159
4/12/2024
Bulk-Green-A-G
Deck Size: 595
Custom
Legal
Est deck cost: $276.34
No deck tags
159
4/12/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Creature

Quantity: 347Price: $147.01
Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Creature
Acidic Slime (c20) 165
1
Aetherstream Leopard

Trample When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.

Creature
Aetherstream Leopard (aer) 103
1
Alloy Animist

{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

Creature
Alloy Animist (bro) 166
1
Almighty Brushwagg

Trample {3}{G}: Almighty Brushwagg gets +3/+3 until end of turn.

Creature
Almighty Brushwagg (iko) 143
2
Alpha Kavu

{1}{G}: Target Kavu creature gets -1/+1 until end of turn.

Creature
Alpha Kavu (pls) 77
1
Alpine Grizzly

Creature
Alpine Grizzly (ktk) 127
1
Ambitious Dragonborn

Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.

Creature
Ambitious Dragonborn (clb) 213
1
Ambush Viper

Flash Deathtouch

Creature
Ambush Viper (isd) 169
1
Ambush Viper

Flash Deathtouch

Creature
Ambush Viper (cmr) 213
1
Annoyed Altisaur

Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Annoyed Altisaur (cmr) 216
2
Annoyed Altisaur

Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Annoyed Altisaur (2x2) 134
2
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (plst) A25-160
2
Arborback Stomper

Trample When Arborback Stomper enters the battlefield, you gain 5 life.

Creature
Arborback Stomper (kld) 142
1
Arborback Stomper

Trample When Arborback Stomper enters the battlefield, you gain 5 life.

Creature
Arborback Stomper (kld) 142
1
Arboreal Grazer

Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

Creature
Arboreal Grazer (rvr) 131
2
Argothian Opportunist

When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Creature
Argothian Opportunist (bro) 167
1
Argothian Sprite

Argothian Sprite can't be blocked by artifact creatures. {7}: Put two +1/+1 counters on Argothian Sprite.

Creature
Argothian Sprite (bro) 168
2
Arlinn's Wolf

Arlinn's Wolf can't be blocked by creatures with power 2 or less.

Creature
Arlinn's Wolf (war) 151
1
Armorcraft Judge

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (cmr) 218
1
Armored Kincaller

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

Creature
Armored Kincaller (lci) 174
1
Armored Kincaller

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

Creature
Armored Kincaller (lci) 174
1
Atarka Beastbreaker

Formidable — {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.

Creature
Atarka Beastbreaker (dtk) 174
1
Attended Socialite

Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.

Creature
Attended Socialite (snc) 133
2
Aura Gnarlid

Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Creature
Aura Gnarlid (roe) 175
1
Aura Gnarlid

Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Creature
Aura Gnarlid (c18) 128
1
Auspicious Starrix

Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

Creature
Auspicious Starrix (iko) 144
1
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (mic) 132
1
Avenging Hunter

Trample When Avenging Hunter enters the battlefield, you take the initiative.

Creature
Avenging Hunter (clb) 215
2
Awakener Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Creature
Awakener Druid (m11) 163
1
Axebane Stag

Creature
Axebane Stag (rtr) 116
1
Bag End Porter

Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.

Creature
Bag End Porter (ltr) 153
1
Baloth Gorger

Kicker {4} (You may pay an additional {4} as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

Creature
Baloth Gorger (dom) 156
2
Bamboo Grove Archer

Defender, reach Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.

Creature Enchantment
Bamboo Grove Archer (neo) 173
2
Barkweave Crusher

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Creature
Barkweave Crusher (dmu) 154
1
Barkweave Crusher

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Creature
Barkweave Crusher (dmu) 154
1
Basking Capybara

Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.

Creature
Basking Capybara (lci) 175
1
Basking Capybara

Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.

Creature
Basking Capybara (lci) 175
1
Basking Capybara

Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.

Creature
Basking Capybara (lci) 175
2
Basking Capybara

Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.

Creature
Basking Capybara (lci) 175
1
Battlefield Scrounger

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

Creature
Battlefield Scrounger (dmr) 150
2
Bayou Groff

As an additional cost to cast this spell, sacrifice a creature or pay {3}.

Creature
Bayou Groff (stx) 121
2
Beacon Behemoth

{1}: Target creature with power 5 or greater gains vigilance until end of turn.

Creature
Beacon Behemoth (con) 78
1
Beanstalk Giant

Creature
Beanstalk Giant // Fertile Footsteps (eld) 149
2
Beanstalk Wurm

Creature
Beanstalk Wurm // Plant Beans (woe) 161
2
Beastbreaker of Bala Ged

Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample

Creature
Beastbreaker of Bala Ged (roe) 178
1
Behemoth's Herald

{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.

