241
6/6/2023
Turing Machine, the Gathering
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $2399.98
Salt Sum: 48.21
No deck tags
241
6/6/2023
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Commander

Quantity: 1Price: $1.79
Kenrith, the Returned King

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

Creature
Kenrith, the Returned King (eld) 303
1

Anthem

Quantity: 1Price: $3.49
Shared Triumph

As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1.

Enchantment
Shared Triumph (ons) 53
1

Artifact

Quantity: 1Price: $4.49
Mindslaver

{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Artifact
Mindslaver (mrd) 206
1

Copy

Quantity: 3Price: $11.97
Glamerdye

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Glamerdye (eve) 21
1
Rings of Brighthearth

Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Artifact
Rings of Brighthearth (lrw) 259
1
Stolen Identity

Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Stolen Identity (gtc) 53
1

Counters

Quantity: 1Price: $1.29
Soul Snuffers

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

Creature
Soul Snuffers (eve) 45
1

Creature

Quantity: 3Price: $10.97
Memnarch

{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)

Creature Artifact
Memnarch (arc) 112
1
Pili-Pala

Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)

Creature Artifact
Pili-Pala (shm) 258
1
Suncleanser

When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

Creature
Suncleanser (m19) 39
1

Draw

Quantity: 2Price: $10.48
Martyr's Cry

Exile all white creatures. For each creature exiled this way, its controller draws a card.

Sorcery
Martyr's Cry (drk) 12
1
Recycle

Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

Enchantment
Recycle (tmp) 248
1

Enchantment

Quantity: 3Price: $14.33
Back to Basics

Nonbasic lands don't untap during their controllers' untap steps.

Enchantment
Back to Basics (uma) 46
1
Dread of Night

White creatures get -1/-1.

Enchantment
Dread of Night (6ed) 122
1
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (moc) 224
1

Evasion

Quantity: 1Price: $0.35
Cloak of Invisibility

Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Enchantment
Cloak of Invisibility (mir) 58
1

Finisher

Quantity: 1Price: $19.99
Nexus of Fate

Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Instant
Nexus of Fate (m19) 306
1

Instant

Quantity: 2Price: $1.34
Cleansing Beam

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Instant
Cleansing Beam (cma) 78
1
Prismatic Lace

Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)

Instant
Prismatic Lace (mir) 84
1

Land

Quantity: 37Price: $349.03
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (mma) 219
1
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (uma) 236
1
Arcane Sanctum

Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (c18) 232
1
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mm3) 229
1
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (sum) 282
1
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (sum) 283
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
Bountiful Promenade

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (bbd) 81
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (eld) 333
1
Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (pxln) 253p
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (eld) 391
1
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (c16) 296
1
Lonely Sandbar

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (mh1) 242
1
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (sum) 286
1
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (mh1) 254
1
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (mh1) 251
3
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (mh1) 253
1
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mh1) 250
2
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (mh1) 252
2
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (pgrn) 258p
1
Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.

Land
Temple of Deceit (ths) 225
1
Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.

Land
Temple of Enlightenment (bng) 163
1
Temple of Epiphany

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.

Land
Temple of Epiphany (pm20) 253p
1
Temple of Malady

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.

Land
Temple of Malady (m20) 254
1
Temple of Malice

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.

Land
Temple of Malice (bng) 164
1
Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Land
Temple of Mystery (m20) 255
1
Temple of Plenty

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.

Land
Temple of Plenty (bng) 165
1
Temple of Silence

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.

Land
Temple of Silence (pm20) 256p
1
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Land
Underground River (cm2) 275
1
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (sum) 290
1
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (uma) 254
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mm3) 249
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (pgrn) 259p
1

Mill

Quantity: 1Price: $21.99
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (mrd) 204
1

Protection

Quantity: 6Price: $41.90
Artificial Evolution

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Instant
Artificial Evolution (ons) 67
1
Blazing Archon

Flying Creatures can't attack you.

Creature
Blazing Archon (c16) 58
1
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (rav) 251
1
Reality Ripple

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Instant
Reality Ripple (mir) 87
1
Steely Resolve

As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Enchantment
Steely Resolve (ons) 286
1
Vigor

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Vigor (bbd) 215
1

Ramp

Quantity: 11Price: $645.99
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (eld) 331
1
Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Artifact
Basalt Monolith (cm2) 173
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (pgrn) 233p
1
Gemstone Array

{2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.

Artifact
Gemstone Array (5dn) 124
1
Grand Architect

Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Creature
Grand Architect (som) 33
1
Grim Monolith

Grim Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap Grim Monolith.

Artifact
Grim Monolith (ulg) 126
1
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (rna) 131
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (uma) 229
1
Power Artifact

Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Power Artifact (atq) 11
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmd) 261
1
Wild Evocation

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Enchantment
Wild Evocation (m11) 160
1

Recursion

Quantity: 3Price: $5.33
Pull from Eternity

Put target face-up exiled card into its owner's graveyard.

Instant
Pull from Eternity (tsp) 35
1
Reito Lantern

{3}: Put target card from a graveyard on the bottom of its owner's library.

