145
4/12/2024
Bulk-Blue-A-G
Deck Size: 514
Custom
Legal
Est deck cost: $220.25
No deck tags
145
4/12/2024
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Creature

Quantity: 234Price: $85.34
Aarakocra Sneak

Flying When Aarakocra Sneak enters the battlefield, you take the initiative.

Creature
Aarakocra Sneak (clb) 54
1
Aberrant Researcher

Creature
Aberrant Researcher // Perfected Form (soi) 49Aberrant Researcher // Perfected Form (soi) 49
1
Academy Drake

Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

Creature
Academy Drake (dom) 40
2
Academy Journeymage

This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Creature
Academy Journeymage (plst) DOM-41
2
Academy Wall

Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Creature
Academy Wall (dmu) 41
3
Advanced Stitchwing

Flying {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

Creature
Advanced Stitchwing (2x2) 36
1
Aeromoeba

Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn.

Creature
Aeromoeba (mh2) 37
1
Aeromoeba

Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn.

Creature
Aeromoeba (mh2) 389
1
Aeronaut Tinkerer

Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

Creature
Aeronaut Tinkerer (m15) 43
1
Aether Figment

Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Creature
Aether Figment (ddm) 5
1
Aether Swooper

Flying When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

Creature
Aether Swooper (aer) 26
1
Aether Theorist

When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Aether Theorist (kld) 37
4
Aethersnipe

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Aethersnipe (2x2) 37
2
Air Elemental

Flying

Creature
Air Elemental (m10) 42
1
Air Marshal

{3}: Target Soldier gains flying until end of turn.

Creature
Air Marshal (bro) 43
1
Air-Cult Elemental

Flying Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.

Creature
Air-Cult Elemental (afr) 45
1
Alluring Siren

{T}: Target creature an opponent controls attacks you this turn if able.

Creature
Alluring Siren (m12) 42
1
Ancient Crab

Creature
Ancient Crab (akh) 40
1
Animating Faerie

Creature
Animating Faerie // Bring to Life (eld) 38
1
Apprentice Wizard

{U}, {T}: Add {C}{C}{C}.

Creature
Apprentice Wizard (2xm) 40
1
Apprentice Wizard

{U}, {T}: Add {C}{C}{C}.

Creature
Apprentice Wizard (2xm) 40
1
Aquamoeba

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Creature
Aquamoeba (dmr) 38
1
Aquatic Alchemist

Creature
Aquatic Alchemist // Bubble Up (woe) 40
1
Arcane Investigator

Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature
Arcane Investigator (afr) 46
2
Arcane Investigator

Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature
Arcane Investigator (afr) 46
1
Archive Dragon

Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2.

Creature
Archive Dragon (woe) 41
2
Archive Dragon

Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2.

Creature
Archive Dragon (woe) 41
1
Armored Skaab

When Armored Skaab enters the battlefield, mill four cards.

Creature
Armored Skaab (isd) 43
2
Artificer's Assistant

Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Creature
Artificer's Assistant (plst) DOM-44
3
Artificer's Assistant

Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Creature
Artificer's Assistant (plst) DOM-44
1
Ashiok's Skulker

{3}{U}: Ashiok's Skulker can't be blocked this turn.

Creature
Ashiok's Skulker (war) 40
1
Ashiok's Skulker

{3}{U}: Ashiok's Skulker can't be blocked this turn.

Creature
Ashiok's Skulker (war) 40
1
Atmosphere Surgeon

Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.

Creature
Atmosphere Surgeon (one) 41
1
Augur of Bolas

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (m13) 43
1
Augury Owl

Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Augury Owl (plst) PCA-14
1
Augury Raven

Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Augury Raven (khm) 44
2
Avalanche Caller

{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Creature
Avalanche Caller (khm) 45
2
Aven Eternal

Flying When Aven Eternal enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Creature
Aven Eternal (war) 42
2
Aven Fateshaper

Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order.

