252
3/28/2023
Enchant Me Baby, Yeah!
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $276.22
Salt Sum: 33.22
252
3/28/2023
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Commander

Quantity: 1Price: $1.99
Uril, the Miststalker

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril, the Miststalker gets +2/+2 for each Aura attached to it.

Creature
Uril, the Miststalker (arb) 124
1

Artifact

Quantity: 7Price: $12.43
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c21) 234
1
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (cmr) 459
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (grn) 233
1
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (plst) C16-256
1
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (gk1) 123
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c21) 263
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (khc) 105
1

Creature

Quantity: 11Price: $27.35
Ajani's Chosen

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

Creature
Ajani's Chosen (jmp) 82
1
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (cmr) 370
1
Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Creature Enchantment
Destiny Spinner (thb) 168
1
Herald of the Pantheon

Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Creature
Herald of the Pantheon (c18) 151
1
Kediss, Emberclaw Familiar

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

Creature
Kediss, Emberclaw Familiar (cmr) 188
1
Nomad Mythmaker

{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Creature
Nomad Mythmaker (10e) 30
1
Satyr Enchanter

Whenever you cast an enchantment spell, draw a card.

Creature
Satyr Enchanter (plst) M19-223
1
Sigarda, Host of Herons

Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Sigarda, Host of Herons (avr) 210
1
Tajuru Preserver

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Tajuru Preserver (roe) 211
1
Tiana, Ship's Caretaker

Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Creature
Tiana, Ship's Caretaker (cmr) 454
1
Umbra Mystic

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

Creature
Umbra Mystic (roe) 52
1

Enchantment

Quantity: 24Price: $71.96
Alpha Authority

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Enchantment
Alpha Authority (gtc) 114
1
Angelic Destiny

Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.

Enchantment
Angelic Destiny (plst) M12-3
1
Asha's Favor

Enchant creature Enchanted creature has flying, first strike, and vigilance.

Enchantment
Asha's Favor (con) 2
1
Boar Umbra

Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Boar Umbra (uma) 158
1
Colossification

Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.

Enchantment
Colossification (iko) 148
1
Dueling Grounds

No more than one creature can attack each combat. No more than one creature can block each combat.

Enchantment
Dueling Grounds (inv) 245
1
Eldrazi Conscription

Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Enchantment Tribal
Eldrazi Conscription (uma) 3
1
Flickerform

Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Enchantment
Flickerform (cma) 11
1
Gift of Immortality

Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Enchantment
Gift of Immortality (ths) 14
1
Holy Mantle

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Enchantment
Holy Mantle (gtc) 17
1
Madcap Skills

Enchant creature Enchanted creature gets +3/+0 and has menace.

Enchantment
Madcap Skills (plst) MM3-99
1
Messenger's Speed

Enchant creature Enchanted creature has trample and haste.

Enchantment
Messenger's Speed (ths) 129
1
On Serra's Wings

Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Enchantment
On Serra's Wings (cmr) 380
1
Rune of Might

Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Enchantment
Rune of Might (khm) 191
1
Rune of Sustenance

Enchant permanent When Rune of Sustenance enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Enchantment
Rune of Sustenance (khm) 25
1
Shielded by Faith

Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Enchantment
Shielded by Faith (ss2) 5
1
Sigil of the Empty Throne

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Enchantment
Sigil of the Empty Throne (tsr) 301
1
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (plst) C18-162
1
Spectra Ward

Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Enchantment
Spectra Ward (m15) 36
1
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (c16) 77
1
Spider Umbra

Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Spider Umbra (uma) 184
1
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385
1
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (inv) 278
1
Timely Ward

You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Enchantment
Timely Ward (cmr) 363
1

Instant

Quantity: 10Price: $31.66
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (c21) 186
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmr) 375
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (m21) 188
1
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmr) 232
1
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (sta) 53
1
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (tsr) 364
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (tsr) 299
1
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
1
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (c21) 100
1
Temur Battle Rage

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Instant
Temur Battle Rage (tsr) 351
1

Land

Quantity: 34Price: $68.96
Forest

({T}: Add {G}.)

Land
Forest (stx) 375
10
Mountain

({T}: Add {R}.)

Land
Mountain (stx) 372
10
Plains

({T}: Add {W}.)

Land
Plains (stx) 367
10
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c21) 311
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (sld) 131
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (sld) 126
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (sld) 127
1

Sorcery

Quantity: 13Price: $61.87
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (sld) 140
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (tsr) 363
1
Harmonize

Draw three cards.

Sorcery
Harmonize (sta) 52
1
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (c13) 193
1
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 24
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (c21) 197
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (sld) 189
1
Open the Vaults

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Sorcery
Open the Vaults (2xm) 24
1
Plea for Guidance

Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.

Sorcery
Plea for Guidance (bng) 24
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (c21) 204
1
Seize the Day

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Seize the Day (uma) 147
1
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
1
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (cmr) 392
1

Deck Stats

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