497
2/3/2023
Godzilla's Bad Breath (Decommissioned)
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $120.08
Salt Sum: 25.41
No deck tags
497
2/3/2023
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Commander

Quantity: 1Price: $8.99
Zilortha, Strength Incarnate

Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Creature
Zilortha, Strength Incarnate (iko) 275
1

Artifact

Quantity: 5Price: $1.99
Fire Diamond

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Artifact
Fire Diamond (clb) 313
1
Glittering Stockpile

{T}: Add {R}. Put a stash counter on Glittering Stockpile. {T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.

Artifact
Glittering Stockpile (snc) 107
1
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193
1
Trepanation Blade

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip {2}

Artifact
Trepanation Blade (isd) 235
1
Troll-Horn Cameo

{T}: Add {R} or {G}.

Artifact
Troll-Horn Cameo (inv) 316
1

Creature

Quantity: 21Price: $47.15
Archetype of Aggression

Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.

Creature Enchantment
Archetype of Aggression (bng) 88
1
Arni Brokenbrow

Haste Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Arni Brokenbrow (khm) 310
1
Battle Mammoth

Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Battle Mammoth (khm) 160
1
Bladegriff Prototype

Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.

Creature Artifact
Bladegriff Prototype (cmr) 300
1
Garruk's Packleader

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Creature
Garruk's Packleader (m11) 177
1
Ghalta, Primal Hunger

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample

Creature
Ghalta, Primal Hunger (prix) 130
1
Grand Warlord Radha

Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Grand Warlord Radha (pdom) 195s
1
Khenra Charioteer

Trample Other creatures you control have trample.

Creature
Khenra Charioteer (akh) 201
1
Kogla, the Titan Ape

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (iko) 162
1
Majestic Myriarch

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Creature
Majestic Myriarch (hou) 122
1
Mana-Charged Dragon

Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

Creature
Mana-Charged Dragon (cma) 84
1
Nylea's Forerunner

Trample Other creatures you control have trample.

Creature Enchantment
Nylea's Forerunner (thb) 186
1
Pathbreaker Wurm

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.

Creature
Pathbreaker Wurm (avr) 188
1
Proud Wildbonder

Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

Creature
Proud Wildbonder (iko) 229
1
Prowling Serpopard

This spell can't be countered. Creature spells you control can't be countered.

Creature
Prowling Serpopard (akh) 180
1
Quartzwood Crasher

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Creature
Quartzwood Crasher (iko) 201
1
Savage Ventmaw

Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Savage Ventmaw (dtk) 231
1
Siege Behemoth

Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Creature
Siege Behemoth (cma) 144
1
The Tarrasque

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Creature
The Tarrasque (pafr) 207p
1
Wilderness Elemental

Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Creature
Wilderness Elemental (csp) 134
1
Zendikar Incarnate

Zendikar Incarnate's power is equal to the number of lands you control.

Creature
Zendikar Incarnate (ori) 219
1

Enchantment

Quantity: 19Price: $22.03
Braid of Fire

Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchantment
Braid of Fire (plst) CSP-78
1
Captive Flame

{R}: Target creature gets +1/+0 until end of turn.

Enchantment
Captive Flame (ddg) 68
1
Crown of Flames

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.

Enchantment
Crown of Flames (inv) 142
1
Dragon Breath

Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Enchantment
Dragon Breath (plst) BBD-172
1
Dragon Mantle

Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Enchantment
Dragon Mantle (cmr) 174
1
Fiery Mantle

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Enchantment
Fiery Mantle (usg) 186
1
Firebreathing

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Enchantment
Firebreathing (m12) 132
1
Ghitu Firebreathing

Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand.

Enchantment
Ghitu Firebreathing (tsp) 158
1
Ghitu War Cry

{R}: Target creature gets +1/+0 until end of turn.

Enchantment
Ghitu War Cry (plst) ULG-78
1
Granite Grip

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.

Enchantment
Granite Grip (ulg) 81
1
Gruul War Chant

Attacking creatures you control get +1/+0 and have menace.

Enchantment
Gruul War Chant (mm3) 170
1
Mob Mentality

Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Enchantment
Mob Mentality (vis) 88
1
No Quarter

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

Enchantment
No Quarter (tmp) 193
1
Rage Reflection

Creatures you control have double strike.

Enchantment
Rage Reflection (plst) SHM-104
1
Setessan Training

Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Setessan Training (thb) 201
1
Shiv's Embrace

Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.

Enchantment
Shiv's Embrace (m14) 153
1
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (roe) 207
1
Street Riot

As long as it's your turn, creatures you control get +1/+0 and have trample.

Enchantment
Street Riot (grn) 117
1
Warstorm Surge

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (c15) 171
1

Instant

Quantity: 10Price: $6.94
Battle Hymn

Add {R} for each creature you control.

Instant
Battle Hymn (avr) 128
1
Charge Through

Target creature gains trample until end of turn. Draw a card.

Instant
Charge Through (stx) 124
1
Colossal Might

Target creature gets +4/+2 and gains trample until end of turn.

Instant
Colossal Might (arb) 51
1
Downhill Charge

You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Instant
Downhill Charge (ddi) 69
1
Dragonrage

Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."

Instant
Dragonrage (frf) 97
1
Mercadia's Downfall

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Instant
Mercadia's Downfall (mmq) 205
1
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (iko) 170
1
Ranger's Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Ranger's Guile (m14) 191
1
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (sta) 57
1
Wyll's Reversal

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Instant
Wyll's Reversal (clb) 209
1

Land

Quantity: 34Price: $11.94
Forest

({T}: Add {G}.)

Land
Forest (clb) 470
15
Gruul Turf

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (c19) 250
1
Kazandu Refuge

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Land
Kazandu Refuge (arc) 126
1
Mountain

({T}: Add {R}.)

Land
Mountain (clb) 464
16
Rugged Highlands

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (ema) 243
1

Sorcery

Quantity: 10Price: $21.04
Beneath the Sands

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Beneath the Sands (hou) 111
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m21) 317
1
Irencrag Feat

Add seven {R}. You can cast only one more spell this turn.

Sorcery
Irencrag Feat (eld) 127
1
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (c21) 176
1
Map the Wastes

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Sorcery
Map the Wastes (frf) 134
1
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (iko) 164
1
Rousing Refrain

Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Rousing Refrain (c21) 56
1
Soul's Might

Put X +1/+1 counters on target creature, where X is that creature's power.

Sorcery
Soul's Might (cmr) 257
1
Thunderherd Migration

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Sorcery
Thunderherd Migration (rix) 149
1
Traverse the Outlands

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Sorcery
Traverse the Outlands (plst) C17-34
1

Deck Stats

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Description

{"ops":[{"insert":"11/08/22: IT LIVES!\n\n03/02/23: Decommissioned in deck audit.\n"}]}
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