353
10/16/2020
Biomancy Unleashed
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $906.40
Salt Sum: 41.91
No deck tags
353
10/16/2020
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Commander

Quantity: 1Price: $1.79
Momir Vig, Simic Visionary

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Creature
Momir Vig, Simic Visionary (v16) 9
1

Artifact

Quantity: 2Price: $61.98
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (4ed) 334
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cm2) 217
1

Creature

Quantity: 30Price: $156.38
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (wwk) 95
1
Birchlore Rangers

Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Birchlore Rangers (ons) 248
1
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (m10) 168
1
Boreal Druid

{T}: Add {C}.

Creature
Boreal Druid (csp) 105
1
Caustic Caterpillar

{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

Creature
Caustic Caterpillar (plst) ORI-170
1
Collector Ouphe

Activated abilities of artifacts can't be activated.

Creature
Collector Ouphe (mh1) 158
1
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Creature
Devoted Druid (uma) 162
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m14) 169
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (ice) 244
1
Heritage Druid

Tap three untapped Elves you control: Add {G}{G}{G}.

Creature
Heritage Druid (mor) 126
1
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (rna) 131
1
Joraga Treespeaker

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."

Creature
Joraga Treespeaker (roe) 190
1
Kiora's Follower

{T}: Untap another target permanent.

Creature
Kiora's Follower (bng) 150
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (dom) 168
1
Llanowar Tribe

{T}: Add {G}{G}{G}.

Creature
Llanowar Tribe (mh1) 170
1
Nantuko Tracer

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.

Creature
Nantuko Tracer (jud) 125
1
Nettle Sentinel

Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.

Creature
Nettle Sentinel (a25) 182
1
Painter's Servant

As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

Creature Artifact
Painter's Servant (shm) 257
1
Phantasmal Image

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (mm3) 46
1
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (usg) 270
1
Quirion Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Quirion Ranger (vis) 117
1
Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (m19) 196
1
Riftsweeper

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

Creature
Riftsweeper (fut) 136
1
Sidisi's Faithful

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.

Creature
Sidisi's Faithful (dtk) 74
1
Somberwald Sage

{T}: Add three mana of any one color. Spend this mana only to cast creature spells.

Creature
Somberwald Sage (avr) 194
1
Spellseeker

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Spellseeker (bbd) 41
1
Sylvan Safekeeper

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Creature
Sylvan Safekeeper (cma) 152
1
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Creature
Temur Sabertooth (c17) 159
1
Vizier of the Menagerie

You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.

Creature
Vizier of the Menagerie (akh) 192
1
Wirewood Symbiote

Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Wirewood Symbiote (scg) 133
1

Enchantment

Quantity: 4Price: $46.96
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (usg) 240
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
1
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (ema) 187
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (plst) C18-165
1

Instant

Quantity: 23Price: $113.59
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (plst) CMA-30
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (plst) A25-46
1
Counterspell

Counter target spell.

Instant
Counterspell (a25) 50
1
Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Delay (fut) 35
1
Dispel

Counter target instant spell.

Instant
Dispel (plst) BFZ-76
1
Glamerdye

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Glamerdye (eve) 21
1
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (plst) DDN-64
1
Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Instant
Mental Misstep (nph) 38
1
Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Instant
Mind Bend (10e) 93
1
Misdirection

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Instant
Misdirection (ddt) 15
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (mir) 80
1
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (plst) IMA-177
1
Negate

Counter target noncreature spell.

Instant
Negate (m20) 69
1
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (gk2) 109
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (c19) 92
1
Savage Summoning

This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

Instant
Savage Summoning (m14) 194
1
Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Instant
Sleight of Mind (5ed) 124
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
1
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (emn) 79
1
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (m20) 198
1
Whim of Volrath

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Instant
Whim of Volrath (tmp) 102
1
Winds of Rebuke

Return target nonland permanent to its owner's hand. Each player mills two cards.

Instant
Winds of Rebuke (akh) 76
1
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (6ed) 269
1

Land

Quantity: 31Price: $442.09
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (tmp) 315
1
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cm2) 233
1
Botanical Sanctum

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (kld) 244
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Castle Garenbrig

Castle Garenbrig enters the battlefield tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Land
Castle Garenbrig (eld) 240
1
Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (eld) 242
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (md1) 15
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (eld) 333
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c19) 242
1
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (a25) 239
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (c16) 296
1
Forest

({T}: Add {G}.)

Land
Forest (thb) 254
5
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dom) 240
1
Island

({T}: Add {U}.)

