89
5/31/2022
Conspiratorial Cube: 4:10 to Homelands
Deck Size: 410
Custom
Legal
Est deck cost: $269.26
No deck tags
89
5/31/2022
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Artifact

Quantity: 5Price: $4.11
Aeolipile

{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.

Artifact
Aeolipile (fem) 81
1
Apocalypse Chime

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Artifact
Apocalypse Chime (hml) 101
1
Feroz's Ban

Creature spells cost {2} more to cast.

Artifact
Feroz's Ban (hml) 107
1
Joven's Tools

{4}, {T}: Target creature can't be blocked this turn except by Walls.

Artifact
Joven's Tools (hml) 108
1
Serrated Arrows

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Artifact
Serrated Arrows (hml) 110
1

Conspiracy

Quantity: 40Price: $15.98
Adriana's Valor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Conspiracy
Adriana's Valor (cn2) 1
2
Advantageous Proclamation

(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.

Conspiracy
Advantageous Proclamation (cns) 1
1
Assemble the Rank and Vile

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Conspiracy
Assemble the Rank and Vile (cn2) 2
2
Backup Plan

(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Conspiracy
Backup Plan (cns) 2
1
Brago's Favor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost {1} less to cast.

Conspiracy
Brago's Favor (cns) 3
3
Double Stroke

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Conspiracy
Double Stroke (cns) 4
1
Echoing Boon

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Conspiracy
Echoing Boon (cn2) 3
1
Emissary's Ploy

(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Conspiracy
Emissary's Ploy (cn2) 4
1
Hired Heist

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Conspiracy
Hired Heist (cn2) 5
2
Hold the Perimeter

(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."

Conspiracy
Hold the Perimeter (cn2) 6
1
Hymn of the Wilds

(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.

Conspiracy
Hymn of the Wilds (cn2) 7
1
Immediate Action

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.

Conspiracy
Immediate Action (cns) 5
3
Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Conspiracy
Incendiary Dissent (cn2) 8
2
Iterative Analysis

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Conspiracy
Iterative Analysis (cns) 6
1
Muzzio's Preparations

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Conspiracy
Muzzio's Preparations (cns) 7
3
Natural Unity

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Conspiracy
Natural Unity (cn2) 9
2
Power Play

(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Conspiracy
Power Play (cns) 8
1
Secret Summoning

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Conspiracy
Secret Summoning (cns) 9
1
Secrets of Paradise

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{T}: Add one mana of any color."

Conspiracy
Secrets of Paradise (cns) 10
3
Sentinel Dispatch

(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Conspiracy
Sentinel Dispatch (cns) 11
3
Sovereign's Realm

(Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have "{T}: Add one mana of any color."

Conspiracy
Sovereign's Realm (cn2) 10
1
Summoner's Bond

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

Conspiracy
Summoner's Bond (cn2) 11
1
Unexpected Potential

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.

Conspiracy
Unexpected Potential (cns) 12
1
Weight Advantage

(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

Conspiracy
Weight Advantage (cn2) 12
1
Worldknit

(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."

Conspiracy
Worldknit (cns) 13
1

Creature

Quantity: 243Price: $159.53
Abbey Gargoyles

Flying, protection from red

Creature
Abbey Gargoyles (hml) 1
1
Abbey Matron

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

Creature
Abbey Matron (hml) 2a
1
Academy Journeymage

This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Creature
Academy Journeymage (dom) 41
1
Aether Searcher

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

Creature Artifact
Aether Searcher (cns) 53
1
Agent of Acquisitions

Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Creature Artifact
Agent of Acquisitions (cns) 54
1
Aisling Leprechaun

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

Creature
Aisling Leprechaun (leg) 173
1
Ambush Party

First strike, haste

Creature
Ambush Party (hml) 63a
1
An-Havva Constable

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Creature
An-Havva Constable (hml) 81
1
Anaba Ancestor

{T}: Another target Minotaur creature gets +1/+1 until end of turn.

Creature
Anaba Ancestor (hml) 65
1
Anaba Bodyguard

First strike (This creature deals combat damage before creatures without first strike.)

