1.2k
4/26/2024
Omnath, Locus of Mana - Forests go BRR
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $336.20
Salt Sum: 33.71
1.2k
4/26/2024
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Commander

Quantity: 1Price: $3.49
Omnath, Locus of Mana

You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

Creature
Omnath, Locus of Mana (cc1) 2
1

0 - Land

Quantity: 44Price: $43.56
Forest

({T}: Add {G}.)

Land
Forest (h09) 41
44

Acceleration

Quantity: 18Price: $119.44
Animist's Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
Animist's Awakening (ori) 169
1
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (m13) 160
1
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (chk) 201
1
Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (roe) 177
1
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (sld) 408
1
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Entish Restoration (ltr) 163
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (zen) 165
1
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (zen) 168
1
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (ori) 190
1
Nissa, Resurgent Animist

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Nissa, Resurgent Animist (mat) 162
1
Nissa, Vastwood Seer

Creature
Nissa, Vastwood Seer // Nissa, Sage Animist (ori) 189Nissa, Vastwood Seer // Nissa, Sage Animist (ori) 189
1
Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Planeswalker
Nissa, Who Shakes the World (war) 169
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (10e) 288
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (chk) 239
1
Sylvan Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Sylvan Ranger (m11) 198
1
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (rna) 149
1
Wrenn and Seven

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Planeswalker
Wrenn and Seven (mid) 208
1
Yavimaya Elder

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice Yavimaya Elder: Draw a card.

Creature
Yavimaya Elder (uds) 124
1

Advantage

Quantity: 10Price: $38.90
Abundance

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Enchantment
Abundance (znc) 58
1
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

Creature Enchantment
Courser of Kruphix (cp2) 6
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (wwk) 99
1
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (9ed) 245
1
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmr) 232
1
Life's Legacy

As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

Sorcery
Life's Legacy (m15) 183
1
Momentous Fall

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Instant
Momentous Fall (roe) 197
1
Nissa, Vital Force

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Planeswalker
Nissa, Vital Force (kld) 163
1
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (aer) 123
1
Spelunking

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.

Enchantment
Spelunking (lci) 213
1

Finishers

Quantity: 11Price: $84.19
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Creature
Ashaya, Soul of the Wild (znr) 179
1
Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (wwk) 96
1
Baru, Fist of Krosa

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

Creature
Baru, Fist of Krosa (fut) 142
1
Berserk

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Instant
Berserk (cn2) 175
1
Cultivator Colossus

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Creature
Cultivator Colossus (vow) 386
1
Dungrove Elder

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Creature
Dungrove Elder (pdci) 80
1
Garruk's Uprising

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

Enchantment
Garruk's Uprising (m21) 308
1
Mirkwood Channeler

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

Creature
Mirkwood Channeler (ltr) 833
1
Primal Rage

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Primal Rage (sth) 112
1
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (m13) 185
1
Scute Swarm

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Creature
Scute Swarm (znr) 308
1

Interaction

Quantity: 11Price: $26.57
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (mkm) 408
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (nph) 103
1
Contest of Claws

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Sorcery
Contest of Claws (lcc) 24
1
Ezuri's Predation

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Sorcery
Ezuri's Predation (c15) 36
1
Hard-Hitting Question

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Sorcery
Hard-Hitting Question (mkm) 164
1
Inscription of Abundance

Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

Instant
Inscription of Abundance (znr) 360
1
Natural State

Destroy target artifact or enchantment with mana value 3 or less.

Instant
Natural State (ogw) 136
1
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (wwk) 108
1
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (iko) 170
1
Tail Swipe

Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Instant
Tail Swipe (sch) 15
1
Windswift Slice

Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

Instant
Windswift Slice (ltc) 128
1

Protection

Quantity: 5Price: $20.05
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (som) 110
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
1
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (mid) 304
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1
Tyvar's Stand

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tyvar's Stand (one) 190
1

Maybeboard

Quantity: 7Price: $12.91
Betrayal at the Vault

Target creature you control deals damage equal to its power to each of two other target creatures.

Instant
Betrayal at the Vault (otj) 155
1
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (cmd) 147
1
Dance of the Tumbleweeds

Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Sorcery
Dance of the Tumbleweeds (otj) 160
1
Reverent Silence

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.

Sorcery
Reverent Silence (nem) 111
1
Tireless Provisioner

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Tireless Provisioner (mh2) 180
1
Tireless Tracker

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Creature
Tireless Tracker (soi) 233
1
Wrap in Vigor

Regenerate each creature you control.

Instant
Wrap in Vigor (cns) 183
1

Deck Stats

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Description

{"ops":[{"attributes":{"color":"#0066cc","bold":true},"insert":"Why I built the deck?"},{"attributes":{"color":"#0066cc"},"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"My favorite "},{"insert":{"card-link":"Forest"}},{"insert":" art in the game was drawn by Douglas Shuler originally printed in Tempest, and it got a beautiful foil reprint in the 2009 Premium Slivers deck. And I bought a whole bunch of these back in 2017 and got them signed by Mr. Shuler at a GP that same year who was quite surprised by the number and it's a fun little memory that has stuck with me. Originally I had these split between my 6 different green decks, and I eventually took apart many of those decks, and I've wanted a deck that only runs these signed Forests.\nI love mono color decks and green in general; I've been trying to find something unique to do in mono green that cares about lands that isn't typical landfall strategies. What I found is "},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":" cares about banking mana, and there is a handful of creatures that their power, toughness, or both check for the amount of lands in play, and that was the big inspiration for making this deck.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"What is the strategy of the deck?"},{"attributes":{"color":"#0066cc"},"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"To ramp out lands and make Omnath bigger to win through commander damage. Originally the idea I had in mind was to have the creature-base be \"P/T = lands in play\" and that would be the overall theme of the deck. It is instead the subtheme of the deck as a backup way to alpha strike an opponent. The deck also can win through the landfall creature generators when needing to go wide.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"44 Forests - I found 50 was too much and couldn't consistently draw into interaction and the deck wasn't functioning consistently within my meta. 40 is a minimum number to see a land every draw, however there are effects that look at the top of the deck and get you any number of lands, and 44 - 45 is the sweet spot for draw phase plus seeing on top of the deck for other payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is absolutely wild in this deck for its last line making your creatures into forests, being able to float more mana into Omnath. Plus the interaction with "},{"insert":{"card-link":"Bear Umbra"}},{"insert":" / "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" giving your creatures pseudo-vigilance is fun!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":" is a new card Im adding, the tiny card advantage is nice. The key part is getting to have lands enter untapped allowing us to feed more mana into Omnath or cast more spells in a turn, it's a tempo positive for how the deck plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I am not running "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" because at 5 mana I want to play other effects with more utility or are larger threats that can take attention off Omnath in some way instead. In addition I am running "},{"insert":{"card-link":"Bear Umbra"}},{"insert":" and "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" which give that same effect but for lands which is more on theme with the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"How I feel about the deck? - Forever Deck"},{"attributes":{"color":"#0066cc"},"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"I have had a lot of fun building and tinkering with this deck to its current iteration. I really enjoy the crazy explosive turns that it sometimes has, and the reactions at the table when I play the big dumb creatures that are instant threats and they have to figure out how to deal with it.\n\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Thoughts on Future Changes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Particularly looking out for creatures that have \"P/T = lands in play\" that have some form of evasion for more aggressive finishers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Also keeping an eye out for more removal that is on theme, also waiting for green to get another wrath effect that can hit all creatures and not just ones with flying."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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