46174 views2 years ago
Custom
Size: 167Est cost: $288.15
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tengu

46174 views2 years ago
Custom
Size: 167Est cost: $288.15
No deck tags

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Draw

Qty: 28 Price: $45.06
Ambition's Cost
You draw three cards and you lose 3 life.
Sorcery
Ambition's Cost (c20) 129
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (grn) 123
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (iko) 245
Damnable Pact
Target player draws X cards and loses X life.
Sorcery
Damnable Pact (c17) 108
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (c19) 83
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (2xm) 85
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (c19) 163
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cmr) 396
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (c19) 140
Furious Rise
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Enchantment
Furious Rise (thb) 136
Ingenious Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Sorcery
Ingenious Mastery (stx) 44
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (c20) 244
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (c20) 156
Manifold Insights
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Sorcery
Manifold Insights (cm2) 44
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (m19) 27
Mind Spring
Draw X cards.
Sorcery
Mind Spring (c20) 116
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (cm2) 47
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (cns) 24
Primal Empathy
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Enchantment
Primal Empathy (iko) 200
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (iko) 65
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (m20) 191
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (cmr) 386
Stolen Strategy
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment
Stolen Strategy (bbd) 64
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (cm2) 80
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (eld) 332
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (cm2) 225
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (uma) 79

Draw

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Gaveyard Hate

Qty: 15 Price: $30.13
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (cmd) 267
Clear the Mind
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
Clear the Mind (rna) 34
Crook of Condemnation
,
: Exile target card from a graveyard.
, Exile this artifact: Exile all graveyards.
Artifact
Crook of Condemnation (hou) 159
Game Plan
Assist (Another player can pay up to
of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Sorcery
Game Plan (bbd) 35
Nihil Spellbomb
, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.
Artifact
Nihil Spellbomb (c17) 218
Pit of Offerings
This land enters tapped.
When this land enters, exile up to three target cards from graveyards.
: Add
.
: Add one mana of any of the exiled cards' colors.
Land - Cave
Pit of Offerings (lci) 278
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (c17) 190
Relic of Progenitus
: Target player exiles a card from their graveyard.
, Exile this artifact: Exile all graveyards. Draw a card.
Artifact
Relic of Progenitus (ema) 231
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
Creature - Cleric Spirit
Remorseful Cleric (m19) 33
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (hou) 182
Sentinel Totem
When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, Exile this artifact: Exile all graveyards.
Artifact
Sentinel Totem (xln) 245
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (thb) 237
Stone of Erech
If a creature an opponent controls would die, exile it instead.
,
, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Legendary Artifact
Stone of Erech (ltr) 251
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (m15) 237
Withered Wretch
: Exile target card from a graveyard.
Creature - Cleric Zombie
Withered Wretch (hop) 45

Gaveyard Hate

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Mana Ramp

Qty: 24 Price: $25.24
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmr) 297
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (mm3) 215
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (cmr) 302
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (cma) 213
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (cmr) 424
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Dreamstone Hedron
: Add
.
,
, Sacrifice this artifact: Draw three cards.
Artifact
Dreamstone Hedron (cm2) 186
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (2xm) 254
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (c19) 165
Firemind Vessel
This artifact enters tapped.
: Add two mana of different colors.
Artifact
Firemind Vessel (war) 237
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (c18) 150
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (c17) 213
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmr) 429
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (c18) 210
Pilgrim's Eye
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Thopter
Pilgrim's Eye (cmr) 332
Planar Atlas
This artifact enters tapped.
When this artifact enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
: Add
.
Artifact
Planar Atlas (j22) 51
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (cmr) 432
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c20) 187
Sol Ring
: Add
.
Artifact
Sol Ring (cmr) 472
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (c20) 253
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (mh1) 230
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (cm2) 229
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (c17) 232
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (cmr) 441

