1.5k
4/21/2024
Syr Carah, the Bold - Burn Storm
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $645.48
Salt Sum: 33.11
1.5k
4/21/2024
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Commander

Quantity: 1Price: $0.35
Syr Carah, the Bold

Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.

Creature
Syr Carah, the Bold (eld) 145
1

0 - Land

Quantity: 33Price: $53.97
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 704
1
Crystal Vein

{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.

Land
Crystal Vein (mir) 325
1
Mountain

({T}: Add {R}.)

Land
Mountain (m11) 244
29
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (znc) 135
1
Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.

Land
Valakut, the Molten Pinnacle (zen) 228
1

Acceleration

Quantity: 17Price: $282.79
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 589
1
Birgi, God of Storytelling

Creature
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
1
Desperate Ritual

Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Desperate Ritual (uma) 127
1
Extraplanar Lens

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (mrd) 169
1
Gauntlet of Power

As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Artifact
Gauntlet of Power (tsr) 267
1
Glittering Stockpile

{T}: Add {R}. Put a stash counter on Glittering Stockpile. {T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.

Artifact
Glittering Stockpile (snc) 107
1
Heart of Ramos

{T}: Add {R}. Sacrifice Heart of Ramos: Add {R}.

Artifact
Heart of Ramos (mmq) 296
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 668
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmr) 319
1
Primal Amulet

Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
1
Pyretic Ritual

Add {R}{R}{R}.

Instant
Pyretic Ritual (m11) 153
1
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (tmp) 305
1
Runaway Steam-Kin

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.

Creature
Runaway Steam-Kin (grn) 115
1
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (mrd) 104
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
1
Storm-Kiln Artist

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Creature
Storm-Kiln Artist (stx) 115
1
Urabrask

Creature
Urabrask // The Great Work (mom) 299Urabrask // The Great Work (mom) 299
1

Advantage

Quantity: 9Price: $17.17
Burning Prophet

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

Creature
Burning Prophet (war) 117
1
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mh2) 121
1
Needle Drop

Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.

Instant
Needle Drop (lrw) 186
1
Reckless Handling

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

Sorcery
Reckless Handling (mat) 69
1
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
1
Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Risk Factor (grn) 113
1
Spinerock Knoll

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (sld) 439
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (sta) 46
1
Virtue of Courage

Enchantment
Virtue of Courage // Embereth Blaze (woe) 282
1

Burn!

Quantity: 26Price: $118.34
Acidic Soil

Acidic Soil deals damage to each player equal to the number of lands they control.

Sorcery
Acidic Soil (usg) 172
1
Arc Trail

Arc Trail deals 2 damage to any target and 1 damage to another target.

Sorcery
Arc Trail (som) 81
1
Breath of Darigaaz

Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Sorcery
Breath of Darigaaz (inv) 138
1
Chandra's Pyrohelix

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

Instant
Chandra's Pyrohelix (war) 120
1
Comet Storm

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Instant
Comet Storm (pwwk) 76★
1
Delayed Blast Fireball

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Delayed Blast Fireball (clb) 630
1
Dragon's Approach

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.

Sorcery
Dragon's Approach (stx) 97
1
Earthquake

Earthquake deals X damage to each creature without flying and each player.

Sorcery
Earthquake (por) 124
1
End the Festivities

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

Sorcery
End the Festivities (vow) 155
1
Fiery Confluence

Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

Sorcery
Fiery Confluence (c15) 26
1
Flame Rift

Flame Rift deals 4 damage to each player.

Sorcery
Flame Rift (nem) 80
1
Forked Bolt

Forked Bolt deals 2 damage divided as you choose among one or two targets.

Sorcery
Forked Bolt (roe) 146
1
Impending Flux

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Impending Flux (who) 386
1
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (p10) 1
1
Magma Jet

Magma Jet deals 2 damage to any target. Scry 2.

Instant
Magma Jet (5dn) 73
1
Play with Fire

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Play with Fire (mid) 154
1
Price of Progress

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Instant
Price of Progress (exo) 95
1
Rain of Embers

Rain of Embers deals 1 damage to each creature and each player.

Sorcery
Rain of Embers (rav) 138
1
Rolling Earthquake

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Sorcery
Rolling Earthquake (v14) 10
1
Sizzle

Sizzle deals 3 damage to each opponent.

Sorcery
Sizzle (mmq) 213
1
Slagstorm

Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.

Sorcery
Slagstorm (mbs) 75
1
Spark Jolt

Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Spark Jolt (ths) 140
1
Tectonic Hazard

Tectonic Hazard deals 1 damage to each opponent and each creature they control.

Sorcery
Tectonic Hazard (lci) 169
1
Twin Bolt

Twin Bolt deals 2 damage divided as you choose among one or two targets.