Creature
Anaba Bodyguard (hml) 66a
1
Anaba Shaman

{R}, {T}: Anaba Shaman deals 1 damage to any target.

Creature
Anaba Shaman (hml) 67a
1
Anaba Spirit Crafter

Minotaur creatures get +1/+0.

Creature
Anaba Spirit Crafter (hml) 68
1
Animus of Predation

Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Creature
Animus of Predation (cn2) 60
1
Arcane Savant

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

Creature
Arcane Savant (cn2) 27
1
Archdemon of Paliano

Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying

Creature
Archdemon of Paliano (cn2) 39
1
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.

Creature
Arixmethes, Slumbering Isle (2xm) 189
1
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (mid) 168
1
Autumn Willow

Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Creature
Autumn Willow (hml) 83
1
Axgard Braggart

Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Axgard Braggart (khm) 1
1
Ayli, Eternal Pilgrim

Deathtouch {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

Creature
Ayli, Eternal Pilgrim (ogw) 151
1
Aysen Bureaucrats

{T}: Tap target creature with power 2 or less.

Creature
Aysen Bureaucrats (hml) 3a
1
Aysen Crusader

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Creature
Aysen Crusader (hml) 4
1
Balduvian Dead

{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Creature
Balduvian Dead (all) 43
1
Baron Sengir

Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.

Creature
Baron Sengir (hml) 41
1
Beast Walkers

{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Beast Walkers (hml) 6
1
Belbe, Corrupted Observer

At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)

Creature
Belbe, Corrupted Observer (cmr) 270
1
Bishop's Soldier

Lifelink

Creature
Bishop's Soldier (xln) 6
1
Black Carriage

Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.

Creature
Black Carriage (hml) 42
1
Blight Mamba

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{G}: Regenerate Blight Mamba.

Creature
Blight Mamba (som) 112
1
Branded Brawlers

Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.

Creature
Branded Brawlers (pcy) 84
1
Caller of the Untamed

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.

Creature
Caller of the Untamed (cn2) 62
1
Canal Dredger

Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. {T}: Put target card from your graveyard on the bottom of your library.

Creature Artifact
Canal Dredger (cns) 55
1
Candlegrove Witch

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

Creature
Candlegrove Witch (mid) 8
1
Candlelit Cavalry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

Creature
Candlelit Cavalry (mid) 175
1
Cathedral Membrane

({W/P} can be paid with either {W} or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

Creature Artifact
Cathedral Membrane (nph) 5
1
Cemetery Gate

Defender (This creature can't attack.) Protection from black

Creature
Cemetery Gate (hml) 44a
1
Chandler

{R}{R}{R}, {T}: Destroy target artifact creature.

Creature
Chandler (hml) 69
1
Clockwork Steed

Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

Creature Artifact
Clockwork Steed (hml) 103
1
Clockwork Swarm

Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

Creature Artifact
Clockwork Swarm (hml) 104
1
Cogwork Grinder

Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

Creature Artifact
Cogwork Grinder (cns) 57
1
Cogwork Librarian

Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

Creature Artifact
Cogwork Librarian (cns) 58
7
Cogwork Spy

Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying

Creature Artifact
Cogwork Spy (cns) 59
1
Cogwork Tracker

Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.

Creature Artifact
Cogwork Tracker (cns) 60
1
Contortionist Troupe

Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

Creature
Contortionist Troupe (mid) 178
1
Coral Barrier

Defender (This creature can't attack.) When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

Creature
Coral Barrier (m15) 49
1
Custodi Peacekeeper

Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.

Creature
Custodi Peacekeeper (cn2) 14
3
Darba

At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.

Creature
Darba (pcy) 111
1
Dark Maze

Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Creature
Dark Maze (hml) 25a
1
Daughter of Autumn

{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Creature
Daughter of Autumn (hml) 85
1
Dawnhart Mentor

When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature
Dawnhart Mentor (mid) 179
1
Deal Broker

Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. {T}: Draw a card, then discard a card.

Creature Artifact
Deal Broker (cns) 61
1
Death Speakers

Protection from black

Creature
Death Speakers (hml) 7
1
Doorkeeper

Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.