Creature
Behemoth's Herald (ala) 124
4
Bird Admirer

Creature
Bird Admirer // Wing Shredder (mid) 169Bird Admirer // Wing Shredder (mid) 169
1
Bird Admirer

Creature
Bird Admirer // Wing Shredder (mid) 298Bird Admirer // Wing Shredder (mid) 298
2
Bitterblade Warrior

You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

Creature
Bitterblade Warrior (plst) AKH-157
1
Bitterbow Sharpshooters

Vigilance, reach

Creature
Bitterbow Sharpshooters (hou) 112
1
Bloom Hulk

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Bloom Hulk (war) 154
3
Bond Beetle

When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.

Creature
Bond Beetle (m13) 161
2
Borderland Ranger

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Borderland Ranger (m10) 169
2
Borderland Ranger

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Borderland Ranger (avr) 169
2
Boreal Outrider

Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S} is mana from a snow source.)

Creature
Boreal Outrider (khm) 163
2
Bounding Wolf

Flash Reach

Creature
Bounding Wolf (mid) 170
1
Branchblight Stalker

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Creature
Branchblight Stalker (one) 160
1
Brawn

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Creature
Brawn (uma) 160
1
Briarbridge Patrol

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

Creature
Briarbridge Patrol (soi) 195
1
Brindle Shoat

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Creature
Brindle Shoat (2x2) 139
1
Brindle Shoat

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Creature
Brindle Shoat (2x2) 139
1
Bristling Boar

Bristling Boar can't be blocked by more than one creature.

Creature
Bristling Boar (iko) 146
3
Brood Weaver

Reach When Brood Weaver dies, create a 1/2 green Spider creature token with reach.

Creature
Brood Weaver (mid) 173
1
Broodhatch Nantuko

Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Broodhatch Nantuko (a25) 162
1
Broodhunter Wurm

Creature
Broodhunter Wurm (bfz) 171
1
Caldaia Strongarm

When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Caldaia Strongarm (snc) 138
1
Canopy Baloth

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

Creature
Canopy Baloth (znr) 182
1
Canopy Baloth

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

Creature
Canopy Baloth (znr) 304
1
Carefree Swinemaster

Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.

Creature
Carefree Swinemaster (clb) 219
1
Carnivorous Moss-Beast

{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.

Creature
Carnivorous Moss-Beast (plst) M15-170
1
Carven Caryatid

Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.

Creature
Carven Caryatid (ima) 156
1
Cavern Stomper

When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.

Creature
Cavern Stomper (lci) 177
4
Cenote Scout

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Cenote Scout (lci) 178
1
Cenote Scout

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Cenote Scout (lci) 178
1
Cenote Scout

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Cenote Scout (lci) 178
1
Centaur Battlemaster

Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

Creature
Centaur Battlemaster (ths) 154
1
Centaur Battlemaster

Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

Creature
Centaur Battlemaster (2x2) 140
1
Centaur Courser

Creature
Centaur Courser (m13) 164
2
Centaur Courser

Creature
Centaur Courser (m15) 282
1
Centaur Courser

Creature
Centaur Courser (m20) 168
1
Centaur Nurturer

When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color.

Creature
Centaur Nurturer (war) 156
1
Centaur's Herald

{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

Creature
Centaur's Herald (rtr) 118
1
Chance-Met Elves

Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.

Creature
Chance-Met Elves (ltr) 157
2
Changeling Titan

Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Creature
Changeling Titan (lrw) 200
1
Charging Badger

Trample

Creature
Charging Badger (bng) 118
1
Charging Rhino

Charging Rhino can't be blocked by more than one creature.

Creature
Charging Rhino (m15) 171
1
Circle of the Moon Druid

Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Creature
Circle of the Moon Druid (afr) 177
1
Citanul Stalwart

{T}, Tap an untapped artifact or creature you control: Add one mana of any color.

Creature
Citanul Stalwart (bro) 175
2
Civic Gardener

Whenever Civic Gardener attacks, untap target creature or land.

Creature
Civic Gardener (snc) 140
2
Cleanup Crew

When Cleanup Crew enters the battlefield, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life.

Creature
Cleanup Crew (snc) 141
1
Cloaked Cadet

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Creature
Cloaked Cadet (vow) 192
1
Cloakwood Swarmkeeper

Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.

