307
1/17/2021
Yurlok of Scorch Thrash
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $456.77
Salt Sum: 45.36
No deck tags
307
1/17/2021
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Commander

Quantity: 1Price: $0.49
Yurlok of Scorch Thrash

Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}.

Creature
Yurlok of Scorch Thrash (cmr) 293
1

Artifact

Quantity: 10Price: $90.51
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
1
Conqueror's Flail

Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}

Artifact
Conqueror's Flail (c16) 53
1
Golgari Signet

{1}, {T}: Add {B}{G}.

Artifact
Golgari Signet (cm2) 192
1
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (plst) C16-256
1
Horizon Stone

If you would lose unspent mana, that mana becomes colorless instead.

Artifact
Horizon Stone (cmr) 315
1
Magewright's Stone

{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.

Artifact
Magewright's Stone (dis) 162
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (c20) 249
1
Sword of the Paruns

As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}

Artifact
Sword of the Paruns (cma) 234
1
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (eld) 161
1
Umbral Mantle

Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}

Artifact
Umbral Mantle (plst) SHM-267
1

Creature

Quantity: 21Price: $101.69
Archfiend of Despair

Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

Creature
Archfiend of Despair (bbd) 44
1
Belbe, Corrupted Observer

At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)

Creature
Belbe, Corrupted Observer (cmr) 270
1
Brash Taunter

Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: Brash Taunter fights another target creature.

Creature
Brash Taunter (m21) 133
1
Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Creature Enchantment
Destiny Spinner (thb) 168
1
Eidolon of Blossoms

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Creature Enchantment
Eidolon of Blossoms (c18) 140
1
Keeper of Progenitus

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.

Creature
Keeper of Progenitus (ala) 135
1
Leyline Tyrant

Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.

Creature
Leyline Tyrant (znr) 147
1
Magus of the Vineyard

At the beginning of each player's precombat main phase, that player adds {G}{G}.

Creature
Magus of the Vineyard (cmd) 166
1
Managorger Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Creature
Managorger Hydra (c16) 157
1
Neheb, the Eternal

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.

Creature
Neheb, the Eternal (hou) 104
1
Nightshade Harvester

Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

Creature
Nightshade Harvester (cmr) 138
1
Omnath, Locus of Mana

You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

Creature
Omnath, Locus of Mana (cc1) 2
1
Rakdos, Lord of Riots

You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.

Creature
Rakdos, Lord of Riots (rtr) 187
1
Rampaging Ferocidon

Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

Creature
Rampaging Ferocidon (xln) 154
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (cc1) 4
1
Setessan Champion

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

Creature
Setessan Champion (thb) 198
1
Shizuko, Caller of Autumn

At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.

Creature
Shizuko, Caller of Autumn (bok) 144
1
Stoneshaker Shaman

At the beginning of each player's end step, that player sacrifices an untapped land.

Creature
Stoneshaker Shaman (rav) 145
1
Verduran Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Verduran Enchantress (9ed) 279
1
Walking Ballista

Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (2xm) 306
1
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

Creature
Xantcha, Sleeper Agent (c18) 50
1

Enchantment

Quantity: 21Price: $111.39
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (2xm) 118
1
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (zen) 82
1
Citadel of Pain

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Enchantment
Citadel of Pain (pcy) 86
1
Dictate of Karametra

Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Dictate of Karametra (jou) 121
1
Dragon Roost

{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

Enchantment
Dragon Roost (10e) 197
1
Eladamri's Vineyard

At the beginning of each player's precombat main phase, that player adds {G}{G}.

Enchantment
Eladamri's Vineyard (tmp) 223
1
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (jmp) 231
1
Havoc Festival

Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.

Enchantment
Havoc Festival (rtr) 166
1
Heartbeat of Spring

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Heartbeat of Spring (2xm) 171
1
Helix Pinnacle

Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Enchantment
Helix Pinnacle (eve) 68
1
Instill Energy

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Enchantment
Instill Energy (5ed) 304
1
Mana Flare

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Mana Flare (5ed) 249
1
Manabarbs

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Enchantment
Manabarbs (m12) 150
1
Overabundance

Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.

Enchantment
Overabundance (inv) 259
1
Pain Magnification

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

Enchantment
Pain Magnification (dis) 121
1
Power Surge

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Enchantment
Power Surge (4ed) 216
1
Quest for Renewal

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Enchantment
Quest for Renewal (wwk) 110
1
Smoke

Players can't untap more than one creature during their untap steps.

Enchantment
Smoke (5ed) 268
1
Tainted Remedy

If an opponent would gain life, that player loses that much life instead.

Enchantment
Tainted Remedy (ori) 120
1
Tectonic Instability

Whenever a land enters the battlefield, tap all lands its controller controls.

Enchantment
Tectonic Instability (inv) 173
1
War's Toll

Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Enchantment
War's Toll (bbd) 187
1

Instant

Quantity: 7Price: $35.13
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (grn) 152
1
Autumn's Veil

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Instant
Autumn's Veil (m12) 164
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (cmr) 423
1
Bolt Bend

This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Instant
Bolt Bend (war) 115
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
1
Price of Progress

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Instant
Price of Progress (plst) EMA-141
1
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (m20) 198
1

Land

Quantity: 35Price: $78.81
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (rna) 245
1
Crawling Barrens

{T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Land
Crawling Barrens (znr) 262
1
Highland Forest

({T}: Add {R} or {G}.) Highland Forest enters the battlefield tapped.

Land
Highland Forest (khm) 261
1
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (c20) 284
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (grn) 253
1
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (khm) 285
9
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (khm) 282
8
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (khm) 280
9
Spinerock Knoll

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (c20) 316
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (rna) 259
1
Sulfurous Mire

({T}: Add {B} or {R}.) Sulfurous Mire enters the battlefield tapped.

Land
Sulfurous Mire (khm) 270
1
Woodland Chasm

({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped.

Land
Woodland Chasm (khm) 274
1

Sorcery

Quantity: 5Price: $38.75
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (plst) SOM-61
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (plst) C17-149
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (plst) DDD-17
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
1
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Sorcery
Torment of Hailfire (plst) HOU-77
1

Deck Stats

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Description

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