361
4/19/2023
Dice
Deck Size: 60
Oathbreaker
Legal
Est deck cost: $123.09
Salt Sum: 12.07
361
4/19/2023
Compare
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Commander

Quantity: 2Price: $22.68
Comet, Stellar Pup

0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

Planeswalker
Comet, Stellar Pup (unf) 166
1
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Instant
Goblin Tutor (und) 53
1

Artifact

Quantity: 12Price: $47.50
Clown Car

When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2

Artifact
Clown Car (unf) 186
1
Component Pouch

{T}, Remove a component counter from Component Pouch: Add two mana of different colors. {T}: Roll a d20. 1—9 | Put a component counter on Component Pouch. 10—20 | Put two component counters on Component Pouch.

Artifact
Component Pouch (afc) 59
1
Geometric Nexus

Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.

Artifact
Geometric Nexus (c21) 77
1
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
1
Lithoform Engine

{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)

Artifact
Lithoform Engine (brc) 146
1
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153
1
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
1
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193
1
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (ulst) 61
1
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
1
Vexing Puzzlebox

Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Artifact
Vexing Puzzlebox (clb) 343
1
Wand of Wonder

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Artifact
Wand of Wonder (clb) 204
1

Creature

Quantity: 10Price: $5.84
Adriana, Captain of the Guard

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

Creature
Adriana, Captain of the Guard (onc) 114
1
Brazen Dwarf

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Creature
Brazen Dwarf (afr) 134
1
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 185
1
Chaos Dragon

Flying, haste Chaos Dragon attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.

Creature
Chaos Dragon (clb) 784
1
Chicken Egg

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.

Creature
Chicken Egg (ugl) 41
1
Garbage Elemental

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

Creature
Garbage Elemental (ust) 82d
1
Goblin Girder Gang

Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it.

Creature
Goblin Girder Gang (unf) 111
1
Guttersnipe

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Creature
Guttersnipe (scd) 145
1
Steel Squirrel

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.

Creature Artifact
Steel Squirrel (ust) 162
1
Wyll, Blade of Frontiers

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.)

Creature
Wyll, Blade of Frontiers (clb) 208
1

Enchantment

Quantity: 5Price: $6.61
Aegis of Honor

{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Enchantment
Aegis of Honor (ody) 1
1
Arcane Bombardment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

Enchantment
Arcane Bombardment (snc) 101
1
Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
1
Priority Boarding

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

Enchantment
Priority Boarding (unf) 119
1
Ricochet

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Enchantment
Ricochet (ugl) 50
1

Instant

Quantity: 3Price: $6.53
Fury Storm

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Fury Storm (c18) 22
1
Revivify

Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+ | Return those cards from your graveyard to the battlefield.

Instant
Revivify (afc) 10
1
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Steamfloggery (ust) 96
1

Land

Quantity: 21Price: $9.79
Alpine Meadow

({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped.

Land
Alpine Meadow (khm) 248
1
Archway Commons

Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Archway Commons (stx) 263
1
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (j22) 809
1
Boros Garrison

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (onc) 146
1
Boros Guildgate

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (cmr) 478
1
Furycalm Snarl

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Furycalm Snarl (moc) 404
1
Lorehold Campus

Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1.

Land
Lorehold Campus (stx) 268
1
Mountain

({T}: Add {R}.)

Land
Mountain (mom) 280
6
Needle Spires

Needle Spires enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Land
Needle Spires (znc) 137
1
Rustvale Bridge

Rustvale Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {W}.

Artifact Land
Rustvale Bridge (mh2) 253
1
Sacred Peaks

({T}: Add {R} or {W}.) Sacred Peaks enters the battlefield tapped.

Land
Sacred Peaks (dmu) 254
1
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (khm) 282
2
Stone Quarry

Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Stone Quarry (cmr) 495
1
Temple of Triumph

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.