Creature
Cloakwood Swarmkeeper (clb) 222
2
Coati Scavenger

Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

Creature
Coati Scavenger (lci) 179
1
Coati Scavenger

Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

Creature
Coati Scavenger (lci) 179
3
Coiling Stalker

Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

Creature
Coiling Stalker (neo) 179
1
Coiling Stalker

Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

Creature
Coiling Stalker (neo) 346
3
Colossadactyl

Reach, trample

Creature
Colossadactyl (lci) 180
1
Colossadactyl

Reach, trample

Creature
Colossadactyl (lci) 180
2
Colossal Badger

Creature
Colossal Badger // Dig Deep (clb) 223
1
Colossal Dreadmaw

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Colossal Dreadmaw (m21) 176
1
Colossapede

Creature
Colossapede (akh) 161
1
Conclave Naturalists

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

Creature
Conclave Naturalists (2xm) 160
1
Contagious Vorrac

When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Contagious Vorrac (one) 164
2
Copper Longlegs

Reach {1}{G}, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Copper Longlegs (one) 165
1
Corrosive Ooze

Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

Creature
Corrosive Ooze (dom) 158
3
Cowl Prowler

Creature
Cowl Prowler (kld) 149
2
Crocanura

Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Creature
Crocanura (rvr) 135
2
Crossroads Consecrator

{G}, {T}: Target attacking Human gets +1/+1 until end of turn.

Creature
Crossroads Consecrator (emn) 154
1
Curious Pair

Creature
Curious Pair // Treats to Share (eld) 150
1
Daggerback Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Daggerback Basilisk (m19) 174
1
Dauntless Survivor

When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.

Creature
Dauntless Survivor (znr) 184
3
Dawnhart Mentor

When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature
Dawnhart Mentor (mid) 179
1
Dawnhart Mentor

When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature
Dawnhart Mentor (mid) 300
1
Dawnhart Rejuvenator

When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color.

Creature
Dawnhart Rejuvenator (mid) 180
1
Dawnhart Rejuvenator

When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color.

Creature
Dawnhart Rejuvenator (mid) 301
1
Dawnhart Rejuvenator

When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color.

Creature
Dawnhart Rejuvenator (mid) 301
1
Deadly Recluse

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Deadly Recluse (m10) 175
1
Deadly Recluse

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Deadly Recluse (2x2) 142
2
Deadwood Treefolk

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Creature
Deadwood Treefolk (dmr) 155
1
Death-Hood Cobra

{1}{G}: Death-Hood Cobra gains reach until end of turn. {1}{G}: Death-Hood Cobra gains deathtouch until end of turn.

Creature
Death-Hood Cobra (nph) 108
1
Death-Hood Cobra

{1}{G}: Death-Hood Cobra gains reach until end of turn. {1}{G}: Death-Hood Cobra gains deathtouch until end of turn.

Creature
Death-Hood Cobra (mm3) 123
3
Death-Hood Cobra

{1}{G}: Death-Hood Cobra gains reach until end of turn. {1}{G}: Death-Hood Cobra gains deathtouch until end of turn.

Creature
Death-Hood Cobra (2xm) 163
2
Deathbloom Gardener

Deathtouch {T}: Add one mana of any color.

Creature
Deathbloom Gardener (dmu) 159
1
Deathbloom Gardener

Deathtouch {T}: Add one mana of any color.

Creature
Deathbloom Gardener (dmu) 159
2
Deathbonnet Sprout

Creature
Deathbonnet Sprout // Deathbonnet Hulk (mid) 181Deathbonnet Sprout // Deathbonnet Hulk (mid) 181
1
Deepwood Denizen

Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.

Creature
Deepwood Denizen (mh2) 155
1
Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Creature Enchantment
Destiny Spinner (thb) 168
3
Devkarin Dissident

{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.

Creature
Devkarin Dissident (grn) 127
1
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Creature
Devoted Druid (2x2) 143
2
Dire Wolf Prowler

{1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Creature
Dire Wolf Prowler (afr) 179
1
Dire Wolf Prowler

{1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Creature
Dire Wolf Prowler (afr) 325
1
District Guide

When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Creature
District Guide (grn) 128
1
Draconic Muralists

When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Creature
Draconic Muralists (clb) 224
1
Dread Linnorm

Creature
Dread Linnorm // Scale Deflection (clb) 225
1
Dread Linnorm

Creature
Dread Linnorm // Scale Deflection (clb) 225
1
Drowsing Tyrannodon

Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

Creature
Drowsing Tyrannodon (m21) 178
2
Drudge Beetle

Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Creature
Drudge Beetle (rtr) 122
1
Druid of the Cowl

{T}: Add {G}.

Creature
Druid of the Cowl (aer) 106
1
Druid of the Emerald Grove

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.

Creature
Druid of the Emerald Grove (clb) 226
1
Dryad Arbor

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (fut) 174
1
Duskdale Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Duskdale Wurm (m11) 170
2
Dúnedain Rangers

Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.

Creature
Dúnedain Rangers (ltr) 159
2
Earthshaker Dreadmaw

Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.

