1.1k
4/23/2024
Edgar Markov
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $3869.09
Salt Sum: 38.99
1.1k
4/23/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $119.99
Edgar Markov

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

Creature
Edgar Markov (c17) 36
1

Artifact

Quantity: 7Price: $85.94
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (40k) 229★
1
Blade of the Bloodchief

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Artifact
Blade of the Bloodchief (zen) 196
1
Codex Shredder

{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Artifact
Codex Shredder (rtr) 228
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (gpt) 155
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (dis) 165
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plg22) 1
1
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
1

Creature

Quantity: 36Price: $328.00
Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Creature
Anowon, the Ruin Sage (wwk) 49
1
Baron Bertram Graywater

Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card.

Creature
Baron Bertram Graywater (otj) 195
1
Bishop of Rebirth

Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

Creature
Bishop of Rebirth (pxln) 5
1
Blood Artist

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (avr) 86
1
Blood Seeker

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Creature
Blood Seeker (m12) 81
1
Bloodletter of Aclazotz

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Creature
Bloodletter of Aclazotz (lci) 336
1
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (v17) 4Bloodline Keeper // Lord of Lineage (v17) 4
1
Captivating Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Creature
Captivating Vampire (m11) 87
1
Cemetery Gatekeeper

First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

Creature
Cemetery Gatekeeper (vow) 304
1
Cordial Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (mh1) 83
1
Drana and Linvala

Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

Creature
Drana and Linvala (mom) 305
1
Drana, Liberator of Malakir

Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Creature
Drana, Liberator of Malakir (bfz) 109
1
Edgar, Charmed Groom

Creature
Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 341Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 341
1
Fiend of the Shadows

Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows.

Creature
Fiend of the Shadows (dka) 62
1
Gatekeeper of Malakir

Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

Creature
Gatekeeper of Malakir (f10) 11
1
Henrika Domnathi

Creature
Henrika Domnathi // Henrika, Infernal Seer (vow) 293Henrika Domnathi // Henrika, Infernal Seer (vow) 293
1
Indulging Patrician

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

Creature
Indulging Patrician (m21) 219
1
Legion Lieutenant

Other Vampires you control get +1/+1.

Creature
Legion Lieutenant (rix) 163
1
Malakir Bloodwitch

Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Creature
Malakir Bloodwitch (zen) 100
1
Marauding Blight-Priest

Whenever you gain life, each opponent loses 1 life.

Creature
Marauding Blight-Priest (znr) 112
1
Mari, the Killing Quill

Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Creature
Mari, the Killing Quill (ncc) 89
1
Master of Dark Rites

{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

Creature
Master of Dark Rites (lcc) 51
1
Necropolis Regent

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Necropolis Regent (rtr) 71
1
Nighthawk Scavenger

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Creature
Nighthawk Scavenger (znr) 341
1
Olivia, Crimson Bride

Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

Creature
Olivia, Crimson Bride (vow) 315
1
Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creature
Rakish Heir (isd) 158
1
Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Creature
Stromkirk Captain (dka) 143
1
Twilight Prophet

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Creature
Twilight Prophet (rix) 88
1
Vampire Hexmage

First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Creature
Vampire Hexmage (zen) 114
1
Vampire Nighthawk

Flying, deathtouch, lifelink

Creature
Vampire Nighthawk (pdci) 33
1
Vampire Nocturnus

Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Creature
Vampire Nocturnus (m13) 113
1
Vampire Socialite

Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.

Creature
Vampire Socialite (mid) 249
1
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (m21) 127
1
Voldaren Pariah

Creature
Voldaren Pariah // Abolisher of Bloodlines (emn) 111Voldaren Pariah // Abolisher of Bloodlines (emn) 111
1
Welcoming Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (vow) 46
1
Yahenni, Undying Partisan

Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.

Creature
Yahenni, Undying Partisan (paer) 74s
1

Enchantment

Quantity: 5Price: $72.45
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (sld) 206
1
Grave Pact

Whenever a creature you control dies, each other player sacrifices a creature.

Enchantment
Grave Pact (cmm) 639
1
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (ima) 107
1
Stensia Masquerade

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Stensia Masquerade (soi) 184
1
Warleader's Call

Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242
1

Instant

Quantity: 10Price: $162.10
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (soi) 242
1
Deflecting Palm

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deflecting Palm (ktk) 173
1
Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Instant
Dismember (f12) 4
1
Kolaghan's Command

Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.

Instant
Kolaghan's Command (dtk) 224
1
Mortify

Destroy target creature or enchantment.

Instant
Mortify (prna) 192
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (a25) 35
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 343
1
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (dka) 76
1
Utter End

Exile target nonland permanent.

