28
1/23/2024
Goblin These Nuts
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $353.47
Salt Sum: 27.59
No deck tags
28
1/23/2024
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Commander

Quantity: 1Price: $0.49
The Space Family Goblinson

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Creature
The Space Family Goblinson (unf) 521
1

Basic Lands

Quantity: 21Price: $33.39
Forest

({T}: Add {G}.)

Land
Forest (unf) 239
14
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 238
7

Consistent Rolls

Quantity: 10Price: $124.22
Ancient Bronze Dragon

Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Creature
Ancient Bronze Dragon (clb) 406
1
Ancient Copper Dragon

Flying Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Creature
Ancient Copper Dragon (clb) 396
1
Atomwheel Acrobats

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. {2}{G}: Roll a six-sided die.

Creature
Atomwheel Acrobats (unf) 130
1
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 185
1
Centaur of Attention

When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

Creature
Centaur of Attention (unf) 132
1
Hoarding Ogre

Whenever Hoarding Ogre attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens.

Creature
Hoarding Ogre (afr) 146
1
Pair o' Dice Lost

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Instant
Pair o' Dice Lost (unf) 149
1
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193
1
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
1
Wand of Wonder

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Artifact
Wand of Wonder (clb) 584
1

Double or Nothing

Quantity: 5Price: $23.15
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (jmp) 29
1
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (2x2) 151
1
Invigorating Surge

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Instant
Invigorating Surge (m21) 190
1
Pir, Imaginative Rascal

Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

Creature
Pir, Imaginative Rascal (sld) 1050
1
Solidarity of Heroes

Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Instant
Solidarity of Heroes (jou) 141
1

Draw

Quantity: 9Price: $15.75
Armorcraft Judge

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (jmp) 377
1
Illuminate History

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

Sorcery
Illuminate History (stx) 108
1
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (40k) 217
1
Into the Night

It becomes night. Discard any number of cards, then draw that many cards plus one.

Sorcery
Into the Night (vow) 163
1
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (c21) 205
1
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (mic) 143
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (dmu) 148
1
Tormenting Voice

As an additional cost to cast this spell, discard a card. Draw two cards.

Sorcery
Tormenting Voice (znr) 172
1
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174
1

Dual Lands

Quantity: 8Price: $44.22
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (clb) 887
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 272
1
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Land
Karplusan Forest (dmu) 250
1
Rockfall Vale

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
1
Rootbound Crag

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (xln) 256
1
Spire Garden

Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (clb) 361
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (rna) 259
1
Temple of Abandon

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.

Land
Temple of Abandon (clb) 921
1

Fetch Lands

Quantity: 4Price: $1.19
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (clb) 881
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (bro) 261
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (pw21) 4
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (voc) 176
1

One Off Rolls

Quantity: 10Price: $36.64
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 103
1
Clown Car

When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2

Artifact
Clown Car (unf) 186
1
Druid of the Emerald Grove

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.

Creature
Druid of the Emerald Grove (clb) 226
1
Neverwinter Hydra

As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Neverwinter Hydra (afc) 41
1
Overwhelming Encounter

Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.

Sorcery
Overwhelming Encounter (clb) 245
1
Reckless Endeavor

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Sorcery
Reckless Endeavor (afc) 33
1
Song of Inspiration

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1—14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.

Instant
Song of Inspiration (afc) 42
1
Swarming Goblins

When Swarming Goblins enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens.

Creature
Swarming Goblins (afr) 162
1
Treasure Chest

{4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Artifact
Treasure Chest (afr) 397
1
Wild Endeavor

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Sorcery
Wild Endeavor (afc) 43
1

Protection

Quantity: 5Price: $25.65
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) 2XM-267
1
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (khm) 194
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (brr) 58
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1

Ramp

Quantity: 9Price: $17.41
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m15) 173
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (m13) 170
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 421
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (m11) 184
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (ncc) 307
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ncc) 379
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
1

Removal

Quantity: 9Price: $26.83
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (brc) 113
1
Brotherhood's End

Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.

Sorcery
Brotherhood's End (bro) 335
1
Chain Reaction

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Sorcery
Chain Reaction (clb) 783
1
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Tribal
Lignify (ddd) 16
1
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (m11) 186
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (afc) 169
1
Shenanigans

Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Shenanigans (mh1) 146
1
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (c14) 47
1
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (plst) C15-170
1

Rolling with Value

Quantity: 5Price: $2.81
Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
1
Brazen Dwarf

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Creature
Brazen Dwarf (afr) 134
1
Priority Boarding

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

Enchantment
Priority Boarding (unf) 119
1
Vrondiss, Rage of Ancients

Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it." Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

Creature
Vrondiss, Rage of Ancients (oafc) 4
1
Wyll, Blade of Frontiers

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.)

Creature
Wyll, Blade of Frontiers (clb) 208
1

Utility Lands

Quantity: 4Price: $1.72
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (clb) 898
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (ncc) 422
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmr) 357
1
Underdark Rift

{T}: Add {C}. {5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Land
Underdark Rift (afc) 62
1

Deck Stats

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