Creature
Earthshaker Dreadmaw (lci) 183
1
Earthshaker Dreadmaw

Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.

Creature
Earthshaker Dreadmaw (lci) 183
1
Elderleaf Mentor

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

Creature
Elderleaf Mentor (khm) 165
3
Elfhame Druid

{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells.

Creature
Elfhame Druid (dom) 159
1
Elfhame Wurm

Vigilance, trample

Creature
Elfhame Wurm (dmu) 161
1
Elfhame Wurm

Vigilance, trample

Creature
Elfhame Wurm (dmu) 161
1
Elturgard Ranger

Reach When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.

Creature
Elturgard Ranger (afr) 182
2
Elvish Aberration

{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature
Elvish Aberration (2xm) 165
1
Elvish Hunter

{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.

Creature
Elvish Hunter (fem) 67c
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m15) 173
1
Elvish Rejuvenator

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Creature
Elvish Rejuvenator (2x2) 144
1
Elvish Rejuvenator

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Creature
Elvish Rejuvenator (2x2) 144
1
Elvish Scout

{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Creature
Elvish Scout (fem) 68b
1
Elvish Spirit Guide

Exile Elvish Spirit Guide from your hand: Add {G}.

Creature
Elvish Spirit Guide (dmr) 157
1
Elvish Visionary

When Elvish Visionary enters the battlefield, draw a card.

Creature
Elvish Visionary (m13) 169
2
Elvish Visionary

When Elvish Visionary enters the battlefield, draw a card.

Creature
Elvish Visionary (cmr) 223
2
Emerald Oryx

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Emerald Oryx (m10) 179
2
Enraged Huorn

Trample When Enraged Huorn enters the battlefield, the Ring tempts you.

Creature
Enraged Huorn (ltr) 162
2
Enraged Huorn

Trample When Enraged Huorn enters the battlefield, the Ring tempts you.

Creature
Enraged Huorn (ltr) 162
1
Entourage of Trest

When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.

Creature
Entourage of Trest (cmr) 224
2
Essence Symbiote

Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.

Creature
Essence Symbiote (iko) 149
2
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (2x2) 368
1
Ettercap

Creature
Ettercap // Web Shot (clb) 231
1
Evolution Sage

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (znc) 65
1
Evolving Adaptive

Evolving Adaptive enters the battlefield with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.

Creature
Evolving Adaptive (one) 167
1
Excavation Mole

Trample When Excavation Mole enters the battlefield, mill three cards.

Creature
Excavation Mole (iko) 150
2
Experiment One

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Experiment One (2x2) 146
1
Exuberant Wolfbear

Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.

Creature
Exuberant Wolfbear (plst) IKO-151
2
Fang of Shigeki

Deathtouch

Creature Enchantment
Fang of Shigeki (neo) 183
2
Fang of Shigeki

Deathtouch

Creature Enchantment
Fang of Shigeki (neo) 347
1
Farhaven Elf

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Farhaven Elf (cmr) 225
3
Femeref Archers

{T}: Femeref Archers deals 4 damage to target attacking creature with flying.

Creature
Femeref Archers (mir) 215
1
Feral Prowler

When Feral Prowler dies, draw a card.

Creature
Feral Prowler (hou) 115
2
Ferocious Pup

When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

Creature
Ferocious Pup (m20) 171
1
Ferocious Werefox

Creature
Ferocious Werefox // Guard Change (woe) 170
3
Ferocious Werefox

Creature
Ferocious Werefox // Guard Change (woe) 170
2
Fertilid

Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (iko) 152
1
Fertilid

Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (iko) 152
1
Fertilid

Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (cmr) 226
2
Festerhide Boar

Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Creature
Festerhide Boar (isd) 179
1
Fierce Witchstalker

Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Creature
Fierce Witchstalker (eld) 154
2
Fin-Clade Fugitives

Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Fin-Clade Fugitives (cmr) 227
2
Floriferous Vinewall

Defender When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Floriferous Vinewall (dmu) 163
2
Flourishing Hunter

When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.

Creature
Flourishing Hunter (vow) 199
1
Flycatcher Giraffid

Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.

Creature
Flycatcher Giraffid (iko) 153
3
Foul Emissary

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

Creature
Foul Emissary (emn) 158
1
Freelance Muscle

Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.

Creature
Freelance Muscle (snc) 147
1
Freyalise Supplicant

{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.

Creature
Freyalise Supplicant (ice) 239
1
Frilled Sandwalla

{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.

Creature
Frilled Sandwalla (hou) 116
1
Frontier Mastodon

Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

Creature
Frontier Mastodon (frf) 130
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
3
Gaea's Courser

Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.

