164
4/12/2024
Bulk-Multi-A-M
Deck Size: 516
Custom
Legal
Est deck cost: $252.46
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164
4/12/2024
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Battle

Quantity: 3Price: $1.05
Invasion of Kylem

Battle
Invasion of Kylem // Valor's Reach Tag Team (mom) 235Invasion of Kylem // Valor's Reach Tag Team (mom) 235
1
Invasion of Lorwyn

Battle
Invasion of Lorwyn // Winnowing Forces (mom) 236Invasion of Lorwyn // Winnowing Forces (mom) 236
1
Invasion of Moag

Battle
Invasion of Moag // Bloomwielder Dryads (mom) 237Invasion of Moag // Bloomwielder Dryads (mom) 237
1

Creature

Quantity: 319Price: $125.85
Abzan Guide

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Abzan Guide (ktk) 162
2
Aetherblade Agent

Creature
Aetherblade Agent // Gitaxian Mindstinger (mom) 88Aetherblade Agent // Gitaxian Mindstinger (mom) 88
2
Agent of Horizons

{2}{U}: Agent of Horizons can't be blocked this turn.

Creature
Agent of Horizons (ths) 148
1
Ahn-Crop Champion

You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)

Creature
Ahn-Crop Champion (akh) 194
1
Akroan Hoplite

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

Creature
Akroan Hoplite (ths) 185
1
Akroan Phalanx

Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature
Akroan Phalanx (bng) 2
2
Alert Heedbonder

Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Creature
Alert Heedbonder (iko) 218
1
Anathemancer

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Anathemancer (arb) 33
1
Arbalest Engineers

When Arbalest Engineers enters the battlefield, choose one — • Arbalest Engineers deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Creature
Arbalest Engineers (bro) 206
1
Arbalest Engineers

When Arbalest Engineers enters the battlefield, choose one — • Arbalest Engineers deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Creature
Arbalest Engineers (bro) 206
1
Archers' Parapet

Defender {1}{B}, {T}: Each opponent loses 1 life.

Creature
Archers' Parapet (ktk) 128
1
Asari Captain

Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

Creature
Asari Captain (neo) 215
1
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (isd) 170
1
Balduvian Atrocity

Kicker {R} (You may pay an additional {R} as you cast this spell.) Menace When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Balduvian Atrocity (dmu) 79
1
Balduvian Atrocity

Kicker {R} (You may pay an additional {R} as you cast this spell.) Menace When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Balduvian Atrocity (dmu) 79
1
Bant Sureblade

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Creature
Bant Sureblade (arb) 143
2
Battery Bearer

Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card.

Creature
Battery Bearer (bro) 207
1
Battery Bearer

Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card.

Creature
Battery Bearer (bro) 207
1
Battlewing Mystic

Kicker {R} (You may pay an additional {R} as you cast this spell.) Flying When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.

Creature
Battlewing Mystic (dmu) 43
1
Battlewing Mystic

Kicker {R} (You may pay an additional {R} as you cast this spell.) Flying When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.

Creature
Battlewing Mystic (dmu) 43
1
Battlewise Hoplite

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Creature
Battlewise Hoplite (ths) 189
2
Beamsplitter Mage

Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.

Creature
Beamsplitter Mage (grn) 155
1
Bear's Companion

When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.

Creature
Bear's Companion (2x2) 182
1
Beetleform Mage

{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

Creature
Beetleform Mage (dgm) 54
1
Benalish Sleeper

Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.

Creature
Benalish Sleeper (dmu) 8
1
Benalish Sleeper

Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.

Creature
Benalish Sleeper (dmu) 8
1
Biomathematician

When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.

Creature
Biomathematician (stx) 164
1
Blazing Hellhound

{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.

Creature
Blazing Hellhound (2x2) 183
2
Blightreaper Thallid

Creature
Blightreaper Thallid // Blightsower Thallid (mom) 92Blightreaper Thallid // Blightsower Thallid (mom) 92
1
Blind Hunter

Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

Creature
Blind Hunter (rvr) 166
1
Bloodbraid Elf

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Bloodbraid Elf (2x2) 184
2
Bloodfire Mentor

{2}{U}, {T}: Draw a card, then discard a card.

Creature
Bloodfire Mentor (ktk) 102
1
Bloodtithe Harvester

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

Creature
Bloodtithe Harvester (vow) 310
1
Bloodwater Entity

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

Creature
Bloodwater Entity (2x2) 185
2
Body Dropper

Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper. {B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature
Body Dropper (snc) 168
1
Bog Badger

Kicker {B} (You may pay an additional {B} as you cast this spell.) When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Creature
Bog Badger (dmu) 156
2
Boros Challenger

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.

Creature
Boros Challenger (grn) 156
3
Boros Guildmage

{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.

