392
5/28/2023
Seven Samurai
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $180.66
Salt Sum: 19.45
No deck tags
392
5/28/2023
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Commander

Quantity: 1Price: $1.99
Isshin, Two Heavens as One

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Isshin, Two Heavens as One (neo) 224
1

Artifact

Quantity: 18Price: $40.10
Ancestral Katana

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Katana (neo) 1
1
Argentum Armor

Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}

Artifact
Argentum Armor (som) 137
1
Booby Trap

As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Artifact
Booby Trap (9ed) 289
1
General's Kabuto

Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
General's Kabuto (chk) 251
1
Hankyu

Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hankyu (chk) 253
1
Konda's Banner

Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}

Artifact
Konda's Banner (chk) 259
1
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
1
Magebane Armor

Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Magebane Armor (m10) 214
1
Mardu Banner

{T}: Add {R}, {W}, or {B}. {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.

Artifact
Mardu Banner (ktk) 224
1
No-Dachi

Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
No-Dachi (chk) 264
1
Oathkeeper, Takeno's Daisho

Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2}

Artifact
Oathkeeper, Takeno's Daisho (chk) 265
1
Pit Trap

{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Artifact
Pit Trap (7ed) 313
1
Ronin Warclub

Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ronin Warclub (bok) 158
1
Slagwurm Armor

Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Artifact
Slagwurm Armor (mrd) 243
1
Spiked Pit Trap

Flash {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1—9 | Spiked Pit Trap deals 5 damage to that creature. 10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

Artifact
Spiked Pit Trap (afr) 251
1
Tatsumasa, the Dragon's Fang

Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip {3}

Artifact
Tatsumasa, the Dragon's Fang (chk) 270
1
Tenza, Godo's Maul

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Tenza, Godo's Maul (chk) 271
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251
1

Creature

Quantity: 28Price: $22.68
Ambitious Farmhand

Creature
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
1
Bushi Tenderfoot

Creature
Bushi Tenderfoot // Kenzo the Hardhearted (chk) 2
1
Charging Bandits

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

Creature
Charging Bandits (por) 84
1
Crude Rampart

Defender (This creature can't attack.) Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Crude Rampart (ons) 17
1
Cunning Bandit

Creature
Cunning Bandit // Azamuki, Treachery Incarnate (bok) 99
1
Erg Raiders

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Creature
Erg Raiders (a25) 90
1
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
1
Fumiko the Lowblood

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.

Creature
Fumiko the Lowblood (bok) 104
1
Gathan Raiders

Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Gathan Raiders (tsr) 165
1
Godo, Bandit Warlord

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Creature
Godo, Bandit Warlord (2xm) 128
1
Hell-Bent Raider

First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.

Creature
Hell-Bent Raider (tor) 101
1
Hobgoblin Bandit Lord

Other Goblins you control get +1/+1. {R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

Creature
Hobgoblin Bandit Lord (afr) 147
1
Iizuka the Ruthless

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

Creature
Iizuka the Ruthless (sok) 104
1
Immersturm Raider

When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.

Creature
Immersturm Raider (khm) 141
1
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Creature
Jeskai Barricade (frf) 15
1
Keldon Raider

When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Creature
Keldon Raider (m20) 146
1
Kentaro, the Smiling Cat

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.

Creature
Kentaro, the Smiling Cat (bok) 13
1
Lavastep Raider

{2}{R}: Lavastep Raider gets +2/+0 until end of turn.

Creature
Lavastep Raider (bfz) 147
1
Mountain Bandit

Haste

Creature
Mountain Bandit (ptk) 117
1
Nagao, Bound by Honor

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Creature
Nagao, Bound by Honor (chk) 36
1
Raiyuu, Storm's Edge

First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

Creature
Raiyuu, Storm's Edge (neo) 232
1
Redcap Raiders

Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.

Creature
Redcap Raiders (eld) 136
1
Shu Farmer

{T}: You gain 1 life. Activate only during your turn, before attackers are declared.

Creature
Shu Farmer (ptk) 23
1
Shu Soldier-Farmers

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

Creature
Shu Soldier-Farmers (me3) 26
1
Stoic Farmer

When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Stoic Farmer (khc) 5
1
Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Creature
Village Bell-Ringer (isd) 41
1
Wei Night Raiders

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

Creature
Wei Night Raiders (me3) 81
1
Zhentarim Bandit

Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Zhentarim Bandit (clb) 158
1

Enchantment

Quantity: 8Price: $3.18
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (bbd) 89
1
Battle Plan

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Enchantment
Battle Plan (mh2) 114
1
Battle Strain

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Enchantment
Battle Strain (ody) 177
1
Farmstead

Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."

Enchantment
Farmstead (3ed) 19
1
Fortifying Provisions

Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Enchantment
Fortifying Provisions (eld) 13
1
Heat of Battle

Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.

Enchantment
Heat of Battle (sth) 88
1
Raid Bombardment

Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.

Enchantment
Raid Bombardment (uma) 142
1
Raiders' Spoils

Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Enchantment
Raiders' Spoils (ktk) 83
1

Instant

Quantity: 4Price: $1.40
Banners Raised

Creatures you control get +1/+0 until end of turn.

Instant
Banners Raised (avr) 127
1
Fortify

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

Instant
Fortify (tsr) 18
1
Massive Raid

Massive Raid deals damage to any target equal to the number of creatures you control.

Instant
Massive Raid (gtc) 100
1
Rally to Battle

Creatures you control get +1/+3 until end of turn. Untap them.

Instant
Rally to Battle (rna) 18
1

Land

Quantity: 38Price: $108.28
Hall of the Bandit Lord

Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Land
Hall of the Bandit Lord (chk) 277
1
Mountain

({T}: Add {R}.)

Land
Mountain (neo) 300
16
Plains

({T}: Add {W}.)

Land
Plains (neo) 293
11
Remote Farm

Remote Farm enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.

Land
Remote Farm (mmq) 323
1
Swamp

({T}: Add {B}.)

Land
Swamp (neo) 298
9

Sorcery

Quantity: 3Price: $3.03
Gird for Battle

Put a +1/+1 counter on each of up to two target creatures.

Sorcery
Gird for Battle (grn) 12
1
Return to Battle

Return target creature card from your graveyard to your hand.

Sorcery
Return to Battle (ptk) 81
1
Secret Rendezvous

You and target opponent each draw three cards.

Sorcery
Secret Rendezvous (stx) 26
1

Deck Stats

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