275
8/31/2023
WOE UW limited shell - "Tap-down Control"
Deck Size: 83
Custom
Legal
Est deck cost: $152.94
No deck tags
275
8/31/2023
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Absolute Bombs

Quantity: 6Price: $24.04
Expel the Interlopers

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Sorcery
Expel the Interlopers (woe) 13
1
Faerie Slumber Party

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."

Sorcery
Faerie Slumber Party (woe) 311
1
Hylda of the Icy Crown

Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.

Creature
Hylda of the Icy Crown (woe) 206
1
Hylda's Crown of Winter

{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.

Artifact
Hylda's Crown of Winter (woe) 247
1
Twining Twins

Creature
Twining Twins // Swift Spiral (woe) 240
1
Virtue of Loyalty

Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38
1

Combat Tricks

Quantity: 3Price: $1.05
Archon's Glory

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Instant
Archon's Glory (woe) 2
1
Cheeky House-Mouse

Creature
Cheeky House-Mouse // Squeak By (woe) 7
1
Water Wings

Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)

Instant
Water Wings (woe) 77
1

Curve Topper

Quantity: 3Price: $1.19
Archive Dragon

Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2.

Creature
Archive Dragon (woe) 41
1
Dutiful Griffin

Flying {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.

Creature
Dutiful Griffin (woe) 11
1
Lady of Laughter

Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.

Creature
Lady of Laughter (woe) 309
1

Filler

Quantity: 22Price: $10.28
Besotted Knight

Creature
Besotted Knight // Betroth the Beast (woe) 4
1
Charmed Clothier

Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Creature
Charmed Clothier (woe) 6
1
Cursed Courtier

Lifelink When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

Creature
Cursed Courtier (woe) 9
1
Diminisher Witch

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Creature
Diminisher Witch (woe) 46
1
Gallant Pie-Wielder

First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Gallant Pie-Wielder (woe) 15
1
Hopeful Vigil

When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice Hopeful Vigil.

Enchantment
Hopeful Vigil (woe) 17
1
Knight of Doves

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

Creature
Knight of Doves (woe) 19
1
Living Lectern

{1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Creature Artifact
Living Lectern (woe) 59
1
Merfolk Coralsmith

{1}: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2.

Creature
Merfolk Coralsmith (woe) 60
1
Pests of Honor

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.

Creature
Pests of Honor (woe) 310
1
Picklock Prankster

Creature
Picklock Prankster // Free the Fae (woe) 64
1
Protective Parents

When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Creature
Protective Parents (woe) 24
1
Return Triumphant

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)

Sorcery
Return Triumphant (woe) 26
1
Savior of the Sleeping

Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.

Creature
Savior of the Sleeping (woe) 28
1
Shrouded Shepherd

Creature
Shrouded Shepherd // Cleave Shadows (woe) 236
1
Slumbering Keepguard

Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

Creature
Slumbering Keepguard (woe) 29
1
Stockpiling Celebrant

When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

Creature
Stockpiling Celebrant (woe) 32
1
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.

Creature Artifact
Syr Ginger, the Meal Ender (woe) 252
1
Tenacious Tomeseeker

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.

Creature
Tenacious Tomeseeker (woe) 74
1
Tuinvale Guide

Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

Creature
Tuinvale Guide (woe) 36
1
Unassuming Sage

When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Creature
Unassuming Sage (woe) 37
1
Woodland Acolyte

Creature
Woodland Acolyte // Mend the Wilds (woe) 241
1

Fixing

Quantity: 4Price: $1.40
Crystal Grotto

When Crystal Grotto enters the battlefield, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Crystal Grotto (woe) 254
1
Edgewall Inn

Edgewall Inn enters the battlefield tapped. As Edgewall Inn enters the battlefield, choose a color. {T}: Add one mana of the chosen color. {3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.

Land
Edgewall Inn (woe) 255
1
Prophetic Prism

When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color.

Artifact
Prophetic Prism (woe) 249
1
Scarecrow Guide

Reach {1}: Add one mana of any color. Activate only once each turn.

Creature Artifact
Scarecrow Guide (woe) 250
1

Mid Interaction

Quantity: 9Price: $5.73
Beluna's Gatekeeper

Creature
Beluna's Gatekeeper // Entry Denied (woe) 43
1
Break the Spell

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

Instant
Break the Spell (woe) 5
1
Food Coma

When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Enchantment
Food Coma (woe) 308
1
Johann's Stopgap

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card.

Sorcery
Johann's Stopgap (woe) 58
1
Kellan's Lightblades

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.

Instant
Kellan's Lightblades (woe) 18
1
Misleading Motes

Target creature's owner puts it on the top or bottom of their library.

Instant
Misleading Motes (woe) 61
1
Moment of Valor

Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.

Instant
Moment of Valor (woe) 20
1
Scalding Viper

Creature
Scalding Viper // Steam Clean (woe) 235
1
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
1

Misc. Value

Quantity: 3Price: $3.73
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Enchantment
Blind Obedience (c17) 57
1
Collector's Vault

{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Artifact
Collector's Vault (woe) 244
1
Compulsion

{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card.

Enchantment
Compulsion (tor) 34
1

Powerful Rares

Quantity: 13Price: $92.67
Archon of the Wild Rose

Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

Creature
Archon of the Wild Rose (woe) 1
1
Asinine Antics

You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Sorcery
Asinine Antics (woe) 42
1
Copy Enchantment

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Enchantment
Copy Enchantment (rav) 42
1
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (grn) 8
1
Horned Loch-Whale

Creature
Horned Loch-Whale // Lagoon Breach (woe) 53
1
Ingenious Prodigy

Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

Creature
Ingenious Prodigy (woe) 56
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (clb) 726
1
Regal Bunnicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

Creature
Regal Bunnicorn (woe) 25
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 57
1
Spellbook Vendor

Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Creature
Spellbook Vendor (woe) 31
1
Talion's Messenger

Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.

Creature
Talion's Messenger (woe) 73
1
Three Blind Mice

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Enchantment
Three Blind Mice (woe) 35
1

Primo Interaction

Quantity: 9Price: $3.63
Bitter Chill

Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.

Enchantment
Bitter Chill (woe) 44
1
Cooped Up

Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Enchantment
Cooped Up (woe) 8
1
Eerie Interference

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Instant
Eerie Interference (woe) 12
1
Freeze in Place

Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sorcery
Freeze in Place (woe) 50
1
Glass Casket

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

Artifact
Glass Casket (woe) 16
1
Grasp of Fate

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (cmm) 823
1
Succumb to the Cold

Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Succumb to the Cold (woe) 72
1
Threadbind Clique

Creature
Threadbind Clique // Rip the Seams (woe) 239
1
Werefox Bodyguard

Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.

Creature
Werefox Bodyguard (woe) 39
1

Signpost

Quantity: 1Price: $0.35
Sharae of Numbing Depths

When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

Creature
Sharae of Numbing Depths (woe) 213
1

Splashable Bombs

Quantity: 2Price: $3.08
Song of Totentanz

Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.

Sorcery
Song of Totentanz (woe) 150
1
The Goose Mother

Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

Creature
The Goose Mother (woe) 204
1

Synergy

Quantity: 8Price: $2.80
Frostbridge Guard

{2}{W}, {T}: Tap target creature.

Creature
Frostbridge Guard (woe) 14
1
Icewrought Sentry

Vigilance Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.

Creature
Icewrought Sentry (woe) 55
1
Plunge into Winter

Tap up to one target creature. Scry 1, then draw a card.

Instant
Plunge into Winter (woe) 22
1
Rimefur Reindeer

Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

Creature
Rimefur Reindeer (woe) 27
1
Snaremaster Sprite

Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Snaremaster Sprite (woe) 68
1
Solitary Sanctuary

When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

Enchantment
Solitary Sanctuary (woe) 30
1
Three Bowls of Porridge

{2}, {T}: Choose one that hasn't been chosen — • Three Bowls of Porridge deals 2 damage to target creature. • Tap target creature. • Sacrifice Three Bowls of Porridge. You gain 3 life.

Artifact
Three Bowls of Porridge (woe) 253
1
Vantress Transmuter

Creature
Vantress Transmuter // Croaking Curse (woe) 75
1

Sideboard

Quantity: 3Price: $2.99
Discerning Financier

At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Creature
Discerning Financier (woe) 10
1
Rest in Peace

When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchantment
Rest in Peace (a25) 32
1
Soul-Guide Lantern

When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.