Creature
Boros Guildmage (rvr) 168
1
Brazen Upstart

Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Brazen Upstart (snc) 169
1
Brazen Upstart

Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Brazen Upstart (snc) 169
1
Brazen Upstart

Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Brazen Upstart (snc) 296
1
Brokers Initiate

{4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn.

Creature
Brokers Initiate (snc) 5
1
Brokers Initiate

{4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn.

Creature
Brokers Initiate (snc) 5
1
Brushfire Elemental

Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.

Creature
Brushfire Elemental (znr) 221
2
Brushfire Elemental

Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.

Creature
Brushfire Elemental (znr) 311
1
Burning-Tree Emissary

When Burning-Tree Emissary enters the battlefield, add {R}{G}.

Creature
Burning-Tree Emissary (gk2) 88
1
Burning-Tree Emissary

When Burning-Tree Emissary enters the battlefield, add {R}{G}.

Creature
Burning-Tree Emissary (2x2) 374
1
Cabaretti Initiate

{2}{R/W}: Cabaretti Initiate gains double strike until end of turn.

Creature
Cabaretti Initiate (snc) 137
2
Callous Sell-Sword

Creature
Callous Sell-Sword // Burn Together (woe) 221
4
Cartel Aristocrat

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

Creature
Cartel Aristocrat (2x2) 191
1
Cartel Aristocrat

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

Creature
Cartel Aristocrat (2x2) 191
1
Celestial Regulator

Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

Creature
Celestial Regulator (snc) 174
1
Celestial Regulator

Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

Creature
Celestial Regulator (snc) 174
1
Celestial Regulator

Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

Creature
Celestial Regulator (snc) 174
2
Centaur Healer

When Centaur Healer enters the battlefield, you gain 3 life.

Creature
Centaur Healer (rtr) 148
1
Centaur Peacemaker

When Centaur Peacemaker enters the battlefield, each player gains 4 life.

Creature
Centaur Peacemaker (grn) 158
2
Centaur Safeguard

({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life.

Creature
Centaur Safeguard (rav) 244
1
Cerodon Yearling

Vigilance, haste

Creature
Cerodon Yearling (arb) 96
2
Charforger

When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.

Creature
Charforger (one) 199
1
Chronicler of Heroes

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

Creature
Chronicler of Heroes (2x2) 193
1
Chronicler of Heroes

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

Creature
Chronicler of Heroes (2x2) 193
1
Cinderslash Ravager

This spell costs {1} less to cast for each permanent you control with oil counters on it. Vigilance When Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.

Creature
Cinderslash Ravager (one) 200
1
Civil Servant

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.

Creature
Civil Servant (snc) 176
1
Civil Servant

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.

Creature
Civil Servant (snc) 176
1
Cleaving Skyrider

Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

Creature
Cleaving Skyrider (dmu) 12
3
Cleric of Life's Bond

Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

Creature
Cleric of Life's Bond (znr) 222
1
Cloudblazer

Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

Creature
Cloudblazer (kld) 176
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (2x2) 194
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (2x2) 375
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (rvr) 172
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (rvr) 172
1
Colossal Skyturtle

Flying, ward {2} Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.

Creature Enchantment
Colossal Skyturtle (neo) 216
2
Combine Guildmage

{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

Creature
Combine Guildmage (rna) 163
1
Conclave Cavalier

Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

Creature
Conclave Cavalier (grn) 161
1
Conclave Guildmage

{G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.

Creature
Conclave Guildmage (grn) 162
1
Conclave Guildmage

{G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.

Creature
Conclave Guildmage (grn) 162
1
Conclave Mentor

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.

Creature
Conclave Mentor (m21) 216
1
Conclave Mentor

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.

Creature
Conclave Mentor (2x2) 195
1
Contraband Kingpin

Lifelink Whenever an artifact enters the battlefield under your control, scry 1.

Creature
Contraband Kingpin (kld) 177
2
Cormela, Glamour Thief

Haste {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.

Creature
Cormela, Glamour Thief (snc) 301
1
Corpse Appraiser

When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

Creature
Corpse Appraiser (snc) 302
1
Corpse Appraiser

When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

Creature
Corpse Appraiser (snc) 302
1
Crackling Drake

Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.

Creature
Crackling Drake (grn) 163
2
Crackling Drake

Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.

Creature
Crackling Drake (rvr) 174
1
Crimson Muckwader

Crimson Muckwader gets +1/+1 as long as you control a Swamp. {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Creature
Crimson Muckwader (m13) 127
1
Cruel Celebrant

Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.

Creature
Cruel Celebrant (war) 188
1
Cult Guildmage

{3}{B}, {T}: Target player discards a card. Activate only as a sorcery. {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker.

