136
4/12/2024
Bulk-White-A-G
Deck Size: 582
Custom
Legal
Est deck cost: $244.51
No deck tags
136
4/12/2024
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Creature

Quantity: 341Price: $130.25
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Creature
Abzan Falconer (2x2) 4
2
Abzan Skycaptain

Flying When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Creature
Abzan Skycaptain (frf) 4
1
Aeronaut Cavalry

Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

Creature
Aeronaut Cavalry (bro) 1
2
Aeronaut Cavalry

Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

Creature
Aeronaut Cavalry (bro) 1
1
Ainok Bond-Kin

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

Creature
Ainok Bond-Kin (2x2) 5
2
Airlift Chaplain

Flying When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

Creature
Airlift Chaplain (bro) 2
1
Ajani's Pridemate

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

Creature
Ajani's Pridemate (ima) 5
1
Ajani's Pridemate

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

Creature
Ajani's Pridemate (war) 4
1
Ajani's Sunstriker

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Ajani's Sunstriker (m13) 2
1
Akroan Skyguard

Flying Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

Creature
Akroan Skyguard (bng) 3
2
Alabaster Host Sanctifier

Lifelink

Creature
Alabaster Host Sanctifier (mom) 4
1
Alpine Watchdog

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Alpine Watchdog (m21) 2
1
Ambush Paratrooper

Flash Flying {5}: Creatures you control get +1/+1 until end of turn.

Creature
Ambush Paratrooper (bro) 3
1
Angel of the Dawn

Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Angel of the Dawn (2xm) 4
1
Angel of the Dawn

Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Angel of the Dawn (cmr) 6
1
Angel of the God-Pharaoh

Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Angel of the God-Pharaoh (hou) 4
1
Angelheart Protector

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Angelheart Protector (znr) 3
1
Angelheart Protector

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Angelheart Protector (znr) 3
2
Angelic Observer

This spell costs {1} less to cast for each Citizen you control. Flying

Creature
Angelic Observer (snc) 1
2
Angelic Quartermaster

Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Creature
Angelic Quartermaster (vow) 2
1
Anointed Chorister

Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: Anointed Chorister gets +3/+3 until end of turn.

Creature
Anointed Chorister (m21) 4
1
Anointer of Valor

Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.

Creature
Anointer of Valor (cmr) 8
1
Anointer of Valor

Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.

Creature
Anointer of Valor (2x2) 6
1
Apostle of Invasion

Flying Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.

Creature
Apostle of Invasion (one) 3
1
Apostle of Invasion

Flying Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.

Creature
Apostle of Invasion (one) 3
1
Arborea Pegasus

Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.

Creature
Arborea Pegasus (afr) 299
1
Archon of Absolution

Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Archon of Absolution (eld) 3
1
Ardenvale Paladin

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

Creature
Ardenvale Paladin (eld) 4
2
Ardenvale Tactician

Creature
Ardenvale Tactician // Dizzying Swoop (eld) 273
1
Ardenvale Tactician

Creature
Ardenvale Tactician // Dizzying Swoop (eld) 5
1
Argivian Cavalier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

Creature
Argivian Cavalier (dmu) 4
1
Argivian Phalanx

This spell costs {1} less to cast for each creature you control. Vigilance

Creature
Argivian Phalanx (dmu) 5
1
Argivian Phalanx

This spell costs {1} less to cast for each creature you control. Vigilance

Creature
Argivian Phalanx (dmu) 5
1
Armory Guard

Armory Guard has vigilance as long as you control a Gate.

Creature
Armory Guard (rtr) 2
1
Armory Mice

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Armory Mice (woe) 3
4
Armory Mice

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Armory Mice (woe) 3
1
Attended Healer

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.

Creature
Attended Healer (znr) 6
2
Attentive Skywarden

Flying Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.

Creature
Attentive Skywarden (mom) 7
1
Augur il-Vec

Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.

Creature
Augur il-Vec (fut) 2
1
Auramancer

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (ddl) 9
1
Aven Gagglemaster

Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

Creature
Aven Gagglemaster (m21) 5
1
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (tsr) 5
1
Aven of Enduring Hope

Flying When Aven of Enduring Hope enters the battlefield, you gain 3 life.

Creature
Aven of Enduring Hope (hou) 5
1
Aven Sentry

Flying

Creature
Aven Sentry (dom) 3
2
Aven Squire

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Aven Squire (m13) 6
2
Axgard Braggart

Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Axgard Braggart (khm) 1
2
Azorius Arrester

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Creature
Azorius Arrester (rtr) 5
3
Azorius Justiciar

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Creature
Azorius Justiciar (rtr) 6
1
Backup Agent

When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.

