94
8/24/2022
Zareth San (Retired)
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $67.70
Salt Sum: 34.11
No deck tags
94
8/24/2022
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Commander

Quantity: 1Price: $0.49
Zareth San, the Trickster

Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

Creature
Zareth San, the Trickster (znr) 242
1

Artifact

Quantity: 8Price: $4.90
Charcoal Diamond

Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.

Artifact
Charcoal Diamond (cmr) 303
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (mic) 159
1
Dimir Locket

{T}: Add {U} or {B}. {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.

Artifact
Dimir Locket (znc) 111
1
Key to the City

{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.

Artifact
Key to the City (c21) 248
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (khc) 103
1
Sphere of Annihilation

Sphere of Annihilation enters the battlefield with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.

Artifact
Sphere of Annihilation (afr) 121
1
Thieves' Tools

When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thieves' Tools (afr) 122
1
Vorpal Sword

Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}

Artifact
Vorpal Sword (afr) 124
1

Creature

Quantity: 24Price: $12.28
Barrin, Tolarian Archmage

When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

Creature
Barrin, Tolarian Archmage (m21) 45
1
Blackbloom Rogue

Creature
Blackbloom Rogue // Blackbloom Bog (znr) 91Blackbloom Rogue // Blackbloom Bog (znr) 91
1
Cunning Nightbonder

Flash Spells with flash you cast cost {1} less to cast and can't be countered.

Creature
Cunning Nightbonder (iko) 219
1
Expedition Skulker

Expedition Skulker has deathtouch as long as you control another Rogue.

Creature
Expedition Skulker (znr) 101
1
Hada Spy Patrol

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.

Creature
Hada Spy Patrol (cma) 40
1
Hoard Robber

Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Hoard Robber (afr) 110
1
Infiltrator il-Kor

Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Creature
Infiltrator il-Kor (tsr) 71
1
Krydle of Baldur's Gate

Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.

Creature
Krydle of Baldur's Gate (afr) 226
1
Looter il-Kor

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Creature
Looter il-Kor (tsr) 74
1
Marang River Prowler

Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

Creature
Marang River Prowler (znc) 29
1
Merfolk Looter

{T}: Draw a card, then discard a card.

Creature
Merfolk Looter (afc) 86
1
Merfolk Windrobber

Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Creature
Merfolk Windrobber (znr) 70
1
Nighthawk Scavenger

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Creature
Nighthawk Scavenger (znr) 115
1
Nimana Skydancer

Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Creature
Nimana Skydancer (znr) 117
1
Ruin Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 75
1
Sage's Row Denizen

Whenever another blue creature enters the battlefield under your control, target player mills two cards.

Creature
Sage's Row Denizen (m20) 73
1
Sewer Nemesis

As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.

Creature
Sewer Nemesis (plst) CM2-75
1
Shadow Kin

Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

Creature
Shadow Kin (mic) 16
1
Soaring Thought-Thief

Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.

Creature
Soaring Thought-Thief (znr) 236
1
Sure-Footed Infiltrator

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

Creature
Sure-Footed Infiltrator (znr) 83
1
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (dom) 69
1
Thief of Sanity

Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Creature
Thief of Sanity (grn) 205
1
Tolarian Sentinel

Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand.

Creature
Tolarian Sentinel (tsr) 94
1
Trespasser il-Vec

Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Creature
Trespasser il-Vec (tsr) 147
1

Enchantment

Quantity: 12Price: $16.98
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Aqueous Form (cmr) 56
1
Future Sight

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Enchantment
Future Sight (mh1) 53
1
Invisibility

Enchant creature Enchanted creature can't be blocked except by Walls.

Enchantment
Invisibility (plst) M15-61
1
Military Intelligence

Whenever you attack with two or more creatures, draw a card.

Enchantment
Military Intelligence (znc) 31
1
Mystic Redaction

At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Enchantment
Mystic Redaction (mh2) 53
1
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (iko) 65
1
Reflections of Littjara

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (khm) 73
1
Rogue Class

(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

Enchantment
Rogue Class (afr) 230
1
Rune of Flight

Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Enchantment
Rune of Flight (khm) 75
1
Sphinx's Tutelage

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Enchantment
Sphinx's Tutelage (plst) ORI-76
1
Teferi's Tutelage

When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Enchantment
Teferi's Tutelage (m21) 78
1
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (afr) 81
1

Instant

Quantity: 10Price: $10.22
Cast Down

Destroy target nonlegendary creature.

Instant
Cast Down (cmr) 112
1
Didn't Say Please

Counter target spell. Its controller mills three cards.

Instant
Didn't Say Please (eld) 42
1
Dream Twist

Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Dream Twist (plst) EMA-47
1
Drown in Dreams

Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards.

Instant
Drown in Dreams (mic) 13
1
Murder

Destroy target creature.

Instant
Murder (cmr) 134
1
Recalibrate

Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

Instant
Recalibrate (mh2) 57
1
Snapback

You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.

Instant
Snapback (tsr) 87
1
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83
1
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84
1
You See a Guard Approach

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
You See a Guard Approach (afr) 85
1

Land

Quantity: 37Price: $18.85
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (znc) 127
1
Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (znc) 128
1
Dreadship Reef

{T}: Add {C}. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.

Land
Dreadship Reef (tsr) 276
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (afr) 256
1
Ice Tunnel

({T}: Add {U} or {B}.) Ice Tunnel enters the battlefield tapped.

Land
Ice Tunnel (khm) 262
1
Island

({T}: Add {U}.)

Land
Island (mid) 270
21
Mistvault Bridge

Mistvault Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {B}.

Artifact Land
Mistvault Bridge (mh2) 249
1
Port of Karfell

Port of Karfell enters the battlefield tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Land
Port of Karfell (khm) 265
1
Swamp

({T}: Add {B}.)

Land
Swamp (mid) 272
9

Sorcery

Quantity: 8Price: $3.98
Clear the Mind

Target player shuffles their graveyard into their library. Draw a card.

Sorcery
Clear the Mind (plst) RNA-34
1
Compulsive Research

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Sorcery
Compulsive Research (cmr) 394
1
Deny Reality

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Return target permanent to its owner's hand.

Sorcery
Deny Reality (plst) PCA-85
1
Epic Downfall

Exile target creature with mana value 3 or greater.

Sorcery
Epic Downfall (eld) 85
1
Extract from Darkness

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Sorcery
Extract from Darkness (znc) 90
1
Fractured Sanity

Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.

Sorcery
Fractured Sanity (mh2) 44
1
Mind Drain

Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Sorcery
Mind Drain (znr) 114
1
Sweet Oblivion

Target player mills four cards. Escape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sorcery
Sweet Oblivion (thb) 70
1

Maybeboard

Quantity: 17Price: $19.77
Anowon, the Ruin Thief

Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Anowon, the Ruin Thief (znc) 7
1
Cloak and Dagger

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3}

Artifact Tribal
Cloak and Dagger (mor) 141
1
Didn't Say Please

Counter target spell. Its controller mills three cards.

Instant
Didn't Say Please (eld) 42
1
Fractured Sanity

Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.

Sorcery
Fractured Sanity (mh2) 44
1
Frogtosser Banneret

Haste Goblin spells and Rogue spells you cast cost {1} less to cast.

Creature
Frogtosser Banneret (znc) 43
1
Invisible Stalker

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked.

Creature
Invisible Stalker (plst) ISD-60
1
Lazav, Dimir Mastermind

Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

Creature
Lazav, Dimir Mastermind (znc) 92
1
Military Intelligence

Whenever you attack with two or more creatures, draw a card.

Enchantment
Military Intelligence (znc) 31
1
Nighthawk Scavenger

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Creature
Nighthawk Scavenger (znr) 115
1
Notorious Throng

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Sorcery Tribal
Notorious Throng (znc) 33
1
Shadow Stinger

Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)

Creature
Shadow Stinger (znr) 123
1
Slither Blade

Slither Blade can't be blocked.

Creature
Slither Blade (znc) 36
1
Stinkdrinker Bandit

Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Creature
Stinkdrinker Bandit (znc) 55
1
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (znc) 56
1
Teferi's Tutelage

When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Enchantment
Teferi's Tutelage (m21) 78
1
Thieves' Guild Enforcer

Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Creature
Thieves' Guild Enforcer (m21) 125
1
Whispersteel Dagger

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3}

Artifact
Whispersteel Dagger (znc) 5
1

Deck Stats

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Description

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