137
4/12/2024
Bulk-Blue-N-S
Deck Size: 415
Custom
Legal
Est deck cost: $188.31
No deck tags
137
4/12/2024
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Creature

Quantity: 210Price: $86.72
Naga Eternal

Creature
Naga Eternal (war) 60
1
Naga Oracle

When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Naga Oracle (akh) 62
1
Narcomoeba

Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Creature
Narcomoeba (rvr) 451
1
Nebelgast Herald

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

Creature
Nebelgast Herald (emn) 71
1
Nephalia Smuggler

{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.

Creature
Nephalia Smuggler (2x2) 61
1
Niblis of Dusk

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Niblis of Dusk (soi) 76
1
Niblis of the Breath

Flying {U}, {T}: You may tap or untap target creature.

Creature
Niblis of the Breath (dka) 44
1
Nimbleclaw Adept

Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn.

Creature
Nimbleclaw Adept (clb) 86
1
Nimbleclaw Adept

Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn.

Creature
Nimbleclaw Adept (clb) 86
2
Nimbus Naiad

Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.

Creature Enchantment
Nimbus Naiad (ths) 56
2
Nimrodel Watcher

Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

Creature
Nimrodel Watcher (ltr) 63
2
Nyxborn Seaguard

Creature Enchantment
Nyxborn Seaguard (thb) 57
1
Obyra's Attendants

Creature
Obyra's Attendants // Desperate Parry (woe) 63
3
Octoprophet

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Octoprophet (m20) 70
2
Oculus Whelp

Flying As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card."

Creature
Oculus Whelp (mom) 69
2
Omenspeaker

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Omenspeaker (cmr) 83
2
Oneirophage

Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage.

Creature
Oneirophage (jmp) 162
1
Organ Hoarder

When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.

Creature
Organ Hoarder (mid) 66
1
Overwhelmed Apprentice

When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Overwhelmed Apprentice (eld) 60
1
Ovinomancer

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

Creature
Ovinomancer (dmr) 64
1
Paragon of Gathering Mists

Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn.

Creature
Paragon of Gathering Mists (m15) 73
1
Passwall Adept

{2}{U}: Target creature can't be blocked this turn.

Creature
Passwall Adept (grn) 50
2
Peregrine Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Creature
Peregrine Drake (ema) 64
1
Peregrine Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Creature
Peregrine Drake (dmr) 292
1
Peregrine Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Creature
Peregrine Drake (dmr) 65
2
Persistent Petitioners

{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.

Creature
Persistent Petitioners (rvr) 316
1
Phase Dolphin

Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.

Creature
Phase Dolphin (iko) 62
2
Picklock Prankster

Creature
Picklock Prankster // Free the Fae (woe) 64
1
Pilfering Hawk

Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)

Creature
Pilfering Hawk (khm) 71
2
Pixie Guide

Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Creature
Pixie Guide (afr) 309
1
Pixie Guide

Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Creature
Pixie Guide (afr) 66
1
Pollywog Symbiote

Each creature spell you cast costs {1} less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

Creature
Pollywog Symbiote (iko) 63
2
Preening Champion

Flying When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token.

Creature
Preening Champion (mom) 73
1
Prescient Chimera

Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Prescient Chimera (ths) 59
1
Projektor Inspector

Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.

Creature
Projektor Inspector (mkm) 68
1
Prosperous Pirates

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Prosperous Pirates (jmp) 165
1
Prosperous Pirates

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Prosperous Pirates (cmr) 85
2
Prosperous Pirates

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Prosperous Pirates (cmr) 85
1
Prosperous Thief

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Prosperous Thief (neo) 336
1
Prosperous Thief

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Prosperous Thief (neo) 73
2
Protocol Knight

When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Protocol Knight (mom) 74
1
Proven Combatant

Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.)

Creature
Proven Combatant (hou) 42
1
Pseudodragon Familiar

Flying {2}{U}: Target creature gains flying until end of turn.

Creature
Pseudodragon Familiar (clb) 88
1
Psionic Snoop

Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Psionic Snoop (snc) 53
2
Psychic Pickpocket

When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Creature
Psychic Pickpocket (snc) 54
1
Psychic Pickpocket

When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Creature
Psychic Pickpocket (snc) 54
1
Pteramander

Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Creature
Pteramander (rna) 47
1
Queen of Ice

Creature
Queen of Ice // Rage of Winter (eld) 61
2
Quickling

Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Creature
Quickling (m15) 76
1
Quicksilver Fisher

Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.

