161
11/12/2023
Pippin's Merry Guard
Deck Size: 99
Commander / EDH
Legal
Est deck cost: $141.06
Salt Sum: 28.41
No deck tags
161
11/12/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $0.99
Pippin, Guard of the Citadel

Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

Creature
Pippin, Guard of the Citadel (ltr) 218
1

Artifact

Quantity: 1Price: $0.69
Guardian Idol

Guardian Idol enters the battlefield tapped. {T}: Add {C}. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Artifact
Guardian Idol (jmp) 467
1

Creature

Quantity: 47Price: $39.95
Angelic Guardian

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Creature
Angelic Guardian (m20) 302
1
Armguard Familiar

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Armguard Familiar (neo) 46
1
Armored Guardian

{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Creature
Armored Guardian (inv) 230
1
Avacyn, Guardian Angel

Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

Creature
Avacyn, Guardian Angel (m15) 3
1
Azorius Skyguard

Flying, first strike Creatures your opponents control get -1/-0.

Creature
Azorius Skyguard (rna) 155
1
Benevolent Bodyguard

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Benevolent Bodyguard (ema) 4
1
Beregond of the Guard

Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Beregond of the Guard (ltc) 9
1
Coalition Honor Guard

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Creature
Coalition Honor Guard (plst) EMA-6
1
Council Guardian

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

Creature
Council Guardian (cns) 15
1
Elite Guardmage

Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

Creature
Elite Guardmage (war) 195
1
Elite Scaleguard

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Creature
Elite Scaleguard (mic) 85
1
Frostbridge Guard

{2}{W}, {T}: Tap target creature.

Creature
Frostbridge Guard (woe) 14
1
Gavony Dawnguard

Ward {1} If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Gavony Dawnguard (mid) 20
1
Golden Guardian

Creature Artifact
Golden Guardian // Gold-Forge Garrison (rix) 179Golden Guardian // Gold-Forge Garrison (rix) 179
1
Guard Gomazoa

Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.

Creature
Guard Gomazoa (pca) 17
1
Guardian Archon

Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

Creature
Guardian Archon (c21) 17
1
Guardian Naga

Creature
Guardian Naga // Banishing Coils (clb) 23
1
Guardian of Faith

Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Creature
Guardian of Faith (afr) 18
1
Guardian of Ghirapur

Flying When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Guardian of Ghirapur (mom) 16
1
Guardian of New Benalia

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

Creature
Guardian of New Benalia (dmu) 19
1
Guardian of Tazeem

Flying Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Creature
Guardian of Tazeem (bfz) 78
1
Guardian of the Gateless

Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Creature
Guardian of the Gateless (cn2) 89
1
Guardian of the Guildpact

Protection from monocolored

Creature
Guardian of the Guildpact (dis) 10
1
Guardian Scalelord

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

Creature
Guardian Scalelord (moc) 16
1
Guardian Seraph

Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Creature
Guardian Seraph (m10) 13
1
Hisoka's Guard

You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

Creature
Hisoka's Guard (chk) 68
1
Hoverguard Sweepers

Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.

Creature
Hoverguard Sweepers (c14) 113
1
Hydromorph Guardian

{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

Creature
Hydromorph Guardian (tor) 39
1
Kemba's Skyguard

Flying When Kemba's Skyguard enters the battlefield, you gain 2 life.

Creature
Kemba's Skyguard (som) 13
1
Kjeldoran Elite Guard

{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

Creature
Kjeldoran Elite Guard (ice) 34
1
Kjeldoran Guard

{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.

Creature
Kjeldoran Guard (ice) 35
1
Kjeldoran Royal Guard

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Creature
Kjeldoran Royal Guard (10e) 25
1
Mausoleum Guard

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

Creature
Mausoleum Guard (j22) 213
1
Night Market Guard

Night Market Guard can block an additional creature each combat.

Creature Artifact
Night Market Guard (bbd) 242
1
Oriss, Samite Guardian

{T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.

Creature
Oriss, Samite Guardian (fut) 28
1
Palace Guard

Palace Guard can block any number of creatures.

Creature
Palace Guard (m11) 24
1
Pegasus Guardian

Creature
Pegasus Guardian // Rescue the Foal (clb) 36
1
Serra's Guardian

Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.