Creature
Backup Agent (snc) 2
1
Ballroom Brawlers

Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.

Creature
Ballroom Brawlers (snc) 3
1
Bane's Invoker

Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn.

Creature
Bane's Invoker (clb) 7
1
Bartered Cow

When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Creature
Bartered Cow (eld) 6
2
Basilica Guards

Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Creature
Basilica Guards (rvr) 7
1
Basilica Shepherd

Flying When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

Creature
Basilica Shepherd (one) 4
1
Basri's Acolyte

Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

Creature
Basri's Acolyte (m21) 287
1
Basri's Acolyte

Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

Creature
Basri's Acolyte (m21) 8
1
Bastion Enforcer

Creature
Bastion Enforcer (aer) 8
1
Battershield Warrior

Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Battershield Warrior (khm) 2
2
Battlefield Raptor

Flying, first strike

Creature
Battlefield Raptor (khm) 3
2
Battleflight Eagle

Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Creature
Battleflight Eagle (m13) 7
2
Bazaar Krovod

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

Creature
Bazaar Krovod (rtr) 7
2
Beloved Princess

Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater.

Creature
Beloved Princess (eld) 7
2
Benalish Cavalry

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creature
Benalish Cavalry (tsp) 4
2
Benalish Faithbonder

Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Creature
Benalish Faithbonder (dmu) 7
1
Benalish Honor Guard

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

Creature
Benalish Honor Guard (dom) 5
2
Benalish Infantry

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Benalish Infantry (plst) WTH-8
2
Benevolent Ancestor

Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature
Benevolent Ancestor (ima) 12
1
Bereaved Survivor

Creature
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
2
Beskir Shieldmate

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

Creature
Beskir Shieldmate (khm) 4
2
Besotted Knight

Creature
Besotted Knight // Betroth the Beast (woe) 4
1
Blade Instructor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Blade Instructor (grn) 1
1
Blade Instructor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Blade Instructor (grn) 1
1
Blade-Blizzard Kitsune

Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike

Creature
Blade-Blizzard Kitsune (neo) 5
2
Bladed Ambassador

Bladed Ambassador enters the battlefield with an oil counter on it. {1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.

Creature
Bladed Ambassador (one) 285
3
Bladed Ambassador

Bladed Ambassador enters the battlefield with an oil counter on it. {1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.

Creature
Bladed Ambassador (one) 5
1
Blessed Hippogriff

Creature
Blessed Hippogriff // Tyr's Blessing (clb) 11
1
Blinding Mage

{W}, {T}: Tap target creature.

Creature
Blinding Mage (m10) 5
2
Blink Dog

Double strike Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Creature
Blink Dog (afr) 3
2
Boonweaver Giant

When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.

Creature
Boonweaver Giant (m15) 5
1
Boros Elite

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Creature
Boros Elite (rvr) 10
1
Boros Mastiff

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Creature
Boros Mastiff (dgm) 1
1
Bulwark Giant

When Bulwark Giant enters the battlefield, you gain 5 life.

Creature
Bulwark Giant (rvr) 11
1
Canyon Jerboa

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Creature
Canyon Jerboa (znr) 7
2
Captivating Unicorn

Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

Creature
Captivating Unicorn (thb) 6
1
Caravan Hurda

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Caravan Hurda (zen) 5
1
Caregiver

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

Creature
Caregiver (rav) 6
2
Cavalry Master

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Creature
Cavalry Master (tsp) 6
2
Cavalry Pegasus

Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

Creature
Cavalry Pegasus (ths) 2
1
Celebrity Fencer

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

Creature
Celebrity Fencer (snc) 7
1
Celebrity Fencer

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

Creature
Celebrity Fencer (snc) 7
2
Celestial Crusader

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

Creature
Celestial Crusader (tsp) 7
1
Celestial Enforcer

{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.

Creature
Celestial Enforcer (m21) 11
2
Celestial Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Creature
Celestial Unicorn (afr) 5
1
Chapel Geist

Flying

Creature
Chapel Geist (isd) 7
1
Charismatic Vanguard

{4}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Charismatic Vanguard (dmu) 10
1
Charismatic Vanguard

{4}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Charismatic Vanguard (dmu) 10
1
Charmed Clothier

Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Creature
Charmed Clothier (woe) 6
2
Charmed Clothier

Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Creature
Charmed Clothier (woe) 6
1
Charmed Stray

Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

Creature
Charmed Stray (war) 8
2
Checkpoint Officer

{1}{W}, {T}: Tap target creature.