Creature
Doorkeeper (ima) 53
1
Duelcraft Trainer

First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Creature
Duelcraft Trainer (mid) 16
1
Dusk Legion Zealot

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Creature
Dusk Legion Zealot (rix) 70
1
Duskborne Skymarcher

Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.

Creature
Duskborne Skymarcher (xln) 9
1
Dwarven Lieutenant

{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.

Creature
Dwarven Lieutenant (fem) 52
1
Dwarven Pony

{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Creature
Dwarven Pony (hml) 70
1
Dwarven Priest

When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.

Creature
Dwarven Priest (m19) 11
1
Dwarven Recruiter

When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.

Creature
Dwarven Recruiter (ody) 186
1
Dwarven Sea Clan

{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

Creature
Dwarven Sea Clan (hml) 71
1
Dwarven Trader

Creature
Dwarven Trader (hml) 72a
1
Dwarven Vigilantes

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

Creature
Dwarven Vigilantes (vis) 77
1
Eron the Relentless

Haste {R}{R}{R}: Regenerate Eron the Relentless.

Creature
Eron the Relentless (hml) 73
1
Eruth, Tormented Prophet

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

Creature
Eruth, Tormented Prophet (vow) 237
1
Eye Collector

Flying Whenever Eye Collector deals combat damage to a player, each player mills a card.

Creature
Eye Collector (eld) 86
1
Faerie Duelist

Flash Flying When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Creature
Faerie Duelist (rna) 39
1
Faerie Noble

Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.

Creature
Faerie Noble (hml) 86
1
Faerie Vandal

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

Creature
Faerie Vandal (znc) 26
1
Fault Riders

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

Creature
Fault Riders (pcy) 88
1
Fearless Liberator

Boast — {2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Fearless Liberator (khm) 135
1
Felhide Brawler

Felhide Brawler can't block unless you control another Minotaur.

Creature
Felhide Brawler (bng) 70
1
Felhide Petrifier

Deathtouch Other Minotaur creatures you control have deathtouch.

Creature
Felhide Petrifier (jou) 70
1
Firefist Adept

When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.

Creature
Firefist Adept (dom) 121
1
Flensermite

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Flensermite (mbs) 41
1
Fog Bank

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Creature
Fog Bank (bbd) 117
1
Folk of An-Havva

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

Creature
Folk of An-Havva (hml) 87a
1
Gerrard, Weatherlight Hero

First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

Creature
Gerrard, Weatherlight Hero (c19) 41
1
Ghitu Chronicler

Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Creature
Ghitu Chronicler (dom) 125
1
Ghitu Journeymage

When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

Creature
Ghitu Journeymage (dom) 126
1
Ghitu Lavarunner

As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

Creature
Ghitu Lavarunner (dom) 127
1
Ghost Hounds

Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.

Creature
Ghost Hounds (hml) 49
1
Giant Albatross

Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

Creature
Giant Albatross (hml) 27a
1
Giant Oyster

You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

Creature
Giant Oyster (hml) 28
1
Gifted Aetherborn

Deathtouch, lifelink

Creature
Gifted Aetherborn (jmp) 239
1
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ema) 53
1
Glistener Elf

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Creature
Glistener Elf (nph) 111
1
Glorifier of Dusk

Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

Creature
Glorifier of Dusk (xln) 12
1
Goldmaw Champion

Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Goldmaw Champion (khm) 14
1
Grandmother Sengir

{1}{B}, {T}: Target creature gets -1/-1 until end of turn.

Creature
Grandmother Sengir (hml) 50
1
Greater Werewolf

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

Creature
Greater Werewolf (hml) 51
1
Grisly Survivor

Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.

Creature
Grisly Survivor (hou) 64
1
Hand of the Praetors

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter.

Creature
Hand of the Praetors (som) 66
1
Harvesttide Sentry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.

Creature
Harvesttide Sentry (mid) 186
1
Hazduhr the Abbot

{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

Creature
Hazduhr the Abbot (hml) 8
1
Heart Wolf

First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

Creature
Heart Wolf (hml) 75
1
Hedron Crab

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

Creature
Hedron Crab (zen) 47
1
Hungry Mist

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.

