523
5/28/2023
Taylor Swift
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $148.00
Salt Sum: 33.35
No deck tags
523
5/28/2023
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Commander

Quantity: 1Price: $2.49
Karona, False God

Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.

Creature
Karona, False God (scg) 138
1

Artifact

Quantity: 3Price: $8.47
Getaway Car

Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1

Artifact
Getaway Car (snc) 237
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (eld) 54
1
Wedding Ring

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Artifact
Wedding Ring (voc) 32
1

Creature

Quantity: 11Price: $8.44
Autumn Willow

Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Creature
Autumn Willow (me1) 113
1
Charming Prince

When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (eld) 8
1
Dorothea, Vengeful Victim

Creature
Dorothea, Vengeful Victim // Dorothea's Retribution (vow) 235Dorothea, Vengeful Victim // Dorothea's Retribution (vow) 235
1
Firebrand Archer

Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

Creature
Firebrand Archer (hou) 92
1
Jaxis, the Troublemaker

{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Jaxis, the Troublemaker (snc) 112
1
Jeweled Spirit

Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

Creature
Jeweled Spirit (pcy) 12
1
Papercraft Decoy

When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card.

Creature Artifact
Papercraft Decoy (neo) 253
1
Shield Mare

Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Creature
Shield Mare (m19) 37
1
Tragic Poet

{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.

Creature
Tragic Poet (dom) 37
1
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (mid) 81
1
Wall of One Thousand Cuts

Defender, flying {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.

Creature
Wall of One Thousand Cuts (mh1) 36
1

Enchantment

Quantity: 12Price: $70.87
Court of Grace

When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Enchantment
Court of Grace (cmr) 16
1
Curse of Exhaustion

Enchant player Enchanted player can't cast more than one spell each turn.

Enchantment
Curse of Exhaustion (dka) 5
1
Enchanted Evening

All permanents are enchantments in addition to their other types.

Enchantment
Enchanted Evening (shm) 140
1
Epiphany Storm

Enchant creature Enchanted creature has "{R}, {T}, Discard a card: Draw a card."

Enchantment
Epiphany Storm (bng) 91
1
Hallowed Ground

{W}{W}: Return target nonsnow land you control to its owner's hand.

Enchantment
Hallowed Ground (me1) 14
1
Haunted One

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Enchantment
Haunted One (clb) 624
1
Karma

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (8ed) 28
1
Nevermore

As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.

Enchantment
Nevermore (isd) 25
1
Sacred Ground

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Enchantment
Sacred Ground (9ed) 37
1
Together Forever

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

Enchantment
Together Forever (bbd) 32
1
Treachery

Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.

Enchantment
Treachery (uds) 50
1
Vigilante Justice

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

Enchantment
Vigilante Justice (avr) 165
1

Instant

Quantity: 16Price: $11.49
Blink of an Eye

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Blink of an Eye (dom) 46
1
Blossoming Calm

You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Blossoming Calm (mh2) 7
1
Commence the Endgame

This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Instant
Commence the Endgame (war) 45
1
Discover the Impossible

Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.

Instant
Discover the Impossible (neo) 50
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
1
Ethereal Haze

Prevent all damage that would be dealt by creatures this turn.

Instant
Ethereal Haze (chk) 9
1
Exile

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Instant
Exile (vma) 27
1
Expose to Daylight

Destroy target artifact or enchantment. Scry 1.

Instant
Expose to Daylight (rna) 8
1
Jump

Target creature gains flying until end of turn.

Instant
Jump (m10) 59
1
Last Kiss

Last Kiss deals 2 damage to target creature and you gain 2 life.

Instant
Last Kiss (roe) 116
1
Peace and Quiet

Destroy two target enchantments.

Instant
Peace and Quiet (ulg) 17
1
Shower of Sparks

Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.

Instant
Shower of Sparks (ddl) 61
1
Spark Spray

Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)

Instant
Spark Spray (dmr) 141
1
Sublime Epiphany

Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Instant
Sublime Epiphany (m21) 74
1
True Love's Kiss

Exile target artifact or enchantment. Draw a card.

Instant
True Love's Kiss (eld) 34
1
Wild Ricochet

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Instant
Wild Ricochet (m14) 162
1

Land

Quantity: 38Price: $31.06
Forest

({T}: Add {G}.)

Land
Forest (snc) 281
3
Island

({T}: Add {U}.)

Land
Island (snc) 274
7
Labyrinth of Skophos

{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.

Land
Labyrinth of Skophos (thb) 243
1
Mountain

({T}: Add {R}.)

Land
Mountain (snc) 279
9
Plains

({T}: Add {W}.)

Land
Plains (snc) 272
13
Swamp

({T}: Add {B}.)

Land
Swamp (snc) 266
4
Temple of Epiphany

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.

Land
Temple of Epiphany (m21) 252
1

Planeswalker

Quantity: 1Price: $1.99
Rowan, Fearless Sparkmage

+1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. −9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Planeswalker
Rowan, Fearless Sparkmage (eld) 304
1

Sorcery

Quantity: 18Price: $13.19
Blood Feud

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Sorcery
Blood Feud (bbd) 168
1
Cruel Fate

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

Sorcery
Cruel Fate (por) 50
1
Dance with Calamity

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

Sorcery
Dance with Calamity (moc) 29
1
Drawn from Dreams

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

Sorcery
Drawn from Dreams (m20) 56
1
Finale of Promise

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

Sorcery
Finale of Promise (war) 127
1
Forget

Target player discards two cards, then draws as many cards as they discarded this way.

Sorcery
Forget (6ed) 70
1
Hidden Strings

You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Hidden Strings (dgm) 12
1
Last Chance

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Last Chance (dmr) 127
1
Mastermind's Acquisition

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

Sorcery
Mastermind's Acquisition (rix) 77
1
Rain of Tears

Destroy target land.

Sorcery
Rain of Tears (10e) 170
1
Red Sun's Twilight

Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Red Sun's Twilight (one) 145
1
Red Sun's Zenith

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Sorcery
Red Sun's Zenith (mbs) 74
1
Rise

Sorcery
Rise // Fall (dis) 156
1
Song-Mad Treachery

Sorcery
Song-Mad Treachery // Song-Mad Ruins (znr) 165Song-Mad Treachery // Song-Mad Ruins (znr) 165
1
Starlight

You gain 3 life for each black creature target opponent controls.

Sorcery
Starlight (7ed) 49
1
Vengeance

Destroy target tapped creature.

Sorcery
Vengeance (7ed) 54
1
Wildest Dreams

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

Sorcery
Wildest Dreams (kld) 174
1
Winds of Change

Each player shuffles the cards from their hand into their library, then draws that many cards.

Sorcery
Winds of Change (me1) 111
1

Deck Stats

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