Creature
Checkpoint Officer (iko) 5
2
Cheeky House-Mouse

Creature
Cheeky House-Mouse // Squeak By (woe) 7
4
Civic Stalwart

When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

Creature
Civic Stalwart (rna) 6
1
Clarion Cathars

When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.

Creature
Clarion Cathars (mid) 14
2
Cleric of the Forward Order

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Creature
Cleric of the Forward Order (dmr) 3
2
Clever Lumimancer

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

Creature
Clever Lumimancer (stx) 10
1
Cloudchaser Kestrel

Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. {W}: Target permanent becomes white until end of turn.

Creature
Cloudchaser Kestrel (tsp) 10
1
Coalition Skyknight

Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Creature
Coalition Skyknight (dmu) 14
1
Coalition Skyknight

Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Creature
Coalition Skyknight (dmu) 14
1
Codespell Cleric

Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Creature
Codespell Cleric (khm) 7
2
Conclave Phalanx

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

Creature
Conclave Phalanx (rav) 10
2
Concordia Pegasus

Flying

Creature
Concordia Pegasus (m20) 304
1
Consul's Shieldguard

When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.

Creature
Consul's Shieldguard (kld) 11
1
Coppercoat Vanguard

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Coppercoat Vanguard (mat) 1
3
Coppercoat Vanguard

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Coppercoat Vanguard (mat) 1
1
Coppercoat Vanguard

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Coppercoat Vanguard (mat) 51
2
Courier Griffin

Flying When Courier Griffin enters the battlefield, you gain 2 life.

Creature
Courier Griffin (bfz) 21
1
Court Street Denizen

Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.

Creature
Court Street Denizen (cmr) 17
2
Crawling Chorus

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."

Creature
Crawling Chorus (one) 8
2
Crusader of Odric

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Creature
Crusader of Odric (m13) 10
1
Crystal Dragon

Creature
Crystal Dragon // Rob the Hoard (clb) 13
1
Cursed Courtier

Lifelink When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

Creature
Cursed Courtier (woe) 9
1
D'Avenant Healer

{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature
D'Avenant Healer (tsp) 11
2
D'Avenant Trapper

Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)

Creature
D'Avenant Trapper (dom) 11
2
Dapper Shieldmate

Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0.

Creature
Dapper Shieldmate (snc) 9
2
Dapper Shieldmate

Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0.

Creature
Dapper Shieldmate (snc) 9
1
Dauntless Aven

Flying Whenever Dauntless Aven attacks, untap target creature you control.

Creature
Dauntless Aven (hou) 7
2
Dauntless Bodyguard

As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Creature
Dauntless Bodyguard (dom) 14
2
Dauntless Dismantler

Artifacts your opponents control enter the battlefield tapped. {X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.

Creature
Dauntless Dismantler (lci) 8
1
Dauntless Dismantler

Artifacts your opponents control enter the battlefield tapped. {X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.

Creature
Dauntless Dismantler (lci) 8
2
Dawn Gryff

Flying

Creature
Dawn Gryff (emn) 19
1
Dawnbringer Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

Creature
Dawnbringer Cleric (afr) 9
1
Dawnhart Geist

Whenever you cast an enchantment spell, you gain 2 life.

Creature
Dawnhart Geist (vow) 8
2
Dawning Angel

Flying When Dawning Angel enters the battlefield, you gain 4 life.

Creature
Dawning Angel (m20) 11
1
Daxos, Blessed by the Sun

Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life.

Creature Enchantment
Daxos, Blessed by the Sun (mul) 2
1
Daybreak Chaplain

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Daybreak Chaplain (m20) 12
1
Daybreak Charger

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

Creature
Daybreak Charger (m21) 14
2
Daysquad Marshal

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.

Creature
Daysquad Marshal (iko) 8
2
Dazzling Ramparts

Defender {1}{W}, {T}: Tap target creature.

Creature
Dazzling Ramparts (ktk) 6
1
Deadeye Harpooner

Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.

Creature
Deadeye Harpooner (aer) 15
1
Desperate Sentry

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Creature
Desperate Sentry (emn) 21
1
Devoted Paladin

Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Devoted Paladin (afr) 11
1
Discerning Financier

At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Creature
Discerning Financier (woe) 10
1
Disciple of the Sun

Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.

Creature
Disciple of the Sun (mh2) 11
1
Disposal Mummy

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.

Creature
Disposal Mummy (hou) 9
2
Distracting Geist

Creature
Distracting Geist // Clever Distraction (vow) 9Distracting Geist // Clever Distraction (vow) 9
1
Doomed Traveler

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Creature
Doomed Traveler (cmr) 19
2
Doomed Traveler

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Creature
Doomed Traveler (2x2) 9
1
Doomskar Oracle

Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Doomskar Oracle (khm) 10
2
Dragon Bell Monk

Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Dragon Bell Monk (frf) 10
1
Drannith Healer

Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.)

