341
4/23/2022
Take it from the Top
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $748.53
Salt Sum: 34.63
No deck tags
341
4/23/2022
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Commander

Quantity: 1Price: $0.99
Falco Spara, Pactweaver

Flying, trample Falco Spara, Pactweaver enters the battlefield with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

Creature
Falco Spara, Pactweaver (snc) 186
1

Cost Reduction

Quantity: 9Price: $27.73
As Foretold

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

Enchantment
As Foretold (akh) 42
1
Bosk Banneret

Treefolk spells and Shaman spells you cast cost {1} less to cast.

Creature
Bosk Banneret (mor) 114
1
Cloud Key

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Artifact
Cloud Key (tsr) 265
1
Etherium Sculptor

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Etherium Sculptor (nec) 92
1
Herald of the Pantheon

Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Creature
Herald of the Pantheon (c18) 151
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (plst) C17-53
1
Jace's Sanctum

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Jace's Sanctum (c19) 88
1
Primal Amulet

Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
1
Starnheim Courser

Flying Artifact and enchantment spells you cast cost {1} less to cast.

Creature
Starnheim Courser (khm) 32
1

Counters

Quantity: 13Price: $131.23
Agent's Toolkit

Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature. {2}, Sacrifice Agent's Toolkit: Draw a card.

Artifact
Agent's Toolkit (ncc) 66
1
Brokers Ascendancy

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

Enchantment
Brokers Ascendancy (snc) 170
1
Brokers Confluence

Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.

Instant
Brokers Confluence (ncc) 68
1
Evolution Sage

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (ncc) 287
1
Family's Favor

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Enchantment
Family's Favor (ncc) 59
1
Gavel of the Righteous

At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous. Equipped creature gets +1/+1 for each counter on Gavel of the Righteous. As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from Gavel of the Righteous.

Artifact
Gavel of the Righteous (ncc) 83
1
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (ncc) 406
1
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (ncc) 410
1
Retreat to Kazandu

Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

Enchantment
Retreat to Kazandu (cmr) 435
1
Shapers of Nature

{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Shapers of Nature (xln) 228
1
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (eld) 161
1
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
1
Yisan, the Wanderer Bard

{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

Creature
Yisan, the Wanderer Bard (plst) M15-209
1

Flash

Quantity: 7Price: $18.59
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
1
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (m20) 64
1
Raff Capashen, Ship's Mage

Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

Creature
Raff Capashen, Ship's Mage (nec) 141
1
Vedalken Orrery

You may cast spells as though they had flash.

Artifact
Vedalken Orrery (plst) 5DN-163
1
Vivien, Champion of the Wilds

You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

Planeswalker
Vivien, Champion of the Wilds (war) 180
1
Yeva, Nature's Herald

Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.

Creature
Yeva, Nature's Herald (ddu) 27
1

Land

Quantity: 32Price: $368.86
Bant Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Land
Bant Panorama (ncc) 387
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
1
Boseiju, Who Shelters All

Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Land
Boseiju, Who Shelters All (chk) 273
1
Bountiful Promenade

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (ncc) 389
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (plst) AVR-226
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (ncc) 395
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forest

({T}: Add {G}.)

Land
Forest (snc) 271
2
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rna) 251
1
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
1
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (c20) 282
1
Island

({T}: Add {U}.)

Land
Island (snc) 264
2
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (nec) 172
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (ncc) 419
1
Plains

({T}: Add {W}.)

Land
Plains (snc) 263
2
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (ncc) 421
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
1
Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
1
Scattered Groves

({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (akh) 247
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (c21) 314
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
1
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (grn) 258
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261
1

Protection

Quantity: 4Price: $36.76
Allosaurus Shepherd

This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Creature
Allosaurus Shepherd (jmp) 28
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (ncc) 371
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (ncc) 382
1
Tajuru Preserver

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Tajuru Preserver (roe) 211
1

Ramp

Quantity: 8Price: $39.52
Faeburrow Elder

Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (eld) 190
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (ncc) 290
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (afc) 164
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (ncc) 307
1
Shaman of Forgotten Ways

{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.

Creature
Shaman of Forgotten Ways (dtk) 204
1
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
1

Recursion

Quantity: 4Price: $8.86
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (mic) 138
1
Riftsweeper

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

Creature
Riftsweeper (mma) 159
1
Timeless Witness

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

Creature
Timeless Witness (mh2) 179
1

Removal

Quantity: 8Price: $32.53
Ainok Survivalist

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

Creature
Ainok Survivalist (plst) DTK-172
1
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (ncc) 193
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (ncc) 282
1
Damning Verdict

Destroy all creatures with no counters on them.

Sorcery
Damning Verdict (ncc) 15
1
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 13
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (ncc) 201
1
Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (tsr) 366
1
Woodfall Primus

Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Woodfall Primus (ncc) 322
1

Top Card

Quantity: 14Price: $83.46
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (dbl) 168
1
Cemetery Illuminator

Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

Creature
Cemetery Illuminator (dbl) 317
1
Galea, Kindler of Hope

Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."

Creature
Galea, Kindler of Hope (afc) 317
1
Leaf-Crowned Elder

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Creature
Leaf-Crowned Elder (mor) 128
1
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (m20) 233
1
Precognition Field

You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.

Enchantment
Precognition Field (dom) 61
1
Ranger Class

(Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Enchantment
Ranger Class (afr) 202
1
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 188
1
Scroll Rack

{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Artifact
Scroll Rack (cmr) 337
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (plst) EMA-232
1
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
1
Verge Rangers

First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

Creature
Verge Rangers (c20) 29
1
Vivien, Monsters' Advocate

You may look at the top card of your library any time. You may cast creature spells from the top of your library. +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. −2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.

Planeswalker
Vivien, Monsters' Advocate (iko) 175
1
Vizier of the Menagerie

You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.

Creature
Vizier of the Menagerie (akh) 192
1

Deck Stats

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Description

{"ops":[{"insert":"What's on top of my library? That's for me to know and you to find out. As the name implies, this deck is filled with cards that let me look at and cast my top card while leaving you in the dark. Backing up this plan are cost reduction effects and flash enablers, which allow me to deploy my cards at any time for little to no mana. Rounding out the deck are subthemes of shamans and counters, which support a few of the play off the top and cost reduction effects. There's no dedicated path to victory beyond swinging sideways, though if everything lines up nicely, I might be able to steal a few wins with "},{"insert":{"card-link":"Shaman of Forgotten Ways"}},{"insert":".\n"}]}
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