154
4/12/2024
Bulk-Red-A-G
Deck Size: 588
Custom
Legal
Est deck cost: $265.38
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154
4/12/2024
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Creature

Quantity: 324Price: $134.64
Ahn-Crop Invader

As long as it's your turn, Ahn-Crop Invader has first strike. {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

Creature
Ahn-Crop Invader (war) 113
2
Akki Ember-Keeper

Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)

Creature Enchantment
Akki Ember-Keeper (neo) 130
1
Akki Ronin

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

Creature
Akki Ronin (neo) 131
1
Akki Ronin

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

Creature
Akki Ronin (neo) 131
1
Akki Ronin

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

Creature
Akki Ronin (neo) 319
1
Akki Ronin

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

Creature
Akki Ronin (neo) 319
1
Akoum Hellhound

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

Creature
Akoum Hellhound (znr) 133
1
Akoum Hellhound

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

Creature
Akoum Hellhound (znr) 299
1
Akoum Stonewaker

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

Creature
Akoum Stonewaker (bfz) 140
1
Akoum Warrior

Creature
Akoum Warrior // Akoum Teeth (znr) 134Akoum Warrior // Akoum Teeth (znr) 134
1
Akroan Conscriptor

Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Creature
Akroan Conscriptor (bng) 87
1
Akroan Crusader

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.

Creature
Akroan Crusader (ths) 111
1
Alluring Suitor

Creature
Alluring Suitor // Deadly Dancer (vow) 300Alluring Suitor // Deadly Dancer (vow) 300
1
Amethyst Dragon

Creature
Amethyst Dragon // Explosive Crystal (clb) 160
2
Archetype of Aggression

Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.

Creature Enchantment
Archetype of Aggression (bng) 88
1
Ardent Dustspeaker

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

Creature
Ardent Dustspeaker (stx) 92
2
Ardent Electromancer

When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Ardent Electromancer (znr) 135
1
Ardent Elementalist

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Ardent Elementalist (mid) 128
1
Arena Trickster

Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.

Creature
Arena Trickster (thb) 126
1
Avarax

Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. {1}{R}: Avarax gets +1/+0 until end of turn.

Creature
Avarax (dmr) 112
2
Axgard Cavalry

{T}: Target creature gains haste until end of turn.

Creature
Axgard Cavalry (khm) 121
2
Axiom Engraver

Axiom Engraver enters the battlefield with two oil counters on it. {T}, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card.

Creature
Axiom Engraver (one) 120
2
Balduvian Berserker

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Balduvian Berserker dies, it deals damage equal to its power to any target.

Creature
Balduvian Berserker (dmu) 116
1
Balduvian Berserker

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Balduvian Berserker dies, it deals damage equal to its power to any target.

Creature
Balduvian Berserker (dmu) 116
1
Balduvian Horde

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

Creature
Balduvian Horde (a25) 120
1
Ballista Watcher

Creature
Ballista Watcher // Ballista Wielder (vow) 143Ballista Watcher // Ballista Wielder (vow) 143
2
Barging Sergeant

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Barging Sergeant (grn) 92
1
Barging Sergeant

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Barging Sergeant (grn) 92
2
Basalt Ravager

When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.

Creature
Basalt Ravager (khm) 122
2
Battle Cry Goblin

{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Creature
Battle Cry Goblin (afr) 132
1
Battle-Rattle Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Creature
Battle-Rattle Shaman (2xm) 116
1
Belligerent Guest

Trample Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Belligerent Guest (vow) 301
2
Belligerent Sliver

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

Creature
Belligerent Sliver (m15) 129
1
Belligerent Whiptail

Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.

Creature
Belligerent Whiptail (bfz) 141
2
Belligerent Yearling

Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

Creature
Belligerent Yearling (lci) 133
1
Belligerent Yearling

Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

Creature
Belligerent Yearling (lci) 133
1
Belligerent Yearling

Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

Creature
Belligerent Yearling (lci) 133
2
Belligerent Yearling

Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

Creature
Belligerent Yearling (lci) 320
1
Belligerent Yearling

Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

Creature
Belligerent Yearling (lci) 320
1
Bellowing Bruiser

Creature
Bellowing Bruiser // Beat a Path (woe) 121
4
Bellows Lizard

{1}{R}: Bellows Lizard gets +1/+0 until end of turn.

Creature
Bellows Lizard (rtr) 88
2
Bhaal's Invoker

Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent.

Creature
Bhaal's Invoker (clb) 163
1
Bladegraft Aspirant

Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate.

