139
2/28/2024
Always Bet on the Wall
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $73.64
Salt Sum: 26.94
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139
2/28/2024
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Commander

Quantity: 1Price: $6.49
Arcades, the Strategist

Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (tsr) 371
1

Artifact

Quantity: 7Price: $5.97
Azorius Locket

{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.

Artifact
Azorius Locket (voc) 160
1
Mirror Shield

Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mirror Shield (thb) 234
1
Shield of the Righteous

Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip {2}

Artifact
Shield of the Righteous (arb) 11
1
Slagwurm Armor

Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Artifact
Slagwurm Armor (mrd) 243
1
Slate of Ancestry

{4}, {T}, Discard your hand: Draw a card for each creature you control.

Artifact
Slate of Ancestry (scd) 275
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 410
1
Warmonger's Chariot

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Warmonger's Chariot (jmp) 490
1

Creature

Quantity: 46Price: $31.44
Amaranthine Wall

Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature Artifact
Amaranthine Wall (dom) 210
1
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (m14) 4
1
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.

Creature
Axebane Guardian (rtr) 115
1
Cathedral Membrane

({W/P} can be paid with either {W} or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

Creature Artifact
Cathedral Membrane (nph) 5
1
Clinging Anemones

Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Creature
Clinging Anemones (gtc) 31
1
Colossus of Akros

Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Creature Artifact
Colossus of Akros (ths) 214
1
Consulate Skygate

Defender Reach (This creature can block creatures with flying.)

Creature Artifact
Consulate Skygate (bbd) 232
1
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
1
Dazzling Ramparts

Defender {1}{W}, {T}: Tap target creature.

Creature
Dazzling Ramparts (ktk) 6
1
Doorkeeper

Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.

Creature
Doorkeeper (plst) IMA-53
1
Dragon's Eye Sentry

Defender, first strike

Creature
Dragon's Eye Sentry (plst) DTK-11
1
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (plst) RAV-46
1
Fog Bank

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Creature
Fog Bank (plst) BBD-117
1
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
1
Gatecreeper Vine

Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Creature
Gatecreeper Vine (ddm) 48
1
Geist of the Archives

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Geist of the Archives (emn) 62
1
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ema) 53
1
Gomazoa

Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.

Creature
Gomazoa (cmd) 48
1
Grappling Sundew

Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

Creature
Grappling Sundew (grn) 131
1
Guard Gomazoa

Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.

Creature
Guard Gomazoa (plst) PCA-17
1
Guardian of the Ages

Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

Creature Artifact
Guardian of the Ages (m14) 211
1
Guardians of Meletis

Defender (This creature can't attack.)

Creature Artifact
Guardians of Meletis (plst) ORI-228
1
Hornet Nest

Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Creature
Hornet Nest (scd) 189
1
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
1
Jaddi Offshoot

Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

Creature
Jaddi Offshoot (ima) 171
1
Jungle Barrier

Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.

Creature
Jungle Barrier (plst) E02-38
1
Kaijin of the Vanishing Touch

Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature
Kaijin of the Vanishing Touch (bok) 39
1
Moat Piranhas

Defender (This creature can't attack.)

Creature
Moat Piranhas (m20) 67
1
Monastery Flock

Defender, flying Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Monastery Flock (ktk) 47
1
Nivix Barrier

Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

Creature
Nivix Barrier (ori) 66
1
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ncc) 303
1
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
1
Saruli Caretaker

Defender {T}, Tap an untapped creature you control: Add one mana of any color.

Creature
Saruli Caretaker (rna) 139
1
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
1
Tree of Redemption

Defender {T}: Exchange your life total with Tree of Redemption's toughness.

Creature
Tree of Redemption (a25) 191
1
Vertigo Spawn

Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Creature
Vertigo Spawn (cn2) 125
1
Wakestone Gargoyle

Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Creature
Wakestone Gargoyle (cns) 88
1
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (plst) ARB-16
1
Wall of Essence

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

Creature
Wall of Essence (m15) 41
1
Wall of Frost

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (plst) MM3-56
1
Wall of Mist

Defender

Creature
Wall of Mist (grn) 58
1
Wall of One Thousand Cuts

Defender, flying {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.

Creature
Wall of One Thousand Cuts (plst) MH1-36
1
Wall of Runes

Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Wall of Runes (m21) 85
1
Wall of Stolen Identity

You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

Creature
Wall of Stolen Identity (c19) 13
1
Wall of Swords

Defender (This creature can't attack.) Flying

Creature
Wall of Swords (m14) 41
1
Wall of Tanglecord

Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222
1

Enchantment

Quantity: 8Price: $10.02
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (plst) IMA-155
1
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
1
Glare of Subdual

Tap an untapped creature you control: Tap target artifact or creature.

Enchantment
Glare of Subdual (ema) 202
1
Guardian Zendikon

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Enchantment
Guardian Zendikon (cns) 71
1
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
1
Hold the Gates

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Enchantment
Hold the Gates (gtc) 16
1
Sky Tether

Enchant creature Enchanted creature has defender and loses flying.

Enchantment
Sky Tether (jmp) 133
1
The Birth of Meletis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Enchantment
The Birth of Meletis (thb) 5
1

Land

Quantity: 35Price: $18.53
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
1
Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (mom) 268
1
Forest

({T}: Add {G}.)

Land
Forest (cmm) 449
7
Gateway Plaza

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
1
Island

({T}: Add {U}.)

Land
Island (cmm) 442
10
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (lcc) 343
1
Plains

({T}: Add {W}.)

Land
Plains (cmm) 438
9
Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (znc) 139
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (cmr) 493
1
Skyline Cascade

Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.

Land
Skyline Cascade (bfz) 246
1
Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Land
Temple of Mystery (moc) 434
1
Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (mom) 275
1

Planeswalker

Quantity: 2Price: $0.70
Dovin, Hand of Control

Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

Planeswalker
Dovin, Hand of Control (war) 229
1
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32
1

Sorcery

Quantity: 1Price: $0.49
Dusk

Sorcery
Dusk // Dawn (clb) 691
1

Deck Stats

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Description

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