Creature
Cult Guildmage (rna) 164
1
Cunning Nightbonder

Flash Spells with flash you cast cost {1} less to cast and can't be countered.

Creature
Cunning Nightbonder (iko) 219
1
Daemogoth Woe-Eater

At the beginning of your upkeep, sacrifice a creature. When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.

Creature
Daemogoth Woe-Eater (stx) 175
1
Daemogoth Woe-Eater

At the beginning of your upkeep, sacrifice a creature. When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.

Creature
Daemogoth Woe-Eater (stx) 175
1
Darkblade Agent

As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."

Creature
Darkblade Agent (grn) 164
1
Darling of the Masses

Other Citizens you control get +1/+0. Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.

Creature
Darling of the Masses (snc) 181
1
Dawnhart Wardens

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Creature
Dawnhart Wardens (mid) 308
1
Deadeye Plunderers

Deadeye Plunderers gets +1/+1 for each artifact you control. {2}{U}{B}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Deadeye Plunderers (xln) 220
4
Deathbellow Raider

Deathbellow Raider attacks each combat if able. {2}{B}: Regenerate Deathbellow Raider.

Creature
Deathbellow Raider (ths) 117
1
Dimir Guildmage

({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.

Creature
Dimir Guildmage (rvr) 178
2
Dimir Spybug

Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

Creature
Dimir Spybug (grn) 166
3
Diregraf Captain

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Creature
Diregraf Captain (dka) 135
2
Diregraf Captain

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Creature
Diregraf Captain (dka) 135
1
Disciplined Duelist

Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Disciplined Duelist (snc) 182
1
Disciplined Duelist

Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Disciplined Duelist (snc) 304
1
Disciplined Duelist

Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Disciplined Duelist (snc) 304
1
Disciplined Duelist

Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Disciplined Duelist (snc) 304
1
Drana's Emissary

Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

Creature
Drana's Emissary (bfz) 210
1
Dreg Mangler

Haste Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Creature
Dreg Mangler (2x2) 204
1
Dreg Mangler

Haste Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Creature
Dreg Mangler (2x2) 204
1
Drogskol Captain

Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Drogskol Captain (dka) 136
1
Druid of the Anima

{T}: Add {R}, {G}, or {W}.

Creature
Druid of the Anima (ala) 128
1
Dryad Militant

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Creature
Dryad Militant (rtr) 214
1
Elite Headhunter

Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

Creature
Elite Headhunter (eld) 209
1
Elves of Deep Shadow

{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.

Creature
Elves of Deep Shadow (rav) 161
1
Elvish Hydromancer

Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.

Creature
Elvish Hydromancer (dmu) 162
1
Elvish Hydromancer

Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.

Creature
Elvish Hydromancer (dmu) 162
1
Empyrean Eagle

Flying Other creatures you control with flying get +1/+1.

Creature
Empyrean Eagle (m20) 208
1
Enigma Drake

Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Creature
Enigma Drake (akh) 198
1
Enlisted Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Enlisted Wurm (arb) 68
1
Evangel of Synthesis

When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.

Creature
Evangel of Synthesis (bro) 209
1
Evangel of Synthesis

When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.

Creature
Evangel of Synthesis (bro) 209
2
Fallaji Vanguard

First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

Creature
Fallaji Vanguard (bro) 210
2
Fallaji Vanguard

First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

Creature
Fallaji Vanguard (bro) 210
1
Fireblade Artist

Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

Creature
Fireblade Artist (2x2) 214
1
Fireborn Knight

Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.

Creature
Fireborn Knight (eld) 210
2
Firehoof Cavalry

{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

Creature
Firehoof Cavalry (ktk) 11
2
Footlight Fiend

When Footlight Fiend dies, it deals 1 damage to any target.

Creature
Footlight Fiend (rna) 216
2
Footlight Fiend

When Footlight Fiend dies, it deals 1 damage to any target.

Creature
Footlight Fiend (rvr) 181
1
Forge Boss

Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.

Creature
Forge Boss (snc) 189
1
Forge Boss

Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.

Creature
Forge Boss (snc) 189
1
Fresh-Faced Recruit

As long as it's your turn, Fresh-Faced Recruit has first strike.

Creature
Fresh-Faced Recruit (grn) 216
1
Fresh-Faced Recruit

As long as it's your turn, Fresh-Faced Recruit has first strike.

Creature
Fresh-Faced Recruit (grn) 216
1
Fresh-Faced Recruit

As long as it's your turn, Fresh-Faced Recruit has first strike.

Creature
Fresh-Faced Recruit (grn) 216
2
Frilled Mystic

Flash When Frilled Mystic enters the battlefield, you may counter target spell.

Creature
Frilled Mystic (rna) 174
1
Frilled Mystic

Flash When Frilled Mystic enters the battlefield, you may counter target spell.