Creature
Gaea's Courser (bro) 181
1
Gaea's Protector

Gaea's Protector must be blocked if able.

Creature
Gaea's Protector (dom) 162
2
Galadhrim Guide

When Galadhrim Guide enters the battlefield, scry 2.

Creature
Galadhrim Guide (ltr) 168
2
Garenbrig Carver

Creature
Garenbrig Carver // Shield's Might (eld) 156
2
Garenbrig Paladin

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less.

Creature
Garenbrig Paladin (eld) 157
1
Garenbrig Paladin

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less.

Creature
Garenbrig Paladin (eld) 157
1
Garenbrig Squire

Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)

Creature
Garenbrig Squire (eld) 158
3
Garruk's Packleader

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Creature
Garruk's Packleader (m13) 175
1
Garruk's Packleader

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Creature
Garruk's Packleader (m15) 283
1
Garruk's Packleader

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Creature
Garruk's Packleader (m15) 283
1
Gatecreeper Vine

Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Creature
Gatecreeper Vine (rtr) 124
2
Geist Trappers

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach.

Creature
Geist Trappers (avr) 179
1
Generous Stray

When Generous Stray enters the battlefield, draw a card.

Creature
Generous Stray (grn) 129
2
Generous Visitor

Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.

Creature
Generous Visitor (neo) 185
1
Geothermal Kami

When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.

Creature
Geothermal Kami (neo) 186
1
Ghirapur Guide

{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Creature
Ghirapur Guide (m19) 182
1
Giant Ankheg

Trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other creatures you control have trample and ward {2}.

Creature
Giant Ankheg (clb) 233
2
Giant Mantis

Reach (This creature can block creatures with flying.)

Creature
Giant Mantis (bfz) 173
2
Giant Spider

Reach (This creature can block creatures with flying.)

Creature
Giant Spider (m10) 185
1
Giant Spider

Reach (This creature can block creatures with flying.)

Creature
Giant Spider (dmr) 163
1
Glimmer Bairn

Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.

Creature
Glimmer Bairn (mh2) 413
1
Glittermonger

{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Glittermonger (snc) 149
4
Glowstone Recluse

Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.

Creature
Glowstone Recluse (iko) 156
1
Gnarlback Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

Creature
Gnarlback Rhino (2x2) 148
1
Gnarled Sage

Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Creature
Gnarled Sage (m21) 187
1
Gnarlid Colony

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample.

Creature
Gnarlid Colony (znr) 185
3
Gnarlroot Pallbearer

Trample When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Creature
Gnarlroot Pallbearer (bro) 184
2
Gnarlroot Pallbearer

Trample When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Creature
Gnarlroot Pallbearer (bro) 184
1
Gnarlwood Dryad

Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Creature
Gnarlwood Dryad (emn) 159
2
Gnoll Hunter

Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

Creature
Gnoll Hunter (afr) 326
1
Gnottvold Recluse

Reach

Creature
Gnottvold Recluse (khm) 172
2
Go-Shintai of Boundless Vigor

Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Creature Enchantment
Go-Shintai of Boundless Vigor (neo) 187
1
Golden Hind

{T}: Add {G}.

Creature
Golden Hind (jou) 124
1
Golgari Decoy

All creatures able to block Golgari Decoy do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Creature
Golgari Decoy (rtr) 127
1
Golgari Raiders

Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

Creature
Golgari Raiders (grn) 130
2
Grappling Sundew

Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

Creature
Grappling Sundew (grn) 131
1
Grazing Gladehart

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

Creature
Grazing Gladehart (c13) 147
2
Greater Mossdog

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Greater Mossdog (rvr) 145
2
Greater Sandwurm

Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Greater Sandwurm (akh) 168
1
Greater Sandwurm

Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Greater Sandwurm (iko) 157
3
Greater Tanuki

Trample Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature Enchantment
Greater Tanuki (neo) 189
3
Greenbelt Radical

Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

Creature
Greenbelt Radical (mkm) 163
1
Grizzled Outrider

Creature
Grizzled Outrider (khm) 173
2
Guardian Gladewalker

Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.

Creature
Guardian Gladewalker (khm) 174
2

Enchantment

Quantity: 70Price: $52.43
Acolyte of Bahamut

Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."

Enchantment
Acolyte of Bahamut (clb) 212
1
Acolyte of Bahamut

Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."

Enchantment
Acolyte of Bahamut (clb) 212
1
Alpha Status

Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Enchantment
Alpha Status (scg) 110
1
Ancestral Mask

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Enchantment
Ancestral Mask (ema) 157
1
Arachnoform

Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.