Creature
Aven Fateshaper (dmr) 40
1
Aven Fisher

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

Creature
Aven Fisher (dmr) 41
2
Aven Initiate

Flying Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Creature
Aven Initiate (akh) 43
1
Aven Initiate

Flying Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Creature
Aven Initiate (2x2) 39
2
Aven Reedstalker

Flash Flying

Creature
Aven Reedstalker (hou) 30
2
Aven Surveyor

Flying When Aven Surveyor enters the battlefield, choose one — • Put a +1/+1 counter on Aven Surveyor. • Return target creature to its owner's hand.

Creature
Aven Surveyor (cmr) 57
2
Aven Wind Mage

Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

Creature
Aven Wind Mage (m19) 45
1
Azure Fleet Admiral

When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls.

Creature
Azure Fleet Admiral (cmr) 58
2
Backstreet Bruiser

Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.

Creature
Backstreet Bruiser (snc) 35
1
Battleground Geist

Flying Other Spirit creatures you control get +1/+0.

Creature
Battleground Geist (jmp) 139
1
Beluna's Gatekeeper

Creature
Beluna's Gatekeeper // Entry Denied (woe) 43
1
Berg Strider

When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)

Creature
Berg Strider (khm) 47
2
Binding Geist

Creature
Binding Geist // Spectral Binding (vow) 48Binding Geist // Spectral Binding (vow) 48
2
Body Double

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Creature
Body Double (2x2) 40
1
Boreal Elemental

Flying Spells your opponents cast that target Boreal Elemental cost {2} more to cast.

Creature
Boreal Elemental (m20) 49
1
Brine Giant

This spell costs {1} less to cast for each enchantment you control.

Creature
Brine Giant (thb) 44
1
Brinebarrow Intruder

Flash When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Creature
Brinebarrow Intruder (khm) 49
2
Brokers Veteran

When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Brokers Veteran (snc) 36
1
Brokers Veteran

When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Brokers Veteran (snc) 36
2
Broodbirth Viper

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

Creature
Broodbirth Viper (plst) C15-10
1
Burrog Befuddler

Flash When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.

Creature
Burrog Befuddler (stx) 38
1
Caller of Gales

{1}{U}, {T}: Target creature gains flying until end of turn.

Creature
Caller of Gales (zen) 43
3
Captain of Umbar

{1}, {T}: Draw a card, then discard a card.

Creature
Captain of Umbar (ltr) 45
1
Cascade Seer

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Cascade Seer (znr) 48
2
Cephalid Broker

{T}: Target player draws two cards, then discards two cards.

Creature
Cephalid Broker (ima) 44
1
Cerulean Drake

Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice Cerulean Drake: Counter target spell that targets you.

Creature
Cerulean Drake (m20) 53
2
Chancellor of Tales

Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Creature
Chancellor of Tales (woe) 45
4
Chillbringer

Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

Creature
Chillbringer (plst) RNA-33
1
Citywatch Sphinx

Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Citywatch Sphinx (plst) GRN-33
2
Cleric of Chill Depths

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Cleric of Chill Depths (znr) 51
2
Clever Conjurer

Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Creature
Clever Conjurer (afr) 51
2
Cloaked Siren

Flash (You may cast this spell any time you could cast an instant.) Flying

Creature
Cloaked Siren (cn2) 104
1
Cloud of Faeries

Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Cloud of Faeries (dmr) 43
2
Cloudreader Sphinx

Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Cloudreader Sphinx (dom) 47
2
Cloudreader Sphinx

Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Cloudreader Sphinx (2xm) 45
2
Cobbled Lancer

As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

Creature
Cobbled Lancer (vow) 52
1
Cold-Water Snapper

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Cold-Water Snapper (dom) 48
2
Component Collector

If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

Creature
Component Collector (mid) 43
1
Coral Barrier

Defender (This creature can't attack.) When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

Creature
Coral Barrier (m15) 49
1
Coral Colony

Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Coral Colony (dmu) 45
1
Coral Colony

Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Coral Colony (dmu) 45
1
Coral Commando

Creature
Coral Commando (rna) 36
1
Coral Merfolk

Creature
Coral Merfolk (m14) 49
2
Coral Trickster

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent.

Creature
Coral Trickster (tsr) 58
1
Council of Echoes

Flying Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.

