159
4/12/2024
Bulk-White-T-Z
Deck Size: 156
Custom
Legal
Est deck cost: $59.88
No deck tags
159
4/12/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Creature

Quantity: 95Price: $34.25
Tabaxi Toucaneers

Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Tabaxi Toucaneers (clb) 46
1
Taj-Nar Swordsmith

When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

Creature
Taj-Nar Swordsmith (mrd) 27
2
Tasseled Dromedary

Creature
Tasseled Dromedary (kld) 30
2
Tenth District Guard

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

Creature
Tenth District Guard (grn) 29
2
Tenth District Veteran

Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control.

Creature
Tenth District Veteran (rna) 26
1
Teyo's Lightshield

When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.

Creature
Teyo's Lightshield (war) 33
1
Thopter Architect

Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.

Creature
Thopter Architect (bro) 29
1
Thousand Moons Crackshot

Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature.

Creature
Thousand Moons Crackshot (lci) 37
4
Thousand Moons Infantry

Untap Thousand Moons Infantry during each other player's untap step.

Creature
Thousand Moons Infantry (lci) 38
1
Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Thraben Inspector (soi) 44
1
Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Thraben Inspector (2xm) 35
1
Thriving Ibex

When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

Creature
Thriving Ibex (kld) 31
2
Thunderous Orator

Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Creature
Thunderous Orator (stx) 35
1
Tragic Poet

{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.

Creature
Tragic Poet (dom) 37
2
Trained Caracal

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Trained Caracal (rtr) 27
2
Transcendent Envoy

Flying Aura spells you cast cost {1} less to cast.

Creature Enchantment
Transcendent Envoy (thb) 40
1
Traveling Minister

{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Creature
Traveling Minister (vow) 39
2
Trusted Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

Creature
Trusted Pegasus (war) 36
1
Trusty Companion

Vigilance Trusty Companion can't attack alone.

Creature
Trusty Companion (kld) 33
1
Trusty Packbeast

When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.

Creature
Trusty Packbeast (cmr) 53
2
Tuinvale Guide

Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Tuinvale Guide (woe) 36
4
Twinblade Geist

Creature
Twinblade Geist // Twinblade Invocation (vow) 40Twinblade Geist // Twinblade Invocation (vow) 40
1
Unassuming Sage

When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Creature
Unassuming Sage (woe) 37
3
Undead Slayer

{W}, {T}: Exile target Skeleton, Vampire, or Zombie.

Creature
Undead Slayer (m10) 37
1
Unholy Officiant

Vigilance {4}{W}: Put a +1/+1 counter on Unholy Officiant.

Creature
Unholy Officiant (vow) 286
2
Unruly Mob

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Creature
Unruly Mob (soi) 47
1
Unruly Mob

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Creature
Unruly Mob (mid) 40
1
Unwavering Initiate

Vigilance Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

Creature
Unwavering Initiate (akh) 36
1
Usher of the Fallen

Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Usher of the Fallen (khm) 35
1
Valorous Steed

Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Creature
Valorous Steed (m21) 42
2
Vampire Slayer

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

Creature
Vampire Slayer (vow) 43
2
Vanguard of Brimaz

Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.

Creature
Vanguard of Brimaz (bng) 29
2
Vanguard of the Rose

{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.

Creature
Vanguard of the Rose (lci) 42
1
Vanguard of the Rose

{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.

Creature
Vanguard of the Rose (lci) 42
1
Venerable Lammasu

Flying

Creature
Venerable Lammasu (ktk) 28
1
Veteran Armorsmith

Other Soldier creatures you control get +0/+1.

Creature
Veteran Armorsmith (m10) 38
2
Veteran Swordsmith

Other Soldier creatures you control get +1/+0.

Creature
Veteran Swordsmith (m10) 39
2
Vigilant Sentry

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."

Creature
Vigilant Sentry (dmr) 33
1
Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Creature
Village Bell-Ringer (ddq) 22
1
Voice of All

Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.

Creature
Voice of All (dmr) 34
1
Vulpikeet

Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.

Creature
Vulpikeet (iko) 282
1
Vulpikeet

Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.

Creature
Vulpikeet (iko) 37
1
Wall of Faith

Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn.

Creature
Wall of Faith (m10) 40
4
War Behemoth

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
War Behemoth (ktk) 29
1
War Falcon

Flying War Falcon can't attack unless you control a Knight or a Soldier.

Creature
War Falcon (m13) 38
1
War Screecher

Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.

Creature
War Screecher (war) 39
2
Warclamp Mastiff

First strike (This creature deals combat damage before creatures without first strike.)

Creature
Warclamp Mastiff (m13) 40
1
Warded Battlements

Defender (This creature can't attack.) Attacking creatures you control get +1/+0.

Creature
Warded Battlements (m21) 44
2
Warden of the Beyond

Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

Creature
Warden of the Beyond (m15) 42
1
Warlord's Elite

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

Creature
Warlord's Elite (bro) 32
1
Warlord's Elite

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

Creature
Warlord's Elite (bro) 32
1
Watcher of the Roost

Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life.

Creature
Watcher of the Roost (ktk) 30
1
Westfold Rider

Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.

