228
12/7/2022
40 Mana Finite% WR
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $987.32
Salt Sum: 36.25
No deck tags
228
12/7/2022
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Commander

Quantity: 1Price: $0.49
Archelos, Lagoon Mystic

As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped.

Creature
Archelos, Lagoon Mystic (dmc) 140
1

Countermagic

Quantity: 5Price: $27.25
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
Counterspell

Counter target spell.

Instant
Counterspell (plst) CMR-395
1
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (m21) 63
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
1
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
1

Draw

Quantity: 12Price: $17.68
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (clb) 720
1
Finale of Revelation

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Sorcery
Finale of Revelation (war) 51
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (ncc) 222
1
Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Creature
Hydroid Krasis (2x2) 228
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (ncc) 230
1
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (2x2) 62
1
Seer's Sundial

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

Artifact
Seer's Sundial (cmr) 470
1
Stroke of Genius

Target player draws X cards.

Instant
Stroke of Genius (c15) 108
1
Tireless Tracker

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Creature
Tireless Tracker (soi) 233
1
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355
1

From Da Yard

Quantity: 4Price: $42.16
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (2x2) 303
1
Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Life from the Loam (uma) 172
1
Perennial Behemoth

You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Perennial Behemoth (bro) 202
1
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (cmr) 433
1

Future Sight

Quantity: 4Price: $33.06
Future Sight

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Enchantment
Future Sight (mh1) 53
1
Magus of the Future

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Creature
Magus of the Future (tsr) 75
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
1
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
1

Land

Quantity: 35Price: $382.03
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
1
Bad River

Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Bad River (dmc) 197
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dmc) 204
1
Coral Atoll

Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (cmr) 480
1
Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (brc) 182
1
Everglades

Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {C}{B}.

Land
Everglades (c14) 294
1
Fetid Pools

({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (akh) 243
1
Golgari Rot Farm

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (2x2) 324
1
Grasslands

Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Grasslands (dmc) 214
1
Guildless Commons

Guildless Commons enters the battlefield tapped. When Guildless Commons enters the battlefield, return a land you control to its owner's hand. {T}: Add {C}{C}.

Land
Guildless Commons (cmr) 351
1
Haunted Mire

({T}: Add {B} or {G}.) Haunted Mire enters the battlefield tapped.

Land
Haunted Mire (dmu) 248
1
Jungle Basin

Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}.

Land
Jungle Basin (cmr) 484
1
Lotus Vale

If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.

Land
Lotus Vale (wth) 165
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Mountain Valley

Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Mountain Valley (dmc) 219
1
Opulent Palace

Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (dmc) 223
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (grn) 253
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Rimewood Falls

({T}: Add {G} or {U}.) Rimewood Falls enters the battlefield tapped.

Land
Rimewood Falls (khm) 266
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (2x2) 331
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (dmc) 235
1
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.

Land
Tangled Islet (dmu) 258
1
Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.

Land
Temple of Deceit (scd) 324
1
Temple of Malady

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.

Land
Temple of Malady (ncc) 433
1
Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Land
Temple of Mystery (40k) 299
1
Thespian's Stage

{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (2xm) 327
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Vesuva

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

Land
Vesuva (tsr) 289
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1
Woodland Chasm

({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped.

Land
Woodland Chasm (khm) 274
1
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
1
Zhalfirin Void

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.

Land
Zhalfirin Void (afc) 273
1

Ramp

Quantity: 12Price: $105.40
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (m21) 173
1
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (c16) 143
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (2xm) 161
1
Dawn's Reflection

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Dawn's Reflection (c18) 139
1
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (thb) 169
1
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (2xm) 167
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (dmc) 131
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
1
Market Festival

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Market Festival (jou) 130
1
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (2x2) 154
1
Realms Uncharted

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Instant
Realms Uncharted (roe) 206
1
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (bfz) 192
1

Rocks

Quantity: 5Price: $10.05
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dmc) 177
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (grn) 233
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dmc) 182
1
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dmc) 190
1

Tutors

Quantity: 6Price: $263.94
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (uma) 93
1
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (m21) 103
1
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (2x2) 79
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (ema) 62
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (cmr) 156
1
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (cc1) 6
1

Untappers

Quantity: 9Price: $43.53
Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Artifact
Amulet of Vigor (wwk) 121
1
Argothian Elder

{T}: Untap two target lands.