Land
Island (thb) 251
4
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
1
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
1
Tarnished Citadel

{T}: Add {C}. {T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.

Land
Tarnished Citadel (ody) 329
1
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice Waterlogged Grove: Draw a card.

Land
Waterlogged Grove (mh1) 249
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (c19) 287
1

Planeswalker

Quantity: 1Price: $18.99
Oko, Thief of Crowns

+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. −5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Planeswalker
Oko, Thief of Crowns (eld) 197
1

Sorcery

Quantity: 8Price: $64.62
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
1
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (nph) 35
1
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (ema) 169
1
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (8ed) 91
1
Neoform

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.

Sorcery
Neoform (war) 206
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (c18) 96
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (plst) C15-101
1
Trait Doctoring

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Trait Doctoring (dgm) 18
1

Deck Stats

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Description

{"ops":[{"insert":"Looking to upgrade my most powerful deck with additional pieces of consistency. My main goals are to improve my mana (with the goal of getting Momir out early more consistently), improve my resiliency against interaction, and to make hacks faster, cheaper, and more tutor-able.\n\n"},{"attributes":{"bold":true},"insert":"INTERACTION AND REMOVAL"},{"insert":"\n"},{"insert":{"card-link":"Spell Pierce"}},{"insert":" -> "},{"insert":{"card-link":"Savage Summoning"}},{"insert":": One of the main threats I face in my meta is my commander being dealt with before I can combo off. Savage Summoning would be a hedge against that."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Memory Lapse"}},{"insert":" -> "},{"insert":{"card-link":"Misdirection"}},{"insert":": Being able to play this for free is a big deal for keeping the deck efficient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Paradise Druid"}},{"insert":" -> "},{"insert":{"card-link":"Negate"}},{"insert":": Why wasn't I running Negate? With this deck having better mana overall, we can afford to cut one of the worse dorks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Return to Nature"}},{"insert":" -> "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":": I want some more protection from Momir, since I quite often find I have to pass while Momir is still alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" -> "},{"insert":{"card-link":"Counterspell"}},{"insert":" : This spell has rarely been relevant when I have it; when I need to counter something, I usually just want to counter it outright. Replacing it with a more consistent control piece (especially with an improved mana base) should make it more reliable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Quirion Elves"}},{"insert":" -> "},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":" : Oko is a powerful piece of removal especially when dealing with enemy commanders. Replacing one of the less efficient mana dorks. Will be a great pickup once it reaches a floor post-ban"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"HACKS AND TUTORS"},{"insert":"\n"},{"insert":{"card-link":"Alter Reality"}},{"insert":" -> "},{"insert":{"card-link":"Painter's Servant"}},{"insert":" : The ability to recur this hack has never been relevant in the time that I've played it; I'd like to instead replace this with a more resilient and powerful hack ability that can be tutored with GSZ, Worldy Tutor, Neoform, or just playing a creature with Momir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spectral Shift"}},{"insert":" -> "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" : The ability to recur this hack has never been relevant in the time that I've played it; I'd like to instead replace this with a useful tutor that can retrieve creatures I need from my deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Impulse"}},{"insert":" -> "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" : A cheap and flexible tutor. Can grab Collector Ouphe, Somberwald Sage, Priest of Titania, Painter's Servant, and more. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"LANDS AND RAMP"},{"insert":"\nIsland -> "},{"insert":{"card-link":"Flooded Strand"}},{"insert":": Finally investing in a package of Fetchlands. They can only fetch Breeding Pool or basics, but just a consistent way to retrieve Breeding Pool should be useful. The Zendikar fetches are too much of an investment for me, but maybe Zendikar Rising will do something..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island -> "},{"insert":{"card-link":"Polluted Delta"}},{"insert":" : See Flooded Strand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Wooded Foothills"}},{"insert":": See Flooded Strand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Windswept Heath"}},{"insert":": See Flooded Strand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" : Powerful land-based acceleration. Any time we can get Momir a turn earlier is a good thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Castle Garenbrig"}},{"insert":": The additional mana (since this costs 4 + tap to activate, it essentially taps for 2 green) isn't always useful, since you have to have enough mana plus another blue source, but if Momir got countered earlier or you have a hack + creature to play immediately, this is some good acceleration, and it's not like you can't just tap it for Green if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island -> "},{"insert":{"card-link":"Castle Vantress"}},{"insert":": Low risk (at worst it's an Island anyway) in exchange for the possibility to repeatedly fix draws in grindier games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":": Meta-specific piece, I see a Narset Turns a lot in my meta and I want to make it easier to deal with them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Prismatic Vista"}},{"insert":": Improved mana that can fetch any basic land that I need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest -> "},{"insert":{"card-link":"Mana Confluence"}},{"insert":": Improved mana that can produce any type of mana that I need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island -> "},{"insert":{"card-link":"Reflecting Pool"}},{"insert":": Improved mana that can produce any type of mana that I need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island -> "},{"insert":{"card-link":"Tarnished Citadel"}},{"insert":": Improved mana that can produce any type of mana that I need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Simic Signet"}},{"insert":" -> "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":": Replacing a weaker rock with a great source of mana acceleration and ramp. A recurrable Hack like Whim of Volrath can increase the mana this provides if the pod happens to be more Forest-based or something."