1.7k
11/16/2022
MTGSummit 2022 (Top 16 on Goblins)
Deck Size: 61
Legacy
Legal
Est deck cost: $2626.50
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1.7k
11/16/2022
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Creature

Quantity: 26Price: $148.84
Goblin Lackey

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

Creature
Goblin Lackey (usg) 190
4
Goblin Matron

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (usg) 191
4
Goblin Piledriver

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Creature
Goblin Piledriver (ons) 205
2
Goblin Ringleader

Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature
Goblin Ringleader (apc) 62
2
Goblin Warchief

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Creature
Goblin Warchief (scg) 97
2
Mogg War Marshal

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Creature
Mogg War Marshal (tsp) 170
3
Muxus, Goblin Grandee

When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Creature
Muxus, Goblin Grandee (jmp) 24
2
Rundvelt Hordemaster

Other Goblins you control get +1/+1. Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

Creature
Rundvelt Hordemaster (dmu) 142
3
Skirk Prospector

Sacrifice a Goblin: Add {R}.

Creature
Skirk Prospector (ons) 230
2
Sling-Gang Lieutenant

When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Creature
Sling-Gang Lieutenant (mh1) 108
2

Interaction

Quantity: 7Price: $3.59
Goblin Cratermaker

{1}, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.

Creature
Goblin Cratermaker (grn) 103
1
Munitions Expert

Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.

Creature
Munitions Expert (mh1) 209
3
Pashalik Mons

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

Creature
Pashalik Mons (mh1) 138
1
Stingscourger

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Creature
Stingscourger (plc) 107
1
Twinshot Sniper

Reach When Twinshot Sniper enters the battlefield, it deals 2 damage to any target. Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.

Creature Artifact
Twinshot Sniper (neo) 168
1

Mana

Quantity: 28Price: $2225.72
Aether Vial

At the beginning of your upkeep, you may put a charge counter on Aether Vial. {T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Artifact
Aether Vial (dst) 91
4
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zen) 211
1
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (3ed) 282
3
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (avr) 226
4
Karakas

{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.

Land
Karakas (leg) 303
2
Mountain

({T}: Add {R}.)

Land
Mountain (ugl) 87
3
Rishadan Port

{T}: Add {C}. {1}, {T}: Tap target land.

Land
Rishadan Port (mmq) 324
3
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
4
Wasteland

{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.

Land
Wasteland (tmp) 330
4

Sideboard

Quantity: 15Price: $248.35
Chalice of the Void

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

Artifact
Chalice of the Void (mrd) 150
2
Goblin Trashmaster

Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.

Creature
Goblin Trashmaster (m19) 144
1
Mindbreak Trap

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Instant
Mindbreak Trap (zen) 57
1
Pithing Needle

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Pithing Needle (sok) 158
2
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ice) 213
1
Pyrokinesis

You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

Instant
Pyrokinesis (all) 78
2
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (3ed) 171
2
Relic of Progenitus

{T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Artifact
Relic of Progenitus (ala) 218
1
Surgical Extraction

({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

Instant
Surgical Extraction (nph) 74
2
Tormod's Crypt

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Artifact
Tormod's Crypt (drk) 112
1

