371
1/4/2023
Elvish to the Core
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $248.38
Salt Sum: 30.49
No deck tags
371
1/4/2023
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Commander

Quantity: 1Price: $1.29
Yeva, Nature's Herald

Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.

Creature
Yeva, Nature's Herald (m13) 197
1

Artifact

Quantity: 8Price: $73.02
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (m13) 200
1
Brittle Effigy

{4}, {T}, Exile Brittle Effigy: Exile target creature.

Artifact
Brittle Effigy (m11) 202
1
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (m10) 207
1
Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Artifact
Door of Destinies (m14) 208
1
Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (m20) 229
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (m12) 219
1
Tormod's Crypt

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Artifact
Tormod's Crypt (m21) 241
1
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (m10) 221
1

Creature

Quantity: 26Price: $62.24
Adaptive Automaton

As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (m12) 201
1
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (m13) 160
1
Druid of the Cowl

{T}: Add {G}.

Creature
Druid of the Cowl (m19) 177
1
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (m13) 168
1
Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Creature
Elvish Champion (10e) 261
1
Elvish Clancaller

Other Elves you control get +1/+1. {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.

Creature
Elvish Clancaller (m19) 179
1
Elvish Lyrist

{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.

Creature
Elvish Lyrist (8ed) 242
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m15) 173
1
Elvish Rejuvenator

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Creature
Elvish Rejuvenator (m19) 180
1
Elvish Scrapper

{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.

Creature
Elvish Scrapper (8ed) 245
1
Elvish Visionary

When Elvish Visionary enters the battlefield, draw a card.

Creature
Elvish Visionary (m13) 169
1
Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Creature
Fauna Shaman (m11) 172
1
Gaea's Herald

Creature spells can't be countered.

Creature
Gaea's Herald (10e) 265
1
Gladecover Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Gladecover Scout (m14) 176
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
1
Llanowar Visionary

When Llanowar Visionary enters the battlefield, draw a card. {T}: Add {G}.

Creature
Llanowar Visionary (m21) 193
1
Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (m19) 196
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (10e) 296
1
Seeker of Skybreak

{T}: Untap target creature.

Creature
Seeker of Skybreak (7ed) 268
1
Skyshroud Ranger

{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Creature
Skyshroud Ranger (10e) 297
1
Soul of New Phyrexia

Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Creature Artifact
Soul of New Phyrexia (m15) 231
1
Sylvan Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Sylvan Ranger (m11) 198
1
Thorn Lieutenant

Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.

Creature
Thorn Lieutenant (m19) 203
1
Viridian Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

Creature
Viridian Shaman (10e) 308
1
Wood Elves

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (c14) 226
1
Woodland Mystic

{T}: Add {G}.

Creature
Woodland Mystic (m20) 344
1

Enchantment

Quantity: 9Price: $27.11
Ground Seal

When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Enchantment
Ground Seal (m13) 176
1
Instill Energy

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Enchantment
Instill Energy (5ed) 304
1
Leyline of Abundance

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.

Enchantment
Leyline of Abundance (m20) 179
1
Leyline of Vitality

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.

Enchantment
Leyline of Vitality (m11) 183
1
Lurking Predators

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Enchantment
Lurking Predators (m10) 190
1
Root Maze

Artifacts and lands enter the battlefield tapped.

Enchantment
Root Maze (10e) 292
1
Rowen

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Enchantment
Rowen (7ed) 266
1
Season of Growth

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (m20) 191
1
Tranquil Grove

{1}{G}{G}: Destroy all other enchantments.

Enchantment
Tranquil Grove (6ed) 258
1

Instant

Quantity: 10Price: $19.58
Back to Nature

Destroy all enchantments.

Instant
Back to Nature (m15) 169
1
Crumble

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

Instant
Crumble (5ed) 287
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (m21) 188
1
Hunter's Ambush

Prevent all combat damage that would be dealt by nongreen creatures this turn.

Instant
Hunter's Ambush (plst) M15-180
1
Pulse of Murasa

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

Instant
Pulse of Murasa (m20) 189
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (m21) 200
1
Shared Summons

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

Instant
Shared Summons (m20) 193
1
Stampede

Attacking creatures get +1/+0 and gain trample until end of turn.

Instant
Stampede (5ed) 327
1
Vitalize

Untap all creatures you control.

Instant
Vitalize (6ed) 265
1
Windstorm

Windstorm deals X damage to each creature with flying.

Instant
Windstorm (m14) 201
1

Land

Quantity: 35Price: $50.25
Detection Tower

{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Land
Detection Tower (m19) 249
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
1
Forest

({T}: Add {G}.)

Land
Forest (7ed) 328
32
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (m14) 228
1

Sorcery

Quantity: 11Price: $14.89
Boundless Realms

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Sorcery
Boundless Realms (m13) 162
1
Bramblecrush

Destroy target noncreature permanent.

Sorcery
Bramblecrush (m14) 165
1
Collective Unconscious

Draw a card for each creature you control.

Sorcery
Collective Unconscious (8ed) 238
1
Creeping Mold

Destroy target artifact, enchantment, or land.

Sorcery
Creeping Mold (10e) 258
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (5ed) 316
1
Overcome

Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Sorcery
Overcome (m20) 186
1
Overrun

Creatures you control get +3/+3 and gain trample until end of turn.

Sorcery
Overrun (m12) 186
1
Overwhelming Stampede

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Sorcery
Overwhelming Stampede (m11) 189
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (10e) 288
1
Recollect

Return target card from your graveyard to your hand.

Sorcery
Recollect (m19) 197
1
Revive

Return target green card from your graveyard to your hand.

Sorcery
Revive (m13) 187
1

Deck Stats

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Description

{"ops":[{"insert":"With the Core Set theme, I wanted to build a deck that represents the core of what I love about Magic: the simple joy of playing a pile of Elves & swinging out. As such, there's nothing fancy about this deck. It's Elves, anthems, and overruns with some protection, recursion, and card draw to help keep up with multiple opponents.\n"}]}
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