260
4/16/2023
Vanguard Conspiracy Acorn Hero Cube (Fair)
Deck Size: 78
Custom
Legal
Est deck cost: $18.64
No deck tags
260
4/16/2023
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Conspiracy

Quantity: 18Price: $7.16
Adriana's Valor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Conspiracy
Adriana's Valor (cn2) 1
1
Agent of Acquisitions

Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Creature Artifact
Agent of Acquisitions (cns) 54
1
Assemble the Rank and Vile

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Conspiracy
Assemble the Rank and Vile (cn2) 2
1
Brago's Favor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost {1} less to cast.

Conspiracy
Brago's Favor (cns) 3
1
Cogwork Librarian

Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

Creature Artifact
Cogwork Librarian (cns) 58
3
Deal Broker

Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. {T}: Draw a card, then discard a card.

Creature Artifact
Deal Broker (cns) 61
1
Double Stroke

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Conspiracy
Double Stroke (cns) 4
1
Echoing Boon

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Conspiracy
Echoing Boon (cn2) 3
1
Hired Heist

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Conspiracy
Hired Heist (cn2) 5
1
Immediate Action

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.

Conspiracy
Immediate Action (cns) 5
1
Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Conspiracy
Incendiary Dissent (cn2) 8
1
Iterative Analysis

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Conspiracy
Iterative Analysis (cns) 6
1
Muzzio's Preparations

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Conspiracy
Muzzio's Preparations (cns) 7
1
Natural Unity

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Conspiracy
Natural Unity (cn2) 9
1
Secrets of Paradise

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{T}: Add one mana of any color."

Conspiracy
Secrets of Paradise (cns) 10
1
Unexpected Potential

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.

Conspiracy
Unexpected Potential (cns) 12
1

Creature

Quantity: 17Price: $5.77
Blood Operative

Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

Creature
Blood Operative (grn) 63
1
Burning Prophet

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

Creature
Burning Prophet (war) 117
1
Darkblade Agent

As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."

Creature
Darkblade Agent (grn) 164
1
Dimir Informant

When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Dimir Informant (grn) 36
1
Firefist Striker

Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.

Creature
Firefist Striker (gtc) 90
1
Goblin Heelcutter

Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Goblin Heelcutter (frf) 102
1
Greater Tanuki

Trample Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature Enchantment
Greater Tanuki (neo) 189
1
Heliod's Emissary

Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.

Creature Enchantment
Heliod's Emissary (ths) 18
1
Inchblade Companion

Equipped creature gets +1/+1. Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn. Reconfigure {2}

Creature Artifact
Inchblade Companion (yneo) 2
1
Intimidator Initiate

Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.

Creature
Intimidator Initiate (shm) 96
1
Kami of Bamboo Groves

When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.

Creature Enchantment
Kami of Bamboo Groves (yneo) 24
1
Quakefoot Cyclops

When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn.

Creature
Quakefoot Cyclops (mh1) 142
1
Satyr Firedancer

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

Creature Enchantment
Satyr Firedancer (bng) 108
1
Spirited Companion

When Spirited Companion enters the battlefield, draw a card.

Creature Enchantment
Spirited Companion (moc) 208
1
Territorial Hammerskull

Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.

Creature
Territorial Hammerskull (xln) 41
1
Whisper Agent

Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Whisper Agent (grn) 220
1
Whispering Snitch

Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.

Creature
Whispering Snitch (grn) 90
1

Enchantment

Quantity: 2Price: $0.70
Disinformation Campaign

When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.

Enchantment
Disinformation Campaign (grn) 167
1
Enhanced Surveillance

You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.

Enchantment
Enhanced Surveillance (grn) 40
1

Hero

Quantity: 15Price: $0.00
Axe of the Warmonger

Equipped creature gets +2/+1 and has haste. Equip {2}

Artifact Hero
Axe of the Warmonger (thp3) 7d
1
Bow of the Hunter

Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {2}

Artifact Hero
Bow of the Hunter (thp3) 7e
1
Cloak of the Philosopher

Equipped creature gets +1/+1. {2}: Untap equipped creature. Equip {2}

Artifact Hero
Cloak of the Philosopher (thp3) 7b
1
Lash of the Tyrant

Equipped creature gets +1/+2 and has deathtouch. Equip {2}

Artifact Hero
Lash of the Tyrant (thp3) 7c
1
Spear of the General

Equipped creature gets +2/+0 and has first strike. Equip {2}

Artifact Hero
Spear of the General (thp3) 7a
1
The General

Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.