Creature
Council of Echoes (lci) 51
1
Council of Echoes

Flying Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.

Creature
Council of Echoes (lci) 51
1
Crimestopper Sprite

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Crimestopper Sprite (mkm) 49
1
Cryptic Annelid

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Cryptic Annelid (tsr) 60
1
Crystacean

Flash

Creature
Crystacean (iko) 46
1
Cunning Geysermage

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.

Creature
Cunning Geysermage (znr) 55
2
Cunning Survivor

Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.

Creature
Cunning Survivor (hou) 33
1
Curio Vendor

Creature
Curio Vendor (plst) KLD-42
3
Daring Saboteur

{2}{U}: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

Creature
Daring Saboteur (ncc) 217
1
Deepwater Hypnotist

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Creature
Deepwater Hypnotist (bng) 35
2
Departed Deckhand

When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.

Creature
Departed Deckhand (jmp) 149
1
Deranged Assistant

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature
Deranged Assistant (isd) 52
1
Deranged Assistant

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature
Deranged Assistant (cmr) 65
1
Deranged Assistant

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature
Deranged Assistant (cmr) 65
1
Deranged Assistant

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature
Deranged Assistant (2x2) 45
1
Deranged Assistant

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature
Deranged Assistant (2x2) 45
1
Didact Echo

When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

Creature
Didact Echo (lci) 53
1
Didact Echo

When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

Creature
Didact Echo (lci) 53
5
Diffusion Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Creature
Diffusion Sliver (m15) 50
1
Diligent Excavator

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)

Creature
Diligent Excavator (dom) 51
1
Diminisher Witch

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Creature
Diminisher Witch (woe) 46
1
Diminisher Witch

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Creature
Diminisher Witch (woe) 46
3
Dimir Informant

When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Dimir Informant (grn) 36
2
Displacer Beast

When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return Displacer Beast to its owner's hand.

Creature
Displacer Beast (afr) 54
1
Diver Skaab

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.

Creature
Diver Skaab (vow) 56
1
Djinn of the Fountain

Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.

Creature
Djinn of the Fountain (dmu) 47
1
Djinn of the Fountain

Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.

Creature
Djinn of the Fountain (dmu) 47
1
Dragon's Eye Savants

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand.

Creature
Dragon's Eye Savants (plst) KTK-38
1
Draugr Thought-Thief

When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.

Creature
Draugr Thought-Thief (khm) 55
2
Dreamtail Heron

Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

Creature
Dreamtail Heron (iko) 47
2
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (rvr) 42
1
Drifter il-Dal

Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.

Creature
Drifter il-Dal (tsr) 65
1
Drownyard Amalgam

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn.

Creature
Drownyard Amalgam (mid) 50
2
Elite Instructor

When Elite Instructor enters the battlefield, draw a card, then discard a card.

Creature
Elite Instructor (thb) 49
2
Enclave Cryptologist

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card.

Creature
Enclave Cryptologist (plst) ROE-66
1
Enlightened Maniac

When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.

Creature
Enlightened Maniac (plst) EMN-58
1
Erdwal Illuminator

Flying Whenever you investigate for the first time each turn, investigate an additional time.

Creature
Erdwal Illuminator (soi) 60
1
Erratic Visionary

{1}{U}, {T}: Draw a card, then discard a card.

Creature
Erratic Visionary (jmp) 150
1
Eternal of Harsh Truths

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.

Creature
Eternal of Harsh Truths (hou) 34
1
Exit Specialist

Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand.

Creature
Exit Specialist (mkm) 55
1
Expedition Diviner

Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."

Creature
Expedition Diviner (znr) 57
2
Expendable Lackey

{1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.

Creature
Expendable Lackey (snc) 43
1
Exultant Cultist

When Exultant Cultist dies, draw a card.

Creature
Exultant Cultist (emn) 59
1
Facet Reader

{1}, {T}: Draw a card, then discard a card.