Creature
Serra's Guardian (m20) 310
1
Soratami Mirror-Guard

Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

Creature
Soratami Mirror-Guard (chk) 87
1
Staunch Throneguard

Vigilance When Staunch Throneguard enters the battlefield, you become the monarch.

Creature Artifact
Staunch Throneguard (cmr) 344
1
Teferi's Honor Guard

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Creature
Teferi's Honor Guard (vis) 22
1
Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Creature
Thalia, Guardian of Thraben (vow) 38
1
Tocatli Honor Guard

Creatures entering the battlefield don't cause abilities to trigger.

Creature
Tocatli Honor Guard (xln) 42
1
Ultramarines Honour Guard

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1.

Creature
Ultramarines Honour Guard (40k) 18
1
Weathered Bodyguards

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Weathered Bodyguards (tsp) 46
1
Werefox Bodyguard

Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.

Creature
Werefox Bodyguard (woe) 39
1
Wings of the Guard

Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Creature
Wings of the Guard (cn2) 26
1

Enchantment

Quantity: 2Price: $0.84
Guard Duty

Enchant creature Enchanted creature has defender.

Enchantment
Guard Duty (ima) 22
1
Opal Guardian

When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

Enchantment
Opal Guardian (tsp) 30
1

Instant

Quantity: 4Price: $59.18
Contractual Safeguard

Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

Instant
Contractual Safeguard (ncc) 14
1
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35
1
Guardians' Pledge

White creatures you control get +2/+2 until end of turn.

Instant
Guardians' Pledge (m12) 22
1
You See a Guard Approach

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
You See a Guard Approach (afr) 85
1

Land

Quantity: 44Price: $39.41
Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (2x2) 318
1
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
1
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
1
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (clb) 346
1
Castle Ardenvale

Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (ncc) 391
1
Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (clb) 885
1
Citadel Gate

Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
1
Coastal Tower

Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Coastal Tower (td2) 38
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dmc) 204
1
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
1
Forbidding Watchtower

Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Land
Forbidding Watchtower (10e) 352
1
Gargoyle Castle

{T}: Add {C}. {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Land
Gargoyle Castle (c19) 245
1
Gates of Istfell

Gates of Istfell enters the battlefield tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards.

Land
Gates of Istfell (khm) 256
1
Gond Gate

Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
1
Hall of Storm Giants

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Land
Hall of Storm Giants (afr) 257
1
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Land
Heap Gate (clb) 354
1
Island

({T}: Add {U}.)

Land
Island (sir) 280
4
Isolated Watchtower

{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Land
Isolated Watchtower (c18) 59
1
Labyrinth of Skophos

{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.

Land
Labyrinth of Skophos (thb) 243
1
Moorland Haunt

{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Land
Moorland Haunt (voc) 175
1
New Benalia

New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.

Land
New Benalia (c18) 270
1
Plains

({T}: Add {W}.)

Land
Plains (bro) 269
10
Prahv, Spires of Order

{T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Land
Prahv, Spires of Order (dis) 177
1
Razortide Bridge

Razortide Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {U}.

Artifact Land
Razortide Bridge (mh2) 252
1
Rivendell

Rivendell enters the battlefield tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Land
Rivendell (ltr) 259
1
Sea Gate

Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
1
Sejiri Refuge

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Land
Sejiri Refuge (khc) 118
1
Skybridge Towers

Skybridge Towers enters the battlefield tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.

Land
Skybridge Towers (snc) 256
1
Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.

Land
Temple of Enlightenment (moc) 432
1
Throne of the High City

{T}: Add {C}. {4}, {T}, Sacrifice Throne of the High City: You become the monarch.

Land
Throne of the High City (cn2) 80
1
Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (ltc) 340
1
Tyrite Sanctum

{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

Land
Tyrite Sanctum (dmc) 240
1

Sideboard

Quantity: 19Price: $13.00
Affa Guard Hound

Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Creature
Affa Guard Hound (jmp) 81
1
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (akh) 4
1
Benalish Honor Guard

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

Creature
Benalish Honor Guard (j22) 155
1
Bronze Guardian

Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control.