Instant
Utter End (ktk) 210
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 430
1

Land

Quantity: 35Price: $2338.16
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 475
1
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (3ed) 282
1
Blightstep Pathway

Land
Blightstep Pathway // Searstep Pathway (slu) 12Blightstep Pathway // Searstep Pathway (slu) 12
1
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (dis) 171
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (ltc) 358
1
Boros Garrison

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (2x2) 401
1
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (slu) 14Brightclimb Pathway // Grimclimb Pathway (slu) 14
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (puma) U32
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 272★
1
Haunted Ridge

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}.

Land
Haunted Ridge (who) 502
1
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (sld) 739
1
Luxury Suite

Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 602
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 437
1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (v12) 10
1
Mountain

({T}: Add {R}.)

Land
Mountain (vow) 274
1
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (pgpx) 2018
1
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (znr) 288Needleverge Pathway // Pillarverge Pathway (znr) 288
1
Orzhov Basilica

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (2x2) 409
1
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (sld) 208
1
Plains

({T}: Add {W}.)

Land
Plains (vow) 268
1
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
1
Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (2x2) 410
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (clu) 279
1
Savai Triome

({T}: Add {R}, {W}, or {B}.) Savai Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 312
1
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
1
Shattered Sanctum

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 283
1
Spectator Seating

Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 356
1
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (zne) 28
1
Sundown Pass

Sundown Pass enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 285
1
Swamp

({T}: Add {B}.)

Land
Swamp (mid) 273
1
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (ltc) 405
1
Vault of Champions

Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmm) 667
1
Vesuva

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

Land
Vesuva (tsp) 281
1
Voldaren Estate

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Land
Voldaren Estate (vow) 403
1

Planeswalker

Quantity: 2Price: $42.48
Sorin, Imperious Bloodlord

+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card from your hand onto the battlefield.

Planeswalker
Sorin, Imperious Bloodlord (sld) 1244
1
Sorin, Vampire Lord

+1: Up to one target creature gets +2/+0 until end of turn. −2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. −8: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature."

Planeswalker
Sorin, Vampire Lord (m20) 290
1

Sorcery

Quantity: 4Price: $677.46
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (uma) 93
1
Ruinous Ultimatum

Destroy all nonland permanents your opponents control.

Sorcery
Ruinous Ultimatum (piko) 204p
1
Vindicate

Destroy target permanent.

Sorcery
Vindicate (mh2) 322
1
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (2ed) 184
1

Maybeboard

Quantity: 5Price: $30.25
Dragonskull Summit

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (xln) 252
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (gpt) 157
1
Sorin, Lord of Innistrad

+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

Planeswalker
Sorin, Lord of Innistrad (ddk) 1
1
Sorin, Lord of Innistrad Emblem

Creatures you control get +1/+0.

Emblem
Sorin, Lord of Innistrad Emblem (tdka) 3
1
Stromkirk Noble

Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

Creature
Stromkirk Noble (isd) 164
1

Tokens & Extras

Quantity: 15Price: $42.51
Blood

{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.

Artifact Token
Blood (tvow) 17
1
City's Blessing

Card
City's Blessing (trix) 6
1
Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact Token
Treasure (tltr) 25
1
Vampire

Flying

Creature Token
Vampire (tisd) 5
10
Vampire

Creature Token
Vampire (tc17) 4
1
Vampire

Lifelink

Creature Token
Vampire (tvow) 16
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"My Precious, My Pretty..... This is by far and away not the strongest version of "},{"insert":{"card-link":"Edgar Markov"}},{"insert":" , but is the nearest and dearest to my heart. One day it shall be fully foiled!\n\nYou know how it wins..... by sending in armies of vampires.\n\nTop 5 Cards\n"},{"insert":{"card-link":"Captivating Vampire"}},{"insert":" \n"},{"insert":{"card-link":"The Ozolith"}},{"insert":" \n"},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":"\n"},{"insert":{"card-link":"Bloodline Keeper // Lord of Lineage"}},{"insert":" \n"},{"insert":{"card-link":"Sorin, Imperious Bloodlord"}},{"insert":" \n\nTop 5 Synergies\n"},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" + "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" / "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" / "},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":" (this is a s#%tty wat to win btw.)\n"},{"insert":{"card-link":"Blood Artist"}},{"insert":" + "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":"\n"},{"insert":{"card-link":"Voldaren Pariah // Abolisher of Bloodlines"}},{"insert":" + "},{"insert":{"card-link":"Grave Pact"}},{"insert":" \n"},{"insert":{"card-link":"Vampire Nighthawk"}},{"insert":" + "},{"insert":{"card-link":"Stensia Masquerade"}},{"insert":" \n"},{"insert":{"card-link":"Vampire Nocturnus"}},{"insert":" + "},{"insert":{"card-link":"Codex Shredder"}},{"insert":" \n\nImportant Plays\nDont overload your board. Save some vampires for the inevitable board wipe that will come and the rebuild afterwards.\nWhen its all foiled out I will be subbing the cards that are not available in foil out for others.\n\n"}]}
Unable to load comments