Creature
Frilled Mystic (rvr) 183
1
Frolicking Familiar

Creature
Frolicking Familiar // Blow Off Steam (woe) 226
2
Garrison Sergeant

Garrison Sergeant has double strike as long as you control a Gate.

Creature
Garrison Sergeant (grn) 172
1
Garrison Sergeant

Garrison Sergeant has double strike as long as you control a Gate.

Creature
Garrison Sergeant (grn) 172
3
General's Enforcer

Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Creature
General's Enforcer (iko) 188
2
Ghitu Amplifier

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.

Creature
Ghitu Amplifier (dmu) 127
1
Ghitu Amplifier

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.

Creature
Ghitu Amplifier (dmu) 127
1
Gilder Bairn

{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)

Creature
Gilder Bairn (eve) 152
1
Gingerbread Hunter

Creature
Gingerbread Hunter // Puny Snack (woe) 227
1
Gingerbread Hunter

Creature
Gingerbread Hunter // Puny Snack (woe) 227
1
Glamorous Outlaw

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. {2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

Creature
Glamorous Outlaw (snc) 190
2
Glamorous Outlaw

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. {2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

Creature
Glamorous Outlaw (snc) 309
1
Glamorous Outlaw

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. {2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

Creature
Glamorous Outlaw (snc) 309
3
Glamorous Outlaw

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. {2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

Creature
Glamorous Outlaw (snc) 309
2
Gleaming Overseer

When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.

Creature
Gleaming Overseer (war) 198
2
Gloryscale Viashino

Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.

Creature
Gloryscale Viashino (2x2) 219
1
Glowspore Shaman

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

Creature
Glowspore Shaman (grn) 173
1
Glowspore Shaman

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

Creature
Glowspore Shaman (grn) 173
1
Glowspore Shaman

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

Creature
Glowspore Shaman (2x2) 220
1
Glowspore Shaman

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

Creature
Glowspore Shaman (2x2) 220
1
Gobhobbler Rats

Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Gobhobbler Rats (rvr) 185
1
Goblin Electromancer

Instant and sorcery spells you cast cost {1} less to cast.

Creature
Goblin Electromancer (rtr) 163
3
Goblin Electromancer

Instant and sorcery spells you cast cost {1} less to cast.

Creature
Goblin Electromancer (grn) 174
1
Goblin Electromancer

Instant and sorcery spells you cast cost {1} less to cast.

Creature
Goblin Electromancer (rvr) 186
1
Godtracker of Jund

Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.

Creature
Godtracker of Jund (arb) 55
2
Golgari Findbroker

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

Creature
Golgari Findbroker (grn) 175
1
Golgari Guildmage

{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.

Creature
Golgari Guildmage (rvr) 188
1
Golgari Longlegs

Creature
Golgari Longlegs (rtr) 216
3
Grasping Thrull

Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

Creature
Grasping Thrull (rna) 177
1
Greta, Sweettooth Scourge

When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.

Creature
Greta, Sweettooth Scourge (woe) 205
1
Grizzly Ghoul

Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

Creature
Grizzly Ghoul (mid) 226
1
Grove Rumbler

Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

Creature
Grove Rumbler (bfz) 211
1
Hackrobat

Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: Hackrobat gains deathtouch until end of turn. {R}: Hackrobat gets +2/-2 until end of turn.

Creature
Hackrobat (rna) 181
1
Halo Forager

Flying When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Creature
Halo Forager (mom) 227
1
Hammer Dropper

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Hammer Dropper (grn) 176
4
Harbor Bandit

Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn.

Creature
Harbor Bandit (m13) 95
1
Hero of the Dunes

When Hero of the Dunes enters the battlefield, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0.

Creature
Hero of the Dunes (bro) 213
1
Hero of the Nyxborn

When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

Creature Enchantment
Hero of the Nyxborn (thb) 219
1
House Guildmage

{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
House Guildmage (grn) 177
5
Imperious Oligarch

Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Creature
Imperious Oligarch (rna) 184
3
Inspiring Veteran

Other Knights you control get +1/+1.

Creature
Inspiring Veteran (eld) 194
2
Jelenn Sphinx

Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Creature
Jelenn Sphinx (dgm) 77
1
Jetmir's Fixer

{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.

Creature
Jetmir's Fixer (snc) 194
1
Jhessian Zombies

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)

Creature
Jhessian Zombies (arb) 22
1
Jubilant Skybonder

Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."

Creature
Jubilant Skybonder (iko) 223
1
Judge's Familiar

Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.

Creature
Judge's Familiar (rtr) 218
1
Jukai Naturalist

Lifelink Enchantment spells you cast cost {1} less to cast.

Creature Enchantment
Jukai Naturalist (neo) 225
1
Juniper Order Rootweaver

Kicker {G} (You may pay an additional {G} as you cast this spell.) When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.

