490
2/18/2024
RW Rifter Wish [PM]
Deck Size: 60
Premodern
Legal
Est deck cost: $241.31
490
2/18/2024
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Creature

Quantity: 4Price: $11.96
Eternal Dragon

Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Eternal Dragon (scg) 12
4

Enchantment

Quantity: 7Price: $52.23
Astral Slide

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Astral Slide (ons) 4
1
Humility

All creatures lose all abilities and have base power and toughness 1/1.

Enchantment
Humility (tmp) 24
1
Lightning Rift

Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.

Enchantment
Lightning Rift (ons) 217
4
Rune of Protection: Red

{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Rune of Protection: Red (usg) 40
1

Instant

Quantity: 15Price: $79.65
Clear

Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Clear (usg) 7
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (plst) MIR-14
2
Renewed Faith

You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

Instant
Renewed Faith (ons) 50
4
Spark Spray

Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)

Instant
Spark Spray (scg) 105
4
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ice) 54
4

Land

Quantity: 24Price: $34.36
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (apc) 139
4
Forgotten Cave

Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land
Forgotten Cave (ons) 317
3
Mountain

({T}: Add {R}.)

Land
Mountain (ice) 377
6
Plains

({T}: Add {W}.)

Land
Plains (ice) 366
7
Secluded Steppe

Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (ons) 324
3
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (scg) 143
1

Sorcery

Quantity: 10Price: $37.40
Burning Wish

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

Sorcery
Burning Wish (jud) 83
3
Decree of Justice

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Sorcery
Decree of Justice (scg) 8
2
Slice and Dice

Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Sorcery
Slice and Dice (ons) 232
3
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (plst) POR-39
2

Sideboard

Quantity: 15Price: $25.71
Akroma's Vengeance

Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Sorcery
Akroma's Vengeance (ons) 2
1
Breath of Darigaaz

Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Sorcery
Breath of Darigaaz (inv) 138
1
Cleansing Meditation

Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Sorcery
Cleansing Meditation (tor) 3
1
Decree of Justice

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Sorcery
Decree of Justice (scg) 8
1
Gerrard's Wisdom

You gain 2 life for each card in your hand.

Sorcery
Gerrard's Wisdom (s99) 18
1
Morningtide

Exile all graveyards.

Sorcery
Morningtide (tor) 10
1
Pulverize

You may sacrifice two Mountains rather than pay this spell's mana cost. Destroy all artifacts.

Sorcery
Pulverize (mmq) 207
1
Pyroclasm

Pyroclasm deals 2 damage to each creature.

Sorcery
Pyroclasm (ice) 214
1
Ruination

Destroy all nonbasic lands.

Sorcery
Ruination (sth) 95
1
Rune of Protection: Artifacts

{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Rune of Protection: Artifacts (usg) 35
1
Rune of Protection: Lands

{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Rune of Protection: Lands (usg) 39
1
Warmth

Whenever an opponent casts a red spell, you gain 2 life.

Enchantment
Warmth (tmp) 51
3
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (dmr) 279
1

Deck Stats

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Description

{"ops":[{"insert":"(EN) Use the Cycling ability of your cards in combination with "},{"insert":{"card-link":"Lightning Rift"}},{"insert":" to hit your opponent or "},{"insert":{"card-link":"Astral Slide"}},{"insert":" to keep the table under control. "},{"insert":{"card-link":"Humility"}},{"insert":" maintains your opponent creatures under control permanently, while "},{"insert":{"card-link":"Wrath of God"}},{"insert":" and "},{"insert":{"card-link":"Slice and Dice"}},{"insert":" mantains the board clean.\n\nGenerally, red decks can be a tough matchup, so "},{"insert":{"card-link":"Rune of Protection: Red"}},{"insert":" is in mainboard. If you didn't playing against a red deck, simply cicle the card.\n\nYour sideboard is a toolbox for you to use with "},{"insert":{"card-link":"Burning Wish"}},{"insert":" and search what you need.\n________________________________________________________\n(ES) Usa la habilidad de Ciclo de tus cartas en combinación con División del Rayo para dañar a tu oponente o Deslizamiento Astral para tener la mesa bajo control. Humildad mantiene las criaturas del oponente bajo control de forma permanente, mientras Ira de Dios y Despedazar mantienen la mesa limpia de criaturas.\n\nGeneralmente los mazos rojos pueden ser difíciles, por lo que Runa de Protección: Rojo está en el mazo principal. Si no estás jugando contra un mazo rojo, solo cicla la carta.\n\nTu banquillo es una caja de herramientas para que uses con Deseo Ardiente y buscar lo que necesites.\n________________________________________________________\nCOMMENT PLEASE! NEED HELP WITH SB // COMENTEN POR FAVOR! NECESITO AYUDA CON EL BANQUILLO\n\n023/06/30 (5-1) Win vs. Mono Red, Goblins, Pit Rack, Suicide Black. Lose vs. Pit Rack.\n"}]}
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