Creature
Bladegraft Aspirant (one) 122
2
Bladetusk Boar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Bladetusk Boar (zen) 118
1
Bladetusk Boar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Bladetusk Boar (m13) 121
1
Bladetusk Boar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Bladetusk Boar (jou) 90
1
Blazing Rootwalla

{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Blazing Rootwalla (mh2) 115
1
Blisterspit Gremlin

{1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

Creature
Blisterspit Gremlin (iko) 108
2
Blood Hypnotist

Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

Creature
Blood Hypnotist (vow) 302
1
Blood Petal Celebrant

Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Blood Petal Celebrant (vow) 146
1
Blood Petal Celebrant

Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Blood Petal Celebrant (vow) 303
1
Bloodboil Sorcerer

When Bloodboil Sorcerer enters the battlefield, you take the initiative. Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Bloodboil Sorcerer (clb) 164
2
Bloodfire Enforcers

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Creature
Bloodfire Enforcers (frf) 93
1
Bloodhaze Wolverine

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

Creature
Bloodhaze Wolverine (eld) 113
1
Bloodhaze Wolverine

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

Creature
Bloodhaze Wolverine (eld) 113
1
Bloodstone Goblin

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature
Bloodstone Goblin (plst) DOM-115
2
Boarding Party

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Boarding Party (cmr) 163
1
Boarding Party

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Boarding Party (cmr) 163
3
Bold Impaler

{2}{R}: Bold Impaler gets +2/+0 until end of turn.

Creature
Bold Impaler (emn) 120
1
Book Devourer

Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

Creature
Book Devourer (grn) 93
2
Borderland Marauder

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Creature
Borderland Marauder (m15) 131
3
Boundary Lands Ranger

At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

Creature
Boundary Lands Ranger (woe) 123
1
Brazen Blademaster

Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.

Creature
Brazen Blademaster (lci) 136
1
Brazen Blademaster

Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.

Creature
Brazen Blademaster (lci) 136
4
Brazen Dwarf

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Creature
Brazen Dwarf (afr) 134
1
Brazen Freebooter

When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Brazen Freebooter (cmr) 164
3
Brazen Scourge

Haste

Creature
Brazen Scourge (kld) 107
1
Breakneck Berserker

Haste

Creature
Breakneck Berserker (khm) 124
3
Brood Keeper

Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."

Creature
Brood Keeper (m15) 132
1
Burning Prophet

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

Creature
Burning Prophet (war) 117
2
Burning Sun Cavalry

Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.

Creature
Burning Sun Cavalry (lci) 138
1
Burning Sun Cavalry

Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.

Creature
Burning Sun Cavalry (lci) 138
2
Burning Sun Cavalry

Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.

Creature
Burning Sun Cavalry (lci) 138
1
Burning-Fist Minotaur

First strike {1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.

Creature
Burning-Fist Minotaur (hou) 85
1
Burning-Tree Vandal

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

Creature
Burning-Tree Vandal (rna) 94
1
Burning-Yard Trainer

Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

Creature
Burning-Yard Trainer (eld) 117
2
Cacophony Scamp

Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) When Cacophony Scamp dies, it deals damage equal to its power to any target.

Creature
Cacophony Scamp (one) 124
1
Canyon Lurkers

Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Canyon Lurkers (ktk) 105
1
Canyon Minotaur

Creature
Canyon Minotaur (m10) 130
1
Canyon Minotaur

Creature
Canyon Minotaur (m13) 122
1
Chained Brute

Chained Brute doesn't untap during your untap step. {1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.

Creature
Chained Brute (jmp) 19
2
Chainwhip Cyclops

{3}{R}: Target creature can't block this turn.

Creature
Chainwhip Cyclops (war) 118
1
Champion of the Flame

Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Creature
Champion of the Flame (dom) 116
1
Champion of the Flame

Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Creature
Champion of the Flame (cmr) 167
3
Chandra's Magmutt

{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.

Creature
Chandra's Magmutt (m21) 303
1
Chandra's Pyreling

Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Creature
Chandra's Pyreling (m21) 138
1
Chaos Channeler

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.

Creature
Chaos Channeler (afr) 136
1
Chasm Guide

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

Creature
Chasm Guide (bfz) 143
1
Child of the Volcano

Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)

Creature
Child of the Volcano (lci) 140
1
Child of the Volcano

Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)

Creature
Child of the Volcano (lci) 140
1
Chimney Rabble

Haste When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.

Creature
Chimney Rabble (one) 126
4
Cinderheart Giant

Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.

Creature
Cinderheart Giant (khm) 126
4
Clamor Shaman

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

Creature
Clamor Shaman (rna) 96
1
Coal Stoker

When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.

Creature
Coal Stoker (tsr) 159
1
Coal Stoker

When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.

Creature
Coal Stoker (dmr) 114
1
Coalhauler Swine

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Creature
Coalhauler Swine (rav) 119
1
Coalition Warbrute

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample

Creature
Coalition Warbrute (dmu) 118
1
Coastline Marauders

Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Coastline Marauders (cmr) 168
1
Conscripted Infantry

When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.

Creature
Conscripted Infantry (bro) 129
1
Craven Hulk

Craven Hulk can't block alone.

Creature
Craven Hulk (khm) 127
3
Crimson Fleet Commodore

Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch.

Creature
Crimson Fleet Commodore (cmr) 171
4
Curator of Sun's Creation

Whenever you discover, discover again for the same value. This ability triggers only once each turn.

Creature
Curator of Sun's Creation (lci) 141
4
Cyclops Electromancer

When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Creature
Cyclops Electromancer (war) 122
1
Cyclops of Eternal Fury

Creatures you control have haste.

Creature Enchantment
Cyclops of Eternal Fury (jou) 92
1
Cyclops of One-Eyed Pass

Creature
Cyclops of One-Eyed Pass (bng) 90
2
Dark-Dweller Oracle

{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Creature
Dark-Dweller Oracle (2x2) 106
1
Dark-Dweller Oracle

{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Creature
Dark-Dweller Oracle (2x2) 106
1
Daybreak Combatants

Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.

Creature
Daybreak Combatants (vow) 153
1
Daybreak Combatants

Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.

Creature
Daybreak Combatants (vow) 153
1
Defiant Khenra

Creature
Defiant Khenra (hou) 89
1
Defiant Ogre

When Defiant Ogre enters the battlefield, choose one — • Put a +1/+1 counter on Defiant Ogre. • Destroy target artifact.

Creature
Defiant Ogre (frf) 96
1
Desert Cerodon

Cycling {R} ({R}, Discard this card: Draw a card.)

Creature
Desert Cerodon (akh) 128
1
Destructive Digger

{3}, {T}, Sacrifice an artifact or land: Draw a card.

Creature
Destructive Digger (m20) 134
1
Devouring Hellion

As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.

Creature
Devouring Hellion (war) 124
1
Doomskar Titan

When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Doomskar Titan (khm) 130
1
Dragon Egg

Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."

Creature
Dragon Egg (ema) 126
1
Dragon Egg

Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."

Creature
Dragon Egg (cmr) 173
2
Dragon Hatchling

Flying {R}: Dragon Hatchling gets +1/+0 until end of turn.

Creature
Dragon Hatchling (jmp) 310
1
Dragon Mage

Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

Creature
Dragon Mage (m20) 135
1
Dragon Whelp

Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Creature
Dragon Whelp (m10) 133
1
Dragon Whelp

Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Creature
Dragon Whelp (dmu) 120
1
Dragon Whelp

Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Creature
Dragon Whelp (dmu) 120
1
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mh2) 121
1
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mh2) 121
1
Dragonlord's Servant

Dragon spells you cast cost {1} less to cast.

Creature
Dragonlord's Servant (ima) 126
1
Dragonspeaker Shaman

Dragon spells you cast cost {2} less to cast.

Creature
Dragonspeaker Shaman (jmp) 312
1
Dreadhorde Twins

When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.

Creature
Dreadhorde Twins (war) 126
1
Dwarven Forge-Chanter

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Dwarven Forge-Chanter (bro) 131
1
Dwarven Forge-Chanter

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Dwarven Forge-Chanter (bro) 131
1
Earth-Cult Elemental

Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents.

Creature
Earth-Cult Elemental (afr) 141
2
Edgewall Pack

Menace (This creature can't be blocked except by two or more creatures.) When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."

Creature
Edgewall Pack (woe) 126
4
Electrostatic Field

Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

Creature
Electrostatic Field (grn) 97
1
Electrostatic Infantry

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.

Creature
Electrostatic Infantry (dmu) 122
1
Ember Beast

Ember Beast can't attack or block alone.

Creature
Ember Beast (dmr) 117
4
Ember Hauler

{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.

Creature
Ember Hauler (m20) 137
1
Embereth Paladin

Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

Creature
Embereth Paladin (eld) 121
2
Embereth Veteran

{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Creature
Embereth Veteran (woe) 127
1
Enraged Giant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Trample, haste

Creature
Enraged Giant (aer) 80
1
Enterprising Scallywag

At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)

Creature
Enterprising Scallywag (lci) 148
2
Exhibition Magician

When Exhibition Magician enters the battlefield, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Exhibition Magician (snc) 106
2
Expedition Champion

Expedition Champion gets +2/+0 as long as you control another Warrior.