Creature
Juniper Order Rootweaver (dmu) 22
2
Junkyard Genius

When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.

Creature
Junkyard Genius (bro) 214
1
Junkyard Genius

When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.

Creature
Junkyard Genius (bro) 214
2
Kargan Warleader

Other Warriors you control get +1/+1.

Creature
Kargan Warleader (znr) 224
1
Keldon Strike Team

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.

Creature
Keldon Strike Team (dmu) 136
1
Keldon Strike Team

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.

Creature
Keldon Strike Team (dmu) 136
1
Kessig Naturalist

Creature
Kessig Naturalist // Lord of the Ulvenwald (mid) 231Kessig Naturalist // Lord of the Ulvenwald (mid) 231
1
Kessig Naturalist

Creature
Kessig Naturalist // Lord of the Ulvenwald (mid) 310Kessig Naturalist // Lord of the Ulvenwald (mid) 310
1
Khenra Charioteer

Trample Other creatures you control have trample.

Creature
Khenra Charioteer (akh) 201
1
Kingpin's Pet

Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Creature
Kingpin's Pet (gtc) 173
1
Knotvine Mystic

{1}, {T}: Add {R}{G}{W}.

Creature
Knotvine Mystic (con) 114
1
Kragma Warcaller

Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

Creature
Kragma Warcaller (ths) 195
1
Kraul Whipcracker

Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.

Creature
Kraul Whipcracker (mkm) 364
1
Krovikan Elementalist

{2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

Creature
Krovikan Elementalist (ice) 139
2
League Guildmage

{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

Creature
League Guildmage (grn) 185
1
League Guildmage

{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

Creature
League Guildmage (grn) 185
2
League Guildmage

{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

Creature
League Guildmage (2x2) 241
1
Leaping Master

{2}{W}: Leaping Master gains flying until end of turn.

Creature
Leaping Master (ktk) 114
2
Ledev Champion

Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.

Creature
Ledev Champion (grn) 186
1
Legion Guildmage

{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. {2}{W}, {T}: Tap another target creature.

Creature
Legion Guildmage (grn) 187
1
Legion Guildmage

{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. {2}{W}, {T}: Tap another target creature.

Creature
Legion Guildmage (grn) 187
1
Loch Dragon

Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

Creature
Loch Dragon (eld) 211
1
Lochmere Serpent

Flash {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.

Creature
Lochmere Serpent (eld) 195
1
Lorescale Coatl

Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.

Creature
Lorescale Coatl (arb) 101
1
Lotleth Troll

Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. {B}: Regenerate Lotleth Troll.

Creature
Lotleth Troll (2x2) 245
1
Lullmage's Familiar

{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.

Creature
Lullmage's Familiar (znr) 227
1
Lyev Skyknight

Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (rtr) 179
1
Lyev Skyknight

Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (rtr) 179
1
Lyev Skyknight

Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (2x2) 246
1
Lyev Skyknight

Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (2x2) 246
1
Maestros Initiate

{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

Creature
Maestros Initiate (snc) 86
1
Maestros Initiate

{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

Creature
Maestros Initiate (snc) 86
1
Maestros Initiate

{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

Creature
Maestros Initiate (snc) 86
2
Mardu Hateblade

{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Mardu Hateblade (ktk) 16
2
Mardu Warshrieker

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.

Creature
Mardu Warshrieker (ktk) 117
1
Marisi's Twinclaws

Double strike

Creature
Marisi's Twinclaws (arb) 140
5
Markov Purifier

Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.

Creature
Markov Purifier (vow) 241
1
Markov Waltzer

Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Creature
Markov Waltzer (vow) 242
1
Markov Waltzer

Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Creature
Markov Waltzer (vow) 313
1
Marshal of Zhalfir

Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature.

Creature
Marshal of Zhalfir (mom) 246
1
Masked Bandits

Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

Creature
Masked Bandits (snc) 201
1
Masked Bandits

Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

Creature
Masked Bandits (snc) 319
1
Masked Bandits

Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

Creature
Masked Bandits (snc) 319
1
Mayhem Devil

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.

Creature
Mayhem Devil (war) 204
1
Merfolk Mistbinder

Other Merfolk you control get +1/+1.

Creature
Merfolk Mistbinder (rix) 164
1
Merfolk of the Depths

Flash (You may cast this spell any time you could cast an instant.)

Creature
Merfolk of the Depths (rvr) 200
1
Merfolk of the Depths

Flash (You may cast this spell any time you could cast an instant.)

Creature
Merfolk of the Depths (rvr) 200
1
Metropolis Angel

Flying Whenever you attack with one or more creatures with counters on them, draw a card.