Deck Stats

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Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"MTGSummit 2022 Legacy 5k - Goblins Tournament Report"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"*November 14, 2022*"},{"insert":"\n\nHello everyone! Olaf here;\n\nIf you see any mistakes in my narration (perhaps you were my opponent!), please correct me. I have cobbled these back together from my notes, and am human. I "},{"attributes":{"italic":true},"insert":"*will*"},{"insert":" make mistakes in the sequences. I take good notes, but I do have to reconstruct the events from something written down in half second bursts. \n\nI brought Classic Vial Goblins to the Legacy Portion, as it's easily the deck I'm most comfortable with. For those not in the know-how Legacy Goblins has the mana denial package and AEther Vial base that Death & Taxes contains. But the difference is where D&T has a lock piece, Goblins has card advantage and explosivity. The deck functions as a counter-puncher. With the exception of Lackey lines, it generally plays from behind, accruing card advantage and silver bullets via Goblin Ringleader, and Goblin Matron. Eventually powering through an opening with an overwhelming, and explosive, crack back. This is usually with an Aristocrats style finish, but as elves players know, 1/1s and 2/2s can get in the beats. Goblin Lackey itself can flip this mid-game plan on it’s head and accelerate that gameplan to a turn 3 or 4 kill via powerful cards like Sling-Gang Lieutenant or Muxus, Goblin Grandee. \n\nThe event was being held in Salt Lake City, Utah. Gorgious views abound. I don’t live near mountains, so the 3.5 hour flight to and fro (presently writing on the plane) could have better. The sights easily made up for it, and my two teammates were there as well, piloting Burn and Merfolk. I did also play in the Modern event and scrubbed the hell out due to misplays and poor event prep. I simply know less about Modern. \n\nIn any case, the Legacy stuff.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Pros:***"},{"insert":"\n\nA very positive Blood Moon match-up. Their prison gameplan is in-effective at best against a mostly red deck along with a low amount of 1 drops for their Cavern. It forces them to just play aggressive, which is drowned out by Ringleader and Muxus’s card advantage options. \n\nIt’s hard to counter Goblins. Cavern of Souls and Aether Vial make life very hard for decks with Counterspells as a primary linchpin of dealing with problems. There is also a high amount of card advantage in Matron, Ringleader, and Muxus. These two combined give control decks fits, and force stalls, where the card advantage can be leveraged more. \n\nRundevelt Hordemaster has turned the UR Murktide match-up into a more reasonable gameplan, allowing you to play tempo directly back at them, with an end game lifegain swing via Sling-Gang. I’ll take effectively converting the match into a coinflip, as the deck is broken.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Cons:***"},{"insert":"\n\nThe deck "},{"attributes":{"italic":true},"insert":"*is*"},{"insert":" clunky, as it runs several 3 and 4 drop creatures, no counters, and light prison lands, which in turn costs it the spell based combo match-ups. Belcher and Oops are easily the worst match-ups in the format, but luckily those are held in check by the meta as a whole. The real combo decks that ignore creatures like TES, Doomsday, Depths, etc are still bad news on the whole though. The sideboard is often showing 11 or more cards completely dedicated to defeating fast combo, and their splash damage is for hedges in more fair match-ups, where Goblins doesn’t really need much help.\n\nAdditional Notes:\n\nThe deck has a ton of lines available to it, and they are super easy to screw up. Because of Matron, Port, Wasteland, and the general expensive curve, picking between not casting your 4 drop for a Wasteland, to Matron becoming a card draw spell or a Flametongue Kavu, to knowing when to just be a beat down deck. It's pretty rough. This does translate to the deck having outs to a really large number of scenario's, but at the cost of some noticeable mental energy. It's really easy for someone to play the deck, or a line poorly, and have no idea what they did wrong, myself included.