Creature
Hungry Mist (hml) 88a
1
Hurloon Minotaur

Creature
Hurloon Minotaur (5ed) 240
1
Ichor Rats

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter.

Creature
Ichor Rats (som) 67
1
Ihsan's Shade

Protection from white

Creature
Ihsan's Shade (hml) 53
1
Illusionary Informant

Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying

Creature
Illusionary Informant (cn2) 32
3
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (voc) 130
1
Irini Sengir

Green enchantment spells and white enchantment spells cost {2} more to cast.

Creature
Irini Sengir (hml) 54
1
Jared Carthalion, True Heir

When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.

Creature
Jared Carthalion, True Heir (cmr) 281
1
Joven

{R}{R}{R}, {T}: Destroy target noncreature artifact.

Creature
Joven (hml) 77
1
Joven's Ferrets

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

Creature
Joven's Ferrets (hml) 89
1
Kangee, Aerie Keeper

Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.

Creature
Kangee, Aerie Keeper (inv) 253
1
Kei Takahashi

{T}: Prevent the next 2 damage that would be dealt to target creature this turn.

Creature
Kei Takahashi (chr) 78
1
Keldon Berserker

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

Creature
Keldon Berserker (pcy) 93
1
Koma's Faithful

Lifelink When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Koma's Faithful (khm) 102
1
Labyrinth Minotaur

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Labyrinth Minotaur (hml) 30a
1
Leaping Lizard

{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.

Creature
Leaping Lizard (hml) 90
1
Leovold's Operative

Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)

Creature
Leovold's Operative (cn2) 66
3
Lesser Gargadon

Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

Creature
Lesser Gargadon (pcy) 97
1
Lord of Tresserhorn

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn.

Creature
Lord of Tresserhorn (all) 112
1
Lore Seeker

Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Creature Artifact
Lore Seeker (cns) 62
1
Lurking Automaton

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Creature Artifact
Lurking Automaton (cns) 63
1
Manic Scribe

When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

Creature
Manic Scribe (soi) 73
1
Marjhan

Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan.

Creature
Marjhan (hml) 31
1
Martyr of Dusk

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

Creature
Martyr of Dusk (rix) 14
1
Merfolk Trickster

Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Creature
Merfolk Trickster (dom) 56
1
Merieke Ri Berit

Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

Creature
Merieke Ri Berit (tsb) 95
1
Mesa Falcon

Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn.

Creature
Mesa Falcon (hml) 10a
1
Mindwrack Harpy

Flying At the beginning of combat on your turn, each player mills three cards.

Creature Enchantment
Mindwrack Harpy (thb) 276
1
Minotaur Aggressor

First strike, haste

Creature
Minotaur Aggressor (rtr) 100
1
Moon Sprite

Flying

Creature
Moon Sprite (s00) 42
1
Mungha Wurm

You can't untap more than one land during your untap step.

Creature
Mungha Wurm (pcy) 119
1
Narwhal

First strike, protection from red

Creature
Narwhal (hml) 35
1
Noble Banneret

Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

Creature
Noble Banneret (cn2) 17
1
Paladin of the Bloodstained

When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Creature
Paladin of the Bloodstained (xln) 25
1
Paliano Vanguard

Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

Creature
Paliano Vanguard (cn2) 20
1
Pestermite

Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent.

Creature
Pestermite (mma) 59
1
Phyrexian Swarmlord

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.

Creature
Phyrexian Swarmlord (nph) 119
1
Pitiless Vizier

Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Creature
Pitiless Vizier (akh) 103
1
Priest of Ancient Lore

When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.

Creature
Priest of Ancient Lore (afr) 35
1
Primal Clay

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Creature Artifact
Primal Clay (3ed) 271
1
Pyretic Hunter

Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. Menace (This creature can't be blocked except by two or more creatures.) Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.

Creature
Pyretic Hunter (cn2) 56
1
Pyromantic Pilgrim

Haste (This creature can attack and {T} as soon as it comes under your control.)