Creature
Facet Reader (iko) 50
1
Faerie Duelist

Flash Flying When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Creature
Faerie Duelist (rna) 39
1
Faerie Invaders

Flash (You may cast this spell any time you could cast an instant.) Flying

Creature
Faerie Invaders (plst) DDN-57
2
Faerie Vandal

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

Creature
Faerie Vandal (eld) 45
2
Faerie Vandal

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

Creature
Faerie Vandal (snc) 44
1
Falcon Abomination

Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Creature
Falcon Abomination (mid) 52
1
Fallaji Archaeologist

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

Creature
Fallaji Archaeologist (bro) 48
1
Fallaji Archaeologist

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

Creature
Fallaji Archaeologist (bro) 48
1
Feywild Caretaker

When Feywild Caretaker enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

Creature
Feywild Caretaker (clb) 69
1
Floodhound

{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Floodhound (mh2) 42
1
Floodtide Serpent

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

Creature
Floodtide Serpent (bng) 41
2
Fog Bank

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Creature
Fog Bank (m13) 52
1
Frilled Cave-Wurm

Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.

Creature
Frilled Cave-Wurm (lci) 57
1
Frilled Cave-Wurm

Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.

Creature
Frilled Cave-Wurm (lci) 57
3
Frilled Sea Serpent

{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.

Creature
Frilled Sea Serpent (plst) M19-56
1
Frost Augur

{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

Creature
Frost Augur (khm) 56
2
Frost Lynx

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Frost Lynx (m15) 55
2
Frost Lynx

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Frost Lynx (m20) 62
2
Frost Trickster

Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Frost Trickster (stx) 43
2
Frostfist Strider

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Frostfist Strider (dmu) 51
2
Frostpeak Yeti

{1}{S}: Frostpeak Yeti can't be blocked this turn. ({S} can be paid with one mana from a snow source.)

Creature
Frostpeak Yeti (khm) 57
2
Frostpyre Arcanist

This spell costs {1} less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.

Creature
Frostpyre Arcanist (khm) 58
1
Frostwind Invoker

Flying {8}: Creatures you control gain flying until end of turn.

Creature
Frostwind Invoker (roe) 68
1
Fugitive Wizard

Creature
Fugitive Wizard (m15) 56
1
Galedrifter

Creature
Galedrifter // Waildrifter (mid) 55Galedrifter // Waildrifter (mid) 55
1
Galvanic Giant

Creature
Galvanic Giant // Storm Reading (woe) 52
1
Gearseeker Serpent

This spell costs {1} less to cast for each artifact you control. {5}{U}: Gearseeker Serpent can't be blocked this turn.

Creature
Gearseeker Serpent (kld) 48
1
Gitaxian Anatomist

When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Gitaxian Anatomist (one) 52
1
Gitaxian Raptor

Flying Gitaxian Raptor enters the battlefield with three oil counters on it. Remove an oil counter from Gitaxian Raptor: Gitaxian Raptor gets +1/-1 until end of turn.

Creature
Gitaxian Raptor (one) 53
2
Glimmerbell

Flying {1}{U}: Untap Glimmerbell.

Creature
Glimmerbell (iko) 53
1
Glint-Nest Crane

Flying When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Glint-Nest Crane (kld) 50
1
Glistener Seer

Glistener Seer enters the battlefield with three oil counters on it. {T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Glistener Seer (one) 54
2
Grey Havens Navigator

Flash When Grey Havens Navigator enters the battlefield, scry 1.

Creature
Grey Havens Navigator (ltr) 53
2
Grey Havens Navigator

Flash When Grey Havens Navigator enters the battlefield, scry 1.

Creature
Grey Havens Navigator (ltr) 53
1
Gryff Vanguard

Flying When Gryff Vanguard enters the battlefield, draw a card.

Creature
Gryff Vanguard (ddq) 25
1
Guardians of Oboro

Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Creature
Guardians of Oboro (neo) 317
1
Guardians of Oboro

Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Creature
Guardians of Oboro (neo) 56
2
Gutter Skulker

Creature
Gutter Skulker // Gutter Shortcut (vow) 62Gutter Skulker // Gutter Shortcut (vow) 62
1

Enchantment

Quantity: 78Price: $40.03
Aether Meltdown

Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). Enchanted creature gets -4/-0.