\n\nMy List\n\n"},{"attributes":{"link":"https://www.archidekt.com/decks/3549693"},"insert":"https://www.archidekt.com/decks/3549693"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"(Recursion is it's own reward.)"},{"insert":"\n\nIt’s not abnormal to run 1 Karakas Maindeck, but today I decided to run 2 as I simply didn’t have the board space for all of the match-ups I wanted coverage for. I wanted to have a critical mass of cards against depths, and that did it. The 2nd Karakas is my 61st card. I do think there was a 60 card build of my deck I could have run, but I was simply unable to determine which card to cut in time. After that it is standard fair for classic goblins, with a Twinshot over a Gempalm for how much better it is against multiple delvers / a single stoneforge. A single Cratermaker to have a maindeck out to random artifacts, as well as how it’s decent against burn. \n\nThe spice I did not run today: \nI did not run Food Chain goblins. I am simply not comfortable with the build, and I am still dubious to it’s playstyle in the overall meta. It is a good build of the deck, but it’s cons are simpliy different than the pros of this build. \n\nI did not run Snoop Goblins (similar to Modern), simply because it’s too easy for Murktide to break up.\n\nLastly I did not run _____ Goblin, the one with the stickers. _Gob is good. I personally do not like that stickers are a thing in black bordered magic, but my bias did not stop me from testing it thoroughly. It is simply "},{"attributes":{"italic":true},"insert":"*not*"},{"insert":" good in a classic shell. The build must be built to support the card, and is unusually weak to counterspells as even though you can Cavern the Seething Song out, the spell afterwords is still very much counterable (or vis versa). A build with 4 Ancient Tombs, 4 _Gob and 4 Muxus seemed viable, but with more weaknesses than I wanted to play with.\n\nAnd with that, we are off to the races.\n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Round 1 - Mark on UR Murktide**"},{"insert":"\n\nMy opponent was on an unknown deck.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 1***"},{"insert":"\n\nThe dice decide that I’m on the draw, and I keep a hand with 2 Vials, and some removal. Mark Volcs into a Delver. I get my Vial eaten by a force pitching a non-identifying blue card. Mark drops a Volc and a Delver and passes it back. I Wasteland them and drop an Vial, this time sticking the landing. Mark Fetches his way into another Delver and love taps me with the first one. Vial ticks up to 1 and Port Mark’s Volc. Both Delvers flip to a Brainstorm and chunk me for 6. This start, this one right here, is why Delver is weaker than DRC. This is good, for sure, but if this had been a couple of DRCs Mark would be 3 or 4 cards deeper into his deck with several “lotus petals” for Murktide. I tap Vial, put in Prospector. Untap, tick to 2, vial in the Stingscourger bouncing Delver. Looking at my notes I don’t know why I did that. I should have waited until he attacked. I cast a Matron off of a Cavern and grab a Twinshot Sniper, as it’s exactly good in this spot, against 2 Delvers. The Stingscourger is technically in my deck for Murktide, and as it’s gone I need to win as if the card isn’t there or by being aggressive. This can do both. Mark jams Expressive, and wastes my Cavern. On my upkeep I tap the Vial I had, and put in Munitions Expert to squish the bug attacking me, then tick it to 3. This way I can still use it at 2, and pop my 4 drop on time. I jam a Daze-able Mogg War Mashal (sort of, had prospector), and then play my other Cavern of Souls. Saccing MWM entirely for RRR and Cavern I jam a Ringleader. 3 hits, don’t even remember what they were. Sling and stuff I think. The game is over from here, and Sling pulls me the win with a Pashalik Mons somewhere towards the end. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Sideboarding***"},{"insert":"\n\n+2 Red Elemental Blast, +1 Pyroblast, +2 Pyrokinesis\n\n-2 Goblin Warchief, -1 Karakas, -1 MWM, -1 Muxus\n\nBlasts can kill Murktide, and Pyrokinesis for everything else. There is an argument for Relic as it can eat the yard to stop Murktide, but eh. Chalice is likely a trap as they are already boarding in Meltdown to make double Vial hands poor. If you can defeat the threats, you don’t need the Chalice. Especially since you’d be shutting off your own Blasts, then losing to a murktide with the answer in hand. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 2***"},{"insert":"\n\nMy memory of this game is less clear. I know I had 2 Vials and a Cavern again, and that’s probably why I won. I also Munitions Experted an early DRC. I made a mistake somewhere in the midgame as I let him Bolt my Twinshot when I could have saved it with a Vialed Hordemaster. After some cantrips There was a 7/7 Murktide and a 3/2 Delver as well, but it was far too late as I could over two turns bash Mark to death with chump attacks, hordemaster pumps, and sling sacs until I tutored for Pashalik Mons again killing him. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Round 1 Wrap-Up (1-0)***"},{"insert":"\n\nThis is a reasonable match-up as the chances of getting burned out from a middling life total is low. You should stabilize at around 6-9 with good play if they get off the ground first. If you get off the ground first, as according to my notes, I end both games at 14 or up. Watch out for Izzet Staticaster as you can't Tarfire it easily\n\nCoin flip match-up. If his DRC did it’s job fast enough, or Murktide a turn sooner as a 5/5, I was likely dead. \n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Round 2 - Shawn on Burn (Fetchless)**"},{"insert":"\n\nMy opponent was on an unknown deck, but they were sending out good vibes.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 1***"},{"insert":"\n\nAfter some quick banter on how easy magic obviously is, I decided that I winning the die roll was a better play. I kept a hand with some fair stuff, Cavern, and a Cratermaker, and presumably Shawn liked his hand. Tarn pass. Swiftspear jabbed. I fetched and plopped a piledriver. Shawn crashes back with 2 Guides, and I skillfully acquired two new lands while deflecting the spear with my driver. I dropped another fetch and played a Cratermaker. Shawn’s draw step leads him to tank for a score of seconds. He decides it’s time to just be a red mage and attacks out. After manifesting some more destiny into my hand I blocked driver to the spear, and Crater to Guide. I sac the Crater to kill the other Guide. Shawn thinks for a moment more, and lets combat resolve, then casts Eidolon. Sling-Gang makes that the worst thing since whole bread, and I chump my way to a victory with 4 drops and sling ping.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Sideboarding***"},{"insert":"\n\n+2 Pyrokinesis, +2 Chalice of the Void\n\n-2 Karakas, -1 Muxus, -1 Horde\n\nI will aggressively chump in this match-up and just hope to draw well, so I tend to board out lands to make that more likely as the game progresses. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 2***"},{"insert":"\n\nShawn on the play here. \n\nI will note that my notes literally say the word: “forgot” where I normally keep detailed notes. So here is my best reconstruction based on the life changes and their minor notes and my shit memory. I get spiked out of the gate, which tells me he has a spell heavy hand, maybe with an Eidolon or 2. Spell heavy is bad for me, but Eidolon is usually good. I tend to race burn using Eidolon to substitute my lack of atacks. I remember Eidolon meeting face with my Chalice on 1. “Shit” Shawn said as he looked over at his sideboard. Easily the 2nd best card in my deck against Shawn. Some jockeying occurs, with us both attempting to be on the better side of his Eidolon, while I do my best to chump it but not kill it. It comes down to me being at 7 with Shawn having what is clearly at least 1 Fireblast in his 5 card hand card hand, based on the way he was interacting with his mountains. This would probably be lethal if I didn’t already have Sling-Gang in play. After a bit more harrumphing Shawn Bolts my Sling, and I sac a huge section of my board 1 at a time to make sure I don’t get got by killing me in response to the life-gain triggers. The long active Vortex helps me out in the end and I finish off Shawn with a second Sling-Gang. Shawn revealed 2 Fireblasts and three 1 costs to my 10 life at time of death. I feel ya buddy, burn is dope.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Round 2 Wrap-Up (2-0)***"},{"insert":"\n\nBurn used to be a bad match-up until the release of Sling-Gang Lieutenant. I have a very positive record lifetime against them despite that because the skill level of burn players tends to be lower due to it being a common entry point into the format (because card prices are really dumb). But now I feel favored. I’ll lose to 8.5~ bolts, but if you want burn’s creatures to be better than shock, you gotta really want it against Goblins.