381
3/3/2024
Deck of Much Fun
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $124.21
Salt Sum: 29.59
No deck tags
381
3/3/2024
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Commander

Quantity: 1Price: $0.99
Inalla, Archmage Ritualist

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.

Creature
Inalla, Archmage Ritualist (oc17) 38
1

Artifact Reanimation

Quantity: 5Price: $3.83
Archaeomender

When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.

Creature
Archaeomender (jmp) 9
1
Fortuitous Find

Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.

Sorcery
Fortuitous Find (kld) 81
1
Myr Retriever

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Creature Artifact
Myr Retriever (mma) 210
1
Trash for Treasure

As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.

Sorcery
Trash for Treasure (c16) 136
1
Workshop Assistant

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

Creature Artifact
Workshop Assistant (kld) 241
1

Copy Tech

Quantity: 3Price: $7.97
Kurkesh, Onakke Ancient

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.

Creature
Kurkesh, Onakke Ancient (m15) 153
1
Rings of Brighthearth

Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Artifact
Rings of Brighthearth (cmr) 335
1
Tawnos, Urza's Apprentice

Haste {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Creature
Tawnos, Urza's Apprentice (c18) 45
1

Discard Tech

Quantity: 8Price: $13.90
Aquamoeba

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Creature
Aquamoeba (tor) 24
1
Bone Miser

Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.

Creature
Bone Miser (c19) 15
1
Containment Construct

Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

Creature Artifact
Containment Construct (neo) 243
1
Feast of Sanity

Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.

Enchantment
Feast of Sanity (mh2) 84
1
Hell Mongrel

Discard a card: Hell Mongrel gets +1/+1 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Hell Mongrel (mh2) 88
1
Land's Edge

Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.

Enchantment
Land's Edge (chr) 52
1
Psychatog

Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

Creature
Psychatog (ody) 292
1
Skirge Familiar

Flying Discard a card: Add {B}.

Creature
Skirge Familiar (mh2) 276
1

Draw Tech

Quantity: 3Price: $2.33
Seize the Spoils

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sorcery
Seize the Spoils (khm) 149
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (dmu) 148
1
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164
1

Exile Tech

Quantity: 3Price: $1.19
Crook of Condemnation

{1}, {T}: Exile target card from a graveyard. {1}, Exile Crook of Condemnation: Exile all graveyards.

Artifact
Crook of Condemnation (hou) 159
1
Wizard's Spellbook

{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

Artifact
Wizard's Spellbook (afr) 82
1
Young Necromancer

When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

Creature
Young Necromancer (mh2) 110
1

Land

Quantity: 35Price: $12.98
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (brc) 177
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 479
1
Crumbling Necropolis

Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (brc) 179
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (bro) 261
1
Island

({T}: Add {U}.)

Land
Island (clb) 457
10
Mountain

({T}: Add {R}.)

Land
Mountain (dmu) 273
8
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (clb) 907
1
Swamp

({T}: Add {B}.)

Land
Swamp (mh2) 486
8
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmr) 357
1
Thriving Bluff

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (ncc) 438
1
Thriving Isle

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (jmp) 36
1
Thriving Moor

Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Thriving Moor (jmp) 37
1

Mana Rocks

Quantity: 7Price: $4.73
Apprentice Wizard

{U}, {T}: Add {C}{C}{C}.

Creature
Apprentice Wizard (2xm) 40
1
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (ncc) 360
1
Dimir Locket

{T}: Add {U} or {B}. {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.

Artifact
Dimir Locket (grn) 234
1
Izzet Locket

{T}: Add {U} or {R}. {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.

Artifact
Izzet Locket (grn) 238
1
Rakdos Locket

{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.

Artifact
Rakdos Locket (rna) 237
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ncc) 379
1
Soldevi Machinist

{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.

Creature
Soldevi Machinist (ice) 102
1

Mill Tech

Quantity: 2Price: $0.70
Manic Scribe

When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

Creature
Manic Scribe (soi) 73
1
Sweet Oblivion

Target player mills four cards. Escape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sorcery
Sweet Oblivion (thb) 70
1

Misc Tech

Quantity: 4Price: $2.18
Murder

Destroy target creature.

Instant
Murder (clb) 134
1
Nevinyrral's Disk

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (cmr) 328
1
Tragic Fall

Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.