Enchantment
Arachnoform (khm) 159
4
Arachnus Web

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Enchantment
Arachnus Web (2x2) 136
1
Arachnus Web

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Enchantment
Arachnus Web (2x2) 136
1
Audacity

Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.

Enchantment
Audacity (bro) 169
3
Azusa's Many Journeys

Enchantment
Azusa's Many Journeys // Likeness of the Seeker (neo) 172Azusa's Many Journeys // Likeness of the Seeker (neo) 172
1
Bestial Bloodline

Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Bestial Bloodline from your graveyard to your hand.

Enchantment
Bestial Bloodline (woe) 162
1
Blanchwood Armor

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Enchantment
Blanchwood Armor (bro) 171
3
Boseiju Reaches Skyward

Enchantment
Boseiju Reaches Skyward // Branch of Boseiju (neo) 177Boseiju Reaches Skyward // Branch of Boseiju (neo) 177
1
Careful Cultivation

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."

Enchantment
Careful Cultivation (neo) 178
3
Cartouche of Strength

Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

Enchantment
Cartouche of Strength (akh) 158
1
Cloakwood Hermit

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Enchantment
Cloakwood Hermit (clb) 221
1
Cloakwood Hermit

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Enchantment
Cloakwood Hermit (clb) 514
1
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (c19) 158
1
Curse of Bounty

Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Enchantment
Curse of Bounty (c17) 30
1
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
2
Elven Fortress

{1}{G}: Target blocking creature gets +0/+1 until end of turn.

Enchantment
Elven Fortress (fem) 65b
1
Equestrian Skill

Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.

Enchantment
Equestrian Skill (soi) 204
1
Fae Offering

At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

Enchantment
Fae Offering (mh2) 158
1
Fae Offering

At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

Enchantment
Fae Offering (mh2) 158
1
Favor of Jukai

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

Enchantment
Favor of Jukai (neo) 184
3
Feral Invocation

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.

Enchantment
Feral Invocation (m20) 170
2
Fists of Ironwood

Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.

Enchantment
Fists of Ironwood (rav) 164
4
Font of Fertility

{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Enchantment
Font of Fertility (jou) 123
2
Forced Adaptation

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Enchantment
Forced Adaptation (rvr) 140
1
Freyalise's Charm

Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand.

Enchantment
Freyalise's Charm (ice) 240
1
Full Moon's Rise

Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Enchantment
Full Moon's Rise (isd) 180
1
Fungal Plots

{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.

Enchantment
Fungal Plots (dom) 160
1
Gaea's Embrace

Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.

Enchantment
Gaea's Embrace (usg) 255
1
Garruk's Uprising

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

Enchantment
Garruk's Uprising (m21) 186
1
Garruk's Uprising

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

Enchantment
Garruk's Uprising (wot) 53
2
Garruk's Uprising

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

Enchantment
Garruk's Uprising (wot) 53
1
Gift of Paradise

Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Enchantment
Gift of Paradise (m20) 173
1
Gift of Paradise

Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Enchantment
Gift of Paradise (cmr) 229
3
Gift of Strands

Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3.

Enchantment
Gift of Strands (ltr) 170
3
Glittering Frost

Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Glittering Frost (khm) 171
2
Grafted Growth

Enchant land When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."

Enchantment
Grafted Growth (neo) 188
4
Ground Seal

When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Enchantment
Ground Seal (wot) 54
4

Instant

Quantity: 88Price: $36.82
Aerial Predation

Destroy target creature with flying. You gain 2 life.

Instant
Aerial Predation (rtr) 113
1
Ambuscade

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Instant
Ambuscade (hou) 110
1
Ambuscade

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Instant
Ambuscade (2x2) 133
1
Ambuscade

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Instant
Ambuscade (2x2) 133
1
Ancient Animus

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Instant
Ancient Animus (dom) 154
2
Ancient Animus

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Instant
Ancient Animus (cmr) 215
1
Ancient Animus

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Instant
Ancient Animus (cmr) 215
1
Appetite for the Unnatural

Destroy target artifact or enchantment. You gain 2 life.

Instant
Appetite for the Unnatural (kld) 141
2
Arbor Armament

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

Instant
Arbor Armament (dom) 155
2
Awaken the Bear

Target creature gets +3/+3 and gains trample until end of turn.

Instant
Awaken the Bear (ktk) 129
2
Band Together

Up to two target creatures you control each deal damage equal to their power to another target creature.

Instant
Band Together (clb) 216
1
Band Together

Up to two target creatures you control each deal damage equal to their power to another target creature.

Instant
Band Together (rvr) 132
1
Barrier Breach

Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Barrier Breach (iko) 145
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (bbd) 190
1
Become Immense

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Instant
Become Immense (ktk) 130
1
Big Play

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.