Instant
Twin Bolt (dtk) 164
1
Volcanic Fallout

This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

Instant
Volcanic Fallout (con) 74
1
Volcanic Spray

Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Volcanic Spray (ody) 226
1

Protection

Quantity: 5Price: $83.95
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 214
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (mrd) 199
1
Molten Influence

Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.

Instant
Molten Influence (ody) 207
1
Reverberate

Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reverberate (m13) 145
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (m12) 219
1

Value + Finishers

Quantity: 9Price: $88.91
Electrostatic Field

Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

Creature
Electrostatic Field (grn) 97
1
Fiery Inscription

When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.

Enchantment
Fiery Inscription (ltr) 126
1
Firebrand Archer

Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

Creature
Firebrand Archer (hou) 92
1
Galvanoth

At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.

Creature
Galvanoth (mbs) 62
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (f08) 11
1
Kessig Flamebreather

Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.

Creature
Kessig Flamebreather (vow) 164
1
Ojer Axonil, Deepest Might

Creature
Ojer Axonil, Deepest Might // Temple of Power (lci) 317Ojer Axonil, Deepest Might // Temple of Power (lci) 317
1
Passionate Archaeologist

Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

Enchantment
Passionate Archaeologist (clb) 633
1
Wild-Magic Sorcerer

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Wild-Magic Sorcerer (afc) 305
1

Maybeboard

Quantity: 3Price: $6.93
Galvanic Relay

Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Galvanic Relay (mh2) 406
1
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (tsp) 160
1
Neheb, the Eternal

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.

Creature
Neheb, the Eternal (hou) 104
1

Deck Stats

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Description

{"ops":[{"attributes":{"color":"#0066cc","bold":true},"insert":"Why I built the deck? "},{"attributes":{"header":3},"insert":"\n"},{"insert":"My first mono red deck was "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" and while the deck was fun, I really wanted a commander deck that won through burn effects as I love to play Boros Burn in Modern. There are several options for mono red Burn, and I chose Syr Carah both for the card advantage that she offers as well as the key text \"Whenever [..] an instant or sorcery spell you control deals damage TO A PLAYER\" which incentivizes playing specifically burn spells that hit all players or all opponnents rather than the traditional single target player.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"What is the strategy of the deck? "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early turns want to ramp to cast Syr Carah as early as possible. Once we have Syr Carah in play, start casting burn spells to trigger Syr Carah exiling cards from the top of library, generate extra mana and or card advantage to cast burn spells that we exiled to repeat the process until we kill our opponents. In a way we are storming off in a single turn or over a couple turns burning incrementally our opponnents to 0. \n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I have opted to not run "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" and "},{"insert":{"card-link":"Wild Magic Surge"}},{"insert":" as the focus of the deck is on burn spells and ways to capitalize on that. While there may be times you need to get rid of a problematic permanent, I would rather keep the deck focused and stick to player removal over target removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I originally had "},{"insert":{"card-link":"Grapeshot"}},{"insert":" in the deck and is a fun storm card, but cut for "},{"insert":{"card-link":"Impending Flux"}},{"insert":" because of it hits all opponnents and has pseudo storm making it a marginally better fit for the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Both "},{"insert":{"card-link":"Galvanoth"}},{"insert":" and "},{"insert":{"card-link":"Wild-Magic Sorcerer"}},{"insert":" are very powerful in this deck as ways to cast spells for free which if you have Syr Carah in play offers more card advantage and value. I will note that both are showing up in less than 100 Syr Carah lists and I find that very surprising."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reckless Handling"}},{"insert":" is a gamble type tutor for artifacts, and this deck is always hungry for more mana so its a nice conditional way to get the consistency that we want. And if we gamble away the artifact we tutored for we get to roast our opponents for 2 which fits perfectly in theme."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"How I Feel about the Deck? - Forever Deck "},{"attributes":{"header":3},"insert":"\n"},{"insert":"If I had to rank my decks, this would be either my first or second favorite of all them. Building this deck has been a fun challenge finding burn effects that thematically fit, and I really enjoy the playstyle. It is very commander centric, and my playgroup will target Syr Carah once she's in play, and being a glass cannon with some redundancies is high risk, high reward and that is exactly how I like to play Magic.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Thoughts on Future Changes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I plan on continuing to optimize this deck as we continue to get cards like "},{"insert":{"card-link":"Tectonic Hazard"}},{"insert":" and "},{"insert":{"card-link":"End the Festivities"}},{"insert":" printed which are exactly what this deck wants. I'd like to improve the consistency with efficient mana rocks and ritual effects that aren't prohibitively costly. I also would like to find room to run some old school gems "},{"insert":{"card-link":"Shock"}},{"insert":" and "},{"insert":{"card-link":"Browbeat"}},{"insert":" .\n"}]}
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