247
9/28/2023
"8" Rack (13 TIX, incl. SB)
Deck Size: 60
Modern
Legal
Est deck cost: $98.45
No deck tags
247
9/28/2023
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"EIGHT" RACKs

Quantity: 9Price: $28.71
Davriel, Rogue Shadowmage

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card.

Planeswalker
Davriel, Rogue Shadowmage (war) 83
2
Shrieking Affliction

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.

Enchantment
Shrieking Affliction (rtr) 76
3
The Rack

As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Artifact
The Rack (tsb) 113
4

Artifact

Quantity: 2Price: $1.58
Nihil Spellbomb

{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Artifact
Nihil Spellbomb (som) 187
2

Instant

Quantity: 6Price: $20.14
Fatal Push

Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

Instant
Fatal Push (aer) 57
4
Sheoldred's Edict

Choose one — • Each opponent sacrifices a nontoken creature. • Each opponent sacrifices a creature token. • Each opponent sacrifices a planeswalker.

Instant
Sheoldred's Edict (one) 108
2

Land

Quantity: 23Price: $25.91
Dakmor Salvage

Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Land
Dakmor Salvage (fut) 169
2
Mishra's Factory

{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Land
Mishra's Factory (mh2) 302
4
Swamp

({T}: Add {B}.)

Land
Swamp (thb) 252
17

Sorcery

Quantity: 20Price: $8.12
Bloodchief's Thirst

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

Sorcery
Bloodchief's Thirst (znr) 94
2
Bontu's Last Reckoning

Destroy all creatures. Lands you control don't untap during your next untap step.

Sorcery
Bontu's Last Reckoning (hou) 60
2
Delirium Skeins

Each player discards three cards.

Sorcery
Delirium Skeins (mm3) 65
2
Inquisition of Kozilek

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

Sorcery
Inquisition of Kozilek (mm3) 75
3
Raven's Crime

Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Raven's Crime (mma) 95
3
Smallpox

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Sorcery
Smallpox (m12) 108
4
Wrench Mind

Target player discards two cards unless they discard an artifact card.

Sorcery
Wrench Mind (mrd) 84
4

Sideboard

Quantity: 15Price: $13.99
Ashiok, Dream Render

Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.

Planeswalker
Ashiok, Dream Render (war) 228
2
Bontu's Last Reckoning

Destroy all creatures. Lands you control don't untap during your next untap step.

Sorcery
Bontu's Last Reckoning (hou) 60
2
Delirium Skeins

Each player discards three cards.

Sorcery
Delirium Skeins (dis) 41
1
Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Sorcery
Duress (one) 92
2
Funeral Charm

Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Instant
Funeral Charm (vis) 61
2
Nether Spirit

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

Creature
Nether Spirit (mh1) 98
1
Pithing Needle

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Pithing Needle (10e) 338
2
Stone of Erech

If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

Artifact
Stone of Erech (ltr) 251
3

Maybeboard

Quantity: 4Price: $16.26
Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (eld) 241
1
Collective Brutality

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.

Sorcery
Collective Brutality (emn) 85
1
Defile

Target creature gets -1/-1 until end of turn for each Swamp you control.

Instant
Defile (mh1) 86
1
Silent Clearing

{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice Silent Clearing: Draw a card.

Land
Silent Clearing (mh1) 246
1

Deck Stats

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Description

{"ops":[{"insert":"Disclaimer: Deck price \"without\" basics!\nThis list is meant for me to try out the strategy and see if I like it enough to buy into more expensive cards.\n\nFor those who don't know how this deck should work:\n#1 ALWAYS go second\n#2 Kill the monkey, or Orc.\n#3 \"Trade\" up in tempo, or mana (this deck does NOT win fast)\n\nDiscard effects: remove the OPs strategy from his hand to slow progression down as much as possible\nRemoval spells: disrupt the board to slow down progression and aggression as much as possible\nThis deck operates on 2-3 lands at max, keep other lands in hand to discard to own effects\n"}]}
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