Creature Artifact
Bronze Guardian (c21) 13
1
Daru Encampment

{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.

Land
Daru Encampment (ddf) 32
1
Dauntless Bodyguard

As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Creature
Dauntless Bodyguard (dom) 14
1
Detection Tower

{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Land
Detection Tower (m19) 249
1
Guardian Kirin

Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.

Creature
Guardian Kirin (mh2) 15
1
Guardian of Pilgrims

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

Creature
Guardian of Pilgrims (emn) 30
1
Guardian of the Ages

Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

Creature Artifact
Guardian of the Ages (m14) 211
1
Hikari, Twilight Guardian

Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Hikari, Twilight Guardian (mm2) 18
1
Honor Guard

{W}: Honor Guard gets +0/+1 until end of turn.

Creature
Honor Guard (10e) 23
1
Ivory Guardians

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Creature
Ivory Guardians (me3) 15
1
Kjeldoran Home Guard

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

Creature
Kjeldoran Home Guard (all) 8
1
Lieutenants of the Guard

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Creature
Lieutenants of the Guard (plst) CN2-16
1
Luminous Guardian

{W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn.

Creature
Luminous Guardian (ody) 31
1
Mosquito Guard

First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

Creature
Mosquito Guard (ddf) 6
1
Safeguard

{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.

Enchantment
Safeguard (tmp) 39
1
Soulbound Guardians

Defender, flying

Creature
Soulbound Guardians (roe) 45
1

Maybeboard

Quantity: 32Price: $82.73
Advanced Hoverguard

Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

Creature
Advanced Hoverguard (5dn) 22
1
Akroan Skyguard

Flying Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

Creature
Akroan Skyguard (bng) 3
1
Armory Guard

Armory Guard has vigilance as long as you control a Gate.

Creature
Armory Guard (ddl) 12
1
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
1
Consul's Shieldguard

When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.

Creature
Consul's Shieldguard (kld) 11
1
Eiganjo Castle

{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Land
Eiganjo Castle (chk) 275
1
Foundry of the Consuls

{T}: Add {C}. {5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

Land
Foundry of the Consuls (c18) 248
1
Frostwalk Bastion

{T}: Add {C}. {1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Land
Frostwalk Bastion (mh1) 240
1
Garrison Griffin

Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

Creature
Garrison Griffin (eld) 305
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
1
Gods' Hall Guardian

Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Gods' Hall Guardian (khm) 13
1
Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Instant
Guardian Angel (sum) 21
1
Guardians of Akrasa

Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Guardians of Akrasa (m13) 18
1
Harbor Guardian

Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card.

Creature
Harbor Guardian (mir) 266
1
Inner-Chamber Guard

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Creature
Inner-Chamber Guard (sok) 13
1
Jetfire, Ingenious Scientist

Creature Artifact
Jetfire, Ingenious Scientist // Jetfire, Air Guardian (bot) 3Jetfire, Ingenious Scientist // Jetfire, Air Guardian (bot) 3
1
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (nem) 141
1
Ledev Guardian

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creature
Ledev Guardian (grn) 18
1
Lotus Guardian

Flying {T}: Add one mana of any color.

Creature Artifact
Lotus Guardian (inv) 305
1
Nightguard Patrol

First strike, vigilance

Creature
Nightguard Patrol (rav) 26
1
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (plst) CN2-22
1
Ritual Guardian

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

Creature
Ritual Guardian (mid) 30
1
Rustic Clachan

As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. {T}: Add {W}. Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

Land
Rustic Clachan (ddf) 34
1
Sanctum Guardian

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Creature
Sanctum Guardian (9ed) 40
1
Spectral Gateguards

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Creature
Spectral Gateguards (ddq) 19
1
Spectral Guardian

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)

Creature
Spectral Guardian (mir) 41
1
Su-Chi Cave Guard

Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end.

Creature Artifact
Su-Chi Cave Guard (bro) 249
1
Veteran Bodyguard

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Creature
Veteran Bodyguard (3ed) 42
1
Wanderguard Sentry

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

Creature
Wanderguard Sentry (9ed) 111
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (clb) 929
1
Zealous Guardian

Flash

Creature
Zealous Guardian (shm) 157
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments