235
10/6/2022
Eldrazi Horde
Deck Size: 115
Custom
Legal
Est deck cost: $184.27
No deck tags
235
10/6/2022
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Artifact

Quantity: 9Price: $2.97
Massacre Totem

At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Massacre Totem is put into a graveyard from anywhere, put the top seven cards of the Horde's library into its graveyard.

Artifact
Massacre Totem (tbth) 12
2
Perilous Vault

{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.

Artifact
Perilous Vault (m15) 224
3
Plundered Statue

At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Plundered Statue is put into a graveyard from anywhere, each player draws a card.

Artifact
Plundered Statue (tbth) 13
2
Refreshing Elixir

At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Refreshing Elixir is put into a graveyard from anywhere, each player gains 5 life.

Artifact
Refreshing Elixir (tbth) 14
2

Creature

Quantity: 62Price: $49.10
Abundant Maw

Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.

Creature
Abundant Maw (emn) 1
2
Birthing Hulk

Devoid (This card has no color.) When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) {1}{C}: Regenerate Birthing Hulk.

Creature
Birthing Hulk (ogw) 121
4
Brood Monitor

Devoid (This card has no color.) When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."

Creature
Brood Monitor (bfz) 164
4
Decimator of the Provinces

Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste

Creature
Decimator of the Provinces (emn) 2
2
Dominator Drone

Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

Creature
Dominator Drone (bfz) 92
4
Dread Drone

When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Creature
Dread Drone (plst) MM2-80
4
Drowner of Hope

Devoid (This card has no color.) When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.

Creature
Drowner of Hope (bfz) 57
4
Emrakul's Hatcher

When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Creature
Emrakul's Hatcher (plst) DDP-59
4
Eyeless Watcher

Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."

Creature
Eyeless Watcher (bfz) 166
4
Flayer Drone

Devoid (This card has no color.) First strike Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

Creature
Flayer Drone (ogw) 148
4
Hand of Emrakul

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

Creature
Hand of Emrakul (roe) 5
2
It of the Horrid Swarm

Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.

Creature
It of the Horrid Swarm (emn) 8
2
Kozilek's Predator

When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Creature
Kozilek's Predator (2xm) 173
4
Pawn of Ulamog

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Creature
Pawn of Ulamog (c17) 120
4
Rapacious One

Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Creature
Rapacious One (cmd) 133
4
Sifter of Skulls

Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)

Creature
Sifter of Skulls (ogw) 77
4
Ulamog's Crusher

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able.

Creature
Ulamog's Crusher (uma) 8
2
Vile Aggregate

Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Creature
Vile Aggregate (bfz) 137
4

Enchantment

Quantity: 12Price: $14.68
Awakening Zone

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Enchantment
Awakening Zone (ncc) 281
4
From Beyond

Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.

Enchantment
From Beyond (bfz) 167
4
Gravity Well

Whenever a creature with flying attacks, it loses flying until end of turn.

Enchantment
Gravity Well (roe) 185
4

Instant

Quantity: 7Price: $9.77
Soul Shatter

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

Instant
Soul Shatter (znr) 127
3
Tribute to the Wild

Each opponent sacrifices an artifact or enchantment.

Instant
Tribute to the Wild (c20) 193
4

Sorcery

Quantity: 25Price: $13.59
Brood Birthing

If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.

Sorcery
Brood Birthing (roe) 138
4
Call the Scions

Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."

Sorcery
Call the Scions (plst) BFZ-165
4
Essence Feed

Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Sorcery
Essence Feed (roe) 110
4
Hellion Eruption

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Sorcery
Hellion Eruption (pca) 45
2
Skittering Invasion

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Sorcery Tribal
Skittering Invasion (roe) 10
4
Swarm Surge

Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

Sorcery
Swarm Surge (bfz) 100
4
Witness the End

Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life.

Sorcery
Witness the End (ogw) 82
3

Sideboard

Quantity: 20Price: $94.16
All in Good Time

When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

Scheme
All in Good Time (oarc) 1★
1
Approach My Molten Realm

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

Scheme
Approach My Molten Realm (oarc) 3★
1
Behold the Power of Destruction

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

Scheme
Behold the Power of Destruction (oarc) 4★
1
Bow to My Command

(An ongoing scheme remains face up until it's abandoned.) As you set this scheme in motion, choose an opponent. Creatures the chosen player controls can't attack you or planeswalkers you control. At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.

Scheme
Bow to My Command (oe01) 3★
1
Choose Your Champion

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

Scheme
Choose Your Champion (oarc) 5★
1
Drench the Soil in Their Blood

When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.

Scheme
Drench the Soil in Their Blood (pdci) 57
1
Every Dream a Nightmare

When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.

Scheme
Every Dream a Nightmare (oe01) 6★
1
Evil Comes to Fruition

When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.

Scheme
Evil Comes to Fruition (oarc) 12★
1
Feed the Machine

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.

Scheme
Feed the Machine (oarc) 14★
1
I Delight in Your Convulsions

When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

Scheme
I Delight in Your Convulsions (oarc) 17★
1
Know Naught but Fire

When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.

Scheme
Know Naught but Fire (oarc) 23★
1
May Civilization Collapse

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.

Scheme
May Civilization Collapse (oarc) 25★
1
Nature Demands an Offering

When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.

Scheme
Nature Demands an Offering (oarc) 31★
1
No One Will Hear Your Cries

When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.

Scheme
No One Will Hear Your Cries (oe01) 13★
1
Only Blood Ends Your Nightmares

When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.

Scheme
Only Blood Ends Your Nightmares (oarc) 34★
1
Plots That Span Centuries

When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.

Scheme
Plots That Span Centuries (pdci) 54
1
Power Without Equal

When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.

Scheme
Power Without Equal (oe01) 15★
1
Roots of All Evil

When you set this scheme in motion, create five 1/1 green Saproling creature tokens.

Scheme
Roots of All Evil (oarc) 37★
1
Surrender Your Thoughts

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.

Scheme
Surrender Your Thoughts (oarc) 39★
1
The Mighty Will Fall

When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.

Scheme
The Mighty Will Fall (oe01) 10★
1

Maybeboard

Quantity: 10Price: $12.41
All Is Dust

Each player sacrifices all permanents they control that are one or more colors.

Sorcery Tribal
All Is Dust (plst) MM2-1
1
Barrage of Boulders

Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Sorcery
Barrage of Boulders (plst) KTK-100
1
Consume the Meek

Destroy each creature with mana value 3 or less. They can't be regenerated.

Instant
Consume the Meek (ddp) 49
1
Flaying Tendrils

Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Sorcery
Flaying Tendrils (ogw) 70
1
Grave Birthing

Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Draw a card.

Instant
Grave Birthing (bfz) 93
1
Hanweir, the Writhing Township

Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

Creature
Hanweir, the Writhing Township (emn) 130b
1
My Laughter Echoes

(An ongoing scheme remains face up until it's abandoned.) Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

Scheme
My Laughter Echoes (oe01) 12★
1
Raking Canopy

Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

Enchantment
Raking Canopy (shm) 127
1
Spidersilk Armor

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Enchantment
Spidersilk Armor (ddg) 32
1
Thought Harvester

Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library.

Creature
Thought Harvester (ogw) 48
1

Deck Stats

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