\n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Round 3 - Dan on Moon Stompy**"},{"insert":"\n\nMy buddy had *just* played this guy on Camera, so I knew he was on stock Moon Stompy, and not the bad version that run shitty 4 drops. This is one of my best match-ups in the format. Happy to play it.\n\nDan was a nervous wreck and was trying not to throw up, the Camera gave him the shakes. This didn’t help me out unfortunately as he proved to be one of the strongest players I played against all day. Great job Dan. I can normally point to my and my opponent’s mistakes somewhere in a game during this writing process. You had a flat 0 against me. Maybe 1 mistake if you count the City of Traitors sac, but I can’t say without seeing your hand. I had like 5, 3 of which straight cost me a game in conjunction.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 1 ***"},{"insert":"\n\nDan won the die roll, and City Mox’d his way into a T1 Rabble for a damage. I played a Lackey. Dan dropped a Moon (The Dark), and bashed for 2 more, leaving rabble behind. I stingscourgered the Rabble, connected with Lackey, and put in a Warchief. Dan slapped down the Rabble, and lost a 1/1 to a Chief. I Matroned for Matron, and then Matroned for Ringleader. I have stabilized, I have a similar board. My plan was to trade boards and be up cards. Dan dropped another Rabble and ran in for the trade. I ate another 1/1 and killed a Rabble. I cast Ringleader and got a nice Skirk Prospector for my efforts. This is a joke, that might as well have been a whiff. I lost from there to two Fables turn after turn. A Fury sealed it, but I lost to Ringleader failing me and then drawing even more lands despite 3 of them being on the bottom.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Sideboarding***"},{"insert":"\n\n+2 Pyrokinesis \n-1 Piledriver, -1 Karakas\n\nThey often board in a Fiery Confluence type of effect. In theory though I can just trade my board and be up cards. Gotta not have Ringleader whiff. \n\n"},{"attributes":{"bold":true},"insert":"***Game 2***"},{"insert":"\n\nLong game. My notes suffered for it. The early game is typical though. T1 Warboss versus War Marshal and other bodies just trading back and forth and trading damage along the way. Here though I missed not 1, not two, but 3 or 4 Hordemaster situations. One I could have vialed one in to save a dude in combat. Two, and three, and maybe 4 Hordemaster exiled a creature that I could have cast, and simply didn’t. It "},{"attributes":{"italic":true},"insert":"*could* "},{"insert":"have been enough to fight back against what he was doing, but i just got beaten down and it’s my fault I didn’t fight back.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Round 3 Wrap-Up (2-1)***"},{"insert":"\n\nThe card, Rundevelt Hordemaster, simply isn’t clicking in my repitioire of skills for the deck. I changed "},{"attributes":{"italic":true},"insert":"*where* "},{"insert":"I exiled cards on my playmat after this game as it’s clearly something that needs to be more in view for me. \n\nHard to tell if I was outdrawn that match, but I was certainly outplayed. \n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Round 4 - Vivi on 8 Cast**"},{"insert":"\n\nVivi was on an unknown deck. I "},{"attributes":{"italic":true},"insert":"*probably*"},{"insert":" could have deduced her list based on stuff I saw earlier in the day, but I wasn’t there mentally before this round started, but the Hunger, it called me. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 1***"},{"insert":"\n\nVivi and I joked about Pedantry and it’s semantics while dropping a die, showing me skillfully getting to go first again. I kept versatile fair hand that had 4 lands and no card draw. My Vial got forced, and then after about 2 turns of nothing a Sai entered play and my little green men watched the thopter army swarm above. I was rightly Blitzkrieged afterwards. No Matron, Ringleader, or Muxus to help, and I died like a many a would be oil baron, with a bunch of useless land that I thought would pay off. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Sideboarding***"},{"insert":"\n\nSo that was bad. But in my defense my deck really wanted me to lose that game, I literally (used literally) only saw fetches for my draw steps past the opener, and died from it. \n\n+2 Chalice, +1 Relic, +2 Red blast, +1 Pyroblast, +1 Goblin Trashmaster, +2 Pyrokinesis\n\nThat part was easy. My lack of prep shows here, as I don’t even know what I boarded out. I usually have this mapped out mentally. \n\n-Probably the wrong cards.