Creature
Quicksilver Fisher (one) 287
4
Quicksilver Fisher

Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.

Creature
Quicksilver Fisher (one) 287
1
Quicksilver Fisher

Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.

Creature
Quicksilver Fisher (one) 66
2
Reckless Scholar

{T}: Target player draws a card, then discards a card.

Creature
Reckless Scholar (zen) 60
2
Referee Squad

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Referee Squad (mom) 327
1
Relentless Skaabs

As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Relentless Skaabs (dka) 45
1
Relic Runner

Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)

Creature
Relic Runner (dom) 62
2
Relic Runner

Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)

Creature
Relic Runner (2xm) 63
1
Replication Specialist

Flying Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.

Creature
Replication Specialist (neo) 76
1
Replication Specialist

Flying Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.

Creature
Replication Specialist (neo) 76
1
Repository Skaab

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.

Creature
Repository Skaab (vow) 73
2
Research Assistant

{3}{U}, {T}: Draw a card, then discard a card.

Creature
Research Assistant (m15) 77
2
Retrieval Agent

{2}: Retrieval Agent gets +1/-1 until end of turn.

Creature
Retrieval Agent (bro) 60
1
Rimeshield Frost Giant

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Creature
Rimeshield Frost Giant (afr) 69
2
Risen Riptide

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

Creature
Risen Riptide (znr) 73
1
Risen Riptide

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

Creature
Risen Riptide (znr) 73
1
Risen Riptide

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

Creature
Risen Riptide (znr) 73
2
Rishadan Airship

Flying Rishadan Airship can block only creatures with flying.

Creature
Rishadan Airship (jmp) 170
1
River Herald Scout

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
River Herald Scout (lci) 72
1
River Herald Scout

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
River Herald Scout (lci) 72
3
Roaming Ghostlight

Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

Creature
Roaming Ghostlight (m21) 65
2
Rotcrown Ghoul

When Rotcrown Ghoul dies, target player mills five cards.

Creature
Rotcrown Ghoul (avr) 72
1
Ruin Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 295
1
Ruin Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 75
1
Sage of Days

When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

Creature
Sage of Days (lci) 73
3
Sage of Lat-Nam

{T}, Sacrifice an artifact: Draw a card.

Creature
Sage of Lat-Nam (dom) 64
2
Sage of the Falls

Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.

Creature
Sage of the Falls (eld) 63
2
Sage Owl

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Creature
Sage Owl (m10) 69
2
Sailor of Means

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Sailor of Means (jmp) 172
1
Sailor of Means

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Sailor of Means (cmr) 88
2
Sailors' Bane

This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Sailors' Bane (clb) 93
1
Scholar of Stars

When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.

Creature
Scholar of Stars (cmr) 92
1
Scholar of the Ages

When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.

Creature
Scholar of the Ages (cmr) 93
2
Scion of Stygia

Flash Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that creature. 10—20 | Tap that creature. It doesn't untap during its controller's next untap step.

Creature
Scion of Stygia (afr) 70
2
Scrapdiver Serpent

Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.

Creature
Scrapdiver Serpent (cmr) 94
2
Screeching Skaab

When Screeching Skaab enters the battlefield, mill two cards.

Creature
Screeching Skaab (dka) 47
3
Screeching Skaab

When Screeching Skaab enters the battlefield, mill two cards.

Creature
Screeching Skaab (dka) 47
1
Scribe of the Mindful

{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.

Creature
Scribe of the Mindful (akh) 68
1
Sea Gate Oracle

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature
Sea Gate Oracle (roe) 85
1
Sea Hag

Creature
Sea Hag // Aquatic Ingress (clb) 95
1
Sea Hag

Creature
Sea Hag // Aquatic Ingress (clb) 95
1
Seafloor Stalker

{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Seafloor Stalker (znr) 78
1
Seafloor Stalker

{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Seafloor Stalker (znr) 78
1
Seagraf Skaab

Creature
Seagraf Skaab (soi) 84
1
Seer of the Last Tomorrow

{U}, {T}, Discard a card: Target player mills three cards.