Creature
Expedition Champion (znr) 138
2
Exuberant Fuseling

Trample Exuberant Fuseling gets +1/+0 for each oil counter on it. When Exuberant Fuseling enters the battlefield and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling.

Creature
Exuberant Fuseling (one) 129
1
Falkenrath Celebrants

Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Falkenrath Celebrants (vow) 156
1
Falkenrath Celebrants

Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Falkenrath Celebrants (vow) 306
1
Falkenrath Exterminator

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

Creature
Falkenrath Exterminator (avr) 134
1
Fallaji Chaindancer

{2}: Fallaji Chaindancer gains double strike until end of turn.

Creature
Fallaji Chaindancer (bro) 134
1
Fallaji Chaindancer

{2}: Fallaji Chaindancer gains double strike until end of turn.

Creature
Fallaji Chaindancer (bro) 134
1
Fathom Fleet Swordjack

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Fathom Fleet Swordjack (cmr) 177
3
Fearless Halberdier

Creature
Fearless Halberdier (grn) 100
2
Fearless Halberdier

Creature
Fearless Halberdier (grn) 100
1
Fearless Liberator

Boast — {2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Fearless Liberator (khm) 135
2
Fearless Pup

First strike Boast — {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Fearless Pup (khm) 136
4
Feral Maaka

Creature
Feral Maaka (rna) 100
1
Ferocious Tigorilla

Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)

Creature
Ferocious Tigorilla (iko) 115
1
Fervent Paincaster

{T}: Fervent Paincaster deals 1 damage to target player or planeswalker. {T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)

Creature
Fervent Paincaster (hou) 91
1
Festival Crasher

Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.

Creature
Festival Crasher (mid) 140
1
Fire Elemental

Creature
Fire Elemental (m13) 130
1
Fire Elemental

Creature
Fire Elemental (dom) 120
2
Fire Elemental

Creature
Fire Elemental (m19) 141
1
Fire Servant

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

Creature
Fire Servant (m11) 137
1
Fire Urchin

Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

Creature
Fire Urchin (grn) 101
2
Fireblade Charger

As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.

Creature
Fireblade Charger (znr) 139
1
Firebrand Archer

Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

Creature
Firebrand Archer (hou) 92
3
Firefist Adept

When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.

Creature
Firefist Adept (dom) 121
1
Fissure Wizard

When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.

Creature
Fissure Wizard (znr) 140
1
Fissure Wizard

When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.

Creature
Fissure Wizard (znr) 140
1
Flamespeaker Adept

Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.

Creature
Flamespeaker Adept (ths) 123
1
Flowstone Kavu

Menace (This creature can't be blocked except by two or more creatures.) {R}: Flowstone Kavu gets +1/-1 until end of turn.

Creature
Flowstone Kavu (dmu) 125
1
Flummoxed Cyclops

Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

Creature
Flummoxed Cyclops (thb) 135
1
Forge Devil

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

Creature
Forge Devil (dka) 91
1
Forgehammer Centurion

Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.

Creature
Forgehammer Centurion (one) 130
1
Frenzied Raider

Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.

Creature
Frenzied Raider (khm) 137
3
Frenzied Raptor

Creature
Frenzied Raptor (iko) 120
1
Frenzied Saddlebrute

Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.

Creature
Frenzied Saddlebrute (cmr) 180
2
Furnace Punisher

Menace At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.

Creature
Furnace Punisher (one) 132
2
Furnace Punisher

Menace At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.

Creature
Furnace Punisher (one) 291
1
Furnace Punisher

Menace At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.

Creature
Furnace Punisher (one) 291
1
Furnace Strider

Furnace Strider enters the battlefield with two oil counters on it. Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn.

Creature
Furnace Strider (one) 133
1
Furnace Whelp

Flying {R}: Furnace Whelp gets +1/+0 until end of turn.

Creature
Furnace Whelp (m15) 279
1
Gang of Devils

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

Creature
Gang of Devils (avr) 136
1
Gatstaf Arsonists

Creature
Gatstaf Arsonists // Gatstaf Ravagers (soi) 158Gatstaf Arsonists // Gatstaf Ravagers (soi) 158
1
Gempalm Incinerator

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

Creature
Gempalm Incinerator (dmr) 122
1
Genasi Enforcers

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) {1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.

Creature
Genasi Enforcers (clb) 177
2
Generator Servant

{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

Creature
Generator Servant (m15) 143
1
Geological Appraiser

When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Creature
Geological Appraiser (lci) 150
1
Ghitu Chronicler

Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Creature
Ghitu Chronicler (dom) 125
2
Ghitu Journeymage

When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

Creature
Ghitu Journeymage (dom) 126
2
Ghitu Lavarunner

As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

Creature
Ghitu Lavarunner (dom) 127
2
Ghor-Clan Wrecker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.)

