406
9/28/2023
My Banlist for Commander
Deck Size: 74
Custom
Legal
Est deck cost: $252038.76
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406
9/28/2023
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(0) Already Banned

Quantity: 33Price: $2790.37
Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Sorcery
Balance (ema) 2
1
Braids, Cabal Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Creature
Braids, Cabal Minion (mh2) 273
1
Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Sorcery
Channel (ima) 157
1
Chaos Orb

{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Artifact
Chaos Orb (cei) 236
1
Coalition Victory

You win the game if you control a land of each basic land type and a creature of each color.

Sorcery
Coalition Victory (tsb) 91
1
Emrakul, the Aeons Torn

This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Creature
Emrakul, the Aeons Torn (plst) ROE-4
1
Erayo, Soratami Ascendant

Creature
Erayo, Soratami Ascendant // Erayo's Essence (sok) 35
1
Falling Star

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Sorcery
Falling Star (leg) 145
1
Fastbond

You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Enchantment
Fastbond (3ed) 194
1
Flash

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.

Instant
Flash (a25) 57
1
Gifts Ungiven

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Instant
Gifts Ungiven (mm3) 40
1
Golos, Tireless Pilgrim

When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

Creature Artifact
Golos, Tireless Pilgrim (m20) 226
1
Griselbrand

Flying, lifelink Pay 7 life: Draw seven cards.

Creature
Griselbrand (mm3) 72
1
Hullbreacher

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Hullbreacher (cmr) 74
1
Iona, Shield of Emeria

Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.

Creature
Iona, Shield of Emeria (mm2) 20
1
Karakas

{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.

Land
Karakas (uma) 244
1
Leovold, Emissary of Trest

Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Creature
Leovold, Emissary of Trest (uma) 202
1
Library of Alexandria

{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.

Land
Library of Alexandria (arn) 76
1
Limited Resources

When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.

Enchantment
Limited Resources (exo) 10
1
Lutri, the Spellchaser

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Creature
Lutri, the Spellchaser (iko) 227
1
Paradox Engine

Whenever you cast a spell, untap all nonland permanents you control.

Artifact
Paradox Engine (aer) 169
1
Prophet of Kruphix

Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.

Creature
Prophet of Kruphix (ths) 199
1
Recurring Nightmare

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Enchantment
Recurring Nightmare (exo) 72
1
Shahrazad

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

Sorcery
Shahrazad (arn) 10
1
Sundering Titan

When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

Creature Artifact
Sundering Titan (2xm) 292
1
Sway of the Stars

Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.

Sorcery
Sway of the Stars (bok) 54
1
Sylvan Primordial

Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

Creature
Sylvan Primordial (gtc) 136
1
Time Vault

Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one.

Artifact
Time Vault (cei) 275
1
Tinker

As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Sorcery
Tinker (plst) ULG-45
1
Tolarian Academy

{T}: Add {U} for each artifact you control.

Land
Tolarian Academy (usg) 330
1
Trade Secrets

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.

Sorcery
Trade Secrets (cmd) 64
1
Upheaval

Return all permanents to their owners' hands.

Sorcery
Upheaval (mh2) 270
1
Yawgmoth's Bargain

Skip your draw step. Pay 1 life: Draw a card.

Enchantment
Yawgmoth's Bargain (uds) 75
1

(1) Power 9

Quantity: 8Price: $247499.92
Ancestral Recall

Target player draws three cards.

Instant
Ancestral Recall (lea) 47
1
Black Lotus

{T}, Sacrifice Black Lotus: Add three mana of any one color.

Artifact
Black Lotus (lea) 232
1
Mox Emerald

{T}: Add {G}.

Artifact
Mox Emerald (lea) 261
1
Mox Jet

{T}: Add {B}.

Artifact
Mox Jet (lea) 262
1
Mox Pearl

{T}: Add {W}.

Artifact
Mox Pearl (lea) 263
1
Mox Ruby

{T}: Add {R}.

Artifact
Mox Ruby (lea) 264
1
Mox Sapphire

{T}: Add {U}.

Artifact
Mox Sapphire (lea) 265
1
Time Walk

Take an extra turn after this one.

Sorcery
Time Walk (lea) 83
1

(2) Cancer

Quantity: 15Price: $1395.15
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (mh2) 301
1
Capture of Jingzhou

Take an extra turn after this one.

Sorcery
Capture of Jingzhou (cmm) 79
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
1
Demonic Consultation

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Instant
Demonic Consultation (ice) 121
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (2x2) 107
1
Drannith Magistrate

Your opponents can't cast spells from anywhere other than their hands.

Creature
Drannith Magistrate (iko) 11
1
Field of the Dead

Field of the Dead enters the battlefield tapped. {T}: Add {C}. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
1
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
1
Mana Breach

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

Enchantment
Mana Breach (7ed) 85
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (2x2) 31
1
Tainted Pact

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Instant
Tainted Pact (ody) 164
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (c17) 8
1
Temporal Manipulation

Take an extra turn after this one.

Sorcery
Temporal Manipulation (plst) UMA-77
1
Time Warp

Target player takes an extra turn after this one.

Sorcery
Time Warp (e02) 12
1

(3) Ughh

Quantity: 8Price: $242.42
Armageddon

Destroy all lands.