Artifact
Reito Lantern (cns) 202
1
Wheel of Sun and Moon

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Enchantment
Wheel of Sun and Moon (shm) 243
1

Removal

Quantity: 3Price: $17.07
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tmp) 55
1
Karn Liberated

+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Planeswalker
Karn Liberated (uma) 5
1
Olivia Voldaren

Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Creature
Olivia Voldaren (mm3) 177
1

Sac Outlet

Quantity: 2Price: $1.64
Claws of Gix

{1}, Sacrifice a permanent: You gain 1 life.

Artifact
Claws of Gix (tsb) 107
1
Thoughtpicker Witch

{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.

Creature
Thoughtpicker Witch (rav) 109
1

Sorcery

Quantity: 1Price: $0.35
Eyeblight Massacre

Non-Elf creatures get -2/-2 until end of turn.

Sorcery
Eyeblight Massacre (khc) 49
1

Theft

Quantity: 2Price: $0.98
Harmless Offering

Target opponent gains control of target permanent you control.

Sorcery
Harmless Offering (emn) 131
1
Illusory Gains

Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.

Enchantment
Illusory Gains (dtk) 59
1

Tokens

Quantity: 3Price: $7.97
Riptide Replicator

As Riptide Replicator enters the battlefield, choose a color and a creature type. Riptide Replicator enters the battlefield with X charge counters on it. {4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.

Artifact
Riptide Replicator (ons) 309
1
Rotlung Reanimator

Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.

Creature
Rotlung Reanimator (ons) 164
1
Xathrid Necromancer

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

Creature
Xathrid Necromancer (m14) 123
1

Tutor

Quantity: 10Price: $1221.90
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (uma) 93
1
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (uma) 132
1
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (s99) 79
1
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (ptk) 78
1
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (8ed) 91
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (ss1) 6
1
Personal Tutor

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Sorcery
Personal Tutor (por) 64
1
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (m20) 113
1
Trophy Mage

When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Creature
Trophy Mage (paer) 48
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (ema) 112
1

Untap

Quantity: 1Price: $0.35
Vigean Graftmage

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.

Creature
Vigean Graftmage (mm2) 68
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"The original paper: https://arxiv.org/abs/1904.09828\nThis list deviates from the one given on the paper in some points. To note, most of the price comes from the setup, and not the Turing machine itself, which is mainly made of cards below the 3 dollar mark (and even then, most of the expensive ones have budget replacements that do pretty much the same for what we care)\n\n"},{"attributes":{"bold":true},"insert":"Relevant Changes:"},{"insert":"\n\n\nAdded Suncleanser and Panharmonicon, removed Fungus Sliver (Quality of life,more than anything). During the processing, some creatures would be getting a lot of counters. To avoid that, during setup, copy panharmonicon once for every creature there is (outside of the tape). Then, cast Suncleanser, each additional trigger going to each creature, and then itself. After that, you can get rid of the panharmonicons (in fact, you should, they kinda break the machine if you don't)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nAdded Martyr's Cry, removed Coalition Victory, Prismatic Strands and Choke (Coalition Victory is banned in commander). Instead of using white creatures for the tape, use blue creatures. For the halting, use two Rotlung Reanimators set to create two white assassin tokens instead of one blue (plus one more for every other player, in multiplayer). One will be stolen by illusory gains, the other will stay on the side of the players with no library, which makes them draw a card when Martyr's Cry resolves, ending the game and halting the machine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nAdded Kenrith, the Returned King and Thought-picker Witch, removed Staff of domination and Fathom Feeder. (Basically the same thing). Kenrith is a staff on the command zone, and Thought-picker witch, combined with Kenrith's black ability, exiles all the opponent's libraries, making the Feeder redundant, and a bit over-complicated."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nAdded Mindslaver, Imprisioned in the Moon, Back to Basics. As far as I know, this is the best way to ensure no commander can do anything to break the machine (gain control of each player to play their commanders, enchant each commander with Imprisioned in the Moon, tap them, and cast Back to Basics) Deals with eminence, planeswalkers, derevi, yuriko, and other potential command-zone abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReplaced Infest with Eye-Blight Massacre. To ensure that the creatures that aren't supposed to die stay alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nAdded Pull From Eternity and Nexus of Fate. (Only way I know of to get rid of Emblems). Use infinite turns with nexus of fate to exile the starting combo with Karn, so that in the next game we can start earlier, and without emblems. Use pull from eternity to move the cards you need out of exile (this is also mostly a quality of life change)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nAdded lands, tutors and more infinite-mana combos, so the deck can do things like a deck. Not that it's even close to playable lol."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"For Multiplayer games, remember "},{"insert":"that every player, except you and the string holder, should have:\n\nNo hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No emblems"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No permanents other than"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All their commanders, enchanted by Imprisioned in the Moon, Tapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a Blazing Archon, painted red, marked by Suncleanser, with the Elf type."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a Recycle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a Rotlung Reanimator with the Elf type, set to create a white assassin token whenever it or another Rhino dies, also painted red, also marked by Suncleanser."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"two Privileged Positions"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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