Mana Ramp

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Pillowfort/Protection

Qty: 18 Price: $40.44
Archetype of Finality
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creature Enchantment - Gorgon
Archetype of Finality (bng) 58
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 6
Campfire
,
: You gain 2 life.
,
, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Artifact
Campfire (cmm) 374
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (c17) 9
Darksteel Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Creature Artifact - Myr
Darksteel Myr (som) 151
Dissipation Field
Whenever a permanent deals damage to you, return it to its owner's hand.
Enchantment
Dissipation Field (som) 32
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (c19) 64
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (war) 94
Keep Safe
Counter target spell that targets a permanent you control.
Draw a card.
Instant
Keep Safe (iko) 56
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (cmr) 32
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (cmr) 35
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (znr) 203
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (mh1) 180
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (cmr) 474
Teysa, Envoy of Ghosts
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Legendary Creature - Human Advisor
Teysa, Envoy of Ghosts (c15) 234
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (c18) 107
Witchbane Orb
When this artifact enters, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Artifact
Witchbane Orb (isd) 236
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (jmp) 372

Pillowfort/Protection

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Recursion

Qty: 4 Price: $4.52
Artisan of Kozilek
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Creature - Eldrazi
Artisan of Kozilek (uma) 2
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmr) 425
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (c19) 76
Unburial Rites
Return target creature card from your graveyard to the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unburial Rites (c20) 139

Recursion

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Removal

Qty: 44 Price: $71.84
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (c16) 83
Bonds of Mortality
When this enchantment enters, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.
Enchantment
Bonds of Mortality (ogw) 128
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (c18) 122
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (cmr) 369
Counterspell
Counter target spell.
Instant
Counterspell (cmr) 395
Crush Contraband
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
Instant
Crush Contraband (grn) 7
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (cma) 9
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (war) 190
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (aer) 31
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (c20) 25
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (e02) 18
Echoing Truth
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Echoing Truth (c19) 84
Enchanter's Bane
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Enchantment
Enchanter's Bane (c18) 21
Epic Downfall
Exile target creature with mana value 3 or greater.
Sorcery
Epic Downfall (eld) 85
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (xln) 254
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (cmr) 128
Hero's Downfall
Destroy target creature or planeswalker.
Instant
Hero's Downfall (ths) 90
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (emn) 65
Into the Roil
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Into the Roil (cmr) 397
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (eld) 164
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (akh) 175
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (c15) 14
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (ema) 178
Negate
Counter target noncreature spell.
Instant
Negate (znr) 71
Oblation
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Instant
Oblation (c16) 71
Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment
Oubliette (2xm) 100
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (2xm) 62
Primal Command
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Primal Command (mm3) 132
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (iko) 170
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (khm) 72
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (c17) 91
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (war) 175
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (mm3) 47
Saw It Coming
Counter target spell.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Saw It Coming (khm) 76
Soul Shatter
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Soul Shatter (znr) 127
Stifle
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Stifle (cns) 108
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cmr) 387
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (ema) 109
Unravel the Aether
Choose target artifact or enchantment. Its owner shuffles it into their library.
Instant
Unravel the Aether (bng) 143
Utter End
Exile target nonland permanent.
Instant
Utter End (c16) 226
Wipe Away
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
Instant
Wipe Away (tsp) 94
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Wrong Turn (cmr) 107

Removal

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Sweeper

Qty: 21 Price: $23.55
Aether Gale
Return six target nonland permanents to their owners' hands.
Sorcery
Aether Gale (e02) 7
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (m15) 44
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (c20) 74
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (ima) 10
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (cmr) 162
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (c18) 121
Citywide Bust
Destroy all creatures with toughness 4 or greater.
Sorcery
Citywide Bust (c20) 82
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (c20) 83
Deadly Tempest
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Sorcery
Deadly Tempest (c20) 131
Flame Blitz
At the beginning of your end step, this enchantment deals 5 damage to each planeswalker.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Flame Blitz (mh2) 124
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (m20) 59
Killing Wave
For each creature, its controller sacrifices it unless they pay X life.
Sorcery
Killing Wave (avr) 111
Last One Standing
Choose a creature at random, then destroy the rest.
Sorcery
Last One Standing (bbd) 76
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (war) 99
Necrotic Hex
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Sorcery
Necrotic Hex (cmr) 137
Nevinyrral's Disk
This artifact enters tapped.
,
: Destroy all artifacts, creatures, and enchantments.
Artifact
Nevinyrral's Disk (c17) 217
Perilous Vault
,
, Exile this artifact: Exile all nonland permanents.
Artifact
Perilous Vault (m15) 224
Play of the Game
Assist (Another player can pay up to
of this spell's cost.)
Exile all nonland permanents.
Sorcery
Play of the Game (bbd) 29
Slash the Ranks
Destroy all creatures and planeswalkers except for commanders.
Sorcery
Slash the Ranks (cmr) 47
Terminus
Put all creatures on the bottom of their owners' libraries.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Terminus (c18) 77
The Great Aurora
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Sorcery
The Great Aurora (ori) 179

