636
1/5/2019
Buzz's Giant D...... Sixes
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $112.04
Salt Sum: 22
No deck tags
636
1/5/2019
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Commander

Quantity: 1Price: $0.99
Ol' Buzzbark

When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Creature
Ol' Buzzbark (ust) 134
1

Bounce

Quantity: 2Price: $3.98
Decoction Module

Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.

Artifact
Decoction Module (kld) 205
1
Erratic Portal

{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Artifact
Erratic Portal (exo) 132
1

Card Draw

Quantity: 7Price: $14.55
Abzan Beastmaster

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Creature
Abzan Beastmaster (frf) 119
1
Armorcraft Judge

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (kld) 144
1
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (ima) 169
1
Life's Legacy

As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

Sorcery
Life's Legacy (m15) 183
1
Lifeblood Hydra

Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Creature
Lifeblood Hydra (cma) 124
1
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (aer) 123
1
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (frf) 138
1

Combat

Quantity: 4Price: $13.42
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (c16) 142
1
Gruul War Chant

Attacking creatures you control get +1/+0 and have menace.

Enchantment
Gruul War Chant (cn2) 203
1
Overrun

Creatures you control get +3/+3 and gain trample until end of turn.

Sorcery
Overrun (cma) 130
1
Overwhelming Stampede

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Sorcery
Overwhelming Stampede (cma) 131
1

Dice

Quantity: 4Price: $1.72
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ust) 102
1
Chittering Doom

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Enchantment
Chittering Doom (ust) 104
1
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (ust) 151
1
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
1

Good Stuff

Quantity: 7Price: $31.53
Apocalypse Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Creature
Apocalypse Hydra (bbd) 217
1
Domri Rade

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Planeswalker
Domri Rade (mm3) 161
1
Kalonian Hydra

Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Creature
Kalonian Hydra (cm2) 140
1
Mina and Denn, Wildborn

You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Creature
Mina and Denn, Wildborn (ogw) 156
1
Mycoloth

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

Creature
Mycoloth (pca) 68
1
Xenagos, the Reveler

+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. 0: Create a 2/2 red and green Satyr creature token with haste. −6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Planeswalker
Xenagos, the Reveler (ths) 209
1
Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Enchantment
Zendikar Resurgent (ogw) 147
1

Hound

Quantity: 19Price: $15.09
Aerie Bowmasters

Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature
Aerie Bowmasters (dtk) 170
1
Ainok Survivalist

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

Creature
Ainok Survivalist (a25) 157
1
Ainok Tracker

First strike Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Ainok Tracker (ktk) 96
1
Ashmouth Hound

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Creature
Ashmouth Hound (ddk) 45
1
B-I-N-G-O

Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.

Creature
B-I-N-G-O (unh) 92
1
Elven Warhounds

Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

Creature
Elven Warhounds (tmp) 225
1
Fiery Hellhound

{R}: Fiery Hellhound gets +1/+0 until end of turn.

Creature
Fiery Hellhound (m10) 135
1
Hellfire Mongrel

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.

Creature
Hellfire Mongrel (ddh) 48
1
Hound of Griselbrand

Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Hound of Griselbrand (avr) 141
1
Hydradoodle

As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ust) 112
1
Immolating Souleater

{R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)

Creature Artifact
Immolating Souleater (nph) 139
1
Lightning Hounds

First strike

Creature
Lightning Hounds (mmq) 201
1
Longshot Squad

Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Creature
Longshot Squad (ktk) 140
1
Mongrel Pack

When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.

Creature
Mongrel Pack (tmp) 237
1
Sandsteppe Scavenger

When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Creature
Sandsteppe Scavenger (dtk) 200
1
Two-Headed Cerberus

Double strike (This creature deals both first-strike and regular combat damage.)

Creature
Two-Headed Cerberus (ths) 146
1
Wild Mongrel

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Creature
Wild Mongrel (ody) 283
1
Wildfire Cerberus

{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.

Creature
Wildfire Cerberus (jou) 116
1
Zodiac Dog

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Creature
Zodiac Dog (ptk) 130
1

Land

Quantity: 38Price: $13.34
Forest

({T}: Add {G}.)

Land
Forest (c18) 305
20
Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (gtc) 243
1
Gruul Turf

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (ima) 239
1
Mountain

({T}: Add {R}.)

Land
Mountain (kld) 259
16

Ramp

Quantity: 10Price: $11.28
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (a25) 165
1
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (hop) 70
1
Fertilid

Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (e01) 64
1
Gruul Cluestone

{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.

Artifact
Gruul Cluestone (dgm) 140
1
Gruul Keyrune

{T}: Add {R} or {G}. {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Artifact
Gruul Keyrune (gtc) 230
1
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (mm3) 222
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (uma) 171
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (dds) 48
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (cns) 177
1
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (nem) 117
1

Random Un

Quantity: 5Price: $2.97
Cramped Bunker

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.

Enchantment
Cramped Bunker (ust) 129
1
Earl of Squirrel

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

Creature
Earl of Squirrel (ust) 108
1
Red-Hot Hottie

Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."

Creature
Red-Hot Hottie (unh) 86
1
Symbol Status

Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.

Sorcery
Symbol Status (unh) 114
1
The Countdown Is at One

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Sorcery
The Countdown Is at One (ust) 80
1

Removal

Quantity: 2Price: $2.48
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (bbd) 190
1
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (c18) 175
1

Maybeboard

Quantity: 8Price: $23.48
"Ach! Hans, Run!"

At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Enchantment
"Ach! Hans, Run!" (unh) 116
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (isd) 130
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (c17) 53
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (c17) 56
1
Regal Force

When Regal Force enters the battlefield, draw a card for each green creature you control.

Creature
Regal Force (ddu) 22
1
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (ust) 163
1
Urza's Hot Tub

{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.

Artifact
Urza's Hot Tub (unh) 131
1
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (rtr) 111
1

Deck Stats

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