364
5/4/2022
Comic Book Supervillains
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $168.42
Salt Sum: 17.86
No deck tags
364
5/4/2022
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Commander

Quantity: 1Price: $0.99
Baron Von Count

Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Creature
Baron Von Count (ust) 127
1

Artifact

Quantity: 11Price: $12.89
Armageddon Clock

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Artifact
Armageddon Clock (atq) 37
1
Clock of DOOOOOOOOOOOOM!

{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Artifact
Clock of DOOOOOOOOOOOOM! (ust) 142
1
Crown of Doom

Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. {2}: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.

Artifact
Crown of Doom (c14) 55
1
Crown of Empires

{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

Artifact
Crown of Empires (m12) 203
1
Eye of Doom

When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Artifact
Eye of Doom (c13) 243
1
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
1
Ratchet Bomb

{T}: Put a charge counter on Ratchet Bomb. {T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.

Artifact
Ratchet Bomb (m14) 215
1
Scepter of Empires

{T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.

Artifact
Scepter of Empires (m12) 216
1
Shrine of Limitless Power

At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. {4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.

Artifact
Shrine of Limitless Power (nph) 154
1
Throne of Empires

{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.

Artifact
Throne of Empires (m12) 221
1
Time Bomb

At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

Artifact
Time Bomb (ice) 342
1

Creature

Quantity: 22Price: $30.36
Chainer, Dementia Master

All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Creature
Chainer, Dementia Master (tor) 56
1
Chainer, Nightmare Adept

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

Creature
Chainer, Nightmare Adept (c19) 39
1
Delighted Killbot

Creature Artifact
Delighted Killbot (ust) 145b
1
Despondent Killbot

Creature Artifact
Despondent Killbot (ust) 145c
1
Doom Whisperer

Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Doom Whisperer (grn) 69
1
Doomed Necromancer

{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Creature
Doomed Necromancer (ons) 140
1
Doomwake Giant

Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

Creature Enchantment
Doomwake Giant (pjou) 66★
1
Enraged Killbot

Creature Artifact
Enraged Killbot (ust) 145d
1
Grusilda, Monster Masher

Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Creature
Grusilda, Monster Masher (ust) 132
1
Humble Defector

{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

Creature
Humble Defector (c16) 129
1
Inhumaniac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

Creature
Inhumaniac (ust) 59
1
Jaya Ballard, Task Mage

{R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Creature
Jaya Ballard, Task Mage (tsp) 166
1
K'rrik, Son of Yawgmoth

({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.

Creature
K'rrik, Son of Yawgmoth (c19) 18
1
Kiku, Night's Flower

{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.

Creature
Kiku, Night's Flower (chk) 121
1
Malfegor

Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

Creature
Malfegor (con) 117
1
Mary O'Kill

{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

Creature
Mary O'Kill (ust) 138
1
Scuttling Doom Engine

Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

Creature Artifact
Scuttling Doom Engine (m15) 229
1
Steady-Handed Mook

Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steady-Handed Mook (ust) 71
1
Steamflogger Temp

{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Temp (ust) 95
1
The Big Idea

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Creature
The Big Idea (ust) 76
1
Wrench-Rigger

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Wrench-Rigger (ust) 101
1
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

Creature
Xantcha, Sleeper Agent (c18) 50
1

Enchantment

Quantity: 7Price: $61.19
Caverns of Despair

No more than two creatures can attack each combat. No more than two creatures can block each combat.

Enchantment
Caverns of Despair (leg) 136
1
Dark Prophecy

Whenever a creature you control dies, you draw a card and you lose 1 life.

Enchantment
Dark Prophecy (m14) 93
1
Evil Presence

Enchant land Enchanted land is a Swamp.

Enchantment
Evil Presence (cei) 108
1
Greed

{B}, Pay 2 life: Draw a card.

Enchantment
Greed (7ed) 140
1
Imminent Doom

Imminent Doom enters the battlefield with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.

Enchantment
Imminent Doom (hou) 98
1
Impending Doom

Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

Enchantment
Impending Doom (thb) 139
1
Seal of Doom

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Enchantment
Seal of Doom (nem) 70
1

Instant

Quantity: 12Price: $6.32
Cower in Fear

Creatures your opponents control get -1/-1 until end of turn.

Instant
Cower in Fear (mm3) 62
1
Dark Betrayal

Destroy target black creature.

Instant
Dark Betrayal (ths) 83
1
Doom Blade

Destroy target nonblack creature.

Instant
Doom Blade (m10) 93
1
Fated Return

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Instant
Fated Return (bng) 69
1
Fateful Showdown

Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Instant
Fateful Showdown (kld) 114
1
Glorious End

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.

Instant
Glorious End (akh) 133
1
Hero's Demise

Destroy target legendary creature.

Instant
Hero's Demise (bok) 68
1
Hero's Downfall

Destroy target creature or planeswalker.

Instant
Hero's Downfall (ths) 90
1
Hideous Laughter

All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Hideous Laughter (chk) 115
1
Nemesis Trap

If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

Instant
Nemesis Trap (cmd) 91
1
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Steamfloggery (ust) 96
1
Super-Duper Death Ray

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

Instant
Super-Duper Death Ray (ust) 97
1

Land

Quantity: 38Price: $42.04
Akoum Refuge

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Land
Akoum Refuge (plst) CMA-238
1
Foreboding Ruins

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (ncc) 403
1
Leechridden Swamp

({T}: Add {B}.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.

Land
Leechridden Swamp (ddr) 65
1
Mystifying Maze

{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Land
Mystifying Maze (c17) 264
1
Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (c18) 273
1
Rocky Tar Pit

Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Rocky Tar Pit (ddp) 69
1
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

Land
Secret Base (ust) 165c
1
Shadowblood Ridge

{1}, {T}: Add {B}{R}.

Land
Shadowblood Ridge (c16) 325
1
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Land
Smoldering Marsh (ncc) 428
1
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (mh1) 253
15
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (mh1) 252
12
Urborg Volcano

Urborg Volcano enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Urborg Volcano (c17) 288
1
Vivid Marsh

Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Land
Vivid Marsh (c17) 292
1

Sorcery

Quantity: 9Price: $14.63
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (m10) 124
1
Cruel Entertainment

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

Sorcery
Cruel Entertainment (c16) 11
1
Crux of Fate

Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Sorcery
Crux of Fate (c17) 107
1
Increasing Ambition

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Increasing Ambition (dka) 69
1
Mastermind's Acquisition

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

Sorcery
Mastermind's Acquisition (rix) 77
1
Promise of Power

Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)

Sorcery
Promise of Power (mrd) 74
1
Sudden Demise

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

Sorcery
Sudden Demise (c13) 124
1
The Countdown Is at One

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Sorcery
The Countdown Is at One (ust) 80
1
Work a Double

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Sorcery
Work a Double (ust) 100
1

Deck Stats

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