Sweeper

(CTRL to add secondary)

Wincon

Qty: 13 Price: $47.37
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (c17) 84
Eerie Ultimatum
Return any number of permanent cards with different names from your graveyard to the battlefield.
Sorcery
Eerie Ultimatum (iko) 184
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (rna) 124
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (dtk) 140
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (c15) 29
Molten Primordial
Haste
When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Creature - Avatar
Molten Primordial (gtc) 101
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (cma) 130
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (c19) 175
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (pca) 112
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (c14) 93
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (c19) 155
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Legendary Creature - Elder Dinosaur
Zetalpa, Primal Dawn (c20) 107

Wincon

(CTRL to add secondary)

Deck Info

Deck stats

40 pips - 28 cards
8 mana - 7 cards
50 pips - 36 cards
7 mana - 6 cards
34 pips - 25 cards
7 mana - 6 cards
19 pips - 17 cards
7 mana - 6 cards
41 pips - 28 cards
6 mana - 5 cards
0 pips - 0 cards
19 mana - 14 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Intro guide to Commander (EDH) decks"},{"attributes":{"header":1},"insert":"\n"},{"insert":"It's not fun playing commander and finding your deck barely works. You will need enough mana, card draw, and answers to ensure you can actually play. The remainder will be your deck's theme/subthemes.\n\n"},{"attributes":{"italic":true},"insert":"The cards displayed above are just generic examples for each category, with a focus on being good budget options. This guide aims for a casual power level, at or slightly above the preconstructed commander decks power level."},{"insert":"\n\nCategories"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":" "},{"attributes":{"italic":true},"insert":"(~36 cards)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Main theme"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Primary Functions"},{"insert":" "},{"attributes":{"italic":true},"insert":"(try at least 4 cards of each, or a bit more)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Secondary Functions"},{"insert":" "},{"attributes":{"italic":true},"insert":"(probably good to have at least 1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Optional Functions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n-----\n\nLands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Please see longer discussion here: "},{"attributes":{"link":"https://archidekt.com/decks/58548#List_-_EDH_Lands__(read_description_at_bottom)"},"insert":"Commander Relevant Lands (discussion on the bottom of page)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nMain Theme"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is what your deck wants to do and is why its unique (main theme and supporting themes)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For example a tribal deck that plays lots of a single creature type, like "},{"attributes":{"link":"https://scryfall.com/search?q=t%3Agoblin&order=edhrec"},"insert":"Goblins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nPrimary Functions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Most cards in each category don't need to relate specifically to your theme, but it's nice if they do. For example, if you have a blue deck playing many human creatures, then "},{"attributes":{"italic":true,"link":"https://scryfall.com/card/avr/66/mass-appeal"},"insert":"Mass Appeal"},{"attributes":{"italic":true},"insert":" is a good draw spell. Still it's perfectly reasonable to fill out the other draw slots with generic draw (like "},{"attributes":{"italic":true,"link":"https://scryfall.com/card/c20/116/mind-spring"},"insert":"Mind Spring"},{"attributes":{"italic":true},"insert":")."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Increase your mana production more than just one per turn from regular land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"On turn 3, you will likely have 3 lands, if you use that to play ramp, your turn 4 will actually have 5 mana available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Types of ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Land Ramp "},{"insert":"- effective but usually only in Green ("},{"attributes":{"link":"https://scryfall.com/card/c18/150/harrow"},"insert":"Harrow"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Creature Ramp"},{"insert":" - low mana cost, but more fragile because creatures can be destroyed ("},{"attributes":{"link":"https://scryfall.com/card/gnt/46/llanowar-elves"},"insert":"Lanowar Elves"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Mana Artifacts "},{"insert":"(aka Mana Rocks) "},{"attributes":{"link":"https://scryfall.com/card/voc/163/commanders-sphere"},"insert":"Commander Sphere"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/phed/18/mind-stone"},"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA note about "},{"attributes":{"link":"https://scryfall.com/card/c19/221/sol-ring"},"insert":"Sol Ring"},{"insert":":\n"},{"attributes":{"italic":true},"insert":"Compare to "},{"attributes":{"italic":true,"link":"https://scryfall.com/card/c18/230/worn-powerstone"},"insert":"Worn Powerstone"},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true,"link":"https://scryfall.com/card/c21/244/hedron-archive"},"insert":"Hedron Archive"},{"attributes":{"italic":true},"insert":". They each produce 2 colorless mana. Powerstone at 3 mana cost with a slight disadvantage (enters tapped) and Archive at 4 mana cost with a slight advantage (allows you to sacrifice and draw cards)."