303
2/18/2023
Hip Feather
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $41.84
Salt Sum: 17.8
No deck tags
303
2/18/2023
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Commander

Quantity: 1Price: $0.49
Feather, the Redeemed

Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Creature
Feather, the Redeemed (war) 197
1

Artifact

Quantity: 2Price: $0.70
Boros Keyrune

{T}: Add {R} or {W}. {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Artifact
Boros Keyrune (gtc) 227
1
Boros Locket

{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.

Artifact
Boros Locket (c21) 236
1

Creature

Quantity: 12Price: $6.84
Anax and Cymede

First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Creature
Anax and Cymede (ths) 186
1
Dawnbringer Charioteers

Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

Creature
Dawnbringer Charioteers (jou) 6
1
Electrostatic Infantry

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.

Creature
Electrostatic Infantry (dmu) 122
1
Favored Hoplite

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

Creature
Favored Hoplite (ths) 13
1
Hero of the Winds

Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

Creature
Hero of the Winds (thb) 23
1
Kediss, Emberclaw Familiar

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

Creature
Kediss, Emberclaw Familiar (cmr) 188
1
Keldon Flamesage

Enlist Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Creature
Keldon Flamesage (dmu) 135
1
Phalanx Leader

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

Creature
Phalanx Leader (uma) 27
1
Swiftblade Vindicator

Double strike, vigilance, trample

Creature
Swiftblade Vindicator (2xm) 221
1
Task Force

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Creature
Task Force (j22) 113
1
Tenth District Legionnaire

Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

Creature
Tenth District Legionnaire (2x2) 283
1
Zada, Hedron Grinder

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Creature
Zada, Hedron Grinder (a25) 156
1

Enchantment

Quantity: 2Price: $2.68
Double Vision

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

Enchantment
Double Vision (ncc) 267
1
Showdown of the Skalds

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Enchantment
Showdown of the Skalds (khm) 229
1

Instant

Quantity: 37Price: $13.59
Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Adamant Will (vow) 1
1
Afterlife

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Instant
Afterlife (c14) 64
1
Antagonize

Target creature gets +4/+3 until end of turn.

Instant
Antagonize (snc) 100
1
Apostle's Blessing

({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Instant
Apostle's Blessing (plst) MM2-8
1
Arrester's Zeal

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Instant
Arrester's Zeal (plst) RNA-4
1
Beaming Defiance

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Beaming Defiance (stx) 9
1
Blacksmith's Skill

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Instant
Blacksmith's Skill (mh2) 6
1
Blazing Crescendo

Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.

Instant
Blazing Crescendo (one) 123
1
Blessed Breath

Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Blessed Breath (chk) 1
1
Crib Swap

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Instant Tribal
Crib Swap (clb) 690
1
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (m21) 15
1
Djeru's Resolve

Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Djeru's Resolve (plst) AKH-11
1
Double Cleave

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Instant
Double Cleave (uma) 214
1
Dual Strike

When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Dual Strike (khm) 132
1
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (cmr) 413
1
Feat of Resistance

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Instant
Feat of Resistance (m21) 19
1
Fists of Flame

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Instant
Fists of Flame (cmr) 414
1
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (2x2) 12
1
Infuriate

Target creature gets +3/+2 until end of turn.

Instant
Infuriate (thb) 141
1
Invigorated Rampage

Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.

Instant
Invigorated Rampage (aer) 86
1
Loran's Escape

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

Instant
Loran's Escape (bro) 14
1
Make Your Mark

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Instant
Make Your Mark (stx) 204
1
Martial Glory

Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.

Instant
Martial Glory (2x2) 249
1
Moment of Heroism

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Instant
Moment of Heroism (jmp) 124
1
Moment of Triumph

Target creature gets +2/+2 until end of turn. You gain 2 life.

Instant
Moment of Triumph (j22) 218
1
Mortal's Ardor

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Instant
Mortal's Ardor (plst) DDO-19
1
Phalanx Tactics

Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.

Instant
Phalanx Tactics (j22) 224
1
Psychotic Fury

Target multicolored creature gains double strike until end of turn. Draw a card.

Instant
Psychotic Fury (dis) 68
1
Raking Claws

Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Raking Claws (j22) 584
1
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (mh1) 28
1
Show of Confidence

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Instant
Show of Confidence (stx) 28
1
Storm Strike

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Instant
Storm Strike (rna) 119
1
Sudden Breakthrough

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Sudden Breakthrough (j22) 610
1
Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Take Up the Shield (dmu) 35
1
Twinferno

Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.

Instant
Twinferno (dmu) 149
1
Unleash Fury

Double the power of target creature until end of turn.

Instant
Unleash Fury (scd) 166
1
Whirling Strike

Target creature gets +2/+0 and gains first strike and trample until end of turn.

Instant
Whirling Strike (bro) 157
1

Land

Quantity: 38Price: $13.72
Alpine Meadow

({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped.

Land
Alpine Meadow (khm) 248
1
Boros Guildgate

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (cmr) 478
1
Desert of the Fervent

Desert of the Fervent enters the battlefield tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Land
Desert of the Fervent (c21) 286
1
Desert of the True

Desert of the True enters the battlefield tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Land
Desert of the True (c20) 268
1
Lorehold Campus

Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1.

Land
Lorehold Campus (stx) 268
1
Mountain

({T}: Add {R}.)

Land
Mountain (scd) 345
13
Needle Spires

Needle Spires enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Land
Needle Spires (znc) 137
1
Plains

({T}: Add {W}.)

Land
Plains (scd) 335
13
Rustvale Bridge

Rustvale Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {W}.

Artifact Land
Rustvale Bridge (mh2) 253
1
Sacred Peaks

({T}: Add {R} or {W}.) Sacred Peaks enters the battlefield tapped.

Land
Sacred Peaks (dmu) 254
1
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (onc) 165
1
Stone Quarry

Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Stone Quarry (cmr) 495
1
Sunhome, Fortress of the Legion

{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land
Sunhome, Fortress of the Legion (c21) 319
1
Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (neo) 282
1

Sorcery

Quantity: 8Price: $3.82
Angelfire Ignition

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Angelfire Ignition (mid) 209
1
Assault Strobe

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Sorcery
Assault Strobe (som) 82
1
Desperate Stand

Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Sorcery
Desperate Stand (jou) 147
1
Explosive Entry

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Sorcery
Explosive Entry (neo) 139
1
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (40k) 186
1
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Light Up the Stage (clb) 802
1
Reckless Charge

Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Reckless Charge (mh1) 144
1
Rip Apart

Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.

Sorcery
Rip Apart (onc) 124
1

Deck Stats

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