273
1/19/2023
White Angel and Cleric deck
Deck Size: 65
Legacy
Legal
Est deck cost: $31.75
No deck tags
273
1/19/2023
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Artifact

Quantity: 1Price: $0.59
Angel's Feather

Whenever a player casts a white spell, you may gain 1 life.

Artifact
Angel's Feather (dvd) 23
1

Creature

Quantity: 23Price: $16.39
Angel of Renewal

Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

Creature
Angel of Renewal (plst) BFZ-18
1
Angel of the Dawn

Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Angel of the Dawn (cmr) 6
1
Angelheart Protector

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Angelheart Protector (znr) 3
2
Anointer of Valor

Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.

Creature
Anointer of Valor (j22) 148
1
Attended Healer

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.

Creature
Attended Healer (j22) 152
1
Auramancer

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (dmr) 1
1
Benalish Faithbonder

Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Creature
Benalish Faithbonder (dmu) 7
1
Expedition Healer

Vigilance Expedition Healer has lifelink as long as you control another Cleric.

Creature
Expedition Healer (znr) 13
1
Healer's Hawk

Flying, lifelink

Creature
Healer's Hawk (jmp) 107
1
Lunarch Veteran

Creature
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
2
Master Healer

{T}: Prevent the next 4 damage that would be dealt to any target this turn.

Creature
Master Healer (9ed) 28
1
Pillardrop Rescuer

Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.

Creature
Pillardrop Rescuer (j22) 226
1
Righteous Valkyrie

Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Creature
Righteous Valkyrie (j22) 234
1
Samite Herbalist

Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Samite Herbalist (dmu) 31
1
Segovian Angel

Flying, vigilance

Creature
Segovian Angel (mh1) 25
1
Serra Angel

Flying, vigilance

Creature
Serra Angel (dmr) 25
1
Shepherd of Heroes

Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Shepherd of Heroes (znr) 38
1
Sunblade Angel

Flying, first strike, vigilance, lifelink

Creature
Sunblade Angel (war) 31
1
Trusted Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

Creature
Trusted Pegasus (war) 36
1
Unholy Officiant

Vigilance {4}{W}: Put a +1/+1 counter on Unholy Officiant.

Creature
Unholy Officiant (vow) 41
1
War Screecher

Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.

Creature
War Screecher (war) 39
1

Enchantment

Quantity: 10Price: $3.64
Armor of Faith

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Armor of Faith (5ed) 8
1
Circle of Protection: Black

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Black (9ed) 10
1
Circle of Protection: Blue

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Blue (8ed) 11
1
Circle of Protection: Green

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Green (8ed) 12
1
Circle of Protection: Red

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Red (9ed) 11
1
Circle of Protection: White

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: White (8ed) 14
1
Karma

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (8ed) 28
1
Light of Day

Black creatures can't attack or block.

Enchantment
Light of Day (plst) TMP-27
1
Sigarda's Summons

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Enchantment
Sigarda's Summons (vow) 36
1
Valor of the Worthy

Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Enchantment
Valor of the Worthy (khm) 37
1

Instant

Quantity: 12Price: $4.48
Death Ward

Regenerate target creature.

Instant
Death Ward (5ed) 25
2
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
4
Divine Arrow

Divine Arrow deals 4 damage to target attacking or blocking creature.

Instant
Divine Arrow (j22) 176
1
Healing Salve

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Instant
Healing Salve (dvd) 14
1
Honorable Passage

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Instant
Honorable Passage (vis) 7
1
Rally of Wings

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

Instant
Rally of Wings (scd) 30
1
Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Instant
Reverse Damage (9ed) 35
1
Take Heart

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Instant
Take Heart (jmp) 134
1

Land

Quantity: 18Price: $6.30
Plains

({T}: Add {W}.)

Land
Plains (one) 272
18

Sorcery

Quantity: 1Price: $0.35
Healing Hands

Target player gains 4 life. Draw a card.

Sorcery
Healing Hands (plst) ORI-17
1

Deck Stats

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