Creature
Westfold Rider (ltr) 37
1
White Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Creature
White Knight (m10) 41
1
Whitemane Lion

Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Creature
Whitemane Lion (dmr) 277
1
Wingmantle Chaplain

Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

Creature
Wingmantle Chaplain (dmu) 39
3
Wingsteed Rider

Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Creature
Wingsteed Rider (ths) 36
1
Wingsteed Rider

Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Creature
Wingsteed Rider (2x2) 35
1
Wispweaver Angel

Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Wispweaver Angel (kld) 35
1
Wyrm's Crossing Patrol

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Wyrm's Crossing Patrol (clb) 51
1
Yotian Medic

Lifelink

Creature
Yotian Medic (bro) 33
1
Youthful Knight

First strike

Creature
Youthful Knight (eld) 37
2
Zhalfirin Commander

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.

Creature
Zhalfirin Commander (tsb) 18
2
Zhalfirin Lancer

Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.

Creature
Zhalfirin Lancer (mom) 45
1

Enchantment

Quantity: 22Price: $11.28
Tale of Tinúviel

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.

Enchantment
Tale of Tinúviel (ltr) 34
3
Tale of Tinúviel

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.

Enchantment
Tale of Tinúviel (ltr) 34
2
The Fall of Lord Konda

Enchantment
The Fall of Lord Konda // Fragment of Konda (neo) 12The Fall of Lord Konda // Fragment of Konda (neo) 12
2
The Princess Takes Flight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.

Enchantment
The Princess Takes Flight (woe) 23
1
Time of Heroes

Each creature you control with a level counter on it gets +2/+2.

Enchantment
Time of Heroes (roe) 49
1
Touch the Spirit Realm

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Touch the Spirit Realm (neo) 40
1
Touch the Spirit Realm

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Touch the Spirit Realm (neo) 40
1
Trapped in the Tower

Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Trapped in the Tower (eld) 33
2
Triumph of Gerrard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Enchantment
Triumph of Gerrard (dom) 38
1
Unquestioned Authority

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (c18) 78
1
Valor in Akros

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Enchantment
Valor in Akros (2xm) 37
1
Valor of the Worthy

Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Enchantment
Valor of the Worthy (khm) 37
2
Veteran Soldier

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

Enchantment
Veteran Soldier (clb) 480
1
Vow of Duty

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Enchantment
Vow of Duty (cmr) 54
2
Zealot's Conviction

Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

Enchantment
Zealot's Conviction (one) 39
1

Instant

Quantity: 37Price: $13.65
Take Heart

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Instant
Take Heart (grn) 28
1
Take Heart

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Instant
Take Heart (grn) 28
2
Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Take Up the Shield (dmu) 35
1
Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Take Up the Shield (dmu) 35
1
Tandem Tactics

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Instant
Tandem Tactics (jmp) 135
1
Tempest of Light

Destroy all enchantments.

Instant
Tempest of Light (m10) 36
1
Topple the Statue

Tap target permanent. If it's an artifact, destroy it. Draw a card.

Instant
Topple the Statue (war) 35
1
Topple the Statue

Tap target permanent. If it's an artifact, destroy it. Draw a card.

Instant
Topple the Statue (2xm) 36
1
Triumphant Surge

Destroy target creature with power 4 or greater. You gain 3 life.

Instant
Triumphant Surge (thb) 41
1
Trostani's Judgment

Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)

Instant
Trostani's Judgment (rtr) 28
1
Trostani's Judgment

Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)

Instant
Trostani's Judgment (c19) 77
1
True Love's Kiss

Exile target artifact or enchantment. Draw a card.

Instant
True Love's Kiss (eld) 34
2
Unbounded Potential

Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)

Instant
Unbounded Potential (mh2) 36
1
Union of the Third Path

Draw a card, then you gain life equal to the number of cards in your hand.

Instant
Union of the Third Path (bro) 31
1
Union of the Third Path

Draw a card, then you gain life equal to the number of cards in your hand.

Instant
Union of the Third Path (bro) 31
1
Urgent Exorcism

Destroy target Spirit or enchantment.

Instant
Urgent Exorcism (isd) 40
1
Valor Made Real

Target creature can block any number of creatures this turn.

Instant
Valor Made Real (dis) 20
2
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (2xm) 38
1
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (cmr) 390
1
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (vow) 42
1
Vanish into Eternity

This spell costs {3} more to cast if it targets a creature. Exile target nonland permanent.

Instant
Vanish into Eternity (one) 36
1
Wanderer's Intervention

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Instant
Wanderer's Intervention (neo) 41
2
Warhorn Blast

Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Warhorn Blast (khm) 38
2
When We Were Young

Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.

Instant
When We Were Young (neo) 43
1
Will of the All-Hunter

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Will of the All-Hunter (iko) 38
1
Wings of the Cosmos

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Wings of the Cosmos (khm) 39
2
You Hear Something on Watch

Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.

Instant
You Hear Something on Watch (afr) 42
1
You Hear Something on Watch

Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.

Instant
You Hear Something on Watch (afr) 42
1
You're Ambushed on the Road

Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.

Instant
You're Ambushed on the Road (afr) 43
1
You're Confronted by Robbers

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

Instant
You're Confronted by Robbers (clb) 53
1
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52
1

Sorcery

Quantity: 2Price: $0.70
Unconventional Tactics

Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.

Sorcery
Unconventional Tactics (hou) 27
1
Windborne Charge

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Sorcery
Windborne Charge (zen) 38
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments