871
4/24/2024
BURAKOS & HAUNTED ONE - slightly upgraded
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $179.76
Salt Sum: 22.58
No deck tags
871
4/24/2024
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Commander

Quantity: 2Price: $9.98
Burakos, Party Leader

Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)

Creature
Burakos, Party Leader (clb) 653
1
Haunted One

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Enchantment
Haunted One (clb) 654
1

Cleric

Quantity: 8Price: $6.28
Bonecaller Cleric

{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Creature
Bonecaller Cleric (clb) 117
1
Custodi Lich

When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature.

Creature
Custodi Lich (ncc) 244
1
Disciple of the Vault

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

Creature
Disciple of the Vault (mrd) 62
1
Malakir Blood-Priest

When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Malakir Blood-Priest (znr) 110
1
Nullpriest of Oblivion

Kicker {3}{B} Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.

Creature
Nullpriest of Oblivion (znr) 118
1
Shadowheart, Dark Justiciar

{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)

Creature
Shadowheart, Dark Justiciar (clb) 146
1
Solemn Doomguide

Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Solemn Doomguide (clb) 672
1
Withered Wretch

{1}: Exile target card from a graveyard.

Creature
Withered Wretch (scd) 120
1

Land

Quantity: 37Price: $66.35
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (stx) 262
1
Barren Moor

Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

Land
Barren Moor (mh1) 236
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (clb) 882
1
Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (clb) 884
1
Mortuary Mire

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.

Land
Mortuary Mire (clb) 900
1
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
1
Nesting Grounds

{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Land
Nesting Grounds (c20) 71
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (clb) 907
1
Roadside Reliquary

{T}: Add {C}. {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Land
Roadside Reliquary (neo) 272
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (clb) 913
1
Shizo, Death's Storehouse

{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Land
Shizo, Death's Storehouse (dmc) 233
1
Swamp

({T}: Add {B}.)

Land
Swamp (clb) 462
23
The Black Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 80
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (clb) 929
1
Witch's Cottage

({T}: Add {B}.) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Land
Witch's Cottage (eld) 249
1

Rogue

Quantity: 8Price: $27.20
Blackbloom Rogue

Creature
Blackbloom Rogue // Blackbloom Bog (znr) 91Blackbloom Rogue // Blackbloom Bog (znr) 91
1
Grim Hireling

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Creature
Grim Hireling (clb) 755
1
Guildsworn Prowler

Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

Creature
Guildsworn Prowler (clb) 130
1
Morbid Opportunist

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Creature
Morbid Opportunist (mid) 113
1
Nighthawk Scavenger

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Creature
Nighthawk Scavenger (clb) 763
1
Shadow Alley Denizen

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Shadow Alley Denizen (ddm) 44
1
Zhentarim Bandit

Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Zhentarim Bandit (clb) 158
1
Zulaport Cutthroat

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Creature
Zulaport Cutthroat (clb) 775
1

Warrior

Quantity: 8Price: $5.08
Bloodsoaked Champion

Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.

Creature
Bloodsoaked Champion (clb) 740
1
Mindblade Render

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

Creature
Mindblade Render (clb) 762
1
Mold Folk

Lifelink Mold Harvest — {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk.

Creature
Mold Folk (clb) 133
1
Nadier's Nightblade

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Creature
Nadier's Nightblade (cmr) 136
1
Primaris Eliminator

When Primaris Eliminator enters the battlefield, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.

Creature
Primaris Eliminator (40k) 50
1
Shakedown Heavy

Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

Creature
Shakedown Heavy (snc) 95
1
Tallyman of Nurgle

Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.

Creature
Tallyman of Nurgle (40k) 60
1
Tenacious Underdog

Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast Tenacious Underdog from your graveyard using its blitz ability.

Creature
Tenacious Underdog (snc) 345
1

Wizard

Quantity: 5Price: $10.61
Disciple of Bolas

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Creature
Disciple of Bolas (ncc) 247
1
Grim Haruspex

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

Creature
Grim Haruspex (clb) 754
1
Mastermind Plum

Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

Creature
Mastermind Plum (clu) 3
1
Pit Keeper

When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Creature
Pit Keeper (plst) MM3-81
1
Ruthless Technomancer

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

Creature
Ruthless Technomancer (nec) 56
1

card adv.

Quantity: 4Price: $13.76
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (clb) 124
1
Read the Bones

Scry 2, then draw two cards. You lose 2 life.

Sorcery
Read the Bones (ori) 114
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (clb) 870
1
Transmogrant's Crown

Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B}

Artifact
Transmogrant's Crown (bro) 125
1

evasion

Quantity: 6Price: $2.72
Cloak of the Bat

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cloak of the Bat (clb) 443
1
Key to the City

{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.

Artifact
Key to the City (c19) 216
1
Manifold Key

{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.

Artifact
Manifold Key (clb) 319
1
Multiclass Baldric

Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2}

Artifact
Multiclass Baldric (clb) 684
1
Sleeper's Guile

Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.

Enchantment
Sleeper's Guile (ulg) 67
1
Thieves' Tools

When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thieves' Tools (clb) 152
1

mana adv.

Quantity: 4Price: $11.46
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
1
Bontu's Monument

Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

Artifact
Bontu's Monument (akh) 225
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (clb) 325
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (clb) 871
1

removal

Quantity: 9Price: $7.63
Assassin's Ink

This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. Destroy target creature or planeswalker.

Instant
Assassin's Ink (neo) 87
1
Crippling Fear

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Sorcery
Crippling Fear (clb) 745
1
Curtains' Call

Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures.

Instant
Curtains' Call (clb) 746
1
Deadly Alliance

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker.

Instant
Deadly Alliance (znr) 96
1
Defile

Target creature gets -1/-1 until end of turn for each Swamp you control.

Instant
Defile (mh1) 86
1
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (clb) 752
1
Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Sorcery
Mutilate (gvl) 55
1
Parasitic Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.

Enchantment
Parasitic Impetus (clb) 140
1
Terror Tide

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Sorcery
Terror Tide (lci) 127
1

utility/payoff

Quantity: 9Price: $11.79
Agent of the Iron Throne

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

Enchantment
Agent of the Iron Throne (clb) 107
1
Agent of the Shadow Thieves

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."

Enchantment
Agent of the Shadow Thieves (clb) 108
1
Back for Seconds

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.

Sorcery
Back for Seconds (woe) 80
1
Changeling Outcast

Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.

Creature
Changeling Outcast (clb) 743
1
Coveted Prize

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Sorcery
Coveted Prize (znr) 95
1
Graveshifter

Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.

Creature
Graveshifter (mh1) 94
1
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (clb) 339
1
Thwart the Grave

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.

Sorcery
Thwart the Grave (clb) 773
1

Sideboard

Quantity: 5Price: $5.11
Body Launderer

Deathtouch Whenever another nontoken creature you control dies, Body Launderer connives. When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

Creature
Body Launderer (snc) 68
1
Mardu Strike Leader

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Mardu Strike Leader (clb) 761
1
Terrain Generator

{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Land
Terrain Generator (clb) 926
1
Viconia, Drow Apostate

At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)

Creature
Viconia, Drow Apostate (clb) 156
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (clb) 344
1

Maybeboard

Quantity: 9Price: $16.29
Diviner's Wand

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}

Artifact Tribal
Diviner's Wand (mor) 142
1
Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (zen) 201
1
Lich-Knights' Conquest

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

Sorcery
Lich-Knights' Conquest (woe) 96
1
Novice Occultist

When Novice Occultist dies, you draw a card and you lose 1 life.

Creature
Novice Occultist (mid) 117
1
Phyrexian Reclamation

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Enchantment
Phyrexian Reclamation (c13) 88
1
Smogsteed Rider

Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Creature
Smogsteed Rider (gpt) 63
1
Soldevi Adnate

{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.

Creature
Soldevi Adnate (all) 60a
1
Soul Transfer

Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.

Sorcery
Soul Transfer (neo) 122
1
Vat of Rebirth

Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth. {2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Artifact
Vat of Rebirth (one) 113
1

Tokens & Extras

Quantity: 5Price: $1.79
The Monarch

At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.