Creature
Ghor-Clan Wrecker (rna) 103
1
Giant Cindermaw

Trample Players can't gain life.

Creature
Giant Cindermaw (bro) 136
1
Gilded Cerodon

Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.

Creature
Gilded Cerodon (hou) 94
1
Gnoll War Band

This spell costs {1} less to cast for each opponent who was dealt damage this turn. Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Gnoll War Band (clb) 178
1
Goblin Arsonist

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

Creature
Goblin Arsonist (roe) 147
2
Goblin Arsonist

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

Creature
Goblin Arsonist (m13) 134
2
Goblin Assailant

Creature
Goblin Assailant (war) 128
2
Goblin Assault Team

Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

Creature
Goblin Assault Team (war) 129
1
Goblin Banneret

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: Goblin Banneret gets +2/+0 until end of turn.

Creature
Goblin Banneret (grn) 102
2
Goblin Banneret

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: Goblin Banneret gets +2/+0 until end of turn.

Creature
Goblin Banneret (2x2) 110
1
Goblin Battle Jester

Whenever you cast a red spell, target creature can't block this turn.

Creature
Goblin Battle Jester (m13) 135
2
Goblin Blast-Runner

Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.

Creature
Goblin Blast-Runner (bro) 137
1
Goblin Blast-Runner

Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.

Creature
Goblin Blast-Runner (bro) 137
1
Goblin Bushwhacker

Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Creature
Goblin Bushwhacker (zen) 125
1
Goblin Cratermaker

{1}, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.

Creature
Goblin Cratermaker (grn) 103
1
Goblin Fireleaper

{1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.

Creature
Goblin Fireleaper (ltr) 133
1
Goblin Gaveleer

Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it.

Creature
Goblin Gaveleer (2xm) 126
1
Goblin Locksmith

Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.

Creature
Goblin Locksmith (grn) 104
1
Goblin Maskmaker

Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.

Creature
Goblin Maskmaker (mkm) 130
1
Goblin Matron

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (dmr) 123
1
Goblin Matron

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (dmr) 323
1
Goblin Medics

Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.

Creature
Goblin Medics (dmr) 124
1
Goblin Picker

{R}, {T}, Discard a card: Draw a card.

Creature
Goblin Picker (dmu) 128
1
Goblin Picker

{R}, {T}, Discard a card: Draw a card.

Creature
Goblin Picker (dmu) 128
1
Goblin Piker

Creature
Goblin Piker (m10) 140
1
Goblin Tomb Raider

As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.

Creature
Goblin Tomb Raider (lci) 151
1
Goblin Tomb Raider

As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.

Creature
Goblin Tomb Raider (lci) 151
2
Goblin Trailblazer

Menace (This creature can't be blocked except by two or more creatures.)

Creature
Goblin Trailblazer (cmr) 182
3
Goblin Warchief

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Creature
Goblin Warchief (dom) 130
1
Goma Fada Vanguard

Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.

Creature
Goma Fada Vanguard (znr) 141
1
Goma Fada Vanguard

Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.

Creature
Goma Fada Vanguard (znr) 141
1
Grabby Giant

Creature
Grabby Giant // That's Mine (woe) 133
1
Grand Ball Guest

Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Grand Ball Guest (woe) 134
2
Grand Ball Guest

Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Grand Ball Guest (woe) 134
1
Granitic Titan

Menace Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Granitic Titan (hou) 95
2
Grim Initiate

First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Creature
Grim Initiate (war) 130
2
Grotag Bug-Catcher

Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Grotag Bug-Catcher (znr) 142
2
Grotag Night-Runner

Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.

Creature
Grotag Night-Runner (znr) 143
1
Guttersnipe

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Creature
Guttersnipe (rtr) 98
2

Enchantment

Quantity: 49Price: $17.51
Arms Race

{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

Enchantment
Arms Race (bro) 126
2
Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
1
Battle Plan

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Enchantment
Battle Plan (mh2) 114
1
Bitter Reunion

When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. {1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

Enchantment
Bitter Reunion (bro) 127
2
Blood Mist

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Enchantment
Blood Mist (emn) 119
1
Blood Rites

{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.

Enchantment
Blood Rites (c13) 101
1
Book of Mazarbul

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.

Enchantment
Book of Mazarbul (ltr) 116
3
Burning Anger

Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target."

Enchantment
Burning Anger (cmr) 166
3
Case of the Burning Masks

When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

Enchantment
Case of the Burning Masks (mkm) 113
1
Crackling Emergence

Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Enchantment
Crackling Emergence (neo) 136
1
Curse of Chaos

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

Enchantment
Curse of Chaos (c13) 105
1
Curse of the Nightly Hunt

Enchant player Creatures enchanted player controls attack each combat if able.

