1.9k
5/20/2023
EDH For Babies - Mono-Blue Wizard Card Draw
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $118.64
Salt Sum: 42.02
No deck tags
1.9k
5/20/2023
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Commander

Quantity: 1Price: $0.49
Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Creature
Azami, Lady of Scrolls (c17) 82
1

Artifact

Quantity: 11Price: $9.95
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
1
Coldsteel Heart

Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color.

Artifact
Coldsteel Heart (2x2) 301
1
Crystal Ball

{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Artifact
Crystal Ball (c18) 201
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (onc) 130
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (moc) 364
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (clb) 337
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (scd) 276
1
Star Compass

Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce.

Artifact
Star Compass (ima) 229
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (clb) 879
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (moc) 389
1
Witching Well

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.

Artifact
Witching Well (eld) 74
1

Creature

Quantity: 29Price: $35.25
Aether Adept

When Aether Adept enters the battlefield, return target creature to its owner's hand.

Creature
Aether Adept (ddm) 12
1
Apprentice Wizard

{U}, {T}: Add {C}{C}{C}.

Creature
Apprentice Wizard (2xm) 40
1
Arcanis the Omnipotent

{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

Creature
Arcanis the Omnipotent (c17) 80
1
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (uma) 45
1
Benthic Biomancer

{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

Creature
Benthic Biomancer (rna) 32
1
Burrog Befuddler

Flash When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.

Creature
Burrog Befuddler (stx) 38
1
Cathartic Adept

{T}: Target player mills a card.

Creature
Cathartic Adept (ala) 34
1
Clever Conjurer

Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Creature
Clever Conjurer (afr) 51
1
Cloudkin Seer

Flying When Cloudkin Seer enters the battlefield, draw a card.

Creature
Cloudkin Seer (m20) 54
1
Cyclone Summoner

When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

Creature
Cyclone Summoner (khm) 52
1
Deranged Assistant

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature
Deranged Assistant (2x2) 45
1
Faerie Seer

Flying When Faerie Seer enters the battlefield, scry 2.

Creature
Faerie Seer (mh1) 51
1
Fallowsage

Whenever Fallowsage becomes tapped, you may draw a card.

Creature
Fallowsage (moc) 223
1
Gadwick, the Wizened

When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

Creature
Gadwick, the Wizened (eld) 48
1
Naban, Dean of Iteration

If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Naban, Dean of Iteration (dom) 58
1
Omenspeaker

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Omenspeaker (cmr) 83
1
Overwhelmed Apprentice

When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Overwhelmed Apprentice (eld) 60
1
Riverwise Augur

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

Creature
Riverwise Augur (afc) 93
1
Sage of Fables

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Sage of Fables (mor) 47
1
Sea Gate Oracle

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature
Sea Gate Oracle (khc) 43
1
Sea Scryer

{T}: Add {C}. {1}, {T}: Add {U}.

Creature
Sea Scryer (mir) 90
1
Siren Stormtamer

Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (cmr) 96
1
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (mor) 51
1
Thassa's Oracle

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
1
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (mid) 81
1
Vedalken Mastermind

{U}, {T}: Return target permanent you control to its owner's hand.

Creature
Vedalken Mastermind (10e) 123
1
Vodalian Arcanist

{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

Creature
Vodalian Arcanist (m21) 83
1
Volshe Tideturner

{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.

Creature
Volshe Tideturner (dmu) 77
1
Windrider Wizard

Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

Creature
Windrider Wizard (znr) 87
1

Enchantment

Quantity: 1Price: $0.35
Mystic Redaction

At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Enchantment
Mystic Redaction (mh2) 53
1

Instant

Quantity: 18Price: $9.82
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (znc) 23
1
Aetherspouts

For each attacking creature, its owner puts it on the top or bottom of their library.

Instant
Aetherspouts (mic) 97
1
Cancel

Counter target spell.

Instant
Cancel (m21) 46
1
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (ncc) 219
1
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (snc) 39
1
Dissolve

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Dissolve (ima) 51
1
Dive Down

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Dive Down (xln) 53
1
Dream Fracture

Counter target spell. Its controller draws a card. Draw a card.

Instant
Dream Fracture (clb) 66
1
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (dmu) 49
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (clb) 720
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (ncc) 222
1
Leadership Vacuum

Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Instant
Leadership Vacuum (c19) 9
1
Neutralize

Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Neutralize (iko) 59
1
Opt

Scry 1. Draw a card.

Instant
Opt (m21) 59
1
Spell Swindle

Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Spell Swindle (moc) 237
1
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (m21) 82
1
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
1
Vision Skeins

Each player draws two cards.

Instant
Vision Skeins (e01) 29
1

Land

Quantity: 36Price: $59.16
Arch of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.

Land
Arch of Orazca (rix) 185
1
Blighted Cataract

{T}: Add {C}. {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.

Land
Blighted Cataract (c21) 279
1
Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (clb) 885
1
Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Land
Cryptic Caves (khc) 109
1
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
1
Island

({T}: Add {U}.)

Land
Island (usg) 335
30
Mikokoro, Center of the Sea

{T}: Add {C}. {2}, {T}: Each player draws a card.

Land
Mikokoro, Center of the Sea (sok) 162
1

Sorcery

Quantity: 4Price: $3.62
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (clb) 716
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (ncc) 230
1
Step Through

Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Sorcery
Step Through (mh2) 66
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (ncc) 237
1

Deck Stats

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Description

{"ops":[{"insert":"Learn EDH with Azami and win with overwhelming knowledge\n\nKnowledge is power -- Having more cards gives a player more options. Azami is all about getting more cards with a full board of Wizard-type creatures able to draw for her. Azami's wizards also benefit from powerful effects that specifically name and call out wizards, allowing them to punch above their (normally somewhat limited) weight class. In terms of non-creature spells, blue has access to a great deal of card draw and card selection, digging through its deck in order to reach a win. Beyond that, countermagic and return to hand effects help limit the threat that enemies pose so that Azami can find her answers. Additionally, the deck has two ways to win outside of combat: gathering 13 cards with Triskadekaphile or casting Thassa's Oracle having drawn most of its library.\n\nPrice without Basics at creation: $45.37\n"}]}
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