Enchantment
Aether Meltdown (kld) 36
2
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Aqueous Form (cmr) 56
2
Arcane Flight

Enchant creature Enchanted creature gets +1/+1 and has flying.

Enchantment
Arcane Flight (dom) 43
2
Behold the Unspeakable

Enchantment
Behold the Unspeakable // Vision of the Unspeakable (neo) 48Behold the Unspeakable // Vision of the Unspeakable (neo) 48
2
Bewitching Leechcraft

Enchant creature When Bewitching Leechcraft enters the battlefield, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)

Enchantment
Bewitching Leechcraft (ltr) 41
1
Bind the Monster

Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Bind the Monster (khm) 48
2
Bitter Chill

Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.

Enchantment
Bitter Chill (woe) 44
1
Bitter Chill

Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.

Enchantment
Bitter Chill (woe) 44
3
Bubble Snare

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Bubble Snare (znr) 47
2
Candlekeep Sage

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Enchantment
Candlekeep Sage (clb) 482
1
Candlekeep Sage

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Enchantment
Candlekeep Sage (clb) 60
1
Capture Sphere

Flash (You may cast this spell any time you could cast an instant.) Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Capture Sphere (m21) 47
2
Capture Sphere

Flash (You may cast this spell any time you could cast an instant.) Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Capture Sphere (2x2) 42
2
Charmed Sleep

Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Charmed Sleep (eld) 40
2
Charmed Sleep

Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Charmed Sleep (afr) 50
2
Claustrophobia

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Claustrophobia (plst) DDT-3
1
Combat Research

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Enchantment
Combat Research (dmu) 44
1
Combat Research

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Enchantment
Combat Research (dmu) 44
2
Compulsion

{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card.

Enchantment
Compulsion (wot) 15
1
Confiscate

Enchant permanent You control enchanted permanent.

Enchantment
Confiscate (cmr) 62
1
Confiscate

Enchant permanent You control enchanted permanent.

Enchantment
Confiscate (dmr) 44
1
Convincing Mirage

Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Enchantment
Convincing Mirage (m10) 46
2
Corrupted Conscience

Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Enchantment
Corrupted Conscience (plst) MBS-22
1
Curator's Ward

Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Enchantment
Curator's Ward (dom) 49
2
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (jmp) 147
1
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (wot) 17
1
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (wot) 17
3
Curious Obsession

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Enchantment
Curious Obsession (jmp) 148
1
Curse of Inertia

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

Enchantment
Curse of Inertia (cma) 35
1
Curse of the Bloody Tome

Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

Enchantment
Curse of the Bloody Tome (isd) 50
1
Dampening Pulse

Creatures your opponents control get -1/-0.

Enchantment
Dampening Pulse (bfz) 75
1
Deep Freeze

Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Enchantment
Deep Freeze (plst) DOM-50
1
Domestication

Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Enchantment
Domestication (2x2) 47
1
Dungeon Delver

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

Enchantment
Dungeon Delver (clb) 67
1
Dungeon Delver

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

Enchantment
Dungeon Delver (clb) 67
1
Dwindle

Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

Enchantment
Dwindle (m19) 53
1
Eaten by Piranhas

Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Enchantment
Eaten by Piranhas (lci) 54
3
Eel Umbra

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eel Umbra (2x2) 48
1
Eel Umbra

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eel Umbra (2x2) 48
1
Encrust

Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Enchantment
Encrust (m15) 53
1
Enhanced Surveillance

You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.

Enchantment
Enhanced Surveillance (grn) 40
1
Enthralling Hold

Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.

Enchantment
Enthralling Hold (m21) 49
2
Era of Innovation

Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.

Enchantment
Era of Innovation (kld) 45
1
Evanescent Intellect

Enchant creature Enchanted creature has "{1}{U}, {T}: Target player mills three cards."

Enchantment
Evanescent Intellect (bng) 38
1
Fae Flight

Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.