Artifact
Soul-Guide Lantern (woe) 251
1

Deck Stats

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Description

{"ops":[{"insert":"The UW deck is interesting, as its theme of tapping down opposing creatures makes for both solid tempo play in the early game and lockout control play later on. Its most synergistic cards trend toward expensive, though, so it leans further into a controlling playstyle than at first glance. More or less requires you to draft as much synergy as possible (especially at rare): The deck appears to be heavily reliant on its synergies to function, and we don't know yet how fast the format is.\n\nAbsolute bomb: Potential pack 1 pick 1, a very strong reason to be in this color pair if you open it pack 2 or 3. Especially powerful in this deck.\n"},{"insert":{"card-link":"Expel the Interlopers"}},{"insert":": The only true "},{"insert":{"card-link":"Wrath of God"}},{"insert":" in the format. Excellent for a controlling gameplan, allows you to hedge your mana curve a little higher. 4.5/5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Faerie Slumber Party"}},{"insert":": It's nowhere near as huge a blowout as "},{"insert":{"card-link":"River's Rebuke"}},{"insert":" or "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", but bouncing is better than usual in this set thanks to the omnipresence of Role tokens. Getting at least two flying bodies on cast is phenomenal. 5/5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hylda's Crown of Winter"}},{"insert":": Good luck picking this one up. "},{"insert":{"card-link":"Icy Manipulator"}},{"insert":" is one of my favorite limited cards of all time for good reason: It ensures you can get a turn or two of attacks in with an aggressive list, stopping your opponent from stabilizing, and it keeps their biggest threat tapped down while you're on the back foot. With the prevalence of creature tokens in this set (looking at you, Rakdos Rats), it's obviously less useful, but power-crept Icy Nips is something every deck will want. 4.5/5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hylda of the Icy Crown"}},{"insert":": Left unanswered, this card will take over the board, drawing a ton of cards or making an endless stream of 4/4s. It's not really splashable: A 3/4 for 2WU is not something other decks want, so you can potentially wheel it or pick it up in a later pack after committing to white and/or blue. If you pick this early, draft as many copies of "},{"insert":{"card-link":"Icewrought Sentry"}},{"insert":" and "},{"insert":{"card-link":"Frostbridge Guard"}},{"insert":" as you possibly can. 5/5 in this deck, 2/5 everywhere else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Twining Twins // Swift Spiral"}},{"insert":": A 4/4 Flying Vigilance With A Semi-Relevant Creature Type For Four, You Say? 4/5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":": 2/2 vigilance for 1W with insane upside on turn 5 looks to me like one of the best white rares in the format, even if it is telegraphed. 4.5/5 "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful rare: Not necessarily synergistic, but powerful nonetheless. May run away with the game if unanswered.\nSplashable bomb: Power card that makes for a great splash, assuming you have the fixing for it.\nSynergy: Spells and creatures that enable or reward the colors pair's theme.\nPrimo interaction: Synergistic, flexible, and/or powerful removal/countermagic.\nMid interaction: Decent removal spells. Expensive and/or conditional.\nMisc. value: Conditionally synergistic/powerful cards in the color pair.\n"},{"insert":{"card-link":"Compulsion"}},{"insert":": In a control deck like this, Compulsion is an excellent mana sink to both prevent flooding in the lategame and potentially stop mana screw in the early game. Also lets you bluff instant-speed interaction while still being mana-efficient. Has no effect on the board: Be cautious. 3.5/5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Collector's Vault"}},{"insert":": Compulsion but worse. Still decent as a draw engine; the Treasure is gravy and great for enabling a splash. 2.5/5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"Blind Obedience"},"insert":{"card-link":"Blind Obedience"}},{"insert":": Fantastic for slowing down aggressive decks early, tapping down key blockers late, and maxing out mana efficiency. Drain effects are great in a deck like this where you can tap down the opponent's best attackers and turtle behind high-toughness blockers. 3/5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat tricks: RTFC\nFiller: Non-synergistic creatures that you play because they're creatures.\nCurve topper: Big threat to close out games with.\nSideboard: Silver-bullet hate cards to fight specific strategies in best of 3.\n"}]}
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