Card
The Monarch (tcn2) 1
1
Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact Token
Treasure (tclb) 17
1
Warrior

Creature Token
Warrior (tclb) 32
3

Deck Stats

Deck extras (0)
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Description

{"ops":[{"attributes":{"underline":true},"insert":"General impressions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"(*) Attacking with "},{"insert":{"card-link":"Burakos, Party Leader"}},{"insert":" is undoubtedly name of the game! In order to get the engine going, Burakos must have \"evasion\"! (If tutors aren't shamed upon in your play group, adding an "},{"insert":{"card-link":"Expedition Map"}},{"insert":" is very much worth considering in regards to all the utility lands.)\n(*) With how many creatures are now in the deck, I am able to constantly attack with a party size of 3 or more. 8 creatures for 3 of the 4 \"types\" is a reasonable choice, especially with the changelings. Burakos fills out the missing role.\n(*) For now being a resilient "},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"nuisance at the table rather than being a target is the better strategy: "},{"insert":"\n--> Keep playing party creatures (added utility or card draw), keep attacking (moar evasion), keep generating treasures (mana efficiency).\n\n"},{"attributes":{"underline":true},"insert":"# the good:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(+) The treasure tokens are almost insane and "},{"insert":{"card-link":"Agent of the Iron Throne"}},{"insert":", "},{"insert":{"card-link":"Disciple of the Vault"}},{"insert":" and "},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" do a ton of work. However, treasures are generated by having a party, which in turn means we need cheap, but useful creatures instead of fast mana!\n--> Any cheap costed party creature will help excelerate into mid-game/late-game! Expensive creatures \"must have\" a huge impact!\n(+) Having extra mana during, or after combat makes instants and/or activated abilities much more valuable. With how much evasion this deck now packs, it's possible to grant two or even more creatures the necessary means to attack. A few more cards that make use of the extra mana wouldn't hurt.\n--> "},{"insert":{"card-link":"Vat of Rebirth"}},{"insert":", "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" (to get rid of the +1 counter from undying).\n\n"},{"attributes":{"underline":true},"insert":"# the bad:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(-) Ramp cards become obsolete super quick in this deck. There are so many cheap and useful creatures now, that a turn3 Burakos often isn't necessary and drawing Arcane Signet or Sol Ring in mid-/late-game feels super bad, as there are not many ways to recycle dead draws.\n(-) High costed creatures need immediate impact on the game, otherwise they will feel bad and not worth it.\n \n"},{"attributes":{"underline":true},"insert":"# the ugly:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(?) I have had a few games now in which I couldn't really capitalize on the treasures Burakos can produce. It feels like \"untapped potential\". Mana sinks are needed! (One game was so bad, I had 12+ unusable treasures, which meant I was attacking very well, but couldn't benefit.)\n(?) I have been able to reduce the \"life loss\" problem without actively making the deck worse, but still remains an issue.\n\n"},{"attributes":{"underline":true},"insert":"Changes made:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Apr-2023 "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"First draft of the deck included cards only found in the set CLB! I own the White/Black Party precon, so I removed all white related cards and added ANY card from the set, that did \"something\" synergistic with the cmdr.\nEventually removed all Gate cards ("},{"insert":{"card-link":"Baldur's Gate"}},{"insert":", "},{"insert":{"card-link":"Basilisk Gate"}},{"insert":", "},{"insert":{"card-link":"Black Dragon Gate"}},{"insert":", "},{"insert":{"card-link":"Gond Gate"}},{"insert":", "},{"insert":{"card-link":"Heap Gate"}},{"insert":") from the mana base, as well as "},{"insert":{"card-link":"Navigation Orb"}},{"insert":".\nAdded "},{"insert":{"card-link":"Access Tunnel"}},{"insert":", "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":", "},{"insert":{"card-link":"Witch's Cottage"}},{"insert":", a basic "},{"insert":{"card-link":"Swamp"}},{"insert":", "},{"insert":{"card-link":"Disciple of the Vault"}},{"insert":" and "},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":".\nMay-2023"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Sigil of Myrkul"}},{"insert":", "},{"insert":{"card-link":"Safana, Calimport Cutthroat"}},{"insert":", "},{"insert":{"card-link":"Black Market"}},{"insert":". Slow, low impact, or outright useless.\nAdded "},{"insert":{"card-link":"Morbid Opportunist"}},{"insert":", "},{"insert":{"card-link":"Bontu's Monument"}},{"insert":" for some extra life, "},{"insert":{"card-link":"Sleeper's Guile"}},{"insert":" for added evasion.\nRemoved "},{"insert":{"card-link":"Sivriss, Nightmare Speaker"}},{"insert":", "},{"insert":{"card-link":"Summon Undead"}},{"insert":" and "},{"insert":{"card-link":"Bonecaller Cleric"}},{"insert":". Slow, or unsynergistic. (However Bonecaller still may be worth it with the \"undying\".)\nAdded "},{"insert":{"card-link":"Custodi Lich"}},{"insert":", "},{"insert":{"card-link":"Nullpriest of Oblivion"}},{"insert":" and "},{"insert":{"card-link":"Withered Wretch"}},{"insert":". Cool Cleric package with added utility: Card draw, reanimation and graveyard hate.\nRemoved "},{"insert":{"card-link":"Myrkul's Invoker"}},{"insert":" (cool creature, but not enough utility nor punching power), "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" (the deck seriously has enough mana) and "},{"insert":{"card-link":"Criminal Past"}},{"insert":" (menace doesn't cut it as evasion, dead card early and CMDR dmg is not much of a thing in this deck).\nAdded "},{"insert":{"card-link":"Shadow Alley Denizen"}},{"insert":" (added evasion), "},{"insert":{"card-link":"Roadside Reliquary"}},{"insert":" (mana, easy card draw later) and "},{"insert":{"card-link":"Tenacious Underdog"}},{"insert":" (extra warrior that should work well with \"undying\").\nRemoved "},{"insert":{"card-link":"Calculating Lich"}},{"insert":" (doesn't pull it's weight), "},{"insert":{"card-link":"Gonti, Lord of Luxury"}},{"insert":" (often grabs underwhelming stuff), "},{"insert":{"card-link":"Puppeteer Clique"}},{"insert":" (often grabs underwhelming stuff), "},{"insert":{"card-link":"Charcoal Diamond"}},{"insert":" (too many times I wish I would have drawn utility instead) and "},{"insert":{"card-link":"Ash Barrens"}},{"insert":" (don't need fixing, need consistency).\nAdded "},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" (life gain and card draw), "},{"insert":{"card-link":"Blackbloom Rogue // Blackbloom Bog"}},{"insert":" (hits harder than Gonti, is also a land), "},{"insert":{"card-link":"Pit Keeper"}},{"insert":" (early party member and a little bit of recursion), "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":" (simple guaranty to keep a creature, or is a land), "},{"insert":{"card-link":"Barren Moor"}},{"insert":" (need consistency, not fixing).\nRemoved "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" (while synergistic in the long run, costs WAY TOO much life), "},{"insert":{"card-link":"Ambition's Cost"}},{"insert":" (3 life is high price and so is also 4 mana), "},{"insert":{"card-link":"Armor of Shadows"}},{"insert":" ("},{"attributes":{"color":"#eeeeee","background":"#282828"},"insert":"inconspicuous card, never need it"},{"insert":") and "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" (I simply never activate it).\nAdded "},{"insert":{"card-link":"Shakedown Heavy"}},{"insert":" (same speed as BMC, hits WAY harder, or provides card draw), "},{"insert":{"card-link":"Read the Bones"}},{"insert":" (cheaper and deeper than Ambition's Cost), "},{"insert":{"card-link":"Key to the City"}},{"insert":" (evasion AND a use for the treasure tokens) and "},{"insert":{"card-link":"Shizo, Death's Storehouse"}},{"insert":" (did I mention evasion?).\nJune-2023"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" (tempo-negative land, don't need the ramp) and "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" (similar to the Myr.Landscape).\n"},{"attributes":{"color":"var(--color)","background":"var(--light-background)"},"insert":"Added "},{"insert":{"card-link":"The Black Gate"}},{"attributes":{"color":"var(--color)","background":"var(--light-background)"},"insert":" (tempo-free, evasion providing land), as well as "},{"attributes":{"color":"var(--color)","background":"var(--light-background)"},"insert":{"card-link":"Deadly Alliance"}},{"attributes":{"color":"var(--color)","background":"var(--light-background)"},"insert":" (not the best, but thematic removal). I got smacked too hard a few times in recent games."