Creature
Pyromantic Pilgrim (dom) 278
1
Rageblood Shaman

Trample Other Minotaur creatures you control get +1/+1 and have trample.

Creature
Rageblood Shaman (jmp) 357
1
Rashka the Slayer

Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

Creature
Rashka the Slayer (hml) 12
1
Reef Pirates

Whenever Reef Pirates deals damage to an opponent, that player mills a card.

Creature
Reef Pirates (hml) 36a
1
Reveka, Wizard Savant

{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.

Creature
Reveka, Wizard Savant (hml) 37
1
Ritual Guardian

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

Creature
Ritual Guardian (mid) 30
1
Root Spider

Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.

Creature
Root Spider (hml) 94
1
Rubinia Soulsinger

You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

Creature
Rubinia Soulsinger (chr) 83
1
Ruin Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 75
1
Rysorian Badger

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

Creature
Rysorian Badger (hml) 96
1
Samite Alchemist

{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Creature
Samite Alchemist (hml) 13a
1
Screaming Swarm

Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.

Creature
Screaming Swarm (vow) 75
1
Scryb Ranger

Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Scryb Ranger (tsr) 227
1
Scryb Sprites

Flying

Creature
Scryb Sprites (5ed) 324
1
Sea Sprite

Flying, protection from red

Creature
Sea Sprite (hml) 38
1
Sea Troll

{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.

Creature
Sea Troll (hml) 39
1
Sek'Kuar, Deathkeeper

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Creature
Sek'Kuar, Deathkeeper (csp) 131
1
Sengir Autocrat

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

Creature
Sengir Autocrat (hml) 56
1
Sengir Bats

Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

Creature
Sengir Bats (hml) 57a
1
Serra Inquisitors

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Creature
Serra Inquisitors (hml) 16
1
Serra Paladin

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.

Creature
Serra Paladin (hml) 17
1
Sethron, Hurloon General

Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)

Creature
Sethron, Hurloon General (jmp) 25
1
Seven Dwarves

Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.

Creature
Seven Dwarves (eld) 141
7
Silt Crawler

When Silt Crawler enters the battlefield, tap all lands you control.

Creature
Silt Crawler (pcy) 123
1
Skeleton Ship

When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.

Creature
Skeleton Ship (ice) 301
1
Skyshroud Sentinel

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

Creature
Skyshroud Sentinel (nem) 121
7
Smuggler Captain

Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

Creature
Smuggler Captain (cn2) 47
1
Soraya the Falconer

Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Soraya the Falconer (hml) 18
1
Soulreaper of Mogis

{2}{B}, Sacrifice a creature: Draw a card.

Creature Enchantment
Soulreaper of Mogis (thb) 115
1
Spectral Bears

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

Creature
Spectral Bears (hml) 98
1
Spellstutter Sprite

Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

Creature
Spellstutter Sprite (mma) 65
1
Spire Phantasm

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

Creature
Spire Phantasm (cn2) 37
1
Sprite Noble

Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.

Creature
Sprite Noble (ema) 73
1
Spur Grappler

Spur Grappler gets +2/+1 as long as you control no untapped lands.

Creature
Spur Grappler (pcy) 104
1
Squadron Hawk

Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

Creature
Squadron Hawk (a25) 34
7
Stalwart Pathlighter

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Creature
Stalwart Pathlighter (mic) 9
1
Stangg

When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Creature
Stangg (chr) 86
1
Staunch Shieldmate

Creature
Staunch Shieldmate (m21) 39
1
Suq'Ata Assassin

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Creature
Suq'Ata Assassin (vis) 69
1
Swamp Mosquito

Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Creature
Swamp Mosquito (tsb) 49
1
Symmetry Sage

Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.

Creature
Symmetry Sage (stx) 56
1
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (znc) 56
1
Talruum Champion

First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

Creature
Talruum Champion (vis) 97
1
Thieves' Guild Enforcer

Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Creature
Thieves' Guild Enforcer (m21) 125
1
Thresher Beast

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

Creature
Thresher Beast (pcy) 128
1
Tolarian Scholar

Creature
Tolarian Scholar (dom) 71
1
Trade Caravan

At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.

Creature
Trade Caravan (hml) 19a
1
Tsabo Tavoc

First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.

Creature
Tsabo Tavoc (inv) 281
1
Uktabi Faerie

Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.

Creature
Uktabi Faerie (mir) 247
1
Vampire Cutthroat

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Cutthroat (emn) 110
1
Vampire of the Dire Moon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire of the Dire Moon (m20) 120
1
Vault Robber

{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Vault Robber (khm) 158
1
Veldrane of Sengir

{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Creature
Veldrane of Sengir (hml) 60
1
Vintara Snapper

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

Creature
Vintara Snapper (pcy) 132
1
Viridian Betrayers

Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Creature
Viridian Betrayers (nph) 124
1
Viridian Corrupter

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Viridian Corrupter enters the battlefield, destroy target artifact.

Creature
Viridian Corrupter (mbs) 94
1
Vodalian Arcanist

{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

Creature
Vodalian Arcanist (dom) 73
1
Volatile Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

Creature
Volatile Chimera (cn2) 59
1
Wall of Essence

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

Creature
Wall of Essence (m15) 41
1
Wall of Kelp

Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Creature
Wall of Kelp (hml) 40
1
Wall of Lost Thoughts

Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

Creature
Wall of Lost Thoughts (jmp) 190
1
Wall of Mourning

Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

Creature
Wall of Mourning (mic) 10
1
Wall of Omens

Defender When Wall of Omens enters the battlefield, draw a card.

Creature
Wall of Omens (afc) 77
1
Wall of Reverence

Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

Creature
Wall of Reverence (uma) 41
1
Wall of Shards

Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Wall of Shards (csp) 23
1
Wall of Tears

Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

Creature
Wall of Tears (sth) 50
1
Whisper Squad

{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.

Creature
Whisper Squad (iko) 105
7
Willow Faerie

Flying

Creature
Willow Faerie (hml) 99a
1
Willow Priestess

{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.

Creature
Willow Priestess (hml) 100
1

Enchantment

Quantity: 31Price: $29.07
Aether Storm

Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Enchantment
Aether Storm (hml) 21
1
An-Zerrin Ruins

As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

Enchantment
An-Zerrin Ruins (hml) 64
1
Aysen Highway

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Enchantment
Aysen Highway (hml) 5
1
Barbed Field

Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."

Enchantment
Barbed Field (pcy) 83
1
Blight

Enchant land When enchanted land becomes tapped, destroy it.

Enchantment
Blight (6ed) 113
1
Candletrap

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Enchantment
Candletrap (mid) 9
1
Carapace

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

Enchantment
Carapace (hml) 84a
1
Circle of Protection: Artifacts

{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Artifacts (5dn) 8
1
Circle of Protection: Black

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Black (4ed) 14
1
Circle of Protection: Blue

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Blue (4ed) 15
1
Circle of Protection: Green

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Green (4ed) 16
1
Circle of Protection: Red

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Red (4ed) 17
1
Circle of Protection: White

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: White (4ed) 18
1
Coral Reef

Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

Enchantment
Coral Reef (hml) 24
1
Drudge Spell

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Enchantment
Drudge Spell (hml) 45
1
Feast of the Unicorn

Enchant creature Enchanted creature gets +4/+0.

Enchantment
Feast of the Unicorn (hml) 47a
1
Forgotten Harvest

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

Enchantment
Forgotten Harvest (pcy) 114
1
Funeral March

Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.

Enchantment
Funeral March (hml) 48
1
Ironclaw Curse

Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Enchantment
Ironclaw Curse (hml) 76
1
Koskun Falls

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Koskun Falls (hml) 55
1
Living Terrain

Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.

Enchantment
Living Terrain (pcy) 117
1
Mammoth Harness

Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

Enchantment
Mammoth Harness (hml) 91
1
Mystic Decree

All creatures lose flying and islandwalk.

Enchantment
Mystic Decree (hml) 34
1
Orcish Mine

Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

Enchantment
Orcish Mine (hml) 78
1
Primal Order

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

Enchantment
Primal Order (hml) 92
1
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (afc) 167
1
Roots

Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Roots (hml) 95
1
Serra Aviary

Creatures with flying get +1/+1.

