82
5/1/2021
Procrastination
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $165.20
Salt Sum: 41.29
No deck tags
82
5/1/2021
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Commander

Quantity: 1Price: $0.59
Squee, the Immortal

You may cast Squee, the Immortal from your graveyard or from exile.

Creature
Squee, the Immortal (dom) 146
1

Artifact

Quantity: 6Price: $14.67
Boompile

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

Artifact
Boompile (plst) C16-52
1
Gate to the Aether

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Artifact
Gate to the Aether (mrd) 174
1
Krark's Thumb

If you would flip a coin, instead flip two coins and ignore one.

Artifact
Krark's Thumb (plst) MRD-190
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c21) 263
1
Sorcerer's Strongbox

{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.

Artifact
Sorcerer's Strongbox (m11) 213
1
Squee's Toy

{T}: Prevent the next 1 damage that would be dealt to target creature this turn.

Artifact
Squee's Toy (tmp) 309
1

Creature

Quantity: 19Price: $11.73
Biblioplex Assistant

Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.

Creature Artifact
Biblioplex Assistant (stx) 251
1
Chaos Maw

When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.

Creature
Chaos Maw (hou) 87
1
Chaotic Goo

Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Creature
Chaotic Goo (tmp) 168
1
Cinder Hellion

Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.

Creature
Cinder Hellion (plst) OGW-105
1
Creepy Doll

Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

Creature Artifact
Creepy Doll (isd) 220
1
Devouring Hellion

As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.

Creature
Devouring Hellion (war) 124
1
Embermaw Hellion

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Creature
Embermaw Hellion (ori) 141
1
Flameborn Hellion

Haste Flameborn Hellion attacks each combat if able.

Creature
Flameborn Hellion (som) 89
1
Furyborn Hellkite

Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying

Creature
Furyborn Hellkite (m12) 135
1
Lava-Field Overlord

Assist (Another player can pay up to {7} of this spell's cost.) Flying When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.

Creature
Lava-Field Overlord (bbd) 60
1
Magma Hellion

Assist (Another player can pay up to {6} of this spell's cost.) Trample, haste

Creature
Magma Hellion (bbd) 61
1
Mogg Assassin

{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

Creature
Mogg Assassin (exo) 88
1
Okaun, Eye of Chaos

Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.

Creature
Okaun, Eye of Chaos (bbd) 6
1
Pyroclastic Hellion

When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.

Creature
Pyroclastic Hellion (znr) 152
1
Squee, Goblin Nabob

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Creature
Squee, Goblin Nabob (c19) 152
1
Steel Hellkite

Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

Creature Artifact
Steel Hellkite (c21) 266
1
Tectonic Hellion

Haste Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.

Creature
Tectonic Hellion (c19) 29
1
Viashino Sandswimmer

{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.

Creature
Viashino Sandswimmer (usg) 225
1
Volatile Rig

Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.

Creature Artifact
Volatile Rig (rtr) 236
1

Enchantment

Quantity: 6Price: $24.04
Chance Encounter

Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Enchantment
Chance Encounter (ody) 182
1
Goblin Bomb

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.

Enchantment
Goblin Bomb (wth) 103
1
Impulsive Maneuvers

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Enchantment
Impulsive Maneuvers (ody) 197
1
Mirror March

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Enchantment
Mirror March (rna) 108
1
Tide of War

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Enchantment
Tide of War (chk) 194
1
Wild Evocation

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Enchantment
Wild Evocation (m11) 160
1

Instant

Quantity: 4Price: $4.02
Aleatory

Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Aleatory (mir) 155
1
Chaotic Strike

Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.

Instant
Chaotic Strike (inv) 140
1
Desperate Gambit

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Instant
Desperate Gambit (wth) 96
1
Fighting Chance

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

Instant
Fighting Chance (exo) 82
1

Land

Quantity: 37Price: $12.95
Mountain

({T}: Add {R}.)

Land
Mountain (stx) 373
37

Sorcery

Quantity: 27Price: $97.20
Dragon's Approach

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.

Sorcery
Dragon's Approach (stx) 97
20
Fiery Gambit

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Sorcery
Fiery Gambit (mrd) 90
1
Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Sorcery
Game of Chaos (5ed) 232†
1
Goblin Game

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

Sorcery
Goblin Game (plst) PLS-61
1
Molten Birth

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

Sorcery
Molten Birth (uma) 140
1
Thieves' Auction

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Sorcery
Thieves' Auction (8ed) 227
1
Warp World

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Sorcery
Warp World (plst) RAV-150
1
Whims of the Fates

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Sorcery
Whims of the Fates (c16) 139
1

Deck Stats

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Description

{"ops":[{"insert":"This is better than I thought it would be.\n"}]}
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