Sorcery
Armageddon (a25) 5
1
Catastrophe

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Sorcery
Catastrophe (plst) USG-6
1
Impending Disaster

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.

Enchantment
Impending Disaster (plst) ULG-82
1
Mindslaver

{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Artifact
Mindslaver (som) 176
1
Ravages of War

Destroy all lands.

Sorcery
Ravages of War (ptk) 17
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (c19) 179
1
Sunder

Return all lands to their owners' hands.

Instant
Sunder (plst) USG-101
1
Time Sieve

{T}, Sacrifice five artifacts: Take an extra turn after this one.

Artifact
Time Sieve (2xm) 223
1

(4) Problematic

Quantity: 9Price: $102.91
Decree of Annihilation

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands.

Sorcery
Decree of Annihilation (plst) SCG-85
1
Nexus of Fate

Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Instant
Nexus of Fate (m19) 306
1
Obliterate

This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.

Sorcery
Obliterate (8ed) 204
1
Savor the Moment

Take an extra turn after this one. Skip the untap step of that turn.

Sorcery
Savor the Moment (shm) 50
1
Stasis

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Enchantment
Stasis (5ed) 127
1
Static Orb

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Artifact
Static Orb (7ed) 319
1
Time Stretch

Target player takes two extra turns after this one.

Sorcery
Time Stretch (10e) 118
1
Winter Orb

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Artifact
Winter Orb (ema) 234
1
Worldfire

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Sorcery
Worldfire (m13) 158
1

(5) Less priority

Quantity: 1Price: $7.99
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (plst) A25-122
1

Ante

Quantity: 9Price: $8.21
Amulet of Quoz

Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Artifact
Amulet of Quoz (ice) 308
1
Bronze Tablet

Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

Artifact
Bronze Tablet (4ed) 303
1
Contract from Below

Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.

Sorcery
Contract from Below (3ed) 97
1
Darkpact

Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.

Sorcery
Darkpact (3ed) 100
1
Demonic Attorney

Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.

Sorcery
Demonic Attorney (3ed) 103
1
Jeweled Bird

Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

Artifact
Jeweled Bird (chr) 102
1
Rebirth

Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

Sorcery
Rebirth (4ed) 267
1
Tempest Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

Creature
Tempest Efreet (4ed) 225
1
Timmerian Fiends

Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

Creature
Timmerian Fiends (hml) 58
1

Conspiracy

Quantity: 25Price: $10.73
Adriana's Valor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Conspiracy
Adriana's Valor (cn2) 1
1
Advantageous Proclamation

(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.

Conspiracy
Advantageous Proclamation (cns) 1
1
Assemble the Rank and Vile

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Conspiracy
Assemble the Rank and Vile (cn2) 2
1
Backup Plan

(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Conspiracy
Backup Plan (cns) 2
1
Brago's Favor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost {1} less to cast.

Conspiracy
Brago's Favor (cns) 3
1
Double Stroke

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Conspiracy
Double Stroke (cns) 4
1
Echoing Boon

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Conspiracy
Echoing Boon (cn2) 3
1
Emissary's Ploy

(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Conspiracy
Emissary's Ploy (cn2) 4
1
Hired Heist

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Conspiracy
Hired Heist (cn2) 5
1
Hold the Perimeter

(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."

Conspiracy
Hold the Perimeter (cn2) 6
1
Hymn of the Wilds

(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.

Conspiracy
Hymn of the Wilds (cn2) 7
1
Immediate Action

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.

Conspiracy
Immediate Action (cns) 5
1
Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Conspiracy
Incendiary Dissent (cn2) 8
1
Iterative Analysis

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Conspiracy
Iterative Analysis (plst) CNS-6
1
Muzzio's Preparations

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Conspiracy
Muzzio's Preparations (cns) 7
1
Natural Unity

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Conspiracy
Natural Unity (cn2) 9
1
Power Play

(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Conspiracy
Power Play (cns) 8
1
Secret Summoning

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Conspiracy
Secret Summoning (cns) 9
1
Secrets of Paradise

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{T}: Add one mana of any color."

Conspiracy
Secrets of Paradise (cns) 10
1
Sentinel Dispatch

(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Conspiracy
Sentinel Dispatch (cns) 11
1
Sovereign's Realm

(Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have "{T}: Add one mana of any color."

Conspiracy
Sovereign's Realm (cn2) 10
1
Summoner's Bond

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

Conspiracy
Summoner's Bond (cn2) 11
1
Unexpected Potential

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.

Conspiracy
Unexpected Potential (cns) 12
1
Weight Advantage

(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

Conspiracy
Weight Advantage (cn2) 12
1
Worldknit

(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."

Conspiracy
Worldknit (cns) 13
1

Unban

Quantity: 4Price: $36.76
Biorhythm

Each player's life total becomes the number of creatures they control.

Sorcery
Biorhythm (ons) 247
1
Panoptic Mirror

Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.

Artifact
Panoptic Mirror (dst) 136
1
Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

Creature
Primeval Titan (ima) 183
1
Rofellos, Llanowar Emissary

{T}: Add {G} for each Forest you control.

Creature
Rofellos, Llanowar Emissary (uds) 118
1

Deck Stats

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Description

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