\n\nIt’s a bit weird, as I know I want to get the match-up to a minor grind, but they are explosive enough that I have to eschew some of my faster elements.\n\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 2***"},{"insert":"\n\nI kept a 1 drop heavy hand after sending the first hand back to the void. Knowing I was on the play I could get ahead of a Chalice. I jammed a Vial off of a fetch. Vivi dropped a Chalice on 1. This shut off the Relic I had in Hand, as well as the second Vial, but I felt like I could beat it. Then I promptly pulled a game 1 stunt and drew useless lands, but with a higher diversity of irrelevant Ports and Wastelands to Vivi’s fresh Sai and second Krieg. \n\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Round 4 Wrap-Up (2-2)***"},{"insert":"\n\nMy playtesting against 8 Cast was minimal before the event. I knew I would play against it, and I knew based on the few games I did do that it really only had 3 styles. “Kappa Hands”, “Sai Hands”, and “Woops, I didn’t get a Kappa or Sai hand, but here’s two Emrys and some stuff I found in the dump” hands. I also know the match is easy to board for, if I have brought the cards. Yes to Chalice, but I didn’t end up running Chainwhirler or Sharpshooter though, so it was going to be harder.\n\nI ended up flailing about instead of playing Magic. My deck basically ceased to function, and I got to watch Vivi pick up my ass and hand it to me, because it was clear I had dropped it somewhere along the line. That mixed with my clear lack of testing meant if I had a chance of winning, I likely didn’t see the line. \n\nI got a turkey wrap with my new found free time.\n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Round 5 - Tyler on The Epic Storm**"},{"insert":"\n\nMy opponent was on an unknown deck.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 1***"},{"insert":"\n\nI’m on the play again, because better lucky than good. We both mulligan, then Tyler muls again. He makes a strained face, and then keeps. I start with Cavern of Souls on Goblin and he shows some major relief, audibly saying “Oh good.” That’s never a good sign. I jam a Lackey and pass. Tyler makes an offering and then achieves his rite of flame not once, but twice. Things predictably go poorly for me from here. An Echo midway through resets our hands, dumping my Muxus back into the deck, and gets me dead with a Tendrils at storm count 11. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Sideboarding***"},{"insert":"\n\nShit. Of the playable spell based combo decks, TES is the hardest one for me. I can race Doomsday (as they care about their life), and ANT is easier to stop with the common goblin sideboard cards. \n\n+My entire board except 2 Pyrokinesis.\n\n-2 Ringleader, -3 Rundevelt Hordemaster, -2 Mogg War marshal, -3 Munitions Expert, -1 Stingscourger, -1 Twinshot Sniper\n\nI likely should have kept the Hordemasters and another MWM in, cutting the Vials, but I wanted to be able to leave up mana for Red Blast as often as possible. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 2***"},{"insert":"\n\nMy opener is an incredible midrange hand. My second opener is an incredible midrange hand. My third opener however let me keep Vial, Muxus, Needle, and Cavern of Souls. Because that was any card. Rather bummed about this, but I could rip a Lackey and be off to the races here. I drop the Vial and pass it off. Tyler Ponders shuffling. I tick the vial and lo and behold it’s my pal Goblin Lackey. I cast Needle, naming Wishclaw Talisman, and ship it back. Tyler Ponders, keeping it. Tyler Ponders, keeping it. Scary. I tap the Vial and put in Lackey. Tyler comments saying that it’s time to put in that Muxus. Tick the Vial and draw. It’s Sling-Gang. That’s the actual best card I could put in for deterministic value. Mucus can whiff, or do irrelevant value lines. Sling actually pressures Ad Nauseum. Lackey enters the red zone, and I just straight tell Tyler that I could put in the Muxus, but this is better, showing both options. This must have pressured an Ad Nauseum line he was going for, or I’m just lucky (more likely), and I got a few more turns with Sling out, which got me there. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 3***"},{"insert":"\n\nI mulligan into some irrelevant cards, Skirk Prospector, and a Pyroblast.Tyler Ponder, and kept. I slap down a Skirk and ship the turn over the table. Tyler thinks for a bit, talks about cards he can’t play around, then casts a ritual of some kind into Echo. I Pyroblast the hell out of that, sac’ing Skirk. This seemed to surprise him, as I think he was expecting a Mindbreak Trap being in my deck through the Echo. I beat him to death afterwards with some loose garbage I found on the top of my deck, with Sling once again sealing the deal. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Round 5 Wrap-Up (3-2)***"},{"insert":"\n\nI beat TES! Super hard match-up, and let’s be honest, TES beat TES, and I helped it do so. Tyler whiffed a few times and I just helped that along. \n\nI also misboarded the Relic and Tormod’s in. I know better, and have learned that before. I just blanked in the moment and did it anyway. Tyler and his buddy reminded me of so afterwards during the post game chat. I thought it could do something about Echo, but in reality that situation doesn’t exist, and if it does doesn’t matter enough.\n\nAlso, Tyler’s deck was hella expensive, with beta duals, and was very, very shiny.\n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Round 6 - Rodrigo on BG Gaak**"},{"insert":"\n\nMy opponent was on an unknown deck.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 1***"},{"insert":"\n\nI, with yet more good fortune, win the die roll again. This right here, is how you get to the top tables everyone. Deckbuilding, meta calling, and playing well is all good, but just having it is easier. Been on the play 5 times out of 6 matches.\n\nI mulligan a non-functioning hand and keep a 6 with a Mogg War Marshal and a Munitions Expert. Land go. Rodrigo fetches into a Stitcher’s supplier milling 3 fetch lands. I know he knows, but I feel obligated to tell Rodrigo that that might be the worst single event variance I’ve seen for the day. I jam the MWM. Rodrigo slaps down a Putrid Imp. I Munitions Expert the Imp, and he gives the Imp flying, then he gives the Imp flying, then he gives the Imp flying. 3 Vengevines were fed to the Imp. I eat those to face one turn, along with a Gaak and Altar of Dementia appearing in there.. Another draw step and I scoop it up.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Sideboarding***"},{"insert":"\n\nGaak is one of the coolest graveyard variants out there. It’s dredgeless dredge, black weenie, or aggro reanimator.\n\n+2 Surgical Extraction, +1 Tormod’s Crypt, +1 Relic of Progenitus, +2 Pithing Needle\n\n-4 Vial, -1 Ringleader, -1 Hordemaster\n\nI want to leave in the Vials, and I would if I ran more Relics (as it frees my mana up). But I truly need the spread of my decks capabilities to keep up. I need removal for enablers, and early game, and the late game closing power. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 2***"},{"insert":"\n\nWe both keep our 7s and I keep a Relic of Progenitus with a Mogg War Marshal. I know that my Relic along with a freshly drawn Prospector kept him from going crazy all game, but my memory of this game is lacking. I remember thinking through lines and deciding that was more important than jotting down an explanation of what was happening. I think I beat him to death with Hordemaster, but I really don’t remember. My life total goes down to 9 in a few quick chunks, and Rodrigo drops in 3s and 4s presumably from good old fashion combat damage. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Game 3***"},{"insert":"\n\nThe game has us keep our openers, and Rodrigo Cabal Therapy’ing Relic, whiffing and seeing my Needle. A turn or two later I needle a Putrid Imp, and we grind it out with the poorer half of Rodrigo’s deck showing itself, while my late Vial ticks up. A Gaak comes down and I have to choose to chump out a lot of trample into 3 turns (hoping to draw Karakas), or race it into 2 turns. I chose to race, and got rewarded with a Pashalik Mons to go along with my newly at 4 Vial and Sling-Gang. I attacked for a bunch, and finished it off with aristocrats style at 2 life before the Sling-Gang triggers pulled me back up.