Instant
Tragic Fall (mh2) 104
1
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Viscera Seer (cmr) 158
1

The Wincon

Quantity: 1Price: $11.99
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
1

Tutors

Quantity: 9Price: $26.47
Behold the Beyond

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

Sorcery
Behold the Beyond (soi) 101
1
Dark Petition

Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Sorcery
Dark Petition (ori) 90
1
Demonic Collusion

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Collusion (tsp) 103
1
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (m10) 91
1
Goblin Engineer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (plst) MH1-128
1
Hoarding Dragon

Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

Creature
Hoarding Dragon (ima) 134
1
Infernal Tutor

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Sorcery
Infernal Tutor (dis) 46
1
Profane Tutor

Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Profane Tutor (mh2) 97
1
Treasure Chest

{4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Artifact
Treasure Chest (afr) 397
1

Untap Tech

Quantity: 11Price: $9.15
Clever Conjurer

Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Creature
Clever Conjurer (afr) 51
1
Dream's Grip

Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)

Instant
Dream's Grip (mrd) 34
1
Hidden Strings

You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Hidden Strings (q06) 5
1
Kelpie Guide

{T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands.

Creature
Kelpie Guide (stx) 45
1
Merfolk Skyscout

Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Creature
Merfolk Skyscout (cn2) 115
1
Psychic Puppetry

You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Psychic Puppetry (chk) 80
1
Toils of Night and Day

You may tap or untap target permanent, then you may tap or untap another target permanent.

Instant
Toils of Night and Day (plst) BOK-57
1
Trickster Mage

{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.

Creature
Trickster Mage (nem) 49
1
Twiddle

You may tap or untap target artifact, creature, or land.

Instant
Twiddle (8ed) 111
1
Vizier of Tumbling Sands

{T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent.

Creature
Vizier of Tumbling Sands (c20) 126
1
Voltaic Key

{1}, {T}: Untap target artifact.

Artifact
Voltaic Key (dde) 17
1

Wizards

Quantity: 2Price: $0.84
Faerie Seer

Flying When Faerie Seer enters the battlefield, scry 2.

Creature
Faerie Seer (j22) 295
1
Watcher for Tomorrow

Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

Creature
Watcher for Tomorrow (mh1) 76
1

d20 Tech

Quantity: 6Price: $24.96
Bamboozling Beeble

Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Creature
Bamboozling Beeble (unf) 37
1
Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
1
Delina, Wild Mage

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15—20 | Create one of those tokens. You may roll again.

Creature
Delina, Wild Mage (afr) 317
1
Pixie Guide

Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Creature
Pixie Guide (afr) 66
1
Vexing Puzzlebox

Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Artifact
Vexing Puzzlebox (clb) 343
1
Wyll, Blade of Frontiers

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.)

Creature
Wyll, Blade of Frontiers (clb) 405
1

Deck Stats

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Description

{"ops":[{"insert":"This deck revolves around the Deck of Many Things (DMT).\n\nSeveral pieces of tech get us into a winning position with the DMT.\nExile Tech: Cards that allow us to exile cards from our own graveyard, curating what we return to our hand on a 1-9 roll with the DMT"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Discard Tech: One of the most crucial parts of the deck. Because Kurkesh and other copy tech don't allow us to do anything in-between them (sorcery speed) and the DMT puts at least one card into our hand (on an empty handed roll), we need a free way to discard cards. The best of these cards include Skirge Familiar and Psychatog. Some of these cards assist us when we discard, like Bone Miser and Feast of Sanity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact Reanimation: Cards that allow us to get the DMT out of our graveyard if it ends up there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors: Cards that allow us to get the DMT into our hand. A couple of the cards in this category (Goblin Engineer and Vile Entomber) put the DMT directly into our graveyard, where we then refer to Artifact Reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mill Tech: Because the DMT's wincon relies on each opponent having a creature in their graveyard, we use a small amount of mill to attempt to put a creature there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copy Tech: Cards that allow us to copy the DMT's effect. Only use these abilities if you have some way of discarding cards at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw Tech: A few cards allow us to draw into more cards. We don't use a large amount of cards that do this because the DMT relies on use having no cards in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Untap Tech: These cards allow us to untap the DMT so that we can activate (and potentially copy it) more than once a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wizards: These cards have useful effects that work much better when copied with Inalla's eminence ability. Scying and Hideaway ETB effects included."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove These First: These cards don't have a great place in the deck, and are easily replaceable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"d20 Tech: Cards that utilize the d20. One combo with the DMT can involve using Delina to copy the Pixie Guide multiple times, then activating the DMT before combat ends, gaining a large amount of dice to cheese a natural 20."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Rocks: Dorks and rocks that produce mana. Pretty self-explanatory."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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