Creature
Seer of the Last Tomorrow (hou) 44
3
Selhoff Entomber

{T}, Discard a creature card: Draw a card.

Creature
Selhoff Entomber (vow) 76
2
Sentinel of the Pearl Trident

Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

Creature
Sentinel of the Pearl Trident (dom) 65
2
Serpent of the Endless Sea

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island.

Creature
Serpent of the Endless Sea (m10) 70
2
Sewer Crocodile

{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.

Creature
Sewer Crocodile (snc) 60
2
Shipwreck Moray

When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.

Creature
Shipwreck Moray (aer) 45
1
Shipwreck Sentry

Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.

Creature
Shipwreck Sentry (lci) 75
1
Shipwreck Sentry

Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.

Creature
Shipwreck Sentry (lci) 75
2
Shipwreck Sifters

When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.

Creature
Shipwreck Sifters (mid) 74
2
Shortcut Seeker

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Shortcut Seeker (afr) 73
1
Sinuous Benthisaur

When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

Creature
Sinuous Benthisaur (lci) 76
1
Sinuous Benthisaur

When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

Creature
Sinuous Benthisaur (lci) 76
2
Sinuous Benthisaur

When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

Creature
Sinuous Benthisaur (lci) 76
1
Siren Stormtamer

Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (cmr) 96
1
Skaab Goliath

As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample

Creature
Skaab Goliath (isd) 76
1
Skaab Goliath

As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample

Creature
Skaab Goliath (cmr) 97
1
Skaab Wrangler

Tap three untapped creatures you control: Tap target creature.

Creature
Skaab Wrangler (mid) 75
1
Skilled Animator

When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.

Creature
Skilled Animator (cmr) 98
1
Sky Ruin Drake

Flying

Creature
Sky Ruin Drake (zen) 66
1
Sky Theater Strix

Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

Creature
Sky Theater Strix (war) 67
2
Skyclave Squid

Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.

Creature
Skyclave Squid (znr) 296
1
Skyclave Squid

Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.

Creature
Skyclave Squid (znr) 82
2
Skyline Predator

Flash (You may cast this spell any time you could cast an instant.) Flying

Creature
Skyline Predator (rtr) 50
1
Skyswimmer Koi

Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.

Creature
Skyswimmer Koi (neo) 79
2
Snapping Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Creature
Snapping Drake (m10) 72
1
Snaremaster Sprite

Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Snaremaster Sprite (woe) 68
3
Soaring Drake

Flying

Creature
Soaring Drake (dmu) 66
1
Soaring Drake

Flying

Creature
Soaring Drake (dmu) 66
1
Soothsayer Adept

{1}{U}, {T}: Draw a card, then discard a card.

Creature
Soothsayer Adept (stx) 55
2
Soulknife Spy

Whenever Soulknife Spy deals combat damage to a player, draw a card.

Creature
Soulknife Spy (afr) 75
2
Soulsworn Spirit

Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Creature
Soulsworn Spirit (rtr) 51
1
Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Creature
Spectral Sailor (jmp) 178
1
Spellkeeper Weird

{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.

Creature
Spellkeeper Weird (war) 69
1
Spellweaver Eternal

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Creature
Spellweaver Eternal (hou) 46
1
Spiketail Drakeling

Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.

Creature
Spiketail Drakeling (tsp) 80
1
Spined Megalodon

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Spined Megalodon (m21) 72
2
Spyglass Siren

Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

Creature
Spyglass Siren (lci) 78
2
Staunch Crewmate

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Staunch Crewmate (lci) 79
2
Stealer of Secrets

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

Creature
Stealer of Secrets (rtr) 53
2
Stealer of Secrets

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

Creature
Stealer of Secrets (rtr) 53
2
Steelclad Spirit

Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

Creature
Steelclad Spirit (vow) 80
1
Steelgaze Griffin

Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

Creature
Steelgaze Griffin (eld) 65
2
Stitched Assistant

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Creature
Stitched Assistant (vow) 81
1
Stitched Drake

As an additional cost to cast this spell, exile a creature card from your graveyard. Flying

Creature
Stitched Drake (isd) 80
1
Stormbound Geist

Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Stormbound Geist (dka) 51
1
Stormkeld Prowler

Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.