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"However Sol Ring only costs 1 mana. This makes Sol Ring unusually powerful and unique in Commander. Always consider including it."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You draw 1 card by default each turn, yet will often play more (like a land drop + a spell)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means your hand depletes over time and you need to refill it before running out of options"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Types of card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Incremental "},{"insert":"("},{"attributes":{"link":"https://scryfall.com/card/cm2/221/staff-of-nin"},"insert":"Staff of Nin"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Standard "},{"insert":"("},{"attributes":{"link":"https://scryfall.com/card/c21/134/ambitions-cost"},"insert":"Ambition's Cost"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/c20/116/mind-spring"},"insert":"Mind Spring"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Impulsive "},{"insert":"- not true draw but exile with a limited time to play cards, generally Red ("},{"attributes":{"link":"https://scryfall.com/card/afc/118/commune-with-lava"},"insert":"Commune with Lava"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Cantrip "},{"insert":"- only draws one to replace itself, no card advantage but no loss either ("},{"attributes":{"link":"https://scryfall.com/card/neo/38/spirited-companion"},"insert":"Spirited Companion"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There will be specific things your opponents play that can cause your game plan harm, you need the ability to surgically remove them"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is good to have a variety that can target creatures/artifacts/enchantments"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Types of removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Destroy "},{"insert":"- generally cheapest ("},{"attributes":{"link":"https://scryfall.com/card/ima/177/natures-claim"},"insert":"Nature's Claim,"},{"insert":" "},{"attributes":{"link":"https://scryfall.com/card/nec/84/generous-gift"},"insert":"Generous Gift"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Exile "},{"insert":"- Stronger, gets around indestructible and means they cannot bring it back from the graveyard ("},{"attributes":{"link":"https://scryfall.com/card/eld/85/epic-downfall"},"insert":"Epic Downfall"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Bounce "},{"insert":"- Flexible, kills tokens, but usually not a permanent solution ("},{"attributes":{"link":"https://scryfall.com/card/cmr/397/into-the-roil"},"insert":"Into the Roil"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Tuck "},{"insert":"- Puts back in the library, unlikely to see for a while ("},{"attributes":{"link":"https://scryfall.com/card/phed/46/chaos-warp"},"insert":"Chaos Warp"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Humble "},{"insert":"- Locks a permanent down, until the opponent can find a response ("},{"attributes":{"link":"https://scryfall.com/card/voc/84/darksteel-mutation"},"insert":"Darksteel Mutation"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Burn "},{"insert":"- direct damage, so better on small creatures but flexible as can usually also hit planeswalkers and players ("},{"attributes":{"link":"https://scryfall.com/card/cmr/411/comet-storm"},"insert":"Comet Storm"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-> "},{"attributes":{"bold":true},"insert":"Counter "},{"insert":"- Powerful, as hits even sorceries/instants, but limited as it can only respond immediately when the threat is played, usually only Blue ("},{"attributes":{"link":"https://scryfall.com/card/cmr/395/counterspell"},"insert":"Counterspell"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/m20/69/negate"},"insert":"Negate"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Secondary Functions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sweeper"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mass removal for when you fall behind or the board gets stuck, even if you lose some you can still do more damage to opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"But if you play too many, you probably won't be able to gain advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Similar to removal, as it can be destroy ("},{"attributes":{"link":"https://scryfall.com/card/mic/82/cleansing-nova"},"insert":"Cleansing Nova"},{"insert":") , exile ("},{"attributes":{"link":"https://scryfall.com/card/bbd/29/play-of-the-game"},"insert":"Play of the Game"},{"insert":"), bounce ("},{"attributes":{"link":"https://scryfall.com/card/cmr/409/whelming-wave"},"insert":"Whelming Wave"},{"insert":"), etc..