Enchantment
Serra Aviary (hml) 14
1
Serra Bestiary

Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.

Enchantment
Serra Bestiary (hml) 15
1
Task Mage Assembly

When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

Enchantment
Task Mage Assembly (pcy) 105
1
Torture

Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.

Enchantment
Torture (hml) 59a
1

Instant

Quantity: 42Price: $24.34
Accumulated Knowledge

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Instant
Accumulated Knowledge (nem) 26
7
Aliban's Tower

Target blocking creature gets +3/+1 until end of turn.

Instant
Aliban's Tower (hml) 61a
1
Ambush

Blocking creatures gain first strike until end of turn.

Instant
Ambush (hml) 62
1
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
1
Boomerang

Return target permanent to its owner's hand.

Instant
Boomerang (7ed) 64
1
Broken Visage

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

Instant
Broken Visage (hml) 43
1
Chain Stasis

You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain Stasis (hml) 23
1
Dark Banishing

Destroy target nonblack creature. It can't be regenerated.

Instant
Dark Banishing (7ed) 127
1
Duel for Dominance

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

Instant
Duel for Dominance (mid) 184
1
Faerie Trickery

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant Tribal
Faerie Trickery (lrw) 62
1
Familiar's Ruse

As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.

Instant
Familiar's Ruse (mm3) 37
1
Garbage Fire

Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.

Instant
Garbage Fire (cn2) 52
3
Grim Affliction

Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Grim Affliction (mm2) 84
1
Grisly Spectacle

Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

Instant
Grisly Spectacle (ima) 92
1
Headstone

Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.

Instant
Headstone (hml) 52
1
Jinx

Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Jinx (hml) 29
1
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (hml) 32a
1
Might of the Old Ways

Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.

Instant
Might of the Old Ways (mid) 189
1
Peppersmoke

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Instant Tribal
Peppersmoke (mma) 92
1
Pistus Strike

Destroy target creature with flying. Its controller gets a poison counter.

Instant
Pistus Strike (mbs) 86
1
Regicide

Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

Instant
Regicide (cn2) 45
3
Rhystic Lightning

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.

Instant
Rhystic Lightning (pcy) 99
1
Ritual of Hope

Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Instant
Ritual of Hope (mid) 31
1
Sage's Dousing

Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.

Instant Tribal
Sage's Dousing (mor) 48
1
Shrink

Target creature gets -5/-0 until end of turn.

Instant
Shrink (hml) 97a
1
Truce

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Instant
Truce (hml) 20
1
Unsummon

Return target creature to its owner's hand.

Instant
Unsummon (m20) 78
1
Violet Pall

Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.

Instant Tribal
Violet Pall (mor) 81
1
Virulent Wound

Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.

Instant
Virulent Wound (mbs) 57
1
Wild Might

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

Instant
Wild Might (pcy) 134
1
Wizard's Lightning

This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.

Instant
Wizard's Lightning (dom) 152
1
Wizard's Retort

This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Instant
Wizard's Retort (jmp) 198
1

Land

Quantity: 30Price: $21.02
An-Havva Township

{T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}.

Land
An-Havva Township (hml) 111
1
Animal Sanctuary

{T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Land
Animal Sanctuary (m21) 242
1
Archaeological Dig

{T}: Add {C}. {T}, Sacrifice Archaeological Dig: Add one mana of any color.

Land
Archaeological Dig (inv) 320
1
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (2xm) 310
1
Aysen Abbey

{T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}.

Land
Aysen Abbey (hml) 112
1
Blasted Landscape

{T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Blasted Landscape (cm2) 238
1
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (2xm) 312
1
Caldera Lake

Caldera Lake enters the battlefield tapped. {T}: Add {C}. {T}: Add {U} or {R}. Caldera Lake deals 1 damage to you.

Land
Caldera Lake (tmp) 316
1
Castle Sengir

{T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.

Land
Castle Sengir (hml) 113
1
Cinder Marsh

{T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.

Land
Cinder Marsh (tmp) 317
1
Cloudcrest Lake

{T}: Add {C}. {T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.

