278
4/17/2024
Activating The Party
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $301.59
Salt Sum: 31.37
278
4/17/2024
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Commander

Quantity: 1Price: $0.99
Tazri, Beacon of Unity

This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Creature
Tazri, Beacon of Unity (znr) 324
1

Artifact

Quantity: 9Price: $26.57
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
1
Bow of Nylea

Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.

Artifact Enchantment
Bow of Nylea (ths) 153
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (40k) 232
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (ltc) 276
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dmc) 182
1
Glaive of the Guildpact

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Glaive of the Guildpact (grn) 236
1
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (clb) 865
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (clb) 871
1
Sting, the Glinting Dagger

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}

Artifact
Sting, the Glinting Dagger (ltr) 250
1

Creature

Quantity: 35Price: $142.59
Ambassador Laquatus

{3}: Target player mills three cards.

Creature
Ambassador Laquatus (tor) 23
1
Beastcaller Savant

Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Creature
Beastcaller Savant (bfz) 170
1
Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Creature
Biomancer's Familiar (rna) 158
1
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (plst) EVE-66
1
Derevi, Empyrial Tactician

Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Creature
Derevi, Empyrial Tactician (c13) 186
1
Eight-and-a-Half-Tails

{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.

Creature
Eight-and-a-Half-Tails (clb) 692
1
Faeburrow Elder

Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (peld) 190p
1
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
1
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

Creature
Grenzo, Dungeon Warden (a25) 205
1
Grim Hireling

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Creature
Grim Hireling (clb) 755
1
Heliod, God of the Sun

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Creature Enchantment
Heliod, God of the Sun (cmm) 826
1
Heronblade Elite

Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. {T}: Add X mana of any one color, where X is Heronblade Elite's power.

Creature
Heronblade Elite (mic) 26
1
Humble Defector

{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

Creature
Humble Defector (cmr) 184
1
Kenrith, the Returned King

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

Creature
Kenrith, the Returned King (eld) 303
1
Linvala, Shield of Sea Gate

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Creature
Linvala, Shield of Sea Gate (znr) 226
1
Magus of the Balance

{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Creature
Magus of the Balance (clb) 699
1
Magus of the Wheel

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

Creature
Magus of the Wheel (cmm) 643
1
Mikaeus, the Lunarch

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Creature
Mikaeus, the Lunarch (moc) 197
1
Mina and Denn, Wildborn

You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Creature
Mina and Denn, Wildborn (ogw) 156
1
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (mm2) 26
1
Mistmeadow Witch

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Mistmeadow Witch (mm3) 210
1
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (clb) 702
1
Order of Whiteclay

{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)

Creature
Order of Whiteclay (clb) 703
1
Orzhov Guildmage

{2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.

Creature
Orzhov Guildmage (rvr) 208
1
Remorseful Cleric

Flying Sacrifice Remorseful Cleric: Exile target player's graveyard.

Creature
Remorseful Cleric (scd) 31
1
Selfless Glyphweaver

Creature
Selfless Glyphweaver // Deadly Vanity (stx) 157Selfless Glyphweaver // Deadly Vanity (stx) 157
1
Selfless Spirit

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (clb) 706
1
Stonework Packbeast

Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color.

Creature Artifact
Stonework Packbeast (znr) 255
1
Svella, Ice Shaper

{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Creature
Svella, Ice Shaper (khm) 230
1
Tazri, Stalwart Survivor

Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

Creature
Tazri, Stalwart Survivor (mat) 56
1
Thrasios, Triton Hero

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

Creature
Thrasios, Triton Hero (c16) 46
1
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (mid) 386
1
Undermountain Adventurer

Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.

Creature
Undermountain Adventurer (clb) 260
1
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (m21) 127
1
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

Creature
Xantcha, Sleeper Agent (plst) C18-50
1

Enchantment

Quantity: 1Price: $1.79
Fires of Yavimaya

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Enchantment
Fires of Yavimaya (pca) 92
1

Instant

Quantity: 6Price: $15.30
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (cn2) 174
1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (gtc) 148
1
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
1
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (clb) 841
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (cmm) 626
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (moc) 211
1

Land

Quantity: 37Price: $95.39
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (rna) 243
1
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
1
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (clb) 346
1
Black Dragon Gate

Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (c19) 232
1
Boros Guildgate

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (grn) 243
1
Citadel Gate

Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
1
Cliffgate

Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (grn) 246
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (moc) 397
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (ltc) 307
1
Forest

({T}: Add {G}.)

Land
Forest (one) 369
2
Gateway Plaza

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (war) 246
1
Golgari Guildgate

Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (grn) 248
1
Gond Gate

Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
1
Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (rna) 249
1
Island

({T}: Add {U}.)

Land
Island (one) 366
2
Izzet Guildgate

Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (grn) 251
1
Manor Gate

Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
1
Maze's End

Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (rvr) 465
1
Mountain

({T}: Add {R}.)

Land
Mountain (one) 368
2
Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (gtc) 244
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (ncc) 419
1
Plains

({T}: Add {W}.)

Land
Plains (one) 365
2
Plaza of Harmony

When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.

Land
Plaza of Harmony (rna) 254
1
Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (c19) 267
1
Sea Gate

Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
1
Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (grn) 256
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (rna) 257
1
Swamp

({T}: Add {B}.)

Land
Swamp (one) 367
2
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (moc) 439
1

Planeswalker

Quantity: 1Price: $1.79
Tyvar, Jubilant Brawler

You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.

Planeswalker
Tyvar, Jubilant Brawler (one) 218
1

Sorcery

Quantity: 10Price: $16.18
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (clb) 687
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (ltc) 211
1
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
1
Coveted Prize

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Sorcery
Coveted Prize (znr) 337
1
Explore the Underdark

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Sorcery
Explore the Underdark (clb) 232
1
Gates Ablaze

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

Sorcery
Gates Ablaze (rna) 102
1
Open the Gates

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Gates (rna) 133
1
Stick Together

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Sorcery
Stick Together (clb) 661
1
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (c16) 170
1
Thwart the Grave

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.

Sorcery
Thwart the Grave (clb) 773
1

Sideboard

Quantity: 1Price: $0.99
Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Creature
Zirda, the Dawnwaker (iko) 233
1

Deck Stats

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