Hero
The General (thp2) 4a
1
The Harvester

{T}: Draw a card, then discard a card.

Hero
The Harvester (thp1) 2
1
The Hunter

{T}: Target creature you control gets +1/+1 until end of turn.

Hero
The Hunter (thp1) 1e
1
The Protector

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Hero
The Protector (thp1) 1a
1
The Provider

Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.

Hero
The Provider (thp2) 4e
1
The Savant

Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

Hero
The Savant (thp2) 4b
1
The Slayer

You start the game with an additional 7 life.

Hero
The Slayer (thp1) 3
1
The Tyrant

Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.

Hero
The Tyrant (thp2) 4c
1
The Warmonger

Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.

Hero
The Warmonger (thp2) 4d
1
The Warrior

{T}: Target creature you control gains haste until end of turn.

Hero
The Warrior (thp1) 1d
1

Instant

Quantity: 11Price: $3.72
Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Instant
Blast from the Past (und) 48
1
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (mid) 44
1
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (bro) 44
1
Eliminate

Destroy target creature or planeswalker with mana value 3 or less.

Instant
Eliminate (m21) 97
1
Fire

Instant
Fire // Ice (dmr) 215
1
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (grn) 44
1
More or Less

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Instant
More or Less (ust) 40
1
Sinister Sabotage

Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Sinister Sabotage (grn) 54
1
Start

Instant
Start // Fire (cmb2) 101
1
Tezzeret's Reckoning

Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.

Instant
Tezzeret's Reckoning (yone) 7
1
Trial and Error

Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy. Trial and Error deals 3 damage to any target.

Instant Elemental
Trial and Error (cmb2) 68
1

Land

Quantity: 1Price: $0.00
Rift

Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters the battlefield tapped. {T}: Add {C}.

Land
Rift (cmb2) 119
1

Sorcery

Quantity: 2Price: $0.00
How to Keep an Izzet Mage Busy

Return How to Keep an Izzet Mage Busy to its owner's hand.

Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
1
Molten Impact

Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker an opponent controls.

Sorcery
Molten Impact (yneo) 22
1

Vanguard

Quantity: 12Price: $1.29
Birds of Paradise Avatar

Lands you control have "{T}: Add one mana of any color."

Vanguard
Birds of Paradise Avatar (pmoa) 8
1
Chronatog Avatar

You have no maximum hand size. {0}: Draw three cards. You skip your next turn. Activate only once each turn.

Vanguard
Chronatog Avatar (pmoa) 59
1
Elvish Champion Avatar

You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."

Vanguard
Elvish Champion Avatar (pmoa) 37
1
Gerrard

At the beginning of your draw step, draw an additional card.

Vanguard
Gerrard (pvan) 102
1
Kresh the Bloodbraided Avatar

Whenever a creature you control is devoured, create an X/X green Ooze creature token, where X is the devoured creature's power.

Vanguard
Kresh the Bloodbraided Avatar (pmoa) 87
1
Murderous Redcap Avatar

Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to any target.

Vanguard
Murderous Redcap Avatar (pmoa) 80
1
Necropotence Avatar

Skip your draw step. At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.

Vanguard
Necropotence Avatar (pmoa) 83
1
Oni of Wild Places Avatar

Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand.

Vanguard
Oni of Wild Places Avatar (pmoa) 50
1
Platinum Angel Avatar

If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.

Vanguard
Platinum Angel Avatar (pmoa) 40
1
Prodigal Sorcerer Avatar

At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Vanguard
Prodigal Sorcerer Avatar (pmoa) 18
1
Ral's Vanguard

Requirement — Your starting deck contains only instant, sorcery, and land cards. Starting hand size +1 Starting life total -5 If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.

Vanguard
Ral's Vanguard (cmb2) 1
1
Sakashima the Impostor Avatar

{2}: Choose a creature you control. It becomes a copy of target creature except for its name.

Vanguard
Sakashima the Impostor Avatar (pmoa) 49
1

Deck Stats

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Description

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