Creature
Drannith Healer (iko) 10
1
Dueling Coach

When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Creature
Dueling Coach (stx) 15
2
Duelist of Deep Faith

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) As long as it's your turn, Duelist of Deep Faith has first strike.

Creature
Duelist of Deep Faith (one) 9
2
Dutiful Griffin

Flying {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.

Creature
Dutiful Griffin (woe) 11
3
Dutiful Servants

Creature
Dutiful Servants (hou) 12
1
Eager First-Year

Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.

Creature
Eager First-Year (stx) 16
2
Eagle of the Watch

Flying, vigilance

Creature
Eagle of the Watch (jou) 9
2
Eagles of the North

Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Eagles of the North (ltr) 7
1
East-Mark Cavalier

Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.

Creature
East-Mark Cavalier (ltr) 9
1
Eddytrail Hawk

Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.

Creature
Eddytrail Hawk (kld) 12
2
Eiganjo Exemplar

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

Creature Enchantment
Eiganjo Exemplar (neo) 10
2
Eiganjo Exemplar

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

Creature Enchantment
Eiganjo Exemplar (neo) 309
1
Elite Vanguard

Creature
Elite Vanguard (m10) 9
2
Emeria Captain

Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Emeria Captain (znr) 11
1
Enforcer Griffin

Flying

Creature
Enforcer Griffin (war) 11
1
Envoy of Okinec Ahau

{4}{W}: Create a 1/1 colorless Gnome artifact creature token.

Creature
Envoy of Okinec Ahau (lci) 11
8
Errand-Rider of Gondor

When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

Creature
Errand-Rider of Gondor (ltr) 11
1
Esquire of the King

{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.

Creature
Esquire of the King (ltr) 13
1
Esquire of the King

{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.

Creature
Esquire of the King (ltr) 13
1
Estwald Shieldbasher

Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Estwald Shieldbasher (vow) 11
2
Excavation Elephant

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

Creature
Excavation Elephant (dom) 17
2
Expedition Envoy

Creature
Expedition Envoy (bfz) 24
1
Expedition Healer

Vigilance Expedition Healer has lifelink as long as you control another Cleric.

Creature
Expedition Healer (znr) 13
2
Expedition Raptor

Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Creature
Expedition Raptor (ogw) 18
1
Faerie Guidemother

Creature
Faerie Guidemother // Gift of the Fae (eld) 11
3
Fairgrounds Warden

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

Creature
Fairgrounds Warden (kld) 13
2
Falconer Adept

Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.

Creature
Falconer Adept (m21) 18
2
Farsight Adept

When Farsight Adept enters the battlefield, you and target opponent each draw a card.

Creature
Farsight Adept (znr) 14
1
Favored of Iroas

Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.

Creature
Favored of Iroas (thb) 15
1
Fearless Fledgling

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

Creature
Fearless Fledgling (znr) 15
1
Fencing Ace

Double strike

Creature
Fencing Ace (rtr) 11
2
Fencing Ace

Double strike

Creature
Fencing Ace (cmr) 21
1
Flaming Fist Officer

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.

Creature
Flaming Fist Officer (clb) 19
1
Fleeting Spirit

{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Fleeting Spirit (vow) 14
1
Flensing Raptor

Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.

Creature
Flensing Raptor (one) 12
1
Flickerwisp

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Flickerwisp (2x2) 11
1
Flourishing Fox

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling {1} ({1}, Discard this card: Draw a card.)

Creature
Flourishing Fox (iko) 13
1
Flutterfox

As long as you control an artifact or enchantment, Flutterfox has flying.

Creature
Flutterfox (eld) 12
2
Frostbridge Guard

{2}{W}, {T}: Tap target creature.

Creature
Frostbridge Guard (woe) 14
2
Gale Swooper

Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

Creature
Gale Swooper (m21) 20
3
Gallant Pie-Wielder

First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Gallant Pie-Wielder (woe) 15
1
Gathering Throng

When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.

Creature
Gathering Throng (snc) 13
1
Gathering Throng

When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.

Creature
Gathering Throng (snc) 13
1
Gathering Throng

When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.

Creature
Gathering Throng (snc) 13
1
Gavony Silversmith

When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Creature
Gavony Silversmith (mid) 21
1
Gavony Trapper

{2}, {T}: Tap target creature.

Creature
Gavony Trapper (mid) 22
1
Gearshift Ace

First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

Creature
Gearshift Ace (kld) 16
1
Ghostly Sentinel

Flying, vigilance

Creature
Ghostly Sentinel (bfz) 28
2
Giant Ox

Giant Ox crews Vehicles using its toughness rather than its power.

