1.2k
2/13/2022
Neon: The Goad Toad
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $239.24
Salt Sum: 25.29
No deck tags
1.2k
2/13/2022
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Commander

Quantity: 1Price: $0.99
Kaima, the Fractured Calm

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

Creature
Kaima, the Fractured Calm (nec) 3
1

Artifact

Quantity: 3Price: $5.17
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (afc) 207
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (nec) 161
1
Talisman of Impulse

{T}: Add {C}. {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.

Artifact
Talisman of Impulse (mrd) 254
1

Creature

Quantity: 16Price: $43.00
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (plst) A25-160
1
Eidolon of Blossoms

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Creature Enchantment
Eidolon of Blossoms (plst) JOU-122
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (tsr) 360
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (mic) 138
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Glint-Horn Buccaneer

Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.

Creature
Glint-Horn Buccaneer (m20) 141
1
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 200
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
1
Joraga Treespeaker

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."

Creature
Joraga Treespeaker (plst) ROE-190
1
Komainu Battle Armor

Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Komainu Battle Armor (nec) 21
1
Laelia, the Blade Reforged

Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.

Creature
Laelia, the Blade Reforged (c21) 53
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
1
Nessian Wanderer

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Creature
Nessian Wanderer (thb) 183
1
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (mh2) 171
1
Setessan Champion

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

Creature
Setessan Champion (thb) 198
1
Verduran Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Verduran Enchantress (9ed) 279
1

Enchantment

Quantity: 33Price: $27.89
Alpha Authority

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Enchantment
Alpha Authority (gtc) 114
1
Aspect of Mongoose

Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Enchantment
Aspect of Mongoose (tsp) 191
1
Bequeathal

Enchant creature When enchanted creature dies, you draw two cards.

Enchantment
Bequeathal (exo) 106
1
Canopy Cover

Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.

Enchantment
Canopy Cover (wwk) 98
1
Court of Ire

When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

Enchantment
Court of Ire (cmr) 170
1
Crown of Flames

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.

Enchantment
Crown of Flames (inv) 142
1
Dragon Mantle

Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Enchantment
Dragon Mantle (cmr) 174
1
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (mh2) 283
1
Escape Velocity

Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Enchantment
Escape Velocity (thb) 132
1
Fiery Mantle

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Enchantment
Fiery Mantle (usg) 186
1
Fortitude

Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.

Enchantment
Fortitude (usg) 253
1
Frenzied Rage

Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Enchantment
Frenzied Rage (dom) 124
1
Frog Tongue

Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.)

Enchantment
Frog Tongue (tmp) 228
1
Giant Spectacle

Enchant creature Enchanted creature gets +2/+1 and has menace.

Enchantment
Giant Spectacle (plst) KLD-116
1
Historian's Wisdom

Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.

Enchantment
Historian's Wisdom (neo) 192
1
Imposing Visage

Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Enchantment
Imposing Visage (5ed) 241
1
Infectious Rage

Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Enchantment
Infectious Rage (jud) 92
1
Keen Sense

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Keen Sense (tsr) 213
1
Kenrith's Transformation

Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (afc) 162
1
Madcap Skills

Enchant creature Enchanted creature gets +3/+0 and has menace.

Enchantment
Madcap Skills (plst) MM3-99
1
Mob Mentality

Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Enchantment
Mob Mentality (vis) 88
1
One with Nature

Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Enchantment
One with Nature (scg) 125
1
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (afc) 167
1
Rune of Might

Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Enchantment
Rune of Might (khm) 191
1
Rune of Speed

Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Enchantment
Rune of Speed (khm) 148
1
Setessan Training

Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Setessan Training (m21) 205
1
Shiny Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Shiny Impetus (afc) 138
1
Sixth Sense

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Enchantment
Sixth Sense (akh) 187
1
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (nec) 130
1
Tempered in Solitude

Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Enchantment
Tempered in Solitude (neo) 165
1
Utopia Sprawl

Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (afc) 172
1
Valakut Exploration

Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

Enchantment
Valakut Exploration (znr) 175
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (afc) 174
1

Instant

Quantity: 6Price: $18.30
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (kld) 146
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
1
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (tsr) 364
1
Ranger's Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Ranger's Guile (m21) 199
1
Signal the Clans

Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

Instant
Signal the Clans (gtc) 194
1
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (khm) 194
1

Land

Quantity: 33Price: $122.67
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (nec) 166
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (nec) 167
1
Cragcrown Pathway

Land
Cragcrown Pathway // Timbercrown Pathway (znr) 261Cragcrown Pathway // Timbercrown Pathway (znr) 261
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (nec) 168
1
Fire-Lit Thicket

{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Land
Fire-Lit Thicket (2xm) 317
1
Forest

({T}: Add {G}.)

Land
Forest (unf) 244
15
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Land
Karplusan Forest (c16) 305
1
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (nec) 171
1
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 238
8
Rockfall Vale

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (dbl) 266
1
Rootbound Crag

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (xln) 256
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (unf) 280
1

Planeswalker

Quantity: 1Price: $2.49
Garruk, Primal Hunter

+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.

Planeswalker
Garruk, Primal Hunter (c21) 190
1

Sorcery

Quantity: 7Price: $18.73
Eldritch Evolution

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Sorcery
Eldritch Evolution (plst) EMN-155
1
Escape to the Wilds

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

Sorcery
Escape to the Wilds (eld) 189
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (tsr) 363
1
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (c13) 193
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (afc) 164
1
Smoke Spirits' Aid

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

Sorcery
Smoke Spirits' Aid (nec) 22
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
1

Deck Stats

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