Enchantment
Fae Flight (mkm) 56
1
Fall from Favor

Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

Enchantment
Fall from Favor (cmr) 68
3
Fear of Death

Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Enchantment
Fear of Death (vow) 59
2
Feywild Visitor

Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."

Enchantment
Feywild Visitor (clb) 484
1
Feywild Visitor

Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."

Enchantment
Feywild Visitor (clb) 70
1
Founding the Third Path

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Enchantment
Founding the Third Path (dmu) 50
1
Founding the Third Path

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Enchantment
Founding the Third Path (dmu) 50
2
Freed from the Real

Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.

Enchantment
Freed from the Real (a25) 58
1
Frogify

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Enchantment
Frogify (2xm) 52
1
Gadwick's First Duel

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Enchantment
Gadwick's First Duel (woe) 51
1

Instant

Quantity: 169Price: $82.11
A Little Chat

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Instant
A Little Chat (snc) 47
1
A Little Chat

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Instant
A Little Chat (snc) 47
1
Aether Tradewinds

Return target permanent you control and target permanent you don't control to their owners' hands.

Instant
Aether Tradewinds (plst) KLD-38
1
Alchemist's Retrieval

Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

Instant
Alchemist's Retrieval (vow) 47
1
Alchemist's Retrieval

Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

Instant
Alchemist's Retrieval (vow) 47
1
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
Annul

Counter target artifact or enchantment spell.

Instant
Annul (khm) 42
3
Anticipate

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Anticipate (iko) 40
1
Anticognition

Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

Instant
Anticognition (znr) 45
2
Arcane Subtraction

Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Arcane Subtraction (stx) 36
1
Arrester's Admonition

Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.

Instant
Arrester's Admonition (rna) 31
1
Aspirant's Ascent

Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)

Instant
Aspirant's Ascent (one) 40
3
Aura Finesse

Attach target Aura you control to target creature. Draw a card.

Instant
Aura Finesse (roe) 54
1
Bane's Contingency

Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

Instant
Bane's Contingency (clb) 57
1
Bar the Gate

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

Instant
Bar the Gate (afr) 47
1
Befuddle

Target creature gets -4/-0 until end of turn. Draw a card.

Instant
Befuddle (jmp) 140
3
Behold the Multiverse

Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Behold the Multiverse (khm) 46
2
Behold the Multiverse

Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Behold the Multiverse (khm) 46
1
Beyeen Veil

Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
1
Blinding Spray

Creatures your opponents control get -4/-0 until end of turn. Draw a card.

Instant
Blinding Spray (ktk) 32
1
Blink of an Eye

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Blink of an Eye (dom) 46
2
Blur

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Blur (clb) 58
2
Blustersquall

Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Blustersquall (c15) 89
1
Bone to Ash

Counter target creature spell. Draw a card.

Instant
Bone to Ash (m20) 48
1
Brackish Blunder

Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

Instant
Brackish Blunder (lci) 46
1
Brackish Blunder

Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

Instant
Brackish Blunder (lci) 46
2
Brackish Blunder

Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

Instant
Brackish Blunder (lci) 46
1
Bring the Ending

Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters.

Instant
Bring the Ending (one) 44
1
Bury in Books

This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.

Instant
Bury in Books (stx) 39
1
Cancel

Counter target spell.

Instant
Cancel (rtr) 31
1
Cancel

Counter target spell.

Instant
Cancel (m15) 274
1
Cancel

Counter target spell.

Instant
Cancel (ktk) 33
1
Cancel

Counter target spell.

Instant
Cancel (m21) 46
1
Chemister's Insight

Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Chemister's Insight (grn) 32
1
Chemister's Insight

Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Chemister's Insight (plst) GRN-32
2
Chilling Trap

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Instant
Chilling Trap (znr) 50
2
Chronostutter

Put target creature into its owner's library second from the top.

Instant
Chronostutter (plst) M15-48
1
Clockspinning

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Instant
Clockspinning (tsp) 53
1
Concerted Defense

Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Instant
Concerted Defense (znr) 52
2
Confounding Riddle

Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}.

Instant
Confounding Riddle (lci) 50
2
Constricting Tendrils

Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Constricting Tendrils (con) 22
1
Contact Other Plane

Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.

Instant
Contact Other Plane (clb) 62
1
Contact Other Plane

Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.

Instant
Contact Other Plane (clb) 62
1
Contradict

Counter target spell. Draw a card.

Instant
Contradict (plst) DTK-49
1
Convolute

Counter target spell unless its controller pays {4}.

Instant
Convolute (iko) 45
2
Countermand

Counter target spell. Its controller mills four cards.

Instant
Countermand (jou) 33
1
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
1
Countervailing Winds

Counter target spell unless its controller pays {1} for each card in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Countervailing Winds (hou) 32
1
Crippling Chill

Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Instant
Crippling Chill (mm3) 34
2
Crush Dissent

Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Instant
Crush Dissent (plst) WAR-47
1
Crypsis

Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

Instant
Crypsis (bng) 34
2
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (stx) 40
1
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (stx) 40
1
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (bro) 44
1
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (bro) 44
1
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (bro) 44
1
Dazzling Lights

Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Dazzling Lights (plst) GRN-34
1
Deceive the Messenger

Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Instant
Deceive the Messenger (ltr) 47
1
Defabricate

Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.

Instant
Defabricate (bro) 45
1
Deliberate

Scry 2, then draw a card.

Instant
Deliberate (znr) 56
2
Deliberate

Scry 2, then draw a card.

Instant
Deliberate (znr) 56
1
Deny the Divine

Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Deny the Divine (thb) 47
2
Depart the Realm

Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Depart the Realm (khm) 53
3
Depart the Realm

Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Depart the Realm (khm) 53
1
Desynchronize

Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.

Instant
Desynchronize (bro) 46
1
Desynchronize

Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.

Instant
Desynchronize (bro) 46
2
Devious Cover-Up

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

Instant
Devious Cover-Up (grn) 35
1
Devious Cover-Up

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

Instant
Devious Cover-Up (mid) 48
1
Didn't Say Please

Counter target spell. Its controller mills three cards.

Instant
Didn't Say Please (eld) 42
1
Discover the Impossible

Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.

Instant
Discover the Impossible (neo) 50
2
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (grn) 37
1
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (khm) 54
2
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (snc) 39
1
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (woe) 47
1
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (woe) 47
2
Disorient

Target creature gets -7/-0 until end of turn.

Instant
Disorient (m10) 48
2
Disruption Protocol

As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.

Instant
Disruption Protocol (neo) 51
2
Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Dissipate (mid) 49
1
Divide by Zero

Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Divide by Zero (stx) 41
2
Downpour

Tap up to three target creatures.

Instant
Downpour (m13) 48
1
Downsize

Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Downsize (rvr) 41
1
Draconic Lore

This spell costs {2} less to cast if you control a Dragon. Draw three cards.

Instant
Draconic Lore (clb) 64
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
2
Dreadful as the Storm

Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.

Instant
Dreadful as the Storm (ltr) 48
1
Dream Fracture

Counter target spell. Its controller draws a card. Draw a card.

Instant
Dream Fracture (clb) 66
2
Eliminate the Impossible

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Instant
Eliminate the Impossible (mkm) 54
1
Enhanced Awareness

Draw three cards, then discard a card.

Instant
Enhanced Awareness (frf) 33
2
Ertai's Scorn

This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.

Instant
Ertai's Scorn (dmu) 48
1
Ertai's Scorn

This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.

Instant
Ertai's Scorn (dmu) 48
1
Ertai's Scorn

This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.

Instant
Ertai's Scorn (dmu) 48
1
Essence Capture

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

Instant
Essence Capture (neo) 52
2
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (m10) 51
2
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (iko) 49
1
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (dmu) 49
1
Experimental Augury

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Experimental Augury (one) 49
2
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (dmr) 48
1
Fading Hope

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Fading Hope (mid) 51
1
Failed Inspection

Counter target spell. Draw a card, then discard a card.

Instant
Failed Inspection (plst) KLD-47
2
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 57
1
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 7
3
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 7
1
Flashfreeze

Counter target red or green spell.