Creature
Giant Ox (khm) 11
2
Githzerai Monk

Flash Flying Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control.

Creature
Githzerai Monk (clb) 20
1
Glint-Sleeve Artisan

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Creature
Glint-Sleeve Artisan (kld) 17
1
Glint-Sleeve Artisan

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Creature
Glint-Sleeve Artisan (plst) KLD-17
1
Gloom Stalker

As long as you've completed a dungeon, Gloom Stalker has double strike.

Creature
Gloom Stalker (afr) 16
2
Glorifier of Suffering

When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

Creature
Glorifier of Suffering (lci) 15
1
Glorifier of Suffering

When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

Creature
Glorifier of Suffering (lci) 15
5
Glory Bearers

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

Creature Enchantment
Glory Bearers (thb) 17
1
Go-Shintai of Shared Purpose

Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

Creature Enchantment
Go-Shintai of Shared Purpose (neo) 14
1
God-Pharaoh's Faithful

Whenever you cast a blue, black, or red spell, you gain 1 life.

Creature
God-Pharaoh's Faithful (hou) 14
2
Gods' Hall Guardian

Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Gods' Hall Guardian (khm) 13
2
Golden-Tail Disciple

Lifelink

Creature Enchantment
Golden-Tail Disciple (neo) 15
2
Goldmaw Champion

Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Goldmaw Champion (khm) 14
2
Goliath Paladin

Vigilance When Goliath Paladin enters the battlefield, you take the initiative.

Creature
Goliath Paladin (clb) 21
1
Goliath Paladin

Vigilance When Goliath Paladin enters the battlefield, you take the initiative.

Creature
Goliath Paladin (clb) 21
2
Great Desert Prospector

When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Creature
Great Desert Prospector (bro) 7
1
Great-Horn Krushok

Creature
Great-Horn Krushok (frf) 13
1
Griffin Dreamfinder

Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.

Creature
Griffin Dreamfinder (bng) 16
2
Griffin Protector

Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Creature
Griffin Protector (m13) 16
1
Griffin Protector

Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Creature
Griffin Protector (dmu) 18
1
Griffin Protector

Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Creature
Griffin Protector (dmu) 18
1
Griffin Sentinel

Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Griffin Sentinel (m10) 12
2
Griffin Sentinel

Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Griffin Sentinel (m20) 21
2
Griffnaut Tracker

Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.

Creature
Griffnaut Tracker (mkm) 17
1
Gryff Rider

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Creature
Gryff Rider (vow) 15
2
Gryffwing Cavalry

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.

Creature
Gryffwing Cavalry (vow) 16
1
Guardian Kirin

Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.

Creature
Guardian Kirin (mh2) 15
1
Guardian Lions

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Guardian Lions (m13) 17
1
Guardian of the Gateless

Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Creature
Guardian of the Gateless (gtc) 14
4
Guardian of the Great Door

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying

Creature
Guardian of the Great Door (lci) 16
2
Guardians of Akrasa

Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Guardians of Akrasa (m13) 18
1
Gustcloak Cavalier

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Creature
Gustcloak Cavalier (tsp) 22
1

Enchantment

Quantity: 80Price: $46.71
Abiding Grace

At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.

Enchantment
Abiding Grace (mh2) 1
1
Abzan Runemark

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.

Enchantment
Abzan Runemark (frf) 3
1
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (eld) 2
1
Angelic Accord

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Enchantment
Angelic Accord (ima) 7
1
Angelic Benediction

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.

Enchantment
Angelic Benediction (m13) 4
1
Angelic Exaltation

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

Enchantment
Angelic Exaltation (rna) 2
1
Angelic Gift

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (bfz) 19
2
Angelic Gift

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (cmr) 7
2
Animal Boneyard

Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Enchantment
Animal Boneyard (ody) 4
1
Armament of Nyx

Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Enchantment
Armament of Nyx (jou) 4
1
Armored Ascension

Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

Enchantment
Armored Ascension (m10) 3
2
Asha's Favor

Enchant creature Enchanted creature has flying, first strike, and vigilance.

Enchantment
Asha's Favor (con) 2
1
Banishing Light

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

Enchantment
Banishing Light (jou) 5
2
Banishing Light

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

Enchantment
Banishing Light (thb) 4
1
Banishment

Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.

Enchantment
Banishment (clb) 8
1
Bat Colony

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

Enchantment
Bat Colony (lci) 5
1
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (bbd) 89
1
Befriending the Moths

Enchantment
Befriending the Moths // Imperial Moth (neo) 4Befriending the Moths // Imperial Moth (neo) 4
2
Benevolent Blessing

Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
2
Born to Drive

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."