Land
Temple of Triumph (moc) 438
1
Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (mom) 276
1

Sorcery

Quantity: 7Price: $8.87
Bonus Round

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

Sorcery
Bonus Round (bbd) 56
1
Box of Free-Range Goblins

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Sorcery
Box of Free-Range Goblins (ust) 77
1
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 103
1
Clowning Around

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Clowning Around (unf) 6
1
Howl of the Horde

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Sorcery
Howl of the Horde (ktk) 112
1
Slight Malfunction

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

Sorcery
Slight Malfunction (unf) 123
1
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Sorcery
Strategy, Schmategy (und) 58
1

Attraction

Quantity: 32Price: $14.92
Accessories to Murder

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Artifact
Accessories to Murder (ust) 167
1
Arms Depot

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

Artifact
Arms Depot (ust) 169
1
Auto-Key

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."

Artifact
Auto-Key (ust) 170
1
Bee-Bee Gun

Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."

Artifact
Bee-Bee Gun (ust) 171
1
Boomflinger

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.

Artifact
Boomflinger (ust) 172
1
Deadly Poison Sampler

Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Artifact
Deadly Poison Sampler (ust) 174
1
Dispatch Dispensary

Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.

Artifact
Dispatch Dispensary (ust) 176
1
Division Table

Whenever you crank Division Table, target player loses 2 life.

Artifact
Division Table (ust) 177
1
Dogsnail Engine

Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.

Artifact
Dogsnail Engine (ust) 178
1
Dual Doomsuits

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

Artifact
Dual Doomsuits (ust) 179
1
Duplication Device

Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.

Artifact
Duplication Device (ust) 180
1
Gift Horse

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Artifact
Gift Horse (ust) 183
1
Gnomeball Machine

Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.

Artifact
Gnomeball Machine (ust) 184
1
Guest List

Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.

Artifact
Guest List (ust) 186
1
Hard Hat Area

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Hard Hat Area (ust) 187
1
Head Banger

Whenever you crank Head Banger, target creature must be blocked this turn if able.

Artifact
Head Banger (ust) 188
1
Hypnotic Swirly Disc

Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.

Artifact
Hypnotic Swirly Disc (ust) 189
1
Inflation Station

Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.

Artifact
Inflation Station (ust) 190
1
Insufferable Syphon

Whenever you crank Insufferable Syphon, target player discards a card.

Artifact
Insufferable Syphon (ust) 191
1
Jamming Device

Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.

Artifact
Jamming Device (ust) 192
1
Lackey Recycler

Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.

Artifact
Lackey Recycler (ust) 193
1
Neural Network

Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Artifact
Neural Network (ust) 195
1
Optical Optimizer

Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."

Artifact
Optical Optimizer (ust) 197
1
Pet Project

Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.

Artifact
Pet Project (ust) 198
1
Pick-a-Beeble

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Artifact
Pick-a-Beeble (unf) 223c
1
Rapid Prototyper

Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.

Artifact
Rapid Prototyper (ust) 200
1
Record Store

Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Artifact
Record Store (ust) 201
1
Refibrillator

Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.

Artifact
Refibrillator (ust) 202
1
Targeting Rocket

Whenever you crank Targeting Rocket, target creature blocks this turn if able.

Artifact
Targeting Rocket (ust) 205
1
Thud-for-Duds

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.

Artifact
Thud-for-Duds (ust) 206
1
Top-Secret Tunnel

Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.

Artifact
Top-Secret Tunnel (ust) 207
1
Turbo-Thwacking Auto-Hammer

Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.

Artifact
Turbo-Thwacking Auto-Hammer (ust) 209
1

Stickers

Quantity: 1Price: $0.35
Squid Fire Knight

{TK}{TK} — {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. {TK}{TK}{TK} — Protection from odd mana values {TK}{TK} — 4/1 {TK}{TK}{TK}{TK} — 6/6

Stickers
Squid Fire Knight (sunf) 27
1

Deck Stats

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Description

{"ops":[{"insert":"This Un-game Oathbreaker deck centers around dice. Krark's other thumb, Barbarian class, and Wyll let us roll multiple dice, Both of our command zone cards roll dice, and most of our instants and sorceries roll dice. Goblin tutor lets us pull pretty much anything we need after multiple castings, so trying to hit a 3 for Arcane Bombardment is expected. Copy it for best results. Forewarned, barbarian class and Wyll require you to drop the lowest values, so if you haven't pulled Arcane bombardment, stick with only 1 of them in play.\n"}]}
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