104
11/21/2022
Queen Marchesa and the Holy Relic
Deck Size: 99
Commander / EDH
Legal
Est deck cost: $326.98
Salt Sum: 26.84
No deck tags
104
11/21/2022
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Commander

Quantity: 1Price: $0.99
Queen Marchesa

Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Creature
Queen Marchesa (plst) CN2-78
1

Armory

Quantity: 14Price: $129.22
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (ss2) 8
1
Embercleave

Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}

Artifact
Embercleave (eld) 120
1
Godsend

Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

Artifact
Godsend (jou) 12
1
Heirloom Blade

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}

Artifact
Heirloom Blade (c20) 242
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (clb) 864
1
Maul of the Skyclaves

When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W}

Artifact
Maul of the Skyclaves (znr) 27
1
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236
1
Sigiled Sword of Valeron

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}

Artifact
Sigiled Sword of Valeron (m19) 244
1
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
1
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (plst) E01-89
1
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (plst) M11-216
1
Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

Artifact
Sword of War and Peace (nph) 161
1
The Reaver Cleaver

Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}

Artifact
The Reaver Cleaver (dmc) 8
1

Battalion

Quantity: 10Price: $14.29
Acclaimed Contender

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Acclaimed Contender (eld) 1
1
Embereth Shieldbreaker

Creature
Embereth Shieldbreaker // Battle Display (eld) 122
1
Fervent Champion

First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate.

Creature
Fervent Champion (eld) 124
1
Hero of Bladehold

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Creature
Hero of Bladehold (mbs) 8
1
Kinsbaile Cavalier

Knight creatures you control have double strike.

Creature
Kinsbaile Cavalier (ha1) 3
1
Knight of the White Orchid

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (c20) 93
1
Knights of the Black Rose

When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

Creature
Knights of the Black Rose (cn2) 76
1
Puresteel Paladin

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Creature
Puresteel Paladin (nph) 20
1
Smitten Swordmaster

Creature
Smitten Swordmaster // Curry Favor (eld) 105
1
Starscream, Power Hungry

Creature Artifact
Starscream, Power Hungry // Starscream, Seeker Leader (bot) 5Starscream, Power Hungry // Starscream, Seeker Leader (bot) 5
1

Battle Tactics

Quantity: 8Price: $14.80
Collective Effort

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Sorcery
Collective Effort (emn) 17
1
Dire Tactics

Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

Instant
Dire Tactics (iko) 183
1
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (c20) 26
1
Joust

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Sorcery
Joust (eld) 129
1
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (c18) 69
1
Rout

You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Sorcery
Rout (c17) 71
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (plst) C16-78
1
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (jmp) 136
1

Battlegrounds

Quantity: 35Price: $75.92
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (c20) 255
1
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (vma) 291
1
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (c20) 257
1
Castle Ardenvale

Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (eld) 238
1
Castle Embereth

Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Land
Castle Embereth (eld) 239
1
Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (eld) 241
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (md1) 15
1
Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dom) 239
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
1
Concealed Courtyard

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

Land
Concealed Courtyard (kld) 245
1
Ebon Stronghold

Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.

Land
Ebon Stronghold (me2) 228
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 386
1
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (a25) 238
1
Foreboding Ruins

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (soi) 272
1
Gateway Plaza

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
1
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dom) 241
1
Mountain

({T}: Add {R}.)

Land
Mountain (m21) 312
2
Nomad Outpost

Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (c20) 294
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (c20) 298
1
Plains

({T}: Add {W}.)

Land
Plains (m21) 309
8
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
1
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (ncc) 423
1
Swamp

({T}: Add {B}.)

Land
Swamp (m21) 311
2
Throne of the High City

{T}: Add {C}. {4}, {T}, Sacrifice Throne of the High City: You become the monarch.

Land
Throne of the High City (pz2) 73
1
Tournament Grounds

{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

Land
Tournament Grounds (eld) 248
1
Unclaimed Territory

As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (c20) 320
1

Enchantment

Quantity: 1Price: $0.49
Path of Mettle

Enchantment
Path of Mettle // Metzali, Tower of Triumph (rix) 165Path of Mettle // Metzali, Tower of Triumph (rix) 165
1

Funding for the Army

Quantity: 2Price: $54.98
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (bbd) 94
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1

Grail

Quantity: 3Price: $2.83
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.

Artifact
Everflowing Chalice (cm2) 188
1
Quest for the Holy Relic

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Enchantment
Quest for the Holy Relic (zen) 33
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
1

Knights of the Round Table

Quantity: 12Price: $13.52
Adriana, Captain of the Guard

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

Creature
Adriana, Captain of the Guard (c20) 200
1
Arvad the Cursed

Deathtouch, lifelink Other legendary creatures you control get +2/+2.

Creature
Arvad the Cursed (dom) 191
1
Aryel, Knight of Windgrace

Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

Creature
Aryel, Knight of Windgrace (dom) 192
1
Balan, Wandering Knight

First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.

Creature
Balan, Wandering Knight (c17) 2
1
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (plst) DOM-12
1
Knight Exemplar

First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Knight Exemplar (ddg) 14
1
Kwende, Pride of Femeref

Double strike Creatures you control with first strike have double strike.

Creature
Kwende, Pride of Femeref (dom) 25
1
Lena, Selfless Champion

When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

Creature
Lena, Selfless Champion (jmp) 117
1
Murderous Rider

Creature
Murderous Rider // Swift End (eld) 97
1
Syr Alin, the Lion's Claw

First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

Creature
Syr Alin, the Lion's Claw (eld) 32
1
Syr Carah, the Bold

Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.

Creature
Syr Carah, the Bold (eld) 145
1
Syr Gwyn, Hero of Ashvale

Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}.

Creature
Syr Gwyn, Hero of Ashvale (eld) 330
1

Lady ofthe Lake

Quantity: 1Price: $0.00
Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (td0) B11
1

Land

Quantity: 1Price: $0.39
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (clb) 919
1

Quest Perils

Quantity: 5Price: $6.11
Ambition's Cost

You draw three cards and you lose 3 life.

Sorcery
Ambition's Cost (c20) 129
1
Journey to Nowhere

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Journey to Nowhere (cmd) 17
1
Painful Truths

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

Sorcery
Painful Truths (c20) 134
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (jmp) 127
1
Wear

Instant
Wear // Tear (dgm) 135
1

Relics and Sigils

Quantity: 5Price: $12.45
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
1
Coalition Relic

{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Artifact
Coalition Relic (a25) 223
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (c20) 240
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (jmp) 469
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251
1

Round Table

Quantity: 1Price: $0.99
The Circle of Loyalty

This spell costs {1} less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

Artifact
The Circle of Loyalty (eld) 9
1

Deck Stats

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