96
6/26/2022
Shorikai, Rogue AI
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $710.12
Salt Sum: 58.08
No deck tags
96
6/26/2022
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $2.99
Shorikai, Genesis Engine

{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.

Artifact
Shorikai, Genesis Engine (nec) 4
1

Artifact

Quantity: 21Price: $471.97
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (nec) 144
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (nec) 145
1
Cultivator's Caravan

{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Cultivator's Caravan (nec) 149
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (nec) 150
1
Imperial Recovery Unit

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Imperial Recovery Unit (neo) 18
1
Imposter Mech

You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

Artifact
Imposter Mech (nec) 13
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (2xm) 270
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
1
Mirage Mirror

{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Artifact
Mirage Mirror (nec) 154
1
Mobilizer Mech

Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Mobilizer Mech (neo) 65
1
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 275
1
Peacewalker Colossus

{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Peacewalker Colossus (nec) 155
1
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (tsr) 272
1
Prodigy's Prototype

Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Prodigy's Prototype (neo) 231
1
Skysovereign, Consul Flagship

Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Skysovereign, Consul Flagship (nec) 159
1
Smokestack

At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

Artifact
Smokestack (usg) 309
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (nec) 161
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (mrd) 256
1
Tangle Wire

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

Artifact
Tangle Wire (nem) 139
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (clb) 879
1
Winter Orb

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Artifact
Winter Orb (ema) 234
1

Creature

Quantity: 24Price: $63.32
Arcanist's Owl

Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature Artifact
Arcanist's Owl (nec) 135
1
Cataclysmic Gearhulk

Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Creature Artifact
Cataclysmic Gearhulk (nec) 81
1
Cyberdrive Awakener

Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

Creature Artifact
Cyberdrive Awakener (nec) 12
1
Etherium Sculptor

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Etherium Sculptor (nec) 92
1
Foundry Inspector

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Foundry Inspector (nec) 152
1
Gold Myr

{T}: Add {W}.

Creature Artifact
Gold Myr (nec) 153
1
Hanna, Ship's Navigator

{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

Creature
Hanna, Ship's Navigator (nec) 139
1
Hedron Crawler

{T}: Add {C}. ({C} represents colorless mana.)

Creature Artifact
Hedron Crawler (ogw) 164
1
Katsumasa, the Animator

Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

Creature
Katsumasa, the Animator (nec) 15
1
Kotori, Pilot Prodigy

Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

Creature
Kotori, Pilot Prodigy (nec) 2
1
Magus of the Tabernacle

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."

Creature
Magus of the Tabernacle (plc) 8
1
Manakin

{T}: Add {C}.

Creature Artifact
Manakin (ima) 218
1
Master of Etherium

Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

Creature Artifact
Master of Etherium (nec) 94
1
Myrsmith

Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.

Creature
Myrsmith (nec) 86
1
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 232
1
Palladium Myr

{T}: Add {C}{C}.

Creature Artifact
Palladium Myr (m21) 234
1
Sai, Master Thopterist

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.

Creature
Sai, Master Thopterist (nec) 97
1
Shimmer Myr

Flash You may cast artifact spells as though they had flash.

Creature Artifact
Shimmer Myr (nec) 157
1
Silver Myr

{T}: Add {U}.

Creature Artifact
Silver Myr (nec) 158
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (nec) 162
1
Teshar, Ancestor's Apostle

Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Creature
Teshar, Ancestor's Apostle (nec) 90
1
Thassa's Oracle

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
1
Urza, Lord High Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Creature
Urza, Lord High Artificer (mh1) 75
1
Vedalken Engineer

{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Creature
Vedalken Engineer (nec) 100
1

Enchantment

Quantity: 8Price: $109.72
Intruder Alarm

Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.

Enchantment
Intruder Alarm (sld) 229
1
Pendrell Mists

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."

Enchantment
Pendrell Mists (wth) 47
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
1
Rising Waters

Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.

Enchantment
Rising Waters (nem) 38
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1
Stasis

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Enchantment
Stasis (5ed) 127
1
Swift Reconfiguration

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Enchantment
Swift Reconfiguration (nec) 10
1
Thopter Spy Network

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Enchantment
Thopter Spy Network (nec) 98
1

Instant

Quantity: 6Price: $32.04
Access Denied

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Instant
Access Denied (nec) 11
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (plst) MIR-14
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (nec) 84
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (nec) 95
1
Release to Memory

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

Instant
Release to Memory (nec) 9
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (nec) 89
1

Land

Quantity: 35Price: $13.23
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (nec) 167
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (nec) 168
1
Island

({T}: Add {U}.)

Land
Island (neo) 285
14
Plains

({T}: Add {W}.)

Land
Plains (neo) 283
14
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (nec) 174
1
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (nec) 175
1
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (nec) 177
1
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (nec) 178
1
Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.