Creature
Argothian Elder (plst) USG-233
1
Fatestitcher

{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Fatestitcher (ala) 43
1
Kiora's Follower

{T}: Untap another target permanent.

Creature
Kiora's Follower (ddo) 52
1
Krosan Restorer

{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.

Creature
Krosan Restorer (tor) 130
1
Retreat to Coralhelm

Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Retreat to Coralhelm (plst) BFZ-82
1
Stone-Seeder Hierophant

Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. {T}: Untap target land.

Creature
Stone-Seeder Hierophant (rav) 184
1
Tiller Engine

Whenever a land enters the battlefield tapped and under your control, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.

Creature Artifact
Tiller Engine (dmc) 20
1
Voyaging Satyr

{T}: Untap target land.

Creature
Voyaging Satyr (cn2) 195
1

Utility

Quantity: 3Price: $15.27
Clever Impersonator

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

Creature
Clever Impersonator (c19) 82
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (clb) 864
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (clb) 339
1

Wincon

Quantity: 4Price: $46.46
Drown in Dreams

Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards.

Instant
Drown in Dreams (mic) 13
1
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (som) 61
1
Helix Pinnacle

Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Enchantment
Helix Pinnacle (eve) 68
1
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Sorcery
Torment of Hailfire (hou) 77
1

Maybeboard

Quantity: 3Price: $6.63
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (znr) 193
1
Magus of the Candelabra

{X}, {T}: Untap X target lands.

Creature
Magus of the Candelabra (bbd) 206
1
Tideforce Elemental

{U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

Creature
Tideforce Elemental (wwk) 41
1

Deck Stats

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Description

{"ops":[{"insert":"an incredibly stupid mid-level combo deck designed around abusing bouncelands/karoos. cannot go infinite, but can VERY easily hailfire/exsang the table before anyone realizes the game is over. inspired by pogobat's phenomenal "},{"attributes":{"link":"https://www.youtube.com/watch?v=b9q1FjdFxbQ"},"insert":"cromat combo deck"},{"insert":", which has the same gimmick.\n\nhow do you play this dumbass pile? well, it's simple: you have an "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" in the command zone.\n\nIn the early-mid game, Archie lets you negate the tempo loss of bouncelands (i.e. "},{"insert":{"card-link":"Dimir Aqueduct"}},{"insert":"), karoos (i.e. "},{"insert":{"card-link":"Everglades"}},{"insert":"), and taplands. this is a nice little feature that helps you not fall behind the rest of the table too much while still giving the impression that you're durdling around, plonking lands onto the battlefield to little effect. \n\nin the late game, once you've assembled some combination of bouncelands and effects that let you play extra lands per turn, he allows you to pull a net 6 or so mana repeatedly bouncing bouncelands, and that's "},{"attributes":{"italic":true},"insert":"before "},{"insert":"you untap them repeatedly using "},{"insert":{"card-link":"Stone-Seeder Hierophant"}},{"insert":" and co. \n\nthis allows you to start churning through your deck with "},{"insert":{"card-link":"Future Sight"}},{"insert":" effects and draw spells until you hit a tutor, "},{"insert":{"card-link":"Exsanguinate"}},{"insert":", or "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" and cast it for 40ish mana. in case that gets countered, you can also deck players with draw X spells (slow), bonk people with a very large "},{"insert":{"card-link":"Hydroid Krasis"}},{"insert":" (slower), or win with "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":" (slowest).\n\nas always, WIP. suggestions appreciated.\n"}]}
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