},{"insert":"\nRemoved "},{"insert":{"card-link":"Butcher of Malakir"}},{"insert":" (I always miss a mana to play it when the card would be strong, low impact when I do get to play it).\nAdded "},{"insert":{"card-link":"Primaris Eliminator"}},{"insert":" (somewhat more controllable removal).\nNov-2023"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Ravenloft Adventurer"}},{"insert":" (too cute - rogue), "},{"insert":{"card-link":"Underdark Explorer"}},{"insert":" (too cute - warrior), "},{"insert":{"card-link":"From the Catacombs"}},{"insert":" (too cute). Initiative is a mechanic I simply don't want to deal with and not make the game take even longer.\nAdded "},{"insert":{"card-link":"Body Launderer"}},{"insert":" (card selection AND recursion - rogue), "},{"insert":{"card-link":"Tallyman of Nurgle"}},{"insert":" (card draw - warrior), "},{"insert":{"card-link":"Back for Seconds"}},{"insert":" (same effect, one less mana AND an extra creature in hand). \nDec-2023"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Dire Fleet Ravager"}},{"insert":" (painful effect and unfortunately doesn't work well enough - wizard), "},{"insert":{"card-link":"Corpse Augur"}},{"insert":" (equally painful and sometimes unreliable - wizard).\nAdded "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" (much more synergy in regards to the party - wizard), "},{"insert":{"card-link":"Graveshifter"}},{"insert":" (smoother card selection - changeling)\nJan-2024"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Murder"}},{"insert":", "},{"insert":{"card-link":"Blood Money"}},{"insert":", "},{"insert":{"card-link":"In Garruk's Wake"}},{"insert":" (lowering upfront mana investment of removal spells)\nAdded "},{"insert":{"card-link":"Defile"}},{"insert":", "},{"insert":{"card-link":"Mutilate"}},{"insert":" and "},{"insert":{"card-link":"Terror Tide"}},{"insert":" (cheaper versions, gets around indestructible)\nRemoved "},{"insert":{"card-link":"Pontiff of Blight"}},{"insert":" (too expensive, can't use effect too well)\nAdded "},{"insert":{"card-link":"Bonecaller Cleric"}},{"insert":" (early game party member, usefulness in late game)\nAp-2024"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Cast Down"}},{"insert":" (the legendary clause is getting in the way), "},{"insert":{"card-link":"Mardu Strike Leader"}},{"insert":" (adding an extra body of the \"same\" type doesn't pay off).\nAdded "},{"insert":{"card-link":"Assassin's Ink"}},{"insert":" (alternative to Cast Down), "},{"insert":{"card-link":"Mastermind Plum"}},{"insert":" (another Wizard with card draw)\nRemoved "},{"insert":{"card-link":"Viconia, Drow Apostate"}},{"insert":" and "},{"insert":{"card-link":"Body Launderer"}},{"insert":" (the timing on these effects have become irrelevant).\nAdded "},{"insert":{"card-link":"Transmogrant's Crown"}},{"insert":" and "},{"insert":{"card-link":"Coveted Prize"}},{"insert":" (added punching power and a tutor for utility).\n\n"},{"attributes":{"underline":true},"insert":"Considering changes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Smogsteed Rider"}},{"insert":" (evasive creature, that makes others evasive, but very slow)\nAlso thinking about reducing the creature count of each \"type\" to 8 (from 9) since I am now running into the situation where I have too many of the same type at any given time and having the two changelings.\n\n"},{"attributes":{"bold":true},"insert":"MTG-Rules:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tribal artifacts like "},{"insert":{"card-link":"Obsidian Battle-Axe"}},{"insert":", "},{"insert":{"card-link":"Diviner's Wand"}},{"insert":" and "},{"insert":{"card-link":"Cloak and Dagger"}},{"insert":" do not work for the party-mechanic! \"Party\" checks for the amount of "},{"attributes":{"underline":true},"insert":"creatures"},{"insert":" on the field and from the "},{"attributes":{"underline":true},"insert":"creatures"},{"insert":" found, it will check which one is a Cleric, a Rogue, a Warrior, and/or a Wizard.\nTribal-artifacts are NOT considered to be a creature.\n--> of the three, I'd still consider "},{"insert":{"card-link":"Diviner's Wand"}},{"insert":", because it auto-equips, provides evasion AND card draw!\n\n(Maybeboard = potential upgrades, untested cards)\n(Sideboard = removed cards, but can't \"let go\" just yet)\n"}]}
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