Enchantment
Born to Drive (neo) 6
2
Borrowed Time

When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.

Enchantment
Borrowed Time (mid) 6
2
Bound by Moonsilver

Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.

Enchantment
Bound by Moonsilver (soi) 7
1
Bound in Gold

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Bound in Gold (khm) 5
2
Cage of Hands

Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.

Enchantment
Cage of Hands (cmr) 14
1
Candlelight Vigil

Enchant creature Enchanted creature gets +3/+2 and has vigilance.

Enchantment
Candlelight Vigil (grn) 3
2
Candlelight Vigil

Enchant creature Enchanted creature gets +3/+2 and has vigilance.

Enchantment
Candlelight Vigil (plst) GRN-3
1
Chosen by Heliod

Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2.

Enchantment
Chosen by Heliod (ths) 5
2
Circle of Confinement

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Enchantment
Circle of Confinement (vow) 7
1
Citizen's Arrest

When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.

Enchantment
Citizen's Arrest (dmu) 11
1
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
1
Commanding Presence

Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

Enchantment
Commanding Presence (thb) 7
1
Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Enchantment
Conclave Tribunal (grn) 6
1
Cooped Up

Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Enchantment
Cooped Up (woe) 8
4
Curse of the Forsaken

Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Enchantment
Curse of the Forsaken (c13) 8
1
Curse of Vitality

Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Enchantment
Curse of Vitality (c17) 3
1
Deafening Silence

Each player can't cast more than one noncreature spell each turn.

Enchantment
Deafening Silence (eld) 10
1
Detention Vortex

Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

Enchantment
Detention Vortex (stx) 13
1
Divine Favor

Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.

Enchantment
Divine Favor (m15) 10
1
Dub

Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Enchantment
Dub (dom) 15
1
Dub

Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Enchantment
Dub (m21) 16
1
Era of Enlightenment

Enchantment
Era of Enlightenment // Hand of Enlightenment (neo) 11Era of Enlightenment // Hand of Enlightenment (neo) 11
2
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (rtr) 9
1
Faith's Fetters

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (m21) 17
1
Faith's Fetters

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (cmr) 20
1
Faith's Fetters

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (rvr) 18
1
Faith's Fetters

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (rvr) 307
1
Fanatical Devotion

Sacrifice a creature: Regenerate target creature.

Enchantment
Fanatical Devotion (nem) 8
1
Far Traveler

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Enchantment
Far Traveler (clb) 17
2
Felidar Umbra

Enchant creature Enchanted creature has lifelink. {1}{W}: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Felidar Umbra (pca) 6
1
First Response

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

Enchantment
First Response (m15) 12
1
First Response

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

Enchantment
First Response (cmr) 22
1
Flaming Fist

Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."

Enchantment
Flaming Fist (clb) 18
1
Flaming Fist

Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."

Enchantment
Flaming Fist (clb) 474
1
Font of Vigor

{2}{W}, Sacrifice Font of Vigor: You gain 7 life.

Enchantment
Font of Vigor (jou) 11
1
Food Coma

When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Enchantment
Food Coma (woe) 308
1
Fortifying Provisions

Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Enchantment
Fortifying Provisions (eld) 13
2
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (cn2) 86
1
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (c19) 64
1
Glaring Aegis

Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. Enchanted creature gets +1/+3.

Enchantment
Glaring Aegis (m20) 18
1
Griffin Aerie

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

Enchantment
Griffin Aerie (m21) 22
1
Griffin Aerie

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

Enchantment
Griffin Aerie (wot) 5
1
Griffin Aerie

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

Enchantment
Griffin Aerie (wot) 5
1
Guard Duty

Enchant creature Enchanted creature has defender.

Enchantment
Guard Duty (roe) 23
1

Instant

Quantity: 131Price: $55.99
Acrobatic Leap

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Acrobatic Leap (lci) 2
1
Acrobatic Leap

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Acrobatic Leap (lci) 2
1
Acrobatic Leap

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Acrobatic Leap (lci) 2
3
Acrobatic Leap

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Acrobatic Leap (lci) 2
1
Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Adamant Will (dom) 2
2
Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Adamant Will (vow) 1
2
Alley Evasion

Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.

Instant
Alley Evasion (aer) 6
1
Allied Assault

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Instant
Allied Assault (znr) 1
1
Allied Assault

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Instant
Allied Assault (znr) 1
1
Angel's Mercy

You gain 7 life.

Instant
Angel's Mercy (m10) 2
1
Angelic Ascension

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.