Enchantment
Curse of the Nightly Hunt (c15) 147
1
Deadapult

{R}, Sacrifice a Zombie: Deadapult deals 2 damage to any target.

Enchantment
Deadapult (dmr) 115
1
Dragon Cultist

Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."

Enchantment
Dragon Cultist (clb) 170
2
Dragon Mantle

Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Enchantment
Dragon Mantle (ths) 119
2
Dragon Mantle

Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Enchantment
Dragon Mantle (cmr) 174
1
Dragon Mantle

Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Enchantment
Dragon Mantle (wot) 41
2
Etali's Favor

Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.

Enchantment
Etali's Favor (lci) 149
4
Fearsome Temper

Enchant creature Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."

Enchantment
Fearsome Temper (bng) 95
1
Flame Blitz

At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Flame Blitz (mh2) 124
1
Flamespeaker's Will

Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

Enchantment
Flamespeaker's Will (jou) 95
1
Footfall Crater

Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.)

Enchantment
Footfall Crater (iko) 118
1
Frenzied Rage

Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Enchantment
Frenzied Rage (dom) 124
4
Furor of the Bitten

Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

Enchantment
Furor of the Bitten (isd) 143
1
Furor of the Bitten

Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

Enchantment
Furor of the Bitten (m21) 145
1
Giant Spectacle

Enchant creature Enchanted creature gets +2/+1 and has menace.

Enchantment
Giant Spectacle (kld) 116
3
Gift of Wrath

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.

Enchantment
Gift of Wrath (neo) 143
2
Goblin War Paint

Enchant creature Enchanted creature gets +2/+2 and has haste.

Enchantment
Goblin War Paint (mm2) 115
2
Guild Artisan

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Guild Artisan (clb) 179
2

Instant

Quantity: 113Price: $56.07
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (2xm) 114
2
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
2
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (lci) 131
1
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (lci) 131
2
Academic Dispute

Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Academic Dispute (stx) 91
3
Ambitious Assault

Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)

Instant
Ambitious Assault (neo) 133
3
Ancestors' Aid

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Ancestors' Aid (lci) 132
3
Annihilating Fire

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Instant
Annihilating Fire (rtr) 85
1
Antagonize

Target creature gets +4/+3 until end of turn.

Instant
Antagonize (snc) 100
1
Aura Barbs

Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Instant
Aura Barbs (bok) 94
1
Balduvian Rage

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Balduvian Rage (2xm) 115
1
Barge In

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

Instant
Barge In (eld) 112
3
Battle Hymn

Add {R} for each creature you control.

Instant
Battle Hymn (avr) 128
1
Big Score

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Big Score (snc) 102
1
Blastfire Bolt

Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Instant
Blastfire Bolt (m15) 130
1
Blazing Crescendo

Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.

Instant
Blazing Crescendo (one) 123
1
Blindblast

Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.

Instant
Blindblast (war) 114
2
Breath Weapon

Breath Weapon deals 2 damage to each non-Dragon creature.

Instant
Breath Weapon (clb) 165
1
Brimstone Volley

Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Instant
Brimstone Volley (2xm) 120
1
Bring Low

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

Instant
Bring Low (ktk) 103
1
Brute Force

Target creature gets +3/+3 until end of turn.

Instant
Brute Force (tsr) 157
1
Burn Bright

Creatures you control get +2/+0 until end of turn.

Instant
Burn Bright (rna) 93
1
Burn Bright

Creatures you control get +2/+0 until end of turn.

Instant
Burn Bright (m21) 134
1
Burn Bright

Creatures you control get +2/+0 until end of turn.

Instant
Burn Bright (rvr) 103
1
Burnout

Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

Instant
Burnout (all) 68
1
Call In a Professional

Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)

Instant
Call In a Professional (snc) 103
2
Cast into the Fire

Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact.

Instant
Cast into the Fire (ltr) 118
1
Chandra's Fury

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

Instant
Chandra's Fury (m13) 124
1
Chandra's Pyrohelix

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

Instant
Chandra's Pyrohelix (kld) 111
1
Chandra's Pyrohelix

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

Instant
Chandra's Pyrohelix (war) 120
1
Cinderclasm

Kicker {R} (You may pay an additional {R} as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Instant
Cinderclasm (znr) 136
1
Cinderclasm

Kicker {R} (You may pay an additional {R} as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Instant
Cinderclasm (znr) 136
1
Collateral Damage

As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.

Instant
Collateral Damage (jmp) 305
2
Command the Storm

Command the Storm deals 5 damage to target creature.

