5.1k
5/1/2024
Nissa: Two Tutor [cEDH]
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $4205.48
Salt Sum: 51.57
5.1k
5/1/2024
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Commander

Quantity: 1Price: $39.99
Nissa, Resurgent Animist

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Nissa, Resurgent Animist (mat) 72
1

Additional Lands

Quantity: 1Price: $34.99
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (2xm) 351
1

Card Advantage

Quantity: 2Price: $132.98
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (ema) 187
1
The One Ring

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
1

Combo

Quantity: 2Price: $23.48
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Creature
Ashaya, Soul of the Wild (znr) 358
1
Quirion Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Quirion Ranger (mh2) 285
1

Combo Outlet

Quantity: 4Price: $96.26
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Artifact
Aetherflux Reservoir (brr) 65
1
Duskwatch Recruiter

Creature
Duskwatch Recruiter // Krallenhorde Howler (soi) 203Duskwatch Recruiter // Krallenhorde Howler (soi) 203
1
Primordial Sage

Whenever you cast a creature spell, you may draw a card.

Creature
Primordial Sage (c14) 211
1
Walking Ballista

Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (sld) 1265
1

Graveyard

Quantity: 4Price: $109.96
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (f08) 3
1
Gaea's Blessing

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Sorcery
Gaea's Blessing (sld) 1303
1
Noxious Revival

({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Instant
Noxious Revival (nph) 118
1
Virtue of Strength

Enchantment
Virtue of Strength // Garenbrig Growth (woe) 284
1

Interact/Control

Quantity: 4Price: $37.96
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (h1r) 21
1
Kenrith's Transformation

Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (eld) 164
1
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Tribal
Lignify (lrw) 228
1
Pick Your Poison

Choose one — • Each opponent sacrifices an artifact. • Each opponent sacrifices an enchantment. • Each opponent sacrifices a creature with flying.

Sorcery
Pick Your Poison (mkm) 170
1

Land

Quantity: 17Price: $1335.83
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (puma) U31
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (puma) U32
1
Forest

({T}: Add {G}.)

Land
Forest (mmq) 349
12
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
1
Gemstone Caverns

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (tsr) 280
1
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 441
1

Land - Fetch

Quantity: 18Price: $197.69
Bant Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Land
Bant Panorama (ala) 221
1
Brokers Hideout

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
1
Cabaretti Courtyard

When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Cabaretti Courtyard (snc) 249
1
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
1
Escape Tunnel

{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (afr) 256
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (sld) 471
1
Jund Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

Land
Jund Panorama (ncc) 408
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 477
1
Naya Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Land
Naya Panorama (ala) 227
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (h1r) 40
1
Promising Vein

{T}: Add {C}. {1}, {T}, Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Promising Vein (lci) 279
1
Riveteers Overlook

When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Riveteers Overlook (snc) 255
1
Shire Terrace

{T}: Add {C}. {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Shire Terrace (sld) 1296
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (40k) 301★
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1

Land - Utility

Quantity: 2Price: $50.78
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
1
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
1

Mana

Quantity: 24Price: $1892.76
Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Artifact
Amulet of Vigor (lcc) 103
1
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 344
1
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (usg) 240
1
Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (ema) 219
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ddr) 7
1
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 158
1
Earthcraft

Tap an untapped creature you control: Untap target basic land.

Enchantment
Earthcraft (tmp) 222
1
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Entish Restoration (ltr) 163
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (inv) 189
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmr) 319
1
Krosan Wayfarer

Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.

Creature
Krosan Wayfarer (jud) 123
1
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (zen) 168
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (plst) TMP-294
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (2xm) 270
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (puma) U29
1
Mox Diamond

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (v10) 10
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 346
1
New Frontiers

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

Sorcery
New Frontiers (ody) 257
1
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (mat) 73
1
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (nem) 117
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plg22) 1
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
1
Utopia Sprawl

Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (sld) 409
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (dmr) 352
1

Protection

Quantity: 7Price: $83.93
Autumn's Veil

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Instant
Autumn's Veil (m12) 164
1
Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Creature Enchantment
Destiny Spinner (thb) 168
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
1
Legolas's Quick Reflexes

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Instant
Legolas's Quick Reflexes (ltc) 493
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1
Tyvar's Stand

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tyvar's Stand (one) 190
1
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (sld) 1024
1

Stax

Quantity: 5Price: $38.46
Collector Ouphe

Activated abilities of artifacts can't be activated.

Creature
Collector Ouphe (sld) 1077
1
Karn, the Great Creator

Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Planeswalker
Karn, the Great Creator (war) 1
1
Root Maze

Artifacts and lands enter the battlefield tapped.

Enchantment
Root Maze (tmp) 250
1
Titania's Song

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Enchantment
Titania's Song (atq) 35
1
Winter Moon

Players can't untap more than one nonbasic land during their untap steps.