Instant
Angelic Ascension (m21) 3
1
Archon's Glory

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Instant
Archon's Glory (woe) 2
1
Argivian Find

Return target artifact or enchantment card from your graveyard to your hand.

Instant
Argivian Find (plst) WTH-6
1
Argivian Find

Return target artifact or enchantment card from your graveyard to your hand.

Instant
Argivian Find (plst) WTH-6
1
Arrester's Zeal

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Instant
Arrester's Zeal (rna) 4
1
Artillery Blast

Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.

Instant
Artillery Blast (dmu) 6
1
Astral Confrontation

This spell costs {1} less to cast for each opponent you're attacking. Exile target creature.

Instant
Astral Confrontation (clb) 6
1
Astral Confrontation

This spell costs {1} less to cast for each opponent you're attacking. Exile target creature.

Instant
Astral Confrontation (clb) 6
1
Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Instant
Battlefield Promotion (war) 5
1
Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Instant
Battlefield Promotion (war) 5
1
Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Instant
Battlefield Promotion (2x2) 7
1
Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Instant
Battlefield Promotion (2x2) 7
1
Beaming Defiance

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Beaming Defiance (stx) 9
1
Beaming Defiance

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Beaming Defiance (stx) 9
1
Blade Banish

Exile target creature with power 4 or greater.

Instant
Blade Banish (iko) 4
2
Blessed Defiance

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Instant
Blessed Defiance (mid) 5
1
Blessed Light

Exile target creature or enchantment.

Instant
Blessed Light (dom) 7
2
Bold Defense

Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Instant
Bold Defense (zen) 3
1
Boon of Safety

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Instant
Boon of Safety (snc) 4
1
Boon of Safety

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Instant
Boon of Safety (snc) 4
1
Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Instant
Brave the Elements (zen) 4
1
Break the Spell

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

Instant
Break the Spell (woe) 5
2
Built to Last

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Built to Last (kld) 7
2
Calamity's Wake

Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.

Instant
Calamity's Wake (bro) 4
1
Channel Harm

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Instant
Channel Harm (frf) 7
1
Charge

Creatures you control get +1/+1 until end of turn.

Instant
Charge (dom) 10
2
Charge of the Mites

Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

Instant
Charge of the Mites (one) 6
3
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (avr) 12
1
Collar the Culprit

Destroy target creature with toughness 4 or greater.

Instant
Collar the Culprit (grn) 5
2
Compleat Devotion

Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.

Instant
Compleat Devotion (one) 7
3
Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Instant
Condemn (10e) 13
2
Contraband Livestock

Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.

Instant
Contraband Livestock (clb) 12
1
Contraband Livestock

Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.

Instant
Contraband Livestock (clb) 12
1
Coordinated Charge

Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Coordinated Charge (iko) 6
1
Cosmium Blast

Cosmium Blast deals 4 damage to target attacking or blocking creature.

Instant
Cosmium Blast (lci) 7
2
Crib Swap

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Instant Tribal
Crib Swap (2xm) 12
1
Crib Swap

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Instant Tribal
Crib Swap (2xm) 12
1
Crush Contraband

Choose one or both — • Exile target artifact. • Exile target enchantment.

Instant
Crush Contraband (znc) 13
1
Dauntless Unity

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

Instant
Dauntless Unity (znr) 9
1
Dauntless Unity

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

Instant
Dauntless Unity (znr) 9
1
Dauntless Unity

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

Instant
Dauntless Unity (znr) 9
1
Deadly Riposte

Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.

Instant
Deadly Riposte (bro) 5
1
Defend the Campus

Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.

Instant
Defend the Campus (stx) 12
2
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (ktk) 7
1
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (war) 9
1
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (sta) 3
2
Deft Dismissal

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Instant
Deft Dismissal (aer) 17
1
Destroy Evil

Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Instant
Destroy Evil (dmu) 17
1
Destroy Evil

Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Instant
Destroy Evil (dmu) 17
1
Devouring Light

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.

Instant
Devouring Light (m15) 9
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (ima) 15
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (m20) 14
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (znr) 10
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (bro) 6
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (bro) 6
2
Divine Arrow

Divine Arrow deals 4 damage to target attacking or blocking creature.

Instant
Divine Arrow (war) 10
1
Divine Arrow

Divine Arrow deals 4 damage to target attacking or blocking creature.

Instant
Divine Arrow (iko) 9
1
Divine Smite

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Instant
Divine Smite (afr) 12
1
Divine Verdict

Destroy target attacking or blocking creature.

Instant
Divine Verdict (m10) 8
1
Divine Verdict

Destroy target attacking or blocking creature.