Creature
Metropolis Angel (snc) 203
1
Metropolis Angel

Flying Whenever you attack with one or more creatures with counters on them, draw a card.

Creature
Metropolis Angel (snc) 203
1
Mistmeadow Witch

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Mistmeadow Witch (2x2) 256
1
Molderhulk

Undergrowth — This spell costs {1} less to cast for each creature card in your graveyard. When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

Creature
Molderhulk (grn) 190
1
Monstrous War-Leech

Kicker {U} (You may pay an additional {U} as you cast this spell.) As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.

Creature
Monstrous War-Leech (dmu) 98
1
Mortus Strider

When Mortus Strider dies, return it to its owner's hand.

Creature
Mortus Strider (rvr) 203
2
Moss-Pit Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

Creature
Moss-Pit Skeleton (znr) 228
1
Mourning Thrull

({W/B} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life.

Creature
Mourning Thrull (rvr) 204
1
Mr. Orfeo, the Boulder

Whenever you attack, double target creature's power until end of turn.

Creature
Mr. Orfeo, the Boulder (snc) 320
1
Murasa Rootgrazer

Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand.

Creature
Murasa Rootgrazer (znr) 229
1
Mystic Enforcer

Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Creature
Mystic Enforcer (dmr) 192
1
Rakdos Firewheeler

When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.

Creature
Rakdos Firewheeler (rvr) 213
2
Sanguine Savior

Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.

Creature
Sanguine Savior (mkm) 230
1
Selesnya Evangel

{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

Creature
Selesnya Evangel (rvr) 220
1
Sunder Shaman

Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

Creature
Sunder Shaman (rvr) 230
1
Sunder Shaman

Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

Creature
Sunder Shaman (rvr) 230
1
Tin Street Gossip

Vigilance {T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up.

Creature
Tin Street Gossip (mkm) 235
1
Vernadi Shieldmate

Vigilance

Creature
Vernadi Shieldmate (rvr) 236
1
Wispdrinker Vampire

Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Creature
Wispdrinker Vampire (mkm) 243
1
Wispdrinker Vampire

Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Creature
Wispdrinker Vampire (mkm) 374
1

Enchantment

Quantity: 43Price: $48.65
Ardent Plea

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Enchantment
Ardent Plea (arb) 1
2
Armadillo Cloak

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Armadillo Cloak (dde) 58
4
Arni Slays the Troll

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature you don't control. II — Add {R}. Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control.

Enchantment
Arni Slays the Troll (khm) 201
1
Ascent of the Worthy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Enchantment
Ascent of the Worthy (khm) 202
2
Binding the Old Gods

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

Enchantment
Binding the Old Gods (khm) 206
2
Coerced to Kill

Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

Enchantment
Coerced to Kill (mkm) 192
1
Crystallization

Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.

Enchantment
Crystallization (arb) 144
7
Deathreap Ritual

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Enchantment
Deathreap Ritual (2xm) 194
1
Ephara's Enlightenment

Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.

Enchantment
Ephara's Enlightenment (bng) 146
2
Feast of the Victorious Dead

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

Enchantment
Feast of the Victorious Dead (mat) 30
4
Feast of the Victorious Dead

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

Enchantment
Feast of the Victorious Dead (mat) 30
2
Feast of the Victorious Dead

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

Enchantment
Feast of the Victorious Dead (mat) 80
2
Fires of Yavimaya

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Enchantment
Fires of Yavimaya (c13) 190
1
Forging the Tyrite Sword

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Enchantment
Forging the Tyrite Sword (plst) KHM-211
1
Forging the Tyrite Sword

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Enchantment
Forging the Tyrite Sword (khm) 211
1
Gift of Orzhova

Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.

Enchantment
Gift of Orzhova (gtc) 219
1
Invasion of the Giants

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs {2} less to cast.

Enchantment
Invasion of the Giants (khm) 215
2
Invigorating Hot Spring

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Enchantment
Invigorating Hot Spring (neo) 223
2
Kardur's Vicious Return

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

Enchantment
Kardur's Vicious Return (khm) 217
1
Lawmage's Binding

Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Lawmage's Binding (rna) 190
1
Magefire Wings

Enchant creature Enchanted creature gets +2/+0 and has flying.

Enchantment
Magefire Wings (arb) 88
1
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rvr) 217
2

Instant

Quantity: 96Price: $56.74
Abzan Charm

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

Instant
Abzan Charm (2x2) 166
1
Aethermage's Touch

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Instant
Aethermage's Touch (2x2) 167
1
Agony Warp

Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.

Instant
Agony Warp (2x2) 168
2
Arcane Infusion

Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Arcane Infusion (mid) 210
2
Artful Takedown

Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.

Instant
Artful Takedown (grn) 151
1
Artful Takedown

Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.