Artifact
Winter Moon (mh3) 462
1

Considering

Quantity: 38Price: $408.63
Altar of the Brood

Whenever another permanent enters the battlefield under your control, each opponent mills a card.

Artifact
Altar of the Brood (ktk) 216
1
Animist's Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
Animist's Awakening (c20) 166
1
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (m21) 372
1
Bristly Bill, Spine Sower

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Creature
Bristly Bill, Spine Sower (otj) 338
1
Bygone Marvels

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

Sorcery
Bygone Marvels (lcc) 89
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (cmr) 305
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (sta) 51
1
Defense of the Heart

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Enchantment
Defense of the Heart (ulg) 100
1
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Creature
Devoted Druid (shm) 110
1
Dosan the Falling Leaf

Players can cast spells only during their own turns.

Creature
Dosan the Falling Leaf (chk) 205
1
Ecological Appreciation

Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

Sorcery
Ecological Appreciation (stx) 317
1
Evolution Sage

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (lcc) 240
1
Fade from History

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

Sorcery
Fade from History (bro) 177
1
Generous Patron

When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.

Creature
Generous Patron (bbd) 70
1
Gilded Goose

Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.

Creature
Gilded Goose (ltc) 246
1
Glimpse of Nature

Whenever you cast a creature spell this turn, draw a card.

Sorcery
Glimpse of Nature (slc) 2004
1
Khalni Heart Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Khalni Heart Expedition (zen) 167
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (ncc) 298
1
Ley Weaver

Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) {T}: Untap two target lands.

Creature
Ley Weaver (bbd) 21
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (sld) 1493★
1
Monster Manual

Artifact
Monster Manual // Zoological Study (clb) 591
1
Natural Order

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

Sorcery
Natural Order (sta) 54
1
Null Rod

Activated abilities of artifacts can't be activated.

Artifact
Null Rod (wth) 154
1
Omenpath Journey

When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.

Enchantment
Omenpath Journey (big) 18
1
Radagast the Brown

Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Radagast the Brown (pltr) 184s
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (mm2) 157
1
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (sta) 56
1
Roiling Regrowth

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Roiling Regrowth (znr) 390
1
Royal Treatment

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Instant
Royal Treatment (woe) 183
1
Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Creature
Runic Armasaur (pm19) 200s
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (mkc) 186
1
Tooth and Nail

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Tooth and Nail (cmm) 327
1
Traverse the Ulvenwald

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Sorcery
Traverse the Ulvenwald (soi) 234
1
Ulvenwald Tracker

{1}{G}, {T}: Target creature you control fights another target creature.

Creature
Ulvenwald Tracker (mm3) 144
1
Venerated Rotpriest

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.

Creature
Venerated Rotpriest (one) 392
1
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
1
Vivien, Champion of the Wilds

You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

Planeswalker
Vivien, Champion of the Wilds (sld) 519
1
Winding Canyons

{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.

Land
Winding Canyons (wth) 167
1

Cut

Quantity: 29Price: $266.91
Awaken the Woods

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Sorcery
Awaken the Woods (bro) 344
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (sld) 323
1
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (sld) 408
1
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (bro) 174
1
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (sld) 470
1
Diamond City

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Land
Diamond City (pip) 439
1
Eldritch Evolution

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Sorcery
Eldritch Evolution (emn) 155
1
Infectious Bite

Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.

Instant
Infectious Bite (one) 172
1
Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Life from the Loam (mma) 153
1
Manglehorn

When Manglehorn enters the battlefield, you may destroy target artifact. Artifacts your opponents control enter the battlefield tapped.

Creature
Manglehorn (plst) AKH-175
1
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (f16) 1
1
Nissa, Vital Force

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Planeswalker
Nissa, Vital Force (kld) 163
1
Nylea's Intervention

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

Sorcery
Nylea's Intervention (thb) 188
1
Nylea, Keen-Eyed

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Creature Enchantment
Nylea, Keen-Eyed (thb) 266
1
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (phou) 129
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (sld) 192
1
Sakura-Tribe Scout

{T}: You may put a land card from your hand onto the battlefield.

Creature
Sakura-Tribe Scout (plst) SOK-144
1
Savage Summoning

This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

Instant
Savage Summoning (m14) 194
1
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (m19) 201
1
Scryb Ranger

Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Scryb Ranger (plst) TSP-215
1
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (c14) 47
1
Sylvan Safekeeper

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Creature
Sylvan Safekeeper (c14) 217
1
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (f16) 6
1
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Creature
Temur Sabertooth (ncc) 315
1
Time of Need

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

Sorcery
Time of Need (chk) 247
1
Turn the Earth

Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Turn the Earth (mid) 205
1
Uncage the Menagerie

Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.