Creature
Stormkeld Prowler (woe) 71
1
Stormkeld Prowler

Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.

Creature
Stormkeld Prowler (woe) 71
1
Stormrider Spirit

Flash Flying

Creature
Stormrider Spirit (mid) 79
1
Striped Riverwinder

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.)

Creature
Striped Riverwinder (hou) 48
1
Sure-Footed Infiltrator

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

Creature
Sure-Footed Infiltrator (znr) 83
2
Sword Coast Serpent

Creature
Sword Coast Serpent // Capsizing Wave (clb) 99
1
Symmetry Sage

Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.

Creature
Symmetry Sage (stx) 56
2

Enchantment

Quantity: 32Price: $11.62
Narcolepsy

Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Enchantment
Narcolepsy (roe) 79
1
Paralyzing Grasp

Enchant creature Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Paralyzing Grasp (zen) 58
1
Paralyzing Grasp

Enchant creature Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Paralyzing Grasp (rtr) 46
2
Pin to the Earth

Enchant creature Enchanted creature gets -6/-0.

Enchantment
Pin to the Earth (jou) 45
2
Psychic Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.

Enchantment
Psychic Impetus (afc) 92
1
Psychic Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.

Enchantment
Psychic Impetus (clb) 89
1
Psychic Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.

Enchantment
Psychic Impetus (clb) 89
1
Public Enemy

Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.

Enchantment
Public Enemy (snc) 55
1
Quest for Ancient Secrets

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.

Enchantment
Quest for Ancient Secrets (zen) 59
2
Riddleform

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Riddleform (m21) 64
1
Roost of Drakes

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.

Enchantment
Roost of Drakes (znr) 74
1
Rousing Read

Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.

Enchantment
Rousing Read (m21) 67
1
Rune of Flight

Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Enchantment
Rune of Flight (khm) 75
1
Security Bypass

Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Enchantment
Security Bypass (snc) 59
2
Sleep with the Fishes

Enchant creature When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked." Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Sleep with the Fishes (snc) 61
1
Sleep with the Fishes

Enchant creature When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked." Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Sleep with the Fishes (snc) 61
1
So Tiny

Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

Enchantment
So Tiny (eld) 64
1
Song of Stupefaction

Enchant creature or Vehicle When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

Enchantment
Song of Stupefaction (lci) 77
3
Spontaneous Mutation

Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Enchantment
Spontaneous Mutation (emn) 74
1
Spontaneous Mutation

Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Enchantment
Spontaneous Mutation (cmr) 100
2
Spontaneous Mutation

Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Enchantment
Spontaneous Mutation (cmr) 100
1
Spreading Seas

Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.

Enchantment
Spreading Seas (wot) 26
1
Spreading Seas

Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.

Enchantment
Spreading Seas (wot) 26
1
Stunning Strike

Flash Enchant creature When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat. As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.

Enchantment
Stunning Strike (clb) 97
2

Instant

Quantity: 124Price: $52.08
Negate

Counter target noncreature spell.

Instant
Negate (m10) 65
1
Negate

Counter target noncreature spell.

Instant
Negate (m12) 69
1
Negate

Counter target noncreature spell.

Instant
Negate (m13) 62
1
Negate

Counter target noncreature spell.

Instant
Negate (m15) 71
1
Negate

Counter target noncreature spell.

Instant
Negate (aer) 40
1
Negate

Counter target noncreature spell.

Instant
Negate (znr) 71
1
Negate

Counter target noncreature spell.

Instant
Negate (znr) 71
1
Negate

Counter target noncreature spell.

Instant
Negate (sta) 18
2
Negate

Counter target noncreature spell.

Instant
Negate (dmu) 58
1
Negate

Counter target noncreature spell.

Instant
Negate (dmu) 58
1
Neutralizing Blast

Counter target multicolored spell.

Instant
Neutralizing Blast (frf) 44
1
No Escape

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Instant
No Escape (war) 63
3
Nullify

Counter target creature or Aura spell.

Instant
Nullify (bng) 45
1
Opt

Scry 1. Draw a card.