Instant
Divine Verdict (m13) 12
2
Divine Verdict

Destroy target attacking or blocking creature.

Instant
Divine Verdict (m13) 12
1
Djeru's Renunciation

Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.)

Instant
Djeru's Renunciation (hou) 11
1
Djeru's Resolve

Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Djeru's Resolve (akh) 11
1
Eerie Interference

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Instant
Eerie Interference (woe) 12
1
Eerie Interference

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Instant
Eerie Interference (woe) 12
2
Elspeth's Smite

Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Instant
Elspeth's Smite (mom) 13
1
Ephemeral Shields

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Ephemeral Shields (m15) 11
1
Erase

Exile target enchantment.

Instant
Erase (ktk) 9
2
Escape from Orthanc

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Escape from Orthanc (ltr) 12
1
Ethereal Haze

Prevent all damage that would be dealt by creatures this turn.

Instant
Ethereal Haze (chk) 9
1
Expel

Exile target tapped creature.

Instant
Expel (stx) 18
1
Expel

Exile target tapped creature.

Instant
Expel (stx) 18
1
Eyes in the Skies

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Instant
Eyes in the Skies (rtr) 10
2
Eyes in the Skies

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Instant
Eyes in the Skies (rvr) 17
2
Family Reunion

Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Instant
Family Reunion (lci) 13
3
Fierce Retribution

Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.

Instant
Fierce Retribution (vow) 13
1
Fight as One

Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Instant
Fight as One (iko) 12
1
Flicker of Fate

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Instant
Flicker of Fate (thb) 16
1
Forsake the Worldly

Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Forsake the Worldly (akh) 13
1
Fortify

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

Instant
Fortify (jmp) 105
1
Fortify

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

Instant
Fortify (2xm) 17
1
Gideon's Defeat

Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.

Instant
Gideon's Defeat (hou) 13
1
Gideon's Reproach

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

Instant
Gideon's Reproach (bfz) 30
1
Gideon's Reproach

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

Instant
Gideon's Reproach (dom) 19
1
Gideon's Sacrifice

Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).

Instant
Gideon's Sacrifice (war) 14
2
Gideon's Triumph

Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.

Instant
Gideon's Triumph (war) 15
1
Glimpse the Sun God

Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Glimpse the Sun God (bng) 13
2
Glorious Charge

Creatures you control get +1/+1 until end of turn.

Instant
Glorious Charge (m10) 11
1
Glorious Charge

Creatures you control get +1/+1 until end of turn.

Instant
Glorious Charge (m13) 15
1
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (ths) 16
1
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (m20) 19
1
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (2x2) 12
2

Sorcery

Quantity: 30Price: $11.56
Against All Odds

Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Sorcery
Against All Odds (one) 1
1
Arm the Cathars

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Sorcery
Arm the Cathars (vow) 3
1
Banish from Edoras

This spell costs {2} less to cast if it targets a tapped creature. Exile target creature.

Sorcery
Banish from Edoras (ltr) 1
1
Banish from Edoras

This spell costs {2} less to cast if it targets a tapped creature. Exile target creature.

Sorcery
Banish from Edoras (ltr) 1
1
Banishing Slash

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

Sorcery
Banishing Slash (neo) 3
1
Basri's Solidarity

Put a +1/+1 counter on each creature you control.

Sorcery
Basri's Solidarity (m21) 10
1
Board the Weatherlight

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Sorcery
Board the Weatherlight (dom) 8
2
Buy Your Silence

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sorcery
Buy Your Silence (snc) 6
2
Call the Cavalry

Create two 2/2 white Knight creature tokens with vigilance.

Sorcery
Call the Cavalry (dom) 9
2
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (cmr) 15
2
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (dmu) 9
2
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (dmu) 9
1
Cut a Deal

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Sorcery
Cut a Deal (clb) 14
2
Dawn to Dusk

Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.

Sorcery
Dawn to Dusk (bng) 6
1
Divine Congregation

You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Divine Congregation (tsp) 13
1
Divine Gambit

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Sorcery
Divine Gambit (khm) 8
1
Ethereal Guidance

Creatures you control get +2/+1 until end of turn.

Sorcery
Ethereal Guidance (soi) 18
1
Excommunicate

Put target creature on top of its owner's library.

Sorcery
Excommunicate (m10) 10
2
Fragmentize

Destroy target artifact or enchantment with mana value 4 or less.

Sorcery
Fragmentize (kld) 14
1
Gaze of Justice

As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Sorcery
Gaze of Justice (tsp) 20
2
Gift of Estates

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Sorcery
Gift of Estates (c14) 73
1
Guiding Voice

Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Guiding Voice (stx) 19
1

Deck Stats

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