Land
Cloudcrest Lake (chk) 274
1
Contested War Zone

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.

Land
Contested War Zone (mbs) 144
1
Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Land
Cryptic Caves (khc) 109
1
Endless Sands

{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.

Land
Endless Sands (c20) 272
1
Koskun Keep

{T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.

Land
Koskun Keep (hml) 114
1
Lantern-Lit Graveyard

{T}: Add {C}. {T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.

Land
Lantern-Lit Graveyard (chk) 278
1
Mogg Hollows

{T}: Add {C}. {T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.

Land
Mogg Hollows (tmp) 320
1
Paliano, the High City

Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Land
Paliano, the High City (cns) 65
1
Pine Barrens

Pine Barrens enters the battlefield tapped. {T}: Add {C}. {T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.

Land
Pine Barrens (tmp) 321
1
Pinecrest Ridge

{T}: Add {C}. {T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.

Land
Pinecrest Ridge (chk) 281
1
Rootwater Depths

{T}: Add {C}. {T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.

Land
Rootwater Depths (tmp) 323
1
Salt Flats

Salt Flats enters the battlefield tapped. {T}: Add {C}. {T}: Add {W} or {B}. Salt Flats deals 1 damage to you.

Land
Salt Flats (tmp) 324
1
Scabland

Scabland enters the battlefield tapped. {T}: Add {C}. {T}: Add {R} or {W}. Scabland deals 1 damage to you.

Land
Scabland (tmp) 325
1
Skyshroud Forest

Skyshroud Forest enters the battlefield tapped. {T}: Add {C}. {T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.

Land
Skyshroud Forest (tmp) 326
1
Stalking Stones

{T}: Add {C}. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Land
Stalking Stones (tmp) 327
1
Thalakos Lowlands

{T}: Add {C}. {T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.

Land
Thalakos Lowlands (tmp) 328
1
Tranquil Garden

{T}: Add {C}. {T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.

Land
Tranquil Garden (chk) 284
1
Vec Townships

{T}: Add {C}. {T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.

Land
Vec Townships (tmp) 329
1
Waterveil Cavern

{T}: Add {C}. {T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.

Land
Waterveil Cavern (chk) 286
1
Wizards' School

{T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.

Land
Wizards' School (hml) 115
1

Sorcery

Quantity: 19Price: $15.21
An-Havva Inn

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Sorcery
An-Havva Inn (hml) 82
1
Baki's Curse

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

Sorcery
Baki's Curse (hml) 22
1
Caress of Phyrexia

Target player draws three cards, loses 3 life, and gets three poison counters.

Sorcery
Caress of Phyrexia (nph) 53
1
Devastate

Destroy target land. Devastate deals 1 damage to each creature and each player.

Sorcery
Devastate (pcy) 87
1
Dry Spell

Dry Spell deals 1 damage to each creature and each player.

Sorcery
Dry Spell (hml) 46a
1
Evaporate

Evaporate deals 1 damage to each white and/or blue creature.

Sorcery
Evaporate (hml) 74
1
Flameshot

You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

Sorcery
Flameshot (pcy) 90
1
Forget

Target player discards two cards, then draws as many cards as they discarded this way.

Sorcery
Forget (hml) 26
1
Leeches

Target player loses all poison counters. Leeches deals that much damage to that player.

Sorcery
Leeches (hml) 9
1
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (hml) 33
1
Prophecy

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Prophecy (hml) 11
1
Renewal

As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Renewal (hml) 93
1
Retribution

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Sorcery
Retribution (hml) 79
1
Search for Survivors

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

Sorcery
Search for Survivors (pcy) 102
1
Smell Fear

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Sorcery
Smell Fear (mh2) 173
1
Spread the Sickness

Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Spread the Sickness (mm2) 98
1
Stolen by the Fae

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Sorcery
Stolen by the Fae (eld) 66
1
Stone Rain

Destroy target land.

Sorcery
Stone Rain (plst) POR-151
1
Winter Sky

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Sorcery
Winter Sky (hml) 80
1

Deck Stats

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