Land
Temple of Enlightenment (nec) 180
1

Sorcery

Quantity: 5Price: $16.85
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (plst) AKH-4
1
Dance of the Manse

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Sorcery
Dance of the Manse (nec) 136
1
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 24
1
Organic Extinction

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Sorcery
Organic Extinction (nec) 8
1
Thoughtcast

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Sorcery
Thoughtcast (nec) 99
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"The Buckle Up Precon comes with two valid commanders: Kotori, who loves to tool around in fancy vehicles, and Shorikai. On the surface, Shorikai is a fancy vehicle that makes its own pilots to get out there and kick butt. With do respect, no. Shorikai is, in fact, the mainframe of a Rogue AI, determined to exterminate all organics. If that thing animates, it's the end times, and not because it's going to be attacking with its massive bulk.\n\nInstead, the Shorikai build of this deck has a focus on combo play and general oppression, making it difficult for squishy humans to play the game rather than just submitting to death at the hands of their robotic superiors.\n\nThe 25 New Cards\n\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" : This is the core card of Shorikai's personal combo. A crewed Shorikai, along with Intruder Alarm a way to get 2 or more mana out of other creatures lets you sift through your entire deck for a compact win con.\n\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" & "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" : Two one-card wincons to choose from, in case you're the victim of a rogue Praetor's grasp or can't generate one color or the other easily as part of your infinite.\n\n"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" & "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" : Copies two and three of Intruder Alarm... or one of the other powerful enchantments or plentiful artifactes the deck now has in a pinch. These tutors help make the Intruder Alarm infinite win combo drastically more reliabile\n\n"},{"insert":{"card-link":"Pendrell Mists"}},{"insert":" & "},{"insert":{"card-link":"Magus of the Tabernacle"}},{"insert":" : While the original Tabernacle and Pendrell Vale is too rich even for a theoretical brew, its budget cousins can do a lot of work. The effect they represent is one of the most punishing taxes against wide decks, often crippling their ability to establish, maintain, or both. And our commander just happens to not be a creature much of the time...\n\n"},{"insert":{"card-link":"Winter Orb"}},{"insert":" & "},{"insert":{"card-link":"Rising Waters"}},{"insert":" : When you're living on mana rocks and myr, shutting off lands doesn't matter nearly as much as it could. Further, Shorikai gains value over time, and thus dragging time out with low impact turns means grinding more value off its dirt cheap activated ability. Humans get tired. Robots just enter power saver mode.\n\n"},{"insert":{"card-link":"Tangle Wire"}},{"insert":" : An evil little piece of kit that furthers Shorikai's efforts to freeze the game until it can hand down the classic Blue Screen of Death, an early Tangle Wire basically guarantees passing a couple turns at peace, which means drawing more cards and coming ever closer to Judgment Day.\n\n"},{"insert":{"card-link":"Smokestack"}},{"insert":" : No card represents hatred, existential despair, and so on quite like Smokestack. While not primarily a wide deck, Shorikai can make tokens to keep the beast fed. Especially when facing crippling mana access issues, will its opponents be able to say the same?\n\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" & "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" : Taxes for thee but not for me! Rhystic Study and Smothering Tithe are partners in crime who love giving their controller an unfair advantage in cards or in mana unless bullied opponents pay unreasonable fees to do just about anything.\n\n"},{"insert":{"card-link":"Stasis"}},{"insert":" : What would the enternal perfection of the machine be if it changed? Really, though, you can think of Stasis as a sort of giga-time-walk that lets you sit there, blow bubbles, and accumulate resource for when it falls. It also provides a really funny combo with Smothering Tithe where, since no one else can reliably pay the tithe, you will gain access to mana every turn cycle while maintaining Stasis, and can do this more or less until the cows come home, or at least you draw Intruder Alarm.\n\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":" , "},{"insert":{"card-link":"Mana Vault"}},{"insert":" , "},{"insert":{"card-link":"Prismatic Lens"}},{"insert":" , "},{"insert":{"card-link":"Talisman of Progress"}},{"insert":" , "},{"insert":{"card-link":"Mox Opal"}},{"insert":" & "},{"insert":{"card-link":"Thought Vessel"}},{"insert":" : Shorikai needs rocks, and Shorikai deserves the best. A more budget brew could replace the Mox and Crypt with the likes of Coldsteel Heart and Mind Stone, but budget was never part of the rules here.\n\n"},{"insert":{"card-link":"Manakin"}},{"insert":" , "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" , "},{"insert":{"card-link":"Palladium Myr"}},{"insert":" & "},{"insert":{"card-link":"Hedron Crawler"}},{"insert":" : Shorikai ultimately needs two creature mana to go fully infinite; a little more couldn't hurt.\n\n"},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" : Buckle Up had a lot of good \"secondary\" artifact commanders, but was missing one of the best. Urza provides card access and mana; his ability to tap artifacts for blue renders Winter Orb one-sided and lets you easily skip into the mana you need in order to perform your infinite combo, while also granting you a beefy construct who can help crew Shorikai up.\n"}]}
Unable to load comments