Instant
Big Play (stx) 122
2
Bite Down

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Instant
Bite Down (dmu) 155
1
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (kld) 146
1
Bombadil's Song

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Instant
Bombadil's Song (ltr) 154
1
Bombadil's Song

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Instant
Bombadil's Song (ltr) 154
2
Boon of Boseiju

Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.

Instant
Boon of Boseiju (neo) 176
2
Bouncer's Beatdown

This spell costs {2} less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.

Instant
Bouncer's Beatdown (snc) 135
2
Broken Wings

Destroy target artifact, enchantment, or creature with flying.

Instant
Broken Wings (khm) 164
2
Broken Wings

Destroy target artifact, enchantment, or creature with flying.

Instant
Broken Wings (dmu) 157
1
Broken Wings

Destroy target artifact, enchantment, or creature with flying.

Instant
Broken Wings (dmu) 157
1
Charge Through

Target creature gains trample until end of turn. Draw a card.

Instant
Charge Through (stx) 124
2
Choose Your Weapon

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Instant
Choose Your Weapon (afr) 175
1
Chorus of Might

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Instant
Chorus of Might (rtr) 119
2
Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Instant
Clear Shot (emn) 152
1
Cobra Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.

Instant
Cobra Trap (zen) 160
1
Colossal Heroics

Strive — This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

Instant
Colossal Heroics (jou) 118
1
Commencement of Festivities

Prevent all combat damage that would be dealt to players this turn.

Instant
Commencement of Festivities (kld) 148
2
Consign to Dust

Strive — This spell costs {2}{G} more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.

Instant
Consign to Dust (jou) 119
1
Crushing Canopy

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

Instant
Crushing Canopy (grn) 126
2
Crushing Canopy

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

Instant
Crushing Canopy (plst) GRN-126
1
Crushing Canopy

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

Instant
Crushing Canopy (vow) 194
1
Crushing Vines

Choose one — • Destroy target creature with flying. • Destroy target artifact.

Instant
Crushing Vines (2xm) 162
1
Defend the Celestus

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Instant
Defend the Celestus (mid) 182
1
Disturbed Slumber

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

Instant
Disturbed Slumber (lci) 182
1
Disturbed Slumber

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

Instant
Disturbed Slumber (lci) 182
1
Dragonscale Boon

Put two +1/+1 counters on target creature and untap it.

Instant
Dragonscale Boon (ktk) 131
1
Druid's Deliverance

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

Instant
Druid's Deliverance (rtr) 123
1
Duel for Dominance

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

Instant
Duel for Dominance (mid) 184
1
Early Harvest

Target player untaps all basic lands they control.

Instant
Early Harvest (plst) MIR-213
1
Emerald Charm

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Instant
Emerald Charm (dmr) 158
3
Fanatical Strength

Target creature gets +3/+3 and gains trample until end of turn.

Instant
Fanatical Strength (mkm) 310
1
Feed the Clan

You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Instant
Feed the Clan (ktk) 132
1
Fell the Pheasant

Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Instant
Fell the Pheasant (eld) 153
2
Fog of War

You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.

Instant
Fog of War (bro) 180
2
For the Family

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

Instant
For the Family (snc) 146
1
For the Family

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

Instant
For the Family (snc) 146
2
Forced Landing

Put target creature with flying on the bottom of its owner's library.

Instant
Forced Landing (war) 161
2
Fully Grown

Target creature gets +3/+3 until end of turn. Put a trample counter on it.

Instant
Fully Grown (iko) 154
2
Gaea's Gift

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Gaea's Gift (bro) 182
2
Gaea's Might

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Instant
Gaea's Might (dmu) 164
1
Gaea's Might

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Instant
Gaea's Might (dmu) 164
1
Gather Courage

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.

Instant
Gather Courage (rvr) 143
1
Giant Growth

Target creature gets +3/+3 until end of turn.

Instant
Giant Growth (war) 162
2
Gift of Growth

Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

Instant
Gift of Growth (dom) 163
2
Gift of Strength

Target creature gets +3/+3 and gains reach until end of turn.

Instant
Gift of Strength (rna) 127
2
Gift of Strength

Target creature gets +3/+3 and gains reach until end of turn.

Instant
Gift of Strength (thb) 171
1
Grapple with the Past

Mill three cards, then you may return a creature or land card from your graveyard to your hand.

Instant
Grapple with the Past (c18) 148
1
Grapple with the Past

Mill three cards, then you may return a creature or land card from your graveyard to your hand.

Instant
Grapple with the Past (2x2) 149
1
Growth Cycle

Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.