Instant
Flashfreeze (plst) MM2-45
2
Fleeting Distraction

Target creature gets -1/-0 until end of turn. Draw a card.

Instant
Fleeting Distraction (plst) CN2-110
1
Flip the Switch

Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Instant
Flip the Switch (mid) 54
1
Flow of Knowledge

Draw a card for each Island you control, then discard two cards.

Instant
Flow of Knowledge (bro) 49
1
Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Forbidden Alchemy (2x2) 49
2
Force Away

Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Instant
Force Away (ktk) 40
1
Forceful Denial

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Counter target spell.

Instant
Forceful Denial (cmr) 69
2
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (dmr) 51
2
Frightful Delusion

Counter target spell unless its controller pays {1}. That player discards a card.

Instant
Frightful Delusion (isd) 57
1
Frost Breath

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Instant
Frost Breath (m21) 51
2
Frostveil Ambush

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling {1} ({1}, Discard this card: Draw a card.)

Instant
Frostveil Ambush (iko) 52
2
Galestrike

Return target tapped creature to its owner's hand. Draw a card.

Instant
Galestrike (cmr) 70
3
Geist Snatch

Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

Instant
Geist Snatch (avr) 55
1
Geistlight Snare

This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. Counter target spell unless its controller pays {3}.

Instant
Geistlight Snare (vow) 60
1
Geistwave

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Instant
Geistwave (mid) 56
1
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (khc) 39
1
Gift of Tusks

Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

Instant
Gift of Tusks (ogw) 55
1
Glacial Grasp

Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.

Instant
Glacial Grasp (znr) 59
2
Glorious Gale

Counter target creature spell. If it was a legendary spell, the Ring tempts you.

Instant
Glorious Gale (ltr) 51
1
Griptide

Put target creature on top of its owner's library.

Instant
Griptide (dka) 38
1

Sorcery

Quantity: 33Price: $12.77
Ancestral Reminiscence

Draw three cards, then discard a card.

Sorcery
Ancestral Reminiscence (lci) 45
1
Birthday Escape

Draw a card. The Ring tempts you.

Sorcery
Birthday Escape (ltr) 43
1
Birthday Escape

Draw a card. The Ring tempts you.

Sorcery
Birthday Escape (ltr) 43
1
Boon of the Wish-Giver

Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)

Sorcery
Boon of the Wish-Giver (iko) 43
1
Brilliant Spectrum

Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.

Sorcery
Brilliant Spectrum (plst) BFZ-70
2
Callous Dismissal

Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Sorcery
Callous Dismissal (war) 44
2
Candlekeep Inspiration

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

Sorcery
Candlekeep Inspiration (clb) 59
1
Candlekeep Inspiration

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

Sorcery
Candlekeep Inspiration (clb) 59
1
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (jmp) 142
1
Cone of Cold

Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.

Sorcery
Cone of Cold (clb) 61
1
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (2x2) 44
2
Distorted Curiosity

Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.

Sorcery
Distorted Curiosity (one) 46
1
Divination

Draw two cards.

Sorcery
Divination (m15) 52
2
Divination

Draw two cards.

Sorcery
Divination (dom) 52
2
Drag Under

Return target creature to its owner's hand. Draw a card.

Sorcery
Drag Under (emn) 57
1
Drag Under

Return target creature to its owner's hand. Draw a card.

Sorcery
Drag Under (plst) W17-9
1
Eyes of Gitaxias

Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Draw a card.

Sorcery
Eyes of Gitaxias (mom) 57
1
Field Research

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead.

Sorcery
Field Research (znr) 58
2
Forging the Anchor

Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Sorcery
Forging the Anchor (bro) 50
2
Freeze in Place

Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sorcery
Freeze in Place (woe) 50
3
Ghostform

Up to two target creatures can't be blocked this turn.

Sorcery
Ghostform (m19) 58
1
Glimpse the Cosmos

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.

Sorcery
Glimpse the Cosmos (khm) 60
1
Gone Missing

Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
Gone Missing (plst) SOI-67
1
Gust of Wind

This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Sorcery
Gust of Wind (iko) 54
1

Deck Stats

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