Sorcery
Uncage the Menagerie (hou) 137
1
Undergrowth Recon

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

Enchantment
Undergrowth Recon (mkm) 411
1
Weird Harvest

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Sorcery
Weird Harvest (ons) 299
1

Deck Stats

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Description

{"ops":[{"attributes":{"italic":true},"insert":"Originally based off of RSeifert981's \"Nissa Land Tutors\", but I've since moved to a \"two target\" variant."},{"insert":"\n\nAbout the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The goal of the deck is to quickly resolve "},{"insert":{"card-link":"Nissa, Resurgent Animist"}},{"insert":" and use her Landfall ability to simultaneously ramp and draw into combo pieces. Each time two lands enter the battlefield in a turn, Nissa reveals cards from the top of your library until you reveal an Elf or Elemental. Since the only Elves and Elementals in the deck are "},{"attributes":{"italic":true},"insert":{"card-link":"Quirion Ranger"}},{"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":"- you are guaranteed to draw into a combo piece every time you hit two lands in a turn. Once you've assembled the combo, play (or tutor) an outlet. Use the outlets to draw your deck, and/or kill all players with Aetherflux, Walking Ballista, or Finale of Devastation.\n\nPros:\nVery straightforward- you get infinite mana, you spend infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Almost always presents a win by turn 3 or 4. Occasionally earlier if you have combo pieces in your opening hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cons:\nGets absolutely dunked on by "},{"insert":{"card-link":"Torpor Orb"}},{"insert":" , anti-search cards like "},{"insert":{"card-link":"Opposition Agent"}},{"insert":" and "},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":" (we're very reliant on fetches), and anti-storm cards like "},{"insert":{"card-link":"Damping Sphere"}},{"insert":", "},{"insert":{"card-link":"Magebane Lizard"}},{"insert":", and "},{"insert":{"card-link":"Rug of Smothering"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Folds pretty quickly to interaction, we're pretty screwed if Ashaya get exiled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nAshaya Infinite Mana Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"attributes":{"italic":true},"insert":{"card-link":"Quirion Ranger"}},{"insert":" + "},{"insert":{"card-link":"Nissa, Resurgent Animist"}},{"insert":": With Nissa and either Ranger or Ashaya on the battlefield, cast the other half of the combo. When it enters the battlefield Nissa generates a green mana (because the incoming creature is a land thanks to Ashaya.) Tap any (not summoning-sick) creature for a green mana (again, because it's a forest thanks to Ashaya.) You now have two green mana floating. Activate Quirion ranger, returning itself to your hand and untapping the creature you tapped for mana. Repeat this loop, netting one green mana for each Quirion Ranger cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nInfinte Mana Combo Outlets"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Duskwatch Recruiter // Krallenhorde Howler"}},{"insert":": Allows you to put every creature in your deck into your hand. Gets around "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Opposition Agent"}},{"insert":", and "},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":" effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Primordial Sage"}},{"insert":": Allows us to draw a card on every combo loop. Very important that it is a may effect. Which allows us to generate enough mana to kill everyone with something like Walking Ballisa without milling ourselves to death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":":"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":": Probably the most effecient wincon in the deck, but we have no way in monogreen to tutor for it. So we just need to luck into it or or draw our deck with Sage to get to it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":": Extremely ineffecient (usually need like 200+ mana to kill an entire table), but it's tutorable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nSearch Targets"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creature Search:"},{"insert":" "},{"attributes":{"italic":true},"insert":{"card-link":"Chord of Calling"}},{"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Worldly Tutor"}},{"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Finale of Devastation"}},{"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Green Sun's Zenith"}},{"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Summoner's Pact"}},{"attributes":{"italic":true},"insert":", "},{"insert":{"card-link":"Shared Summons"}},{"insert":", "},{"insert":{"card-link":"Threats Undetected"}},{"insert":"\n"},{"insert":{"card-link":"Duskwatch Recruiter // Krallenhorde Howler"}},{"insert":" (2): This will be our primary infinite combo outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Quirion Ranger"}},{"insert":" (1), "},{"attributes":{"italic":true},"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" (5): If you can't assemble the combo purely with Nissa landfall triggers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Collector Ouphe"}},{"insert":" (2): Prevents your opponents from abusing treasures and fast mana. Generally hurts us a lot less than our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Eternal Witness"}},{"insert":" (3): If you need to get something back from your graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" (1): If you need to protect Nissa."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Lotus Cobra"}},{"insert":" (2): Abuse Landfall for for additional mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land Search:"},{"insert":" "},{"attributes":{"italic":true},"insert":{"card-link":"Crop Rotation"}},{"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Fabled Passage"}},{"insert":" or any other fetch. Fetches are the easiest way to proc Nissa's tutor, this will probably be your primary target."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Emergence Zone"}},{"insert":": Gives us a bit more interaction and allows us to loop Ashaya/Ranger on other players turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Gaea's Cradle"}},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nTips and Misc. Interactions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" protects your nontoken creatures from "},{"attributes":{"italic":true},"insert":{"card-link":"Cyclonic Rift"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" procs Landfall abilities when it enters the battlefield (it enters as a land, triggering Nissa.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nIndividual Card Analysis"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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