Instant
Artful Takedown (grn) 151
1
Auger Spree

Target creature gets +4/-4 until end of turn.

Instant
Auger Spree (rtr) 144
1
Auger Spree

Target creature gets +4/-4 until end of turn.

Instant
Auger Spree (2x2) 178
2
Back for More

Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Instant
Back for More (iko) 177
1
Bant Charm

Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.

Instant
Bant Charm (2x2) 181
1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (a25) 199
1
Breath of Malfegor

Breath of Malfegor deals 5 damage to each opponent.

Instant
Breath of Malfegor (arb) 35
1
Brokers Charm

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

Instant
Brokers Charm (snc) 171
1
Brokers Charm

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

Instant
Brokers Charm (snc) 171
1
Cabaretti Charm

Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

Instant
Cabaretti Charm (snc) 300
1
Cabaretti Charm

Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

Instant
Cabaretti Charm (snc) 300
2
Colossal Growth

Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.

Instant
Colossal Growth (dmu) 158
1
Congregation at Dawn

Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.

Instant
Congregation at Dawn (rav) 198
1
Consign

Instant
Consign // Oblivion (hou) 149
1
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 28
3
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 28
1
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 78
1
Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Instant
Crackling Doom (2x2) 196
1
Cunning Strike

Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.

Instant
Cunning Strike (frf) 150
1
Deathsprout

Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Instant
Deathsprout (war) 189
1
Depose

Instant
Depose // Deploy (rna) 225
1
Desperate Ravings

Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Desperate Ravings (c15) 149
1
Double Negative

Counter up to two target spells.

Instant
Double Negative (arb) 87
1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
1
Dramatic Rescue

Return target creature to its owner's hand. You gain 2 life.

Instant
Dramatic Rescue (rtr) 156
2
Dramatic Rescue

Return target creature to its owner's hand. You gain 2 life.

Instant
Dramatic Rescue (gk2) 12
1
Drown in the Loch

Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Instant
Drown in the Loch (eld) 188
1
Essence Backlash

Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

Instant
Essence Backlash (rtr) 160
3
Ethereal Ambush

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Ethereal Ambush (frf) 152
1
Exotic Pets

Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.

Instant
Exotic Pets (snc) 185
1
Exotic Pets

Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.

Instant
Exotic Pets (snc) 185
1
Exotic Pets

Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.

Instant
Exotic Pets (snc) 185
1
Farm

Instant
Farm // Market (hou) 148
1
Final Payment

As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.

Instant
Final Payment (rna) 171
1
Fires of Victory

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.

Instant
Fires of Victory (dmu) 123
1
Fires of Victory

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.

Instant
Fires of Victory (dmu) 123
1
Flotsam

Instant
Flotsam // Jetsam (mkm) 247
1
Flurry of Wings

Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.

Instant
Flurry of Wings (arb) 127
3
Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Forbidden Alchemy (isd) 55
2
Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Forbidden Alchemy (2x2) 49
2
Friendly Rivalry

Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.

Instant
Friendly Rivalry (ltr) 204
1
Friendly Rivalry

Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.

Instant
Friendly Rivalry (ltr) 204
1
Grim Contest

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Instant
Grim Contest (frf) 153
1
Grisly Salvage

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Instant
Grisly Salvage (rtr) 165
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (rna) 178
1
Guttural Response

Counter target blue instant spell.

Instant
Guttural Response (shm) 208
2
Guttural Response

Counter target blue instant spell.

Instant
Guttural Response (dds) 56
1
Heroic Charge

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.

Instant
Heroic Charge (dmu) 20
1
Heroic Charge

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.

Instant
Heroic Charge (dmu) 20
1
Hurloon Battle Hymn

Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.

Instant
Hurloon Battle Hymn (dmu) 131
1
Hurloon Battle Hymn

Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.

Instant
Hurloon Battle Hymn (dmu) 131
1
Hypothesizzle

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

Instant
Hypothesizzle (grn) 178
4
Integrity

Instant
Integrity // Intervention (grn) 227
1
Integrity

Instant
Integrity // Intervention (grn) 227
1
Intimidation Bolt

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

Instant
Intimidation Bolt (arb) 99
3
Izzet Charm

Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

Instant
Izzet Charm (2x2) 230
2
Jeskai Charm

Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn.

Instant
Jeskai Charm (2x2) 232
1
Joint Exploration

Kicker {G} (You may pay an additional {G} as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

Instant
Joint Exploration (dmu) 56
1
Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Instant
Lightning Helix (2x2) 243
1
Maestros Charm

Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.

Instant
Maestros Charm (snc) 199
1
Maestros Charm

Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.

Instant
Maestros Charm (snc) 317
1
Manamorphose

Add two mana in any combination of colors. Draw a card.