Instant
Growth Cycle (m20) 175
1

Sorcery

Quantity: 90Price: $40.08
Abundant Harvest

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Sorcery
Abundant Harvest (mh2) 147
1
Acorn Harvest

Create two 1/1 green Squirrel creature tokens. Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Acorn Harvest (tor) 118
1
Adventurous Impulse

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Adventurous Impulse (dom) 153
1
Adventurous Impulse

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Adventurous Impulse (iko) 142
1
Adventurous Impulse

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Adventurous Impulse (sta) 49
2
Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Sorcery
Ancient Stirrings (roe) 174
1
Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Sorcery
Ancient Stirrings (2xm) 151
1
Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Sorcery
Ancient Stirrings (2xm) 151
1
Animist's Might

This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

Sorcery
Animist's Might (mat) 20
4
Animist's Might

This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

Sorcery
Animist's Might (mat) 20
2
Animist's Might

This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

Sorcery
Animist's Might (mat) 70
2
Attune with Aether

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).

Sorcery
Attune with Aether (kld) 145
1
Beneath the Sands

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Beneath the Sands (hou) 111
2
Bite Down on Crime

As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.

Sorcery
Bite Down on Crime (mkm) 154
1
Blizzard Brawl

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Sorcery
Blizzard Brawl (khm) 162
1
Bountiful Harvest

You gain 1 life for each land you control.

Sorcery
Bountiful Harvest (m10) 170
1
Brave the Wilds

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Sorcery
Brave the Wilds (woe) 165
1
Break Asunder

Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Break Asunder (dmr) 152
1
Broken Bond

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Sorcery
Broken Bond (plst) DOM-157
2
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (bro) 174
2
Calming Verse

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Sorcery
Calming Verse (pcy) 110
1
Carnivorous Canopy

Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Carnivorous Canopy (one) 162
1
Charge of the Forever-Beast

As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

Sorcery
Charge of the Forever-Beast (iko) 147
3
Chatter of the Squirrel

Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Chatter of the Squirrel (2xm) 157
2
Chatterstorm

Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Chatterstorm (mh2) 411
1
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (grn) 125
3
Commune with Nature

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Commune with Nature (woe) 166
1
Commune with Nature

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Commune with Nature (woe) 166
3
Commune with Spirits

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Sorcery
Commune with Spirits (neo) 180
3
Commune with Spirits

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Sorcery
Commune with Spirits (neo) 180
1
Compelled Duel

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Sorcery
Compelled Duel (afr) 178
2
Containment Breach

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Sorcery
Containment Breach (stx) 125
1
Courage in Crisis

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Courage in Crisis (war) 158
4
Culling Mark

Target creature blocks this turn if able.

Sorcery
Culling Mark (bng) 120
1
Curse of the Werefox

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

Sorcery
Curse of the Werefox (woe) 167
1
Curse of the Werefox

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

Sorcery
Curse of the Werefox (woe) 167
1
Desert Twister

Destroy target permanent.

Sorcery
Desert Twister (3ed) 192
3
Devouring Tendrils

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

Sorcery
Devouring Tendrils (stx) 126
1
Druidic Ritual

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Sorcery
Druidic Ritual (clb) 227
1
Druidic Ritual

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Sorcery
Druidic Ritual (clb) 227
1
Dryad's Revival

Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dryad's Revival (mid) 183
1
Earthen Arms

Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Sorcery
Earthen Arms (bfz) 172
2
Elven Farsight

Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.

Sorcery
Elven Farsight (ltr) 161
2
Elven Farsight

Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.

Sorcery
Elven Farsight (ltr) 161
1
Epic Confrontation

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Epic Confrontation (bro) 176
2
Expand the Sphere

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Expand the Sphere (one) 168
1
Explore the Underdark

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Sorcery
Explore the Underdark (clb) 232
1
Fade into Antiquity

Exile target artifact or enchantment.

Sorcery
Fade into Antiquity (ths) 157
1
Fade into Antiquity

Exile target artifact or enchantment.

Sorcery
Fade into Antiquity (neo) 182
2
Fallaji Excavation

Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Sorcery
Fallaji Excavation (bro) 178
2
Feral Incarnation

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.

Sorcery
Feral Incarnation (m15) 174
1
Formless Nurturing

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
Formless Nurturing (frf) 129
1
Fungal Sprouting

Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

Sorcery
Fungal Sprouting (m13) 173
1
Giant Opportunity

You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sorcery
Giant Opportunity (eld) 159
1
Glimpse the Core

Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

Sorcery
Glimpse the Core (lci) 186
1
Glimpse the Core

Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

Sorcery
Glimpse the Core (lci) 186
2
Graceful Takedown

Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.

Sorcery
Graceful Takedown (woe) 171
1
Grow from the Ashes

Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Sorcery
Grow from the Ashes (dom) 164
3

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments