2.4k
3/13/2024
Gotterdammerung
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $274.62
Salt Sum: 27.43
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2.4k
3/13/2024
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Commander

Quantity: 1Price: $0.35
Aegar, the Freezing Flame

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

Creature
Aegar, the Freezing Flame (khm) 321
1

Artifact

Quantity: 13Price: $82.73
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (40k) 229
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (sld) 708
1
Fire Diamond

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Artifact
Fire Diamond (clb) 445
1
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (brr) 80
1
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Artifact
Hedron Archive (brc) 142
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (2xm) 264
1
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (sld) 293
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (brc) 148
1
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (tsr) 272
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (clb) 449
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
1
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

Artifact
Talisman of Creativity (sld) 1058
1
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (uds) 139
1

Creature

Quantity: 12Price: $42.54
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (sld) 283
1
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 377
1
Calamity Bearer

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Creature
Calamity Bearer (khm) 125
1
Cinderheart Giant

Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.

Creature
Cinderheart Giant (khm) 126
1
Cyclone Summoner

When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

Creature
Cyclone Summoner (khm) 52
1
Demilich

This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

Creature
Demilich (afr) 53
1
Dualcaster Mage

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Dualcaster Mage (c21) 165
1
Harmonic Prodigy

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Creature
Harmonic Prodigy (mh2) 132
1
Irencrag Pyromancer

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

Creature
Irencrag Pyromancer (eld) 128
1
Quakebringer

Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R}

Creature
Quakebringer (khm) 297
1
Storm-Kiln Artist

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Creature
Storm-Kiln Artist (stx) 115
1
Vedalken Aethermage

Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Creature
Vedalken Aethermage (fut) 61
1

Enchantment

Quantity: 3Price: $4.33
Future Sight

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Enchantment
Future Sight (mh1) 53
1
Giant's Grasp

Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.

Enchantment
Giant's Grasp (khm) 384
1
Metallurgic Summonings

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

Enchantment
Metallurgic Summonings (c21) 122
1

Instant

Quantity: 19Price: $53.25
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (phou) 83
1
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (znc) 23
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (2x2) 359
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
1
Electrolyze

Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

Instant
Electrolyze (sta) 123
1
Fall of the Titans

Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.

Instant
Fall of the Titans (ogw) 109
1
Firemind's Foresight

Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

Instant
Firemind's Foresight (dds) 21
1
Izzet Charm

Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

Instant
Izzet Charm (2x2) 230
1
Lightning Axe

As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.

Instant
Lightning Axe (tsr) 174
1
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (sld) 83
1
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (grn) 44
1
Opt

Scry 1. Draw a card.

Instant
Opt (sta) 82
1
Reiterate

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reiterate (tsr) 182
1
Reset

Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.

Instant
Reset (leg) 73
1
Skred

Skred deals damage to target creature equal to the number of snow permanents you control.

Instant
Skred (csp) 97
1
Squash

This spell costs {3} less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.

Instant
Squash (khm) 152
1
Suffocating Blast

Counter target spell and Suffocating Blast deals 3 damage to target creature.

Instant
Suffocating Blast (apc) 124
1
Wizard's Lightning

This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.

Instant
Wizard's Lightning (dom) 152
1
Wizard's Retort

This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Instant
Wizard's Retort (jmp) 198
1

Land

Quantity: 35Price: $50.71
Cascade Bluffs

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Cascade Bluffs (ncc) 390
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 271
1
Frostboil Snarl

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}.

Land
Frostboil Snarl (stx) 265
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (plg21) C3
1
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Land
Shivan Reef (dmu) 380
1
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (khm) 278
14
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (khm) 282
14
Surtland Frostpyre

Surtland Frostpyre enters the battlefield tapped. {T}: Add {R}. {2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.

Land
Surtland Frostpyre (khm) 271
1
Temple of Epiphany

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.

Land
Temple of Epiphany (brc) 207
1

Sorcery

Quantity: 17Price: $40.71
Beacon Bolt

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Beacon Bolt (grn) 154
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (clb) 780
1
Chain Reaction

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Sorcery
Chain Reaction (clb) 783
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (sta) 101
1
Flame Slash

Flame Slash deals 4 damage to target creature.

Sorcery
Flame Slash (cn2) 157
1
Glimpse the Cosmos

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.

Sorcery
Glimpse the Cosmos (khm) 60
1
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (sta) 102
1
Jaya's Immolating Inferno

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.

Sorcery
Jaya's Immolating Inferno (cmr) 415
1
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (hml) 33
1
Mizzium Mortars

Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzium Mortars (clb) 803
1
Roast

Roast deals 5 damage to target creature without flying.

Sorcery
Roast (f15) 11
1
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (5dn) 36
1
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
1
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (sta) 83
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (ncc) 237
1
Twinflame

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Sorcery
Twinflame (2x2) 129
1
Volcanic Vision

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

Sorcery
Volcanic Vision (c21) 182
1

Deck Stats

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Description

{"ops":[{"insert":"So, I've shared this decklist a lot now, I might as well explain it here.\n\nAegar's mission is to draw cards by horribly killing enemy creatures. Because his burn spells should at LEAST replace themselves, if not function as positive draw, he can kind of do this all day. At the end of drawing a zillion cards, you have an infinite combo which allows you to put a well-defined end on the game.\n\nMass removal that's damage based is particularly relevant. "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":", "},{"insert":{"card-link":"Chain Reaction"}},{"insert":", "},{"insert":{"card-link":"Volcanic Vision"}},{"insert":", and "},{"insert":{"card-link":"Mizzium Mortars"}},{"insert":" all tend to draw you an entire new hand while simultaneously killing the whole world. Now, some of these will also kill Aegar and his giants to which... it really doesn't matter. Aegar starts at a cost of 3, which is pretty cheap, and when you're drawing a fresh grip you're certainly going to get the mana you need to recast him even if the tax is up a few steps.\n\nBecause of the massive board oppression the burn core is capable of, the deck starts to threaten life totals in an effective manner with anything that establishes presence, even just... dropping a giant or two. Sure, "},{"insert":{"card-link":"Calamity Bearer"}},{"insert":" is nice, but you can make people fear for their lives even without him as Aegar comes across for damage alongside whatever squad you've got. "},{"insert":{"card-link":"Demilich"}},{"insert":" keeping lanes clear for combat? "},{"insert":{"card-link":"Metallurgic Summonings"}},{"insert":" tokens turning sideways because why not?\n\nThis linear threat tends to hide the non-linear threat that will actually end the game. "},{"insert":{"card-link":"Firemind's Foresight"}},{"insert":" is a one-card win con in that it can search up "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Reset"}},{"insert":", and "},{"insert":{"card-link":"Reiterate"}},{"insert":" which together provide infinite mana into infinite bolts against the table. "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" can cycle into "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":", who goes off with "},{"insert":{"card-link":"Twinflame"}},{"insert":" . And in a pinch, "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" can be imprinted on "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" to provide infinite storm and possibly infinite mana and kill with Reiterate and face burn, "},{"insert":{"card-link":"Grapeshot"}},{"insert":", or "},{"insert":{"card-link":"Jaya's Immolating Inferno"}},{"insert":". The fact that there are multiple independent combos lurking in the deck makes it a little easier to try to assemble one, and means that you don't have to freak out about spending pieces like Isochron or Dualcaster, which can be very good otherwise, on non-combo plays that keep you alive or dig you deeper for the others.\n"}]}
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