499
4/23/2024
2 Dimir Venom, the Symbiote
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $334.73
Salt Sum: 51.1
499
4/23/2024
Compare
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Commander

Quantity: 1Price: $2.29
Sygg, River Cutthroat

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Creature
Sygg, River Cutthroat (znc) 103
1

Card Advantage

Quantity: 13Price: $38.99
Careful Consideration

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Instant
Careful Consideration (tsr) 56
1
Court of Cunning

When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Enchantment
Court of Cunning (cmr) 63
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (cmr) 396
1
Ingenious Mastery

You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Sorcery
Ingenious Mastery (stx) 44
1
Keen Duelist

At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

Creature
Keen Duelist (c21) 42
1
Mask of Riddles

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2}

Artifact
Mask of Riddles (arb) 25
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (dmc) 115
1
Notion Rain

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Notion Rain (grn) 193
1
Notion Thief

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Creature
Notion Thief (dgm) 88
1
Peer into the Abyss

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Sorcery
Peer into the Abyss (m21) 117
1
Psychic Possession

Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.

Enchantment
Psychic Possession (dis) 30
1
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (cm2) 77
1
Wandering Archaic

Creature
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6
1

Land

Quantity: 34Price: $64.32
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c21) 284
1
Creeping Tar Pit

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Land
Creeping Tar Pit (wwk) 134
1
Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (mic) 172
1
Dreadship Reef

{T}: Add {C}. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.

Land
Dreadship Reef (tsr) 276
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (clb) 893
1
Faerie Conclave

Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (plst) CMA-248
1
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
1
Island

({T}: Add {U}.)

Land
Island (mid) 381
8
Mirrodin's Core

{T}: Add {C}. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Land
Mirrodin's Core (jmp) 492
1
Morphic Pool

Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (bbd) 83
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c21) 311
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (mic) 182
1
Swamp

({T}: Add {B}.)

Land
Swamp (mid) 382
12
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (mic) 183
1
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Land
Underground River (c16) 335
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1

No

Quantity: 5Price: $22.25
Abyssal Persecutor

Flying, trample You can't win the game and your opponents can't lose the game.

Creature
Abyssal Persecutor (ima) 78
1
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
1
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
1
Ob Nixilis, Unshackled

Flying, trample Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.

Creature
Ob Nixilis, Unshackled (m15) 110
1
Split Decision

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Instant
Split Decision (cns) 25
1

Protection

Quantity: 8Price: $32.82
Cruel Entertainment

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

Sorcery
Cruel Entertainment (c16) 11
1
Domineering Will

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Instant
Domineering Will (c14) 13
1
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
1
No Mercy

Whenever a creature deals damage to you, destroy it.

Enchantment
No Mercy (ulg) 56
1
Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Instant
Reins of Power (c16) 96
1
Sower of Discord

Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.

Creature
Sower of Discord (c18) 19
1
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (tsr) 144
1
Wall of Souls

Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.

Creature
Wall of Souls (sth) 75
1

Ramp

Quantity: 7Price: $13.03
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (pdom) 215p
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c21) 263
1
Spoils of Evil

For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.

Instant
Spoils of Evil (ice) 163
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmr) 346
1
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (plst) IMA-230
1
Victory Chimes

Untap Victory Chimes during each other player's untap step. {T}: A player of your choice adds {C}.

Artifact
Victory Chimes (c21) 274
1
Worn Powerstone

Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (c18) 230
1

Recursion

Quantity: 9Price: $13.03
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (uma) 45
1
Chainer, Dementia Master

All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Creature
Chainer, Dementia Master (cmm) 144
1
Incarnation Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.

Sorcery
Incarnation Technique (c21) 41
1
Infernal Offering

Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.

Sorcery
Infernal Offering (c21) 146
1
Rakshasa Debaser

Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Rakshasa Debaser (cmr) 146
1
Repository Skaab

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.

Creature
Repository Skaab (vow) 73
1
Sepulchral Primordial

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Creature
Sepulchral Primordial (znc) 54
1
Shrouded Lore

Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Sorcery
Shrouded Lore (plc) 91
1
Virtus's Maneuver

For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.

Sorcery
Virtus's Maneuver (bbd) 54
1

Removal

Quantity: 7Price: $20.23
Archfiend of Depravity

Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

Creature
Archfiend of Depravity (frf) 62
1
Baleful Mastery

You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.

