894
2/2/2021
Obey My Command | Baral, Chief of Compliance | Combo Control | Budget cEDH
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $787.11
Salt Sum: 66.92
No deck tags
894
2/2/2021
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Commander

Quantity: 1Price: $0.00
Baral, Chief of Compliance

Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Creature
Baral, Chief of Compliance (klr) 42
1

Artifact

Quantity: 15Price: $439.45
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (khc) 96
1
Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Artifact
Basalt Monolith (2xm) 232
1
Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (2xm) 240
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (plst) C15-254
1
Grafdigger's Cage

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Artifact
Grafdigger's Cage (m20) 227
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (plst) TMP-294
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (uma) 229
1
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (dom) 224
1
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 275
1
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (uma) 234
1
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (c14) 266
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (ema) 232
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (khc) 104
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmr) 346
1

Creature

Quantity: 3Price: $1.98
Palinchron

Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand.

Creature
Palinchron (vma) 86
1
Tribute Mage

When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Creature
Tribute Mage (mh1) 73
1
Trinket Mage

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Creature
Trinket Mage (plst) DDU-41
1

Enchantment

Quantity: 4Price: $65.77
Back to Basics

Nonbasic lands don't untap during their controllers' untap steps.

Enchantment
Back to Basics (uma) 46
1
Mirrormade

You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.

Enchantment
Mirrormade (eld) 55
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (me1) 42
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
1

Instant

Quantity: 34Price: $196.00
Anticipate

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Anticipate (iko) 40
1
Blue Sun's Zenith

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Instant
Blue Sun's Zenith (a25) 44
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (plst) SS1-3
1
Chain of Vapor

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain of Vapor (c16) 84
1
Counterspell

Counter target spell.

Instant
Counterspell (cmr) 395
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
1
Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Delay (fut) 35
1
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (sld) 97
1
Dispel

Counter target instant spell.

Instant
Dispel (plst) BFZ-76
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (gn2) 20
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (cmr) 634
1
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (ima) 55
1
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (vma) 73
1
Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Impulse (plst) BBD-119
1
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (plst) DDN-64
1
Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Instant
Mental Misstep (nph) 38
1
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (grn) 44
1
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rav) 60
1
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (plst) BBD-122
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (plst) SS1-6
1
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
1
Negate

Counter target noncreature spell.

Instant
Negate (plst) P09-8
1
Obsessive Search

Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Obsessive Search (vma) 83
1
Opt

Scry 1. Draw a card.

Instant
Opt (m21) 59
1
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (plst) A25-68
1
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (akr) 74
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (plst) C19-92
1
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (mm2) 55
1
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (sld) 41
1
Stroke of Genius

Target player draws X cards.

Instant
Stroke of Genius (c15) 108
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ha3) 9
1
Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Thirst for Knowledge (cmr) 103
1
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
1
Whir of Invention

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Whir of Invention (klr) 73
1

Land

Quantity: 31Price: $10.50
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (klr) 284
1
Island

({T}: Add {U}.)

Land
Island (khm) 395
30

Planeswalker

Quantity: 2Price: $33.98
Narset, Parter of Veils

Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Planeswalker
Narset, Parter of Veils (war) 61
1
Tezzeret the Seeker

+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Planeswalker
Tezzeret the Seeker (mm2) 62
1

Sorcery

Quantity: 10Price: $39.43
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (jmp) 142
1
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (plst) EMA-45
1
Echo of Eons

Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Echo of Eons (mh1) 46
1
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (plst) M10-52
1
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (nph) 35
1
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (8ed) 91
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (c18) 96
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (cmr) 84
1
Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sorcery
Sleight of Hand (uma) 70
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (plst) KTK-59
1