Instant
Manamorphose (2xm) 208
1
Mardu Charm

Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Instant
Mardu Charm (ktk) 186
2
Martial Glory

Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.

Instant
Martial Glory (2x2) 249
1
Martial Glory

Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.

Instant
Martial Glory (2x2) 249
1
Mercy Killing

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.

Instant
Mercy Killing (shm) 231
1
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (2x2) 20
2
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (dmr) 15
1
Mortify

Destroy target creature or enchantment.

Instant
Mortify (rna) 192
1

Sorcery

Quantity: 55Price: $20.17
Aether Helix

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.

Sorcery
Aether Helix (stx) 162
1
Aggressive Sabotage

Kicker {R} (You may pay an additional {R} as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

Sorcery
Aggressive Sabotage (dmu) 78
1
Aggressive Sabotage

Kicker {R} (You may pay an additional {R} as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

Sorcery
Aggressive Sabotage (dmu) 78
1
Assault

Sorcery
Assault // Battery (dmr) 210
1
Beacon Bolt

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Beacon Bolt (grn) 154
2
Brainbite

Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.

Sorcery
Brainbite (arb) 18
1
Call to the Feast

Create three 1/1 white Vampire creature tokens with lifelink.

Sorcery
Call to the Feast (2x2) 190
2
Campus Renovation

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Campus Renovation (mat) 27
3
Campus Renovation

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Campus Renovation (mat) 27
1
Campus Renovation

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Campus Renovation (mat) 77
1
Captured Sunlight

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You gain 4 life.

Sorcery
Captured Sunlight (arb) 66
2
Choking Miasma

Kicker {G} (You may pay an additional {G} as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.

Sorcery
Choking Miasma (dmu) 86
1
Covetous Urge

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Sorcery
Covetous Urge (eld) 207
2
Cram Session

You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Cram Session (stx) 170
1
Deadly Brew

Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

Sorcery
Deadly Brew (stx) 176
1
Deadly Complication

Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.

Sorcery
Deadly Complication (mkm) 195
1
Death Frenzy

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

Sorcery
Death Frenzy (ktk) 172
2
Demonic Dread

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Target creature can't block this turn.

Sorcery
Demonic Dread (arb) 38
1
Deny Reality

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Return target permanent to its owner's hand.

Sorcery
Deny Reality (arb) 19
2
Discovery

Sorcery
Discovery // Dispersal (grn) 223
2
Domri's Ambush

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

Sorcery
Domri's Ambush (war) 192
1
Elemental Summoning

Create a 4/4 blue and red Elemental creature token.

Sorcery
Elemental Summoning (stx) 183
1
Elemental Summoning

Create a 4/4 blue and red Elemental creature token.

Sorcery
Elemental Summoning (stx) 183
1
Environmental Sciences

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Sorcery
Environmental Sciences (stx) 1
1
Exhilarating Elocution

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

Sorcery
Exhilarating Elocution (stx) 185
1
Exhilarating Elocution

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

Sorcery
Exhilarating Elocution (stx) 185
1
Expanded Anatomy

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

Sorcery
Expanded Anatomy (stx) 2
2
Fatal Grudge

As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.

Sorcery
Fatal Grudge (snc) 187
1
Fatal Grudge

As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.

Sorcery
Fatal Grudge (snc) 187
1
Fatal Grudge

As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.

Sorcery
Fatal Grudge (snc) 187
2
Flower

Sorcery
Flower // Flourish (grn) 226
1
Gerrard's Verdict

Target player discards two cards. You gain 3 life for each land card discarded this way.

Sorcery
Gerrard's Verdict (dmr) 190
1
Ground Assault

Ground Assault deals damage to target creature equal to the number of lands you control.

Sorcery
Ground Assault (2x2) 223
1
Heroic Reinforcements

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)

Sorcery
Heroic Reinforcements (2x2) 226
1
Hungry for More

Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Hungry for More (mid) 228
1
In Thrall to the Pit

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.

Sorcery
In Thrall to the Pit (dmu) 132
1
Inkling Summoning

Create a 2/1 white and black Inkling creature token with flying.

Sorcery
Inkling Summoning (stx) 195
1
Inkling Summoning

Create a 2/1 white and black Inkling creature token with flying.

Sorcery
Inkling Summoning (stx) 195
1
Introduction to Annihilation

Exile target nonland permanent. Its controller draws a card.

Sorcery
Introduction to Annihilation (stx) 3
1
Join the Dance

Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Join the Dance (mid) 229
1
Lingering Souls

Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Lingering Souls (mm3) 12
1
Master the Way

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

Sorcery
Master the Way (ktk) 188
1
Morbid Bloom

Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.

Sorcery
Morbid Bloom (arb) 94
1
Morgue Burst

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

Sorcery
Morgue Burst (dgm) 86
1

Deck Stats

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