Instant
Baleful Mastery (stx) 64
1
Danse Macabre

Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way. 1—14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

Sorcery
Danse Macabre (afc) 22
1
Massacre Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

Creature
Massacre Wurm (pm21) 114p
1
Overseer of the Damned

Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

Creature
Overseer of the Damned (c19) 125
1
Reaper from the Abyss

Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Creature
Reaper from the Abyss (isd) 112
1
Zndrsplt's Judgment

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Sorcery
Zndrsplt's Judgment (bbd) 43
1

Symbiosis

Quantity: 9Price: $16.77
Clackbridge Troll

Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

Creature
Clackbridge Troll (eld) 84
1
Cultural Exchange

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

Sorcery
Cultural Exchange (ody) 79
1
Head Games

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Sorcery
Head Games (10e) 148
1
Hunted Horror

Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.

Creature
Hunted Horror (rav) 90
1
Hunted Phantasm

Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

Creature
Hunted Phantasm (rav) 55
1
Modify Memory

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Sorcery
Modify Memory (clb) 83
1
Pendant of Prosperity

Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.

Artifact
Pendant of Prosperity (c21) 256
1
Replication Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.

Sorcery
Replication Technique (c21) 31
1
Wrong Turn

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Instant
Wrong Turn (cmr) 107
1

Tutor

Quantity: 3Price: $41.97
Bribery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Sorcery
Bribery (8ed) 64
1
Praetor's Grasp

Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.

Sorcery
Praetor's Grasp (nph) 71
1
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (pm20) 113p
1

Utility

Quantity: 4Price: $19.26
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (zen) 82
1
Dauthi Embrace

{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Enchantment
Dauthi Embrace (tmp) 120
1
Dulcet Sirens

{U}, {T}: Target creature attacks target opponent this turn if able. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Dulcet Sirens (c14) 14
1
Thief of Sanity

Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Creature
Thief of Sanity (clu) 212
1

Sideboard

Quantity: 13Price: $49.77
Ashiok, Dream Render

Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.

Planeswalker
Ashiok, Dream Render (war) 228
1
Corrupted Conscience

Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Enchantment
Corrupted Conscience (mbs) 22
1
Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Sorcery
Decree of Pain (c17) 111
1
Fallen Shinobi

Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

Creature
Fallen Shinobi (ncc) 338
1
Ill-Gotten Gains

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

Sorcery
Ill-Gotten Gains (cns) 114
1
Mindcrank

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Artifact
Mindcrank (clb) 866
1
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mkc) 277
1
Read the Bones

Scry 2, then draw two cards. You lose 2 life.

Sorcery
Read the Bones (dmc) 117
1
Shadow of Doubt

({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.

Instant
Shadow of Doubt (rav) 253
1
Sheoldred, Whispering One

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature.

Creature
Sheoldred, Whispering One (nph) 73
1
Skyclave Relic

Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color.

Artifact
Skyclave Relic (znr) 252
1
Tainted Strike

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Instant
Tainted Strike (som) 80
1
Treacherous Pit-Dweller

When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Treacherous Pit-Dweller (avr) 121
1

Maybeboard

Quantity: 29Price: $45.69
Acquire

Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.

Sorcery
Acquire (5dn) 21
1
Control Magic

Enchant creature You control enchanted creature.

Enchantment
Control Magic (cma) 34
1
Coveted Jewel

When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

Artifact
Coveted Jewel (c21) 240
1
Crown of Doom

Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. {2}: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.

Artifact
Crown of Doom (c14) 55
1
Cunning Rhetoric

Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

Enchantment
Cunning Rhetoric (c21) 38
1
Diluvian Primordial

Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Creature
Diluvian Primordial (c21) 120
1
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (mic) 117
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (afc) 206
1
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (mic) 119
1
Harvester of Souls

Deathtouch Whenever another nontoken creature dies, you may draw a card.

Creature
Harvester of Souls (jmp) 243
1
Hostage Taker

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature
Hostage Taker (afc) 186
1
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (som) 167
1
Intellectual Offering

Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Instant
Intellectual Offering (c14) 15
1
Jon Irenicus, Shattered One

At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.

Creature
Jon Irenicus, Shattered One (clb) 278
1
Kaya's Ghostform

Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

Enchantment
Kaya's Ghostform (war) 94
1
Lazav, Dimir Mastermind

Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

Creature
Lazav, Dimir Mastermind (znc) 92
1
Memory Plunder

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Instant
Memory Plunder (c17) 178
1
Mnemonic Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (plst) IMA-67
1
Morbid Opportunist

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Creature
Morbid Opportunist (mid) 113
1
Pact of the Serpent

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

Sorcery
Pact of the Serpent (khc) 9
1
Polymorphist's Jest

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Instant
Polymorphist's Jest (c17) 90
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (afc) 91
1
Ravenous Chupacabra

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Creature
Ravenous Chupacabra (jmp) 269
1
Ray of Command

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Instant
Ray of Command (cmd) 56
1
Shade's Form

Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.

Enchantment
Shade's Form (tor) 81
1
Sins of the Past

Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.

Sorcery
Sins of the Past (rav) 106
1
Soul Ransom

Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

Enchantment
Soul Ransom (e01) 87
1
Truth or Tale

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Instant
Truth or Tale (tsp) 89
1
War Tax

{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.

Enchantment
War Tax (mmq) 113
1

Deck Stats

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Description

{"ops":[{"insert":"Venom, the Symbiote & Fblthp, the Host"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"image":"https://drive.google.com/uc?id=1DbnPZ2GSjOZibezfxscU0jD2PbEYU9Yr"}},{"insert":" "},{"insert":{"image":"https://drive.google.com/uc?id=1oNqSqKT6_Edot4eCXtKFIUgLQNzTDXiT"}},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA Dimir (individual) hug deck, whether they want it or not. Inspired from Marvel's Venom character, this deck aims to find an appropriate host (other player) and latches on as a ride and/or die buddy. Spells will help both you and the host, but your own survival is always the number one priority.\n\nThis deck is incomplete by design. Alone it is weak, but with a \"Host\" both parties can prosper! You want to play in a somewhat slower meta to assess who's deck strategy is going to be both easiest for you to synergize with as well as what decks are a threat to you with the hopeful 1v1 end game. Venom tends to play better with creature based decks and will struggle in a pod full of spell slinging combo decks. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tYou will like this deck if:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You enjoy passing around a tiny Fblthp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy non-deterministic games"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy making political plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want a game that will produce a story"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\tYou will not like this deck if:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Consistancy is something you value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your meta is creature light or combo heavy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your meta consists of spikes who dislike deals"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your name is Fblthp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTips and Tricks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Disney deck after all. Be the Woody to someone's Buzz a la Toy Story. You want them to believe they're flying when in actuality they are falling with style. Carry on with the Randy Newman vibe befriending as you accumulate resources. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSygg is perfect the early game as he is cheap to put out and gains advantage without having to cause damage, thus avoiding blame."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe faster a natural archenemy is formed the better. In order to not finish in second place consistently, you want to force a 2v1 after the main threat is defeated. This is accomplished by using cards that benefit both you and your chosen \"Host\" such as "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":" , "},{"insert":{"card-link":"Hunted Phantasm"}},{"insert":" , or "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAvoid making enemies, you really want to just spoil the Host in order to make the title something worth having. Feel free to jump around a bit, but not too much. No one likes a simp. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"This is NOT a group hug deck! "},{"insert":"If you try to solve the worlds problems you will run out of resources and lose. Every player is a potential resource! Cards that search your opponents decks like "},{"insert":{"card-link":"Bribery"}},{"insert":" and "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" are the key to both pinpoint removal AND the eventual usurping of the lead. Never become the biggest threat until you have a good grip with answers in hand. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI cannot gush enough about "},{"insert":{"card-link":"Reins of Power"}},{"insert":" . It can be a great removal piece by swapping before blockers, \"fog\" by taking away someones board, give an \"extra combat\" by borrowing someone else's board to swing for a turn. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe host token doesn't affect the game in any way requiring a rule zero conversation about custom commanders/rules. It's just an overt and simple way to make your partnership known and incidentally ties the value of what your deck can do to the token. It generates desire! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Could this deck be a "},{"insert":{"card-link":"Tasigur, the Golden Fang"}},{"insert":" deck? After brewing this deck and playing it for a while, technically yes...but then you just start to include tons of green, lose the heart of why this deck was built, and become a dirty Sultai player. "},{"insert":{"card-link":"Hunted Troll"}},{"insert":" , "},{"insert":{"card-link":"Healing Technique"}},{"insert":" , and "},{"insert":{"card-link":"Verdant Mastery"}},{"insert":" are decent additions to the deck and "},{"insert":{"card-link":"Villainous Wealth"}},{"insert":" sounds like a fantastic card at first, but you will feel the charm this deck is built around fade. As you start to build towards more recursive and self mill strategies, the thrill of having to work together before using the Host for all their worth vanishes. \t\n\nThis deck came about out of sheer curiosity and has quickly made a home in my bag. It has created a reputation for itself and has people requesting I play it in their pod. It's fair, fun, and extremely flexible. \n"}]}
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