Instant
Command the Storm (grn) 94
1
Crowd's Favor

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Instant
Crowd's Favor (m15) 138
2
Dance with Devils

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

Instant
Dance with Devils (jmp) 306
1
Deem Worthy

Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

Instant
Deem Worthy (akh) 127
1
Deem Worthy

Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

Instant
Deem Worthy (akh) 127
1
Demand Answers

As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Instant
Demand Answers (mkm) 306
1
Demon Bolt

Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Demon Bolt (khm) 129
3
Draconic Roar

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

Instant
Draconic Roar (jmp) 308
1
Dreadmaw's Ire

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

Instant
Dreadmaw's Ire (lci) 147
2
Dreadmaw's Ire

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

Instant
Dreadmaw's Ire (lci) 147
1
Dual Strike

When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Dual Strike (khm) 132
2
Electric Revelation

As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Instant
Electric Revelation (mid) 135
1
Enthusiastic Study

Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Enthusiastic Study (stx) 99
1
Explosive Impact

Explosive Impact deals 5 damage to any target.

Instant
Explosive Impact (rtr) 94
2
Explosive Welcome

Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.

Instant
Explosive Welcome (stx) 100
1
Fall of the Hammer

Target creature you control deals damage equal to its power to another target creature.

Instant
Fall of the Hammer (bng) 93
3
Farideh's Fireball

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.

Instant
Farideh's Fireball (afr) 142
1
Fateful End

Fateful End deals 3 damage to any target. Scry 1.

Instant
Fateful End (thb) 133
1
Fervent Strike

Target creature gets +1/+0 and gains first strike and haste until end of turn.

Instant
Fervent Strike (dom) 117
3
Fiery Cannonade

Fiery Cannonade deals 2 damage to each non-Pirate creature.

Instant
Fiery Cannonade (cmr) 178
4
Fiery Fall

Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Instant
Fiery Fall (2x2) 109
1
Final Flare

As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature.

Instant
Final Flare (thb) 134
3
Fire Prophecy

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Instant
Fire Prophecy (iko) 116
2
First Day of Class

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
First Day of Class (stx) 102
3
Flame Discharge

Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)

Instant
Flame Discharge (neo) 142
2
Flame-Blessed Bolt

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Instant
Flame-Blessed Bolt (vow) 158
1
Flaring Pain

Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Flaring Pain (jud) 89
1
Flick a Coin

Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Draw a card.

Instant
Flick a Coin (woe) 128
2
Flowstone Infusion

Target creature gets +2/-2 until end of turn.

Instant
Flowstone Infusion (dmu) 124
1
Flowstone Infusion

Target creature gets +2/-2 until end of turn.

Instant
Flowstone Infusion (dmu) 124
1
Frantic Firebolt

Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Instant
Frantic Firebolt (woe) 130
4
Free from Flesh

Target creature gets +2/+2 until end of turn. Put two oil counters on it.

Instant
Free from Flesh (one) 131
2
Free from Flesh

Target creature gets +2/+2 until end of turn. Put two oil counters on it.

Instant
Free from Flesh (one) 131
1
Frost Bite

Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.

Instant
Frost Bite (khm) 138
3
Frost Bite

Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.

Instant
Frost Bite (khm) 138
1
Furious Bellow

Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Furious Bellow (dmu) 126
1
Furious Bellow

Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Furious Bellow (dmu) 126
1
Galvanic Blast

Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Instant
Galvanic Blast (2xm) 125
1
Geistflame

Geistflame deals 1 damage to any target. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Geistflame (isd) 144
1
Gnawing Crescendo

Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."

Instant
Gnawing Crescendo (woe) 131
1

Sorcery

Quantity: 102Price: $57.16
Abandon the Post

Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Abandon the Post (mid) 127
1
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (m10) 124
1
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (ktk) 95
1
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (rna) 91
1
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (m20) 124
1
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (jmp) 289
1
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (rvr) 99
1
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (rvr) 99
1
Alchemist's Greeting

Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sorcery
Alchemist's Greeting (emn) 116
1
Arrow Storm

Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

Sorcery
Arrow Storm (ktk) 98
1
Awaken the Sleeper

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.

Sorcery
Awaken the Sleeper (one) 119
2
Awe for the Guilds

Monocolored creatures can't block this turn.

Sorcery
Awe for the Guilds (dgm) 31
1
Barrage of Boulders

Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Sorcery
Barrage of Boulders (ktk) 100
1
Bathe in Dragonfire

Bathe in Dragonfire deals 4 damage to target creature.

Sorcery
Bathe in Dragonfire (frf) 92
2
Bathe in Dragonfire

Bathe in Dragonfire deals 4 damage to target creature.