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Talisman of Curiosity"}},{"insert":" -> "},{"insert":{"card-link":"Mana Vault"}},{"insert":" : Replacing a mana negative rock with a more powerful and useful mana positive rock."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"NOTABLE EXCLUSIONS"},{"insert":"\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":", "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Null Rod"}},{"insert":", "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" are non-land cards which I have deemed too expensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Glimpse of Nature"}},{"insert":" is a hack for 1 Green mana, but "},{"attributes":{"link":"http://tappedout.net/mtg-decks/primer-momir-vig-hackball/discussion/?&p=3&page=3#c3451854"},"insert":"requires a complicated combo that I have yet to learn/master."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fabled Passage"}},{"insert":" looks great, but the deck wants to move fast and the potential for that early stumbling block is frustrating. No taplands please!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"POTENTIAL ADDITIONS"},{"insert":"\n"},{"insert":{"card-link":"Voyaging Satyr"}},{"insert":" and "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" are cards to look at as the mana base improves. If I get a Cavern of Souls, I will probably end up adding both of these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flusterstorm"}},{"insert":" is a useful counterspell in Storm metas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" is basically an "},{"insert":{"card-link":"Impulse"}},{"insert":" that can be cast for free sometimes. Makes otherwise unkeepable hands worthwhile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" is powerful commander removal which cantrips as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" is cheap mana-neutral ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBudgetless Upgrades"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands and Ramp"},{"insert":"\n"},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" is the most expensive potential upgrade for this deck, coming in at over $300 at time of writing. It's worthwhile though; it's incredibly powerful, as with even a couple dorks this can single-handedly allow you to cast Momir while holding up mana to cast any counterspells or hacks you need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cavern of Souls"}},{"insert":" is a really powerful utility land. It can prevent counters against both your commander and several of your combo pieces. It is a card I have a very close eye on, even despite its cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Voyaging Satyr"}},{"insert":" and "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" are a little weird to put in the budgetless section, but these two cards only truly pull their weight in this deck when you have access to powerful utility lands, mainly Gaea's Cradle or Cavern of Souls. Voyaging Satyr can untap Cradle for large amounts of ramp, often more than Priest of Titania. Crop Rotation can tutor for Cradle or Cavern, whichever you need at the moment. It can also fetch Ancient Tomb for value, or otherwise catch opponents with your combo off-guard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tropical Island"}},{"insert":" is what it says on the tin, really: an unconditional dual land with basic land types. These, along with shocklands like "},{"insert":{"card-link":"Breeding Pool"}},{"insert":", are the only lands in enemy colors that have basic land types. This leads into my discussion on..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scalding Tarn"}},{"insert":" and "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":". The allied fetchlands "},{"insert":{"card-link":"Flooded Strand"}},{"insert":", "},{"insert":{"card-link":"Polluted Delta"}},{"insert":", "},{"insert":{"card-link":"Wooded Foothills"}},{"insert":", and "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" fill the same purpose, but are included because they are significantly cheaper. Ultimately, in this budget list containing only one fetchable dual land, Verdant Catacombs and Scalding Tarn have minimal use compared to their cost. If you happen to have them, do slot them in if you can."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Misty Rainforest"}},{"insert":" is a different case; it is quite expensive, but it can fetch either color of lands as needed, even after you've already grabbed Breeding Pool from another fetchland."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grim Monolith"}},{"insert":" is a powerful mana-positive rock, similar to Mana Vault, but easier to untap (no upkeep requirement)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":". Expensive. Powerful ramp. What more can I say?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chrome Mox"}},{"insert":" is also expensive, yet powerful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\n"},{"insert":{"card-link":"Force of Will"}},{"insert":" is probably one of the best counterspells in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"...alongside "},{"insert":{"card-link":"Mana Drain"}},{"insert":". The ability to destroy your opponent's combo while fueling your own is oppressive."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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