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Round 6 Wrap-Up (4-2)***"},{"insert":"\n\nThis and the storm match-up show why you should diversify your hate pieces. Both permanent, and spell based hate requires streamlined decks to take combination boarding approaches that can lower consistency and possibly lead to incorrect lines. \n\nGaak is cool, if a little inconsistent. \n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Round 7 - Stew on Tribal Wizards**"},{"insert":"\n\nI intentionally drew this round with Stew as it put us both in the Money.\n\nThen we played a casual match. I apparently should have played stew, because I feel 70% favored to beat Tribal Wizards. His sweet deck relies on several x/1s and creature based counterspells. My deck kicks counterspells in the nuts while drawing cards and trading x/1s in combat. \n\nHis deck was super, super cool, but our games were over in short order, with lots of creature interactions followed by me Slinging him out. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"***Round 7 Wrap-Up (4-2-1)***"},{"insert":"\n\nEasy decision, Intentional Draw.\n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Event Wrap-Up**"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"**15-16th Place**"},{"insert":"\n\nIn the money. We take those. Based on seating I was in chair 15-16 for Round 7, and drew from there. I believe that means that I was tied points wise for 15-16th chair. Until I hear otherwise I’m saying I Top 16’d this event. There were 90 players, and the meta was rather unusual.\n\nMetagame for MTG Summit 2022 Legacy 5k:\nhttps://twitter.com/SkullclampMTG/status/1591917800473657346\n\nThe Goblins archetype is experiencing some growing pains right now. There are several different variants all being tested with the way the meta evolved and new cards being printed. Food Chain appears completely viable, the classic shell I piloted today is still robust, and there are yet more attempting to turn _____ Goblin (the sticker one) into a viable “Turbo Muxus” build. \n\nHordemaster also further pushed the deck into a crossroads, with the archetypal card decisions being pulled in a few directions.\n\nI didn’t even put Muxus in play today, and I ran 2 of him. Muxus "},{"attributes":{"bold":true},"insert":"**wins games**,"},{"insert":" but the more I play the deck the more Sling-Gang continues to prove he’s the real MVP of F.I.R.E. designed cards. \n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"bold":true},"insert":"**Miscellaneous**"},{"insert":"\n\nRandom things I couldn't figure out where to fit into my formatting:\n\nI do not think my 61 card list is optimal, and I simply ran out of time to make the correct cut. There is a real justification for each of the cards in my list and the numbers they have.\n\nI wanted another Mindbreak Trap for the day and had no room. Beat TES despite that, so that’s nice.\n\nI was on the play for 5 matches, and on the draw for 1. Better lucky than good! A far cry different than most events I play in.\n\nAEther Vial is still solid. Doubly so when people don’t Prismatic Ending it out of the gate every god damned time.\n\nI didn’t prepare as much as I usually do for this event and it showed. I lost some games to rust, and I lost some %s to just not putting in the time to have a good enough gameplan. My board outs were especially ad hoc for the day, and far below the normal quality I’d put myself at.\n\nThere were 3 goblin players at this event, and I was one of them. Let me know if you were one of them and wanted to talk about your games!\n\nI live in IL, one of the flattest places on earth. Mountains are dope every time I see them. \n\n--------------------------------------------------------------------------------\n\n"},{"attributes":{"italic":true},"insert":"*If I played against you and got some details wrong let me know, and I'll get it fixed! Thanks.*"},{"insert":"\n\nJoin us on the Legacy Goblins discord!\n\nhttps://discordapp.com/invite/2jd7WBf\n\n"},{"attributes":{"italic":true},"insert":"*I've cross posted this in MTGLegacy and GoblinsMTG.*"},{"insert":"\n\n"},{"attributes":{"link":"https://www.reddit.com/r/MTGLegacy/comments/ywjrlf/mtgsummit_2022_legacy_5k_goblins_tournament_report/"},"insert":"https://www.reddit.com/r/MTGLegacy/comments/ywjrlf/mtgsummit_2022_legacy_5k_goblins_tournament_report/"},{"insert":"\n\n"},{"attributes":{"link":"https://www.reddit.com/r/GoblinsMTG/comments/ywjs1p/mtgsummit_2022_legacy_5k_goblins_tournament_report/"},"insert":"https://www.reddit.com/r/GoblinsMTG/comments/ywjs1p/mtgsummit_2022_legacy_5k_goblins_tournament_report/"},{"insert":"\n"}]}
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