Instant
Opt (dom) 60
2
Opt

Scry 1. Draw a card.

Instant
Opt (m21) 59
2
Opt

Scry 1. Draw a card.

Instant
Opt (sta) 19
1
Otherworldly Gaze

Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Otherworldly Gaze (mid) 67
2
Out of Air

This spell costs {2} less to cast if it targets a creature spell. Counter target spell.

Instant
Out of Air (lci) 69
4
Out of the Way

This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.

Instant
Out of the Way (snc) 52
1
Peel from Reality

Return target creature you control and target creature you don't control to their owners' hands.

Instant
Peel from Reality (m15) 74
1
Planar Incision

Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.

Instant
Planar Incision (neo) 72
2
Pop Quiz

Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Pop Quiz (stx) 49
1
Prologue to Phyresis

Each opponent gets a poison counter. Draw a card.

Instant
Prologue to Phyresis (one) 65
3
Prying Eyes

Draw four cards, then discard two cards.

Instant
Prying Eyes (rna) 46
2
Prying Eyes

Draw four cards, then discard two cards.

Instant
Prying Eyes (cmr) 86
2
Quench

Counter target spell unless its controller pays {2}.

Instant
Quench (rna) 48
3
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
1
Quicken

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

Instant
Quicken (rvr) 57
1
Radical Idea

Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Radical Idea (grn) 52
2
Radical Idea

Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Radical Idea (rvr) 58
2
Rain of Revelation

Draw three cards, then discard a card.

Instant
Rain of Revelation (m21) 61
1
Rakshasa's Disdain

Counter target spell unless its controller pays {1} for each card in your graveyard.

Instant
Rakshasa's Disdain (frf) 45
1
Reality Heist

This spell costs {1} less to cast for each artifact you control. Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Instant
Reality Heist (neo) 75
3
Reality Spasm

Choose one — • Tap X target permanents. • Untap X target permanents.

Instant
Reality Spasm (roe) 81
1
Recalibrate

Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

Instant
Recalibrate (mh2) 57
1
Refocus

Untap target creature. Draw a card.

Instant
Refocus (frf) 47
1
Reject

Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Reject (stx) 50
2
Reject Imperfection

Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Reject Imperfection (one) 67
1
Relic's Roar

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

Instant
Relic's Roar (lci) 71
1
Relic's Roar

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

Instant
Relic's Roar (lci) 71
3
Relic's Roar

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

Instant
Relic's Roar (lci) 71
1
Repeal

Return target nonland permanent with mana value X to its owner's hand. Draw a card.

Instant
Repeal (rvr) 60
1
Rescue

Return target permanent you control to its owner's hand.

Instant
Rescue (dom) 63
2
Resculpt

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Instant
Resculpt (stx) 51
1
Revenge of the Drowned

Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Instant
Revenge of the Drowned (mid) 72
1
Revolutionary Rebuff

Counter target nonartifact spell unless its controller pays {2}.

Instant
Revolutionary Rebuff (kld) 61
1
Rookie Mistake

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

Instant
Rookie Mistake (m21) 66
2
Run Ashore

Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.

Instant
Run Ashore (khm) 74
2
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (eld) 62
2
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (cmr) 87
1
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (clb) 92
1
Saw It Coming

Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Saw It Coming (khm) 76
1
Scatter Ray

Counter target artifact or creature spell unless its controller pays {4}.

Instant
Scatter Ray (bro) 61
1
Select for Inspection

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Select for Inspection (kld) 63
2
Serpentine Ambush

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Instant
Serpentine Ambush (vow) 77
1
Serum Snare

Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Serum Snare (one) 68
3
Shell Shield

Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Shell Shield (znr) 79
2
Shocking Grasp

Target creature gets -2/-0 until end of turn. Draw a card.

Instant
Shocking Grasp (afr) 72
1
Shore Up

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Instant
Shore Up (dmu) 64
1
Shore Up

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Instant
Shore Up (dmu) 64
1
Shore Up

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Instant
Shore Up (dmu) 64
1
Sinister Sabotage

Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Sinister Sabotage (grn) 54
2
Sinister Sabotage

Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Sinister Sabotage (rvr) 61
2
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (zen) 67
1
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (neo) 80
1
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (2x2) 63
2
Spell Stutter

Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.

Instant
Spell Stutter (woe) 69
3
Spell Stutter

Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.

Instant
Spell Stutter (woe) 69
1
Statute of Denial

Counter target spell. If you control a blue creature, draw a card, then discard a card.

Instant
Statute of Denial (m15) 79
1
Stern Dismissal

Return target creature or enchantment an opponent controls to its owner's hand.

Instant
Stern Dismissal (thb) 68
1
Stern Lesson

Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Instant
Stern Lesson (bro) 64
1
Stymied Hopes

Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Stymied Hopes (ths) 64
1
Succumb to the Cold

Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Succumb to the Cold (woe) 72
2
Succumb to the Cold

Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Succumb to the Cold (woe) 72
1
Sudden Insight

Draw a card for each different mana value among nonland cards in your graveyard.

Instant
Sudden Insight (afr) 77
1
Sudden Insight

Draw a card for each different mana value among nonland cards in your graveyard.

Instant
Sudden Insight (afr) 77
1
Sudden Setback

The owner of target spell or nonland permanent puts it on the top or bottom of their library.

Instant
Sudden Setback (mkm) 72
1
Suit Up

Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.

Instant
Suit Up (neo) 81
4
Summoner's Bane

Counter target creature spell. Create a 2/2 blue Illusion creature token.

Instant
Summoner's Bane (zen) 71
1
Supreme Will

Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Supreme Will (cmr) 102
2
Syncopate

Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Syncopate (dom) 67
2
Syphon Essence

Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Instant
Syphon Essence (vow) 84
1

Sorcery

Quantity: 49Price: $37.89
Of One Mind

This spell costs {2} less to cast if you control a Human creature and a non-Human creature. Draw two cards.

Sorcery
Of One Mind (iko) 60
1
Ojutai's Summons

Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Ojutai's Summons (dtk) 68
1
Pieces of the Puzzle

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

Sorcery
Pieces of the Puzzle (soi) 78
2
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (m10) 68
4
Power of Persuasion

Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn.

Sorcery
Power of Persuasion (afr) 67
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (cmr) 84
3
Ravenform

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Ravenform (khm) 72
2
Read the Tides

Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.

Sorcery
Read the Tides (m21) 62
2
Relentless Advance

Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Sorcery
Relentless Advance (war) 64
1
Rise of Eagles

Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Sorcery
Rise of Eagles (jou) 49
2
Rooftop Nuisance

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Sorcery
Rooftop Nuisance (snc) 57
1
Selective Snare

Return X target creatures of the creature type of your choice to their owner's hand.

Sorcery
Selective Snare (grn) 53
1
Self-Reflection

Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Self-Reflection (lci) 74
1
Self-Reflection

Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Self-Reflection (lci) 74
2
Serpentine Curve

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Sorcery
Serpentine Curve (stx) 52
1
Serpentine Curve

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Sorcery
Serpentine Curve (stx) 52
2
Shimmer of Possibility

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Sorcery
Shimmer of Possibility (rna) 51
2
Sift

Draw three cards, then discard a card.

Sorcery
Sift (2xm) 69
1
Skyclave Plunder

Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Sorcery
Skyclave Plunder (znr) 81
2
Sleep

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Sorcery
Sleep (m10) 71
3
Sleep of the Dead

Tap target creature. It doesn't untap during its controller's next untap step. Escape—{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sorcery
Sleep of the Dead (thb) 66
1
Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sorcery
Sleight of Hand (woe) 67
2
Slip Through Space

Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Sorcery
Slip Through Space (ogw) 47
1
Split the Party

Choose target player. Return half the creatures they control to their owner's hand, rounded up.

Sorcery
Split the Party (afr) 76
1
Splitting the Powerstone

As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Sorcery
Splitting the Powerstone (bro) 63
1
Stealth Mission

Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.

Sorcery
Stealth Mission (war) 70
1
Step Through

Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Sorcery
Step Through (mh2) 66
1
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (hou) 47
1
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (cmr) 101
2
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (khm) 77
1
Surrounded by Orcs

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Sorcery
Surrounded by Orcs (ltr) 73
1
Sweep the Skies

Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.

Sorcery
Sweep the Skies (mh2) 70
1

Deck Stats

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