Deck Stats

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Description

{"ops":[{"attributes":{"background":"transparent"},"insert":"**[PRIMER] Obey My Command | Baral, Chief of Compliance | Combo-Control | Budget cEDH**"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"PRIMER: "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://bit.ly/baralcedh"},"insert":"https://bit.ly/baralcedh"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"DECKLIST"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"deckstats.net: "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://deckstats.net/decks/128123/1268381-obey-my-command-baral-chief-of"},"insert":"https://deckstats.net/decks/128123/1268381-obey-my-command-baral-chief-of"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"TappedOut.net: "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://tappedout.net/mtg-decks/obey-my-command-baral-chief-of-compliance-com"},"insert":"https://tappedout.net/mtg-decks/obey-my-command-baral-chief-of-compliance-com"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"ArchidektBETA: "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://www.archidekt.com/decks/449981#Obey_My_Command_%7C_Baral,_Chief_of_Compliance_%7C_Combo_Control_%7C_Budget_cEDH"},"insert":"https://www.archidekt.com/decks/449981#Obey_My_Command_|_Baral,_Chief_of_Compliance_|_Combo_Control_|_Budget_cEDH"},{"insert":"\n\n\n"},{"attributes":{"background":"transparent"},"insert":"**TL;DR**"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"**Win Conditions**"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"- Isochron Scepter + Dramatic Reversal + 3 (1 of which, Blue) mana from rocks >>> Blue Sun's Zenith"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"- Palinchron + High Tide + 6 Islands >>> Blue Sun's Zenith"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"**Combos**"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"- Isochron Scepter + Dramatic Reversal + 2 mana from rocks +Sensei's Divining Top = INFINITE DRAW"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"- Isochron Scepter + Dramatic Reversal + Mirrormade + Swan Song = INFINITE 2/2 TOKENS"},{"insert":"\n\n\n"},{"attributes":{"background":"transparent"},"insert":"Baral has been known for dominating format variations such as Duel Commander (1v1) and Brawl (AER), since after only turn 2 he can exploit cheating out counterspells and cantrips, inevitably locking down the opponent while ensuring that he has gas via his loot ability. But can he hold up against a table with 3+ other opponents? Can his 1-for-1 counter strategy stand while taking aggression from the frustrated opponents whose spells have been countered? Is Baral cEDH-viable?"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Baral is cEDH-viable when built and PILOTED efficiently. You want to get the most value out of your counterspells; therefore, as a general rule: counter only spells that directly disrupt your win conditions and your opponents’ win cons. Although there will be times when you have to allow lockdowns that prevent you from winning, but hurts your other 2 opponents more than you. Again, this challenges you to subscribe to a disciplined control mentality as a player. There’s no other commander who can teach you close-to-perfect threat assessment like Baral."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"This build’s primary combo is Isochron Scepter + Dramatic Reversal combo. The list is also designed to adapt to the Paradox Engine ban by including a secondary, back-up combo: Palinchron + High Tide. The pilot must aim to assemble one of the combos and sink infinite mana into an outlet to draw out your opponents, and win the game."},{"insert":"\n\n\n"},{"attributes":{"background":"transparent"},"insert":"**COMBOS (UNLIMITED MANA)**"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Isochron Scepter + Dramatic Reversal is a well-loved and well-hated combo. You need to control mana rocks that can produce a total of three (3) mana, one of which is blue. Then, execute the combo as follows:"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"1. Cast Isochron Scepter"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"2. Declare ‘Imprint’ trigger"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"3. Imprint Dramatic Reversal"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"4. Activate Isochron Scepter ability"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"And by doing so, you are activating the ability in a loop, while floating one mana (ideally Blue) with each iteration. Hence, infinite mana."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Palinchron + High Tide is the alternative combo in this build. It is most commonly featured in Jace, Vryn’s Prodigy as he is able to recur High Tide multiple times. However, what Jace lacks is the ability to protect his combo as efficiently as Baral. The general rule is to only go for this line of play and tutor for High Tide if, and ONLY IF, you draw Palinchron. Blue lacks the ability to tutor for creatures (and for good measure), hence, Palinchron is our fallback combo should our main combo be disrupted. You will need to have at least 6 Islands in play. Then, execute the combo as follows:"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"1. Cast High Tide. (tapping one island, but better if a mana rock)"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"2. Tap 5 (minimum) Islands to float 10 mana."},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"3. Use 7 mana to cast Palinchron. (floating 3)"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"4. Palinchron’s ETB triggers and you untap up to seven lands. (Still floating 3)"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"5. Tap 6 (minimum) Islands and float 12 mana. (Now floating a total of 15*)"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"6. Use 4 mana to activate Palinchron’s ability, returning it to your hand. (Floating 11)."},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"7. Repeat steps 3-6, gaining and floating 1 blue mana each iteration. Hence, unlimited/infinite mana"},{"insert":"\n\n\n"},{"attributes":{"background":"transparent"},"insert":"**WIN CONDITIONS**"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"After successfully executing one of the combos and generating infinite (Blue) mana, you will need to sink that mana into a win-con. "},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Blue Sun’s Zenith (USZ) is your main win condition."},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"1. With unlimited mana, cast USZ where X= cards in library, targeting yourself (Safety Tip: If you are able to be forced to draw a Y cards by an opponent, instead cast USZ for X where X is cards in your library minus Y, then cantrip to draw the rest with counterspells in hand as protection. Pro Tip: With deck in hand, cast a bounce spell on your Narset, Parter of Veils, as this card counters your win condition. Do the same with all other Narsets on the field.) Be careful as casting USZ as win con is the most vulnerable position you will be in, based on my experience."},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"2. You will end up with only USZ in your library, as it is “shuffled” back in after resolution. Cantrip for it using draw spells."},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"3. Cast USZ on opponent for X where X is cards in their library (Safety Tip: X must be at least 101 for good measure, if they still manage to shuffle 101 cards in their 100-card commander deck, I don’t even know anymore)"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"4. Repeat steps 2-3 for each opponent."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Additionally, to get USZ with unlimited mana via combo, you can activate Sensei’s Divining Top, then activate Isochron Scepter’s ability to untap all nonland permanents. Rinse and repeat and you will end up drawing your entire deck, and therefore USZ."},{"insert":"\n\n\n\n"},{"attributes":{"background":"transparent"},"insert":"COUNTERSPELLS"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Of course, the aforementioned combos are naked combos stripped down to their core (and minimum activations), but in real games, you must always have ways to protect and fight for your win conditions and combos. Let’s talk counters."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"TUTORS"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"To consistently gather combo pieces and execute combos, you will need help from your card tutors. They are essentially your same combo pieces with an additional 1 or 2 cost to cast, it’s just that they offer a replacement in your 99 to fetch your combo cards. (In retrospect, the chances of obtaining a combo piece in the 99 is increased if “multiple copies” of it are represented as tutors."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"POLITICS"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You will gather immediate hate. Your resources will be subsumed by the aggregate attempts of your opponents to combo out, and you will feel responsible. You, in most cases, are. Hence, Baral must continuously refuel his hand to defend only against DIRE threats, and his own combo as much as possible."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Disclaimer: This primer is written with the limited knowledge of metagames and current available card pool. Needless to say, there is an infinite number of situations not discussed in this primer, and for that, I implore you to play a lot more games with different opponents to gain more experience, and share them with me."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"ANY SUGGESTIONS are welcome, as cEDH, in my experience, is 99% editing and fine-tuning the deck to achieve utmost efficiency and consistency in winning the game."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Thanks for reading my primer on Baral, Chief of Compliance cEDH build. Have fun controlling and combo-ing off!"},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"- Darvelus"},{"insert":"\n\n\n"}]}
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