Sorcery
Bathe in Dragonfire (jmp) 293
1
Become Brutes

One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Sorcery
Become Brutes (woe) 317
1
Bloody Betrayal

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Sorcery
Bloody Betrayal (vow) 147
2
Blow Your House Down

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

Sorcery
Blow Your House Down (eld) 114
2
Boiling Earth

Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Sorcery
Boiling Earth (bfz) 142
1
Bolt of Keranos

Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Sorcery
Bolt of Keranos (bng) 89
2
Breaking of the Fellowship

Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

Sorcery
Breaking of the Fellowship (ltr) 117
2
Breaking of the Fellowship

Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

Sorcery
Breaking of the Fellowship (ltr) 117
1
Burning Inquiry

Each player draws three cards, then discards three cards at random.

Sorcery
Burning Inquiry (m10) 128
1
Burst of Speed

Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)

Sorcery
Burst of Speed (m10) 129
1
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (kld) 109
2
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (iko) 110
2
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (2xm) 121
1
Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Sorcery
Chain Lightning (jmp) 302
1
Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Sorcery
Chain Lightning (dmr) 113
3
Chandra's Revolution

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

Sorcery
Chandra's Revolution (aer) 77
1
Cleansing Wildfire

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Sorcery
Cleansing Wildfire (znr) 137
2
Cosmotronic Wave

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

Sorcery
Cosmotronic Wave (grn) 95
1
Crash Through

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (m19) 133
1
Crash Through

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (m21) 140
2
Crush the Weak

Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Crush the Weak (khm) 128
1
Cryoclasm

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Sorcery
Cryoclasm (csp) 79
1
Cut In

Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Sorcery
Cut In (woe) 125
3
Daring Discovery

Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Sorcery
Daring Discovery (lci) 142
1
Daring Discovery

Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Sorcery
Daring Discovery (lci) 142
3
Demolish

Destroy target artifact or land.

Sorcery
Demolish (avr) 132
1
Demolish

Destroy target artifact or land.

Sorcery
Demolish (kld) 113
2
Demolish

Destroy target artifact or land.

Sorcery
Demolish (rvr) 106
1
Destructive Tampering

Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.

Sorcery
Destructive Tampering (aer) 78
1
Direct Current

Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Direct Current (grn) 96
1
Direct Current

Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Direct Current (grn) 96
1
Dismantle

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

Sorcery
Dismantle (2xm) 123
1
Distemper of the Blood

Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sorcery
Distemper of the Blood (emn) 126
1
Doublecast

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Sorcery
Doublecast (jmp) 307
1
Dragon Fodder

Create two 1/1 red Goblin creature tokens.

Sorcery
Dragon Fodder (jmp) 309
1
Dragon's Approach

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.

Sorcery
Dragon's Approach (stx) 97
1
Dragon's Approach

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.

Sorcery
Dragon's Approach (stx) 97
1
Dwarven Reinforcements

Create two 2/1 red Dwarf Berserker creature tokens. Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Dwarven Reinforcements (khm) 134
3
Empty the Warrens

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Empty the Warrens (dmr) 118
3
End the Festivities

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

Sorcery
End the Festivities (vow) 155
2
Excavation Explosion

Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Sorcery
Excavation Explosion (bro) 132
1
Explosion of Riches

Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.

Sorcery
Explosion of Riches (cmr) 176
1
Explosive Entry

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Sorcery
Explosive Entry (neo) 139
2
Explosive Revelation

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Sorcery
Explosive Revelation (roe) 143
1
Fiery Intervention

Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.

Sorcery
Fiery Intervention (dom) 118
2
Fight with Fire

Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

Sorcery
Fight with Fire (dom) 119
1
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (m10) 136
1
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (clb) 175
1
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (clb) 397
1
Fissure Vent

Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.

Sorcery
Fissure Vent (roe) 144
1
Flames of the Firebrand

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

Sorcery
Flames of the Firebrand (m13) 132
1
Flurry of Horns

Create two 2/3 red Minotaur creature tokens with haste.

Sorcery
Flurry of Horns (jou) 96
1
Foray of Orcs

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Sorcery
Foray of Orcs (ltr) 417
1
Forbidden Friendship

Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.

Sorcery
Forbidden Friendship (iko) 119
1
Gleeful Demolition

Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.

Sorcery
Gleeful Demolition (one) 134
2
Go for Blood

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)

Sorcery
Go for Blood (iko) 122
1
Goblin Barrage

Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

Sorcery
Goblin Barrage (dom) 128
2
Goblin Gathering

Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

Sorcery
Goblin Gathering (rna) 104
2
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (dmr) 125
1
Gravitic Punch

Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Gravitic Punch (grn) 105
2

Deck Stats

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