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some opponents can bring back lots stuff from the graveyard (recursion)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is good to have some what to deal with this, even if it is just one or 2 cards in your deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOptional Functions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion "},{"insert":"- don't underestimate bringing a few good things back, even in a deck not centered around recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pillowfort/Protection"},{"insert":" - protect commander/creatures/yourself if critical to game plan, or don't have much other defense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wincon "},{"insert":"- if your theme does not have an obvious way to win, you should include some finishing cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor "},{"insert":"- finding specific cards in your deck, this is often considered a more competitive style of play as it reduces variability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n-----\n\n"},{"attributes":{"bold":true},"insert":"Additional Criteria"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Consider mana curve of spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Number of cards at each mana value should have a general bell curve shape"},{"attributes":{"italic":true},"insert":" (archidekt will show you your deck stats)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generally you want a smaller number of 1-2 cmc cards, larger number of 4-5 cmc, a smaller number of 7+ cmc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example: if you way more 5 mana value cards, turns 1-4 you won't be able to play much, turn 5 will have too many cards competing in your hand to play, and turns 6+ you won't efficiently use your mana because you are still mostly playing 5 drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You can count your commander as equal to 2-3 cards, to avoid overloading a slot"},{"insert":"\nMana curve example: a 4 mana value commander means you should probably have a few less 4 value cards then usual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck function example: if your commander acts as removal, you don't need as many other removal cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of thirds (an even more basic version)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"99 cards (besides commander), means 1/3 of your deck is 33 cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"So you should have 33 lands, 33 creatures, 33 everything else"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"But since commander tends to go longer and with bigger creatures, land count needs to be bumped a bit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Also, usually a good idea to stay in the [20-40] creatures range"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Play Test"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Important to see how the first several turns of you deck generally goes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your deck does nothing until turn 5, you will probably be quite vulnerable in a real game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archidekt allows you to playtest your deck by clicking the green button in the top right corner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember to adjust your testing land to about 1/3 of your deck, if your deck is not perfectly at 100 cards yet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n-----\n\nScryfall"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"link":"https://scryfall.com/advanced"},"insert":"Scryfall"},{"insert":" is the best search engine & resource for magic cards (rules/FAQs)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sorting by \"EDHREC Rank\" gives you the most commonly played cards in commander first"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Find a card you like and go to \"Open on Scryfall Tagger\", you can then find similar function cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMore cards from Scryfall by Category*\n"},{"attributes":{"link":"https://scryfall.com/search?q=function%3Aramp+usd%3C3&unique=cards&as=grid&order=edhrec"},"insert":"Mana Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://scryfall.com/search?q=function%3Aremoval+usd%3C3&unique=cards&as=grid&order=edhrec"},"insert":"Removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://scryfall.com/search?q=function%3Asweeper+usd%3C3&unique=cards&as=grid&order=edhrec"},"insert":"Sweeper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://scryfall.com/search?q=function%3Ahate-graveyard+usd%3C3&unique=cards&as=grid&order=edhrec"},"insert":"Graveyard Hate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://scryfall.com/search?q=function%3A%22card+advantage%22+usd%3C3&unique=cards&as=grid&order=edhrec"},"insert":"Draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://scryfall.com/search?q=function%3Arecursion+usd%3C3&unique=cards&as=grid&order=edhrec"},"insert":"Recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://scryfall.com/search?q=function%3Apillowfort+usd%3C3&unique=cards&as=grid&order=edhrec"},"insert":"Pillowfort"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"*Any search can limit to your commander's color identity by adding \"commander:wubrg\" (example \"commander:wu\" for white/blue)"},{"insert":"\n\nMore Useful Resources"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://www.edhrec.com/"},"insert":"EDHrec"},{"insert":" - look up commanders/cards/themes to get ideas on what others are playing with them"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://tappedout.net/mtg-forum/commander/commander-resource-kaldheim-updated/"},"insert